darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > Skylanders General Discussion Topic - Spoiler Warning
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Skylanders General Discussion Topic - Spoiler Warning [STICKY]
emeraldzoroark Emerald Sparx Gems: 3922
#31501 Posted: 21:06:24 02/10/2018
What it there is a story but we have to do 100 of those side quests to continue the game?
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Soon.
Bifrost Diamond Sparx Gems: 7956
#31502 Posted: 21:26:42 02/10/2018
Quote: emeraldzoroark
What it there is a story but we have to do 100 of those side quests to continue the game?


Is it any different from Imaginators' "do these 6 pointless missions to get to Abandoned Amusement Park"? At least it comes with the territory in RoH and you don't take the pacing to a screeching halt since you do your 5 daily boss missions per level/mode out of habit.
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I do art!
(You transcend the ego collective.)
emeraldzoroark Emerald Sparx Gems: 3922
#31503 Posted: 21:33:51 02/10/2018
Jeez, looking back, Imaginators had a LOT of things wrong with it. The story, the pre AAP mission thing, I don’t even remember why you had to go to the second level in the first place, “Skylanders always win, LOOK HOW META WE ARE...”

It’ll be interesting to review. Speaking of which I should probably do the SSF review soon. I’ve just had so many other games taking up my time.
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Soon.
S2 Swap Force Emerald Sparx Gems: 3001
#31504 Posted: 23:34:53 02/10/2018
Lost Imaginite Mines had a better and more cohesive story than literally the entire rest of the game. (With maybe the exception of Cursed Tiki Temple, I don't know because I don't have that level).
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I never got my acceptance letter from Hogwarts so I'm leaving the Shire and becoming a Jedi
Glitchy Witchy Blue Sparx Gems: 900
#31505 Posted: 09:40:28 03/10/2018
Just to be clear, the crystals that are marked with red underneath, did they ever come out?
I can't find them online anywhere.

[User Posted Image]
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''Ah'm all about, hilarity!''
Bifrost Diamond Sparx Gems: 7956
#31506 Posted: 12:53:15 03/10/2018
Water Seed and Fire Wings are notoriously rare, iirc, but it's been too long to remember the rest.
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I do art!
(You transcend the ego collective.)
Glitchy Witchy Blue Sparx Gems: 900
#31507 Posted: 14:06:55 03/10/2018
I'll have to look further into it, then. Pretty sure we have all the Water crystals, so that's not a problem, but I would really like to get all the (released) crystals at some point, if possible!
Haven't found the Fire Wings anywhere. I thought that (and the other I marked) maybe wasn't released. I just have to search more! Thank you!
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''Ah'm all about, hilarity!''
Portal___Master Emerald Sparx Gems: 3707
#31508 Posted: 13:13:31 08/10/2018
Here are the unreleased crystals.

These crystals never had a public release.

The magic one was released but only in the 8 Pack set that UK and other countries received.

[User Posted Image]
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smilie
Guinness Book of World Records holder for Largest SkyLanders Collection.
https://www.facebook.com/groups/SkyLandersCollectorsGroup
Glitchy Witchy Blue Sparx Gems: 900
#31509 Posted: 13:46:43 08/10/2018
Thank you!
I'm sorry they didn't get released, but I'll try to get my hands on those that did!
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''Ah'm all about, hilarity!''
Bifrost Diamond Sparx Gems: 7956
#31510 Posted: 15:18:10 08/10/2018
Wait, Light Wings never came out? Wow I thought it was the first one to come out.
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I do art!
(You transcend the ego collective.)
Edited 1 time - Last edited at 15:18:20 08/10/2018 by Bifrost
Portal___Master Emerald Sparx Gems: 3707
#31511 Posted: 02:30:48 11/10/2018
Yeah Light Wings never came out for retail smilie
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smilie
Guinness Book of World Records holder for Largest SkyLanders Collection.
https://www.facebook.com/groups/SkyLandersCollectorsGroup
Bifrost Diamond Sparx Gems: 7956
#31512 Posted: 13:00:18 13/01/2019
https://twitter.com/COGMONKEY/...4084740/video/1

So uh... That second character is partially Hood Sickle's moveset. Guess they forgot code for Sky 7 in N.Sane.

https://twitter.com/COGMONKEY/...406587807150080

The style doesn't match but the movesets do, unless they were doing another game altogether. FireWrangler looks so good, what a shame.

(BruiserUndead looks like another god damn ghost skeleton character so don't care)
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I do art!
(You transcend the ego collective.)
Edited 1 time - Last edited at 13:04:39 13/01/2019 by Bifrost
Muffin Man Emerald Sparx Gems: 4189
#31513 Posted: 13:20:19 13/01/2019
Hmm...well, VV's designs have always kind of stretched the limits when it came to "fitting" in Skylanders, so I could easily see them push it a little further if they made another game.


But man, I really do hope we get another Skylanders game soon. It's officially been long enough that I'm completely past the "well, the series could probably use a break anyway" feeling that I had at first.
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Still looking for Mrs. Man.
HeyitsHotDog Platinum Sparx Gems: 6386
#31514 Posted: 13:26:29 13/01/2019
Quote: Bifrost
https://twitter.com/COGMONKEY/...4084740/video/1

So uh... That second character is partially Hood Sickle's moveset. Guess they forgot code for Sky 7 in N.Sane.

https://twitter.com/COGMONKEY/...406587807150080

The style doesn't match but the movesets do, unless they were doing another game altogether. FireWrangler looks so good, what a shame.

(BruiserUndead looks like another god damn ghost skeleton character so don't care)



Damn, the look good. Ugh, I wonder what would have been the games gimmick. sigh


And I think Bruiser is supposed to be a Zombie, with an exposed rib cage.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Muffin Man Emerald Sparx Gems: 4189
#31515 Posted: 13:02:28 14/01/2019
I think he's an undead hockey player.

Edit: Actually he's definitely an undead hockey player. He's got the skates, mask, and a jersey. His scythe functions as his hockey stick.
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Still looking for Mrs. Man.
Edited 1 time - Last edited at 13:06:03 14/01/2019 by Muffin Man
HeyitsHotDog Platinum Sparx Gems: 6386
#31516 Posted: 13:30:56 14/01/2019
Quote: Muffin Man
I think he's an undead hockey player.

Edit: Actually he's definitely an undead hockey player. He's got the skates, mask, and a jersey. His scythe functions as his hockey stick.



Sucks they just recycled Hood Sickle's playstyle, but no doubt it was just a placeholder. I can only IMAGINE what he actual moveset would have been like.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Muffin Man Emerald Sparx Gems: 4189
#31517 Posted: 03:59:41 15/01/2019
I could see one of his attacks being a ghostly hockey puck, which would slide around and ricochet off of walls and enemies. Then an upgrade could give him the ability to create a hockey goal made of bones or whatever, and hitting the aforementioned puck into the goal would create a huge spectral explosion.

And maybe one of his path upgrades would involve a bunch of ghostly teammates spawning along with the goal, which would help attack enemies and hit the puck.
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Still looking for Mrs. Man.
cookieeater Yellow Sparx Gems: 1689
#31518 Posted: 04:22:18 15/01/2019
i think the gimmick could have been subclasses
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my fursona is a hot dog
Drawdler Emerald Sparx Gems: 3332
#31519 Posted: 00:54:01 16/01/2019
I said this to Matteomax but I'll post my theory here.
he's the only one who sent me any of this stuff so thanks guys I don't lurk here and this is actually of interest


[User Posted Image]

Or the dust bunny could've done some paintball-esque sport too.

I know the placeholder names really don't suggest sports, but I don't think they have to be totally specific sports. Like for Bruiser you could have another contact-heavy projectile sport like football or something. They don't have to follow real rules of real sports, just be similar enough to be interchangeable for some minigames. Maybe the wolf girl would've been some kind of herder or something (hence, Wrangler). Again though, I know I could be totally off and it's mostly the first two points making me think about this.

If the gimmick was just gonna be subclasses without a coherent theme, that sounds kinda lame, but eh depending on execution it could've been better than having too much gimmick focus as we did TT-onwards. It's just that we've had more powerful landers with special weapons/classes and no overarching theme three times now (I don't really count Traptanium Weapons as an important theme, Traptanium contributes to TT's identity but is of little interest on the 'landers who just have weapons made of it), and for all the problems with vehicles, they helped give SC a thematic identity (where Senseis or Swappers did not). Giants I'd consider important thematically to that game with all the ancient stuff in it (and because it's basically a sloppy SA expansion pack, nixes that a little bit) and it really changed their gameplay so they don't feel like just "powerful characters" (they are, yeah, but it doesn't feel like they were just picked for that for nothing, you can feel the influence of the theme in all of them and they have enough flourishes and lore).
Anyway, I don't think cores would've been able to open gates again though, which is still most irksome to me and really exacerbated the push for gimmicks and made them feel so unimportant. Core gates seemed to have been buried by higher ups and then both developers sidestepped it/were told to just cut them more than tried fighting back.

I think the bunny is a bit of a textural mess even though I like the shapes (and the colors are okay), I love the hockey guy (really fun shapes, really cool mood and features) and I like the wolf (a bit plain but we never get mounts). But mkay where's the sand monster and spider humbleego.
In all seriousness, I'm very sad I can never play as hockey man, and kinda that a similar mount didn't make the cut.
Edited 3 times - Last edited at 01:10:09 16/01/2019 by Drawdler
ThunderEgg Yellow Sparx Gems: 1945
#31520 Posted: 16:56:32 16/01/2019
The gimmick: they give you back money if you 'buy' a Skylander.
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I AM ETERNAL!
ZapNorris Ripto Gems: 5109
#31521 Posted: 02:27:40 13/02/2019
[User Posted Image]

a skylanders meme
in 2019
ThunderEgg Yellow Sparx Gems: 1945
#31522 Posted: 16:44:00 13/02/2019
bless
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I AM ETERNAL!
HeyitsHotDog Platinum Sparx Gems: 6386
#31523 Posted: 18:00:07 13/02/2019
Quote: ZapNorris
[User Posted Image]

a skylanders meme
in 2019


GO TO HELL, JERK!
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
S2 Swap Force Emerald Sparx Gems: 3001
#31524 Posted: 04:31:55 14/02/2019
Honestly, Superchargers had the best story out of the entire series. The only thing going for Imaginators is the Imaginators themselves and, like I've said before, Lost Imaginite Mines.

One question, how good was the CTT level?
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I never got my acceptance letter from Hogwarts so I'm leaving the Shire and becoming a Jedi
Street50 Yellow Sparx Gems: 1897
#31525 Posted: 13:59:43 14/02/2019
hated superchargers. Didn't care for the story either, but it gave one excellent feature that made playing it worth it.
It allowed us to switch Path's of all skylanders up to that point.
Buchi Ripto Gems: 445
#31526 Posted: 14:11:07 14/02/2019
Anyone else hyped for the totally inevitable Sky7 reveal this year?
JohnnySmasher42 Emerald Sparx Gems: 3054
#31527 Posted: 15:05:49 14/02/2019
Quote: Buchi
Anyone else hyped for the totally inevitable Sky7 reveal this year?

Honestly no, Imaginators was extremely lacking in hindsight and I doubt this franchise could do anything interesting again
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Skylanders is dead and Activision killed it
ZapNorris Ripto Gems: 5109
#31528 Posted: 15:11:34 14/02/2019
Quote: Buchi
Anyone else hyped for the totally inevitable Sky7 reveal this year?



shut up matt
Buchi Ripto Gems: 445
#31529 Posted: 15:34:15 14/02/2019
I can't wait for a reveal almost as exciting as yesterday's Nintendo Direct.
Muffin Man Emerald Sparx Gems: 4189
#31530 Posted: 13:10:14 15/02/2019
I do have...not exactly hope...but a lack of complete despair about the franchise now that the Crash and Spryo remakes are both done. Surely that will leave a big hole open for VV and TfB to fill. What will they fill it with?
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Still looking for Mrs. Man.
Buchi Ripto Gems: 445
#31531 Posted: 13:32:16 15/02/2019
With each year I believe less and less that Skylanders will ever be continued. Activision have fully milked this cash cow so perhaps they're trying to find new ways instead of beating a dead horse. Then again Academy still exists and so does Ring of Heroes... I see those more like remnants of a dead franchise.
zookinator Platinum Sparx Gems: 5410
#31532 Posted: 15:22:16 15/02/2019
I've been working on a Skylanders board game to help preserve the feel of the gameplay before the figures ultimately begin dying out. I've nailed the mechanics down, but I've been wanting to start work on a series of campaigns for us to follow the story of the Skylanders games. Is anyone interested in working with me to make this?
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Skylanders Colosseum Clash
A Fanmade Skylanders Boardgame
ThunderEgg Yellow Sparx Gems: 1945
#31533 Posted: 18:07:37 15/02/2019
Quote: Sesshomaru75
Quote: Muffin Man
I do have...not exactly hope...but a lack of complete despair about the franchise now that the Crash and Spryo remakes are both done. Surely that will leave a big hole open for VV and TfB to fill. What will they fill it with?


New Crash and Spyro games...?


nah. they'll fill the hole with all of their extra money of course!

[User Posted Image]
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I AM ETERNAL!
Muffin Man Emerald Sparx Gems: 4189
#31534 Posted: 06:12:16 17/02/2019
Quote: Sesshomaru75
Quote: Muffin Man
I do have...not exactly hope...but a lack of complete despair about the franchise now that the Crash and Spryo remakes are both done. Surely that will leave a big hole open for VV and TfB to fill. What will they fill it with?


New Crash and Spyro games...?



Well you got me there.
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Still looking for Mrs. Man.
Blue Gaudreau Blue Sparx Gems: 707
#31535 Posted: 23:01:26 18/02/2019
Quote: JohnnySmasher42
Quote: Buchi
Anyone else hyped for the totally inevitable Sky7 reveal this year?

Honestly no, Imaginators was extremely lacking in hindsight and I doubt this franchise could do anything interesting again



Yeah, Trap Team IMO was the last good game Imaginators was so barebones.
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Now defunct.
ThunderEgg Yellow Sparx Gems: 1945
#31536 Posted: 17:22:07 19/02/2019
i think it depends on what you mean by barebones

other games didnt have the level of character customization as imaginators

however, other games had more interesting levels
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I AM ETERNAL!
Bifrost Diamond Sparx Gems: 7956
#31537 Posted: 18:11:08 19/02/2019
That's exactly the problem. You can have thousands of characters but if by the time you make your favorite you've been through the levels thrice, there's no point. Imagine SSA or SF with imaginators, you'd probably still be at Stonetown with your prefered moveset and appearance.
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I do art!
(You transcend the ego collective.)
Edited 1 time - Last edited at 18:11:21 19/02/2019 by Bifrost
Blue Gaudreau Blue Sparx Gems: 707
#31538 Posted: 21:59:22 19/02/2019
Quote: ThunderEgg
i think it depends on what you mean by barebones

other games didnt have the level of character customization as imaginators

however, other games had more interesting levels



the creation system is really the only good thing in this game for me.
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Now defunct.
ThunderEgg Yellow Sparx Gems: 1945
#31539 Posted: 22:03:23 19/02/2019
id like it better if you could make quadruped skylanders, but it was fun
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I AM ETERNAL!
Drawdler Emerald Sparx Gems: 3332
#31540 Posted: 10:07:41 24/02/2019
prepare for the silliest of nitpicks

You know in retrospect the wood on those huts in Cloudbreather Mountains is really bad and that's rather jarring to me now.

There are two simple but big problems with it:
  1. it's all one tone (real wood is not like this and it is boring to stylise such wide stretches of an object into one tone anyway)
  2. it's overly polished and has no weathering.

They make it very unconvincing. You could get away with both (at least separately), but they don't feel like a meaningful decision here. This wood could have looked much better; much more lived in, fitting for the environment, moody. I'd imagine up in those peaks there'd be more weathering- that, for sure- and it could fit the tone of the level. You know. Bits of them breaking, when the place has been invaded.
To be fair point 2 does make the wood a more distinct texture from the ground- and if you want to make the huts more calming I guess there's that?- but I think that's a lazy way to go about it and you can't really excuse 1 in this case. They were just lazy with that. All they had to do was add some purple andor greenish strips and it would look better honestly. Also 2 kinda falls apart when the last segment of the level is all over wood and should be most intense.

I'm not asking for realism, one of VV's biggest problems is actually being too literal sometimes, but this feels like "wood shaped panel" rather than a stylised panel of wood. There aren't subtleties to it. When some of those should have been taken and adapted from reality. So actually it's kinda the very opposite problem.
I'm not saying polished or clean wood doesn't exist, it most certainly does, but it looks better than this and man, they could just make it look better here. And I just don't think it fits, doesn't fit the level, doesn't fit 'landers (which should be more naturalistic than that).

You know, as bland as SF's art was, I kinda feel it was more consistent than SC's. Except for some reason Sheep Wreck Isles is miles ahead of every other level visually (in my opinion it stands up there with SA and TT's art). SC isn't helped when 80 or 90 % of the driving sections are very blatantly long stretches made from preexisting assets though. While I was just criticising it, clearly an effort to the architecture and making assets just... fit and fill space well, and they feel manually designed (which I mean as a compliment), but then you get these clearly gamey vehicle segments everywhere.

And since I'm already whining, as far as (two) other levels go

Monstrous Isles water assets instantly looked ****ty. VV can't make good-looking water since SF (for some reason, the water in that game just looked better than any of theirs since?) which is hilarious (and unfortunate) when SC had the underwater stuff. And NST had the jetski levels. Much bigger emphases on water.
SF didn't have groundbreaking water, but I think it looked nice, feel like VV have maligned their approach to water and ended up in an unhappy middle ground between stylisation and (inaccurate) realism. A case of them trying to be too literal, I think. I think the SF water was better since it was more opaque, saturated, wasn't trying to look real but looked like it had these paintbrush-stroke-kinda waves in it. It has its own approach and was sound instead of chasing something it just couldn't hit. VV just can't make water look that convincing and I think it's a bad idea to chase that for Crash (and was a bad idea to chase it for Skylanders) anyway.

VoTA actually looks bad. Every part of it is bright. The effect is overdone so has no awe. I've said it about Spyro, and I'll say it again- if you try to make everything chase one effect, it all blends and becomes meaningless. It's like eating gourmet food only, to the point it's no longer gourmet, and just becomes your regular gutstuffer. Even aside from that, the design of VoTA just makes the values look too similar. They blend more than they should, it's not a striking image.
Also, big epic halls here are a lot more meaningless opposed to the original Arkeyan levels that had Conqertrons so they had a thought-out reason to be that big. Not just overdone mood thing. But who knows maybe big floaty Ancient brains were planned for that. We'll never see that, if so.
VV are too timid with values in general. I don't like the direction TFB's art is heading, but they've always been clearly confident there. I wish VV would take a note from them there. VV stick too close to midtones (which I think is a side effect of- again, trying to be too literal- with trying to go for organic bits).

In conclusion: SC's art isn't really as good as people say. Really.

I don't hate SC anymore I just have overly high standards. If you have a suggestion for how to change that, rather than saying that as if I didn't realise it, pray tell. :V
Swap Force Fan Emerald Sparx Gems: 4012
#31541 Posted: 01:31:16 13/03/2019
I still have so may Skylanders in my room that I don't even care to look at, because when I do, it reminds me how much I want the series that made my preteen years so wonderful. It's unfortunate that it had to go so fast. smilie I remember at one point during Giants' lifecycle Toys For Bob said they wanted to keep the series going for decades. It's sad that that was never reached.
ThunderEgg Yellow Sparx Gems: 1945
#31542 Posted: 15:45:17 13/03/2019
You could argue that ROH is keeping Skylanders going. It's been around since 2012, so ROH would only have to last three years for Skylanders to be ten years old.
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I AM ETERNAL!
HeyitsHotDog Platinum Sparx Gems: 6386
#31543 Posted: 17:32:08 13/03/2019
Skylanders has been around since 2011, not 2012!
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
ThunderEgg Yellow Sparx Gems: 1945
#31544 Posted: 18:33:17 14/03/2019
Egad, you're right!

Guess I was inadvertently rounding up b/c it came out later in the year smilie
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I AM ETERNAL!
KingMed Gold Sparx Gems: 2456
#31545 Posted: 04:12:32 17/03/2019
Skylanders 10 year anniversary is coming soon...I think that they want to rebrand the series that’s why they’re waiting a little bit and ROH is a way for some people to remember the series and have it on their minds till something is announced. BTW ROH just hit 1 million downloads which is really cool I hope it keeps on doing better and better
emeraldzoroark Emerald Sparx Gems: 3922
#31546 Posted: 00:17:12 23/03/2019
Sorry for the really long wait. Here’s my Swap Force review.

Gameplay: The gameplay is pretty much the same as the past two games, with one major difference: jumping. This actually changes the game a lot. It gives the game more puzzle opportunities and lets it have more vertical levels. However, I don’t really think it uses this potential well. The platforming rarely feels all that satisfying, unlike the 3ds games that have a focus on platforming. It sometimes is frustrating if I’m being honest. Not to mention jumping makes the combat way easier. As in, too easy. You don’t have to worry about being hit when most of the time, jumping out of the way is incredibly easy. Speaking of combat, way too many enemies either have invulnerability or become damage sponges during attacks. A lot of evilized enemies in the game barely take any damage from attacks until theirs is over. Meanwhile invincible enemies exist to waste your time. You just kinda have to sit there and wait for their attack is over. It’s fine when you can fight other things or do something to stop the invulnerability (Time Geargolems are a good example) but these are very infrequent. But ignoring these flaws, it’s still the classic gameplay from the first games, so it’s still fun.

Boss Fights: This game is unique in that you can select boss fights from the menu instead of playing through the level. We don’t actually see this again until Superchargers, but that’s a review for another day. But as for the actual fights themselves, these are actually pretty good. Glumshanks was fun despite it’s simplicity, just having him ram into some spikes. The Fire Viper is just ok. It feels too repetitive. The bit where you get eaten is kinda good, but it lasts 15 seconds at most. Mesmerelda is the best boss fight in the game. It’s a musical number like Drill-X, but this time the fight is as chaotic as the song. Loads of things to dodge. It’s great. Kaos’ Mom is a weird one. She has this really cool thing where she leaves the game entirely and hides in your portal, which is really creative. But... it doesn’t work that well after the first time you see it. By the time she does it, you already have your hand ready to take the Skylander off the portal. Other than that it’s just an enemy gauntlet. The final boss is Kaos, of course, but this time he’s huge. You have to break all the crystals on his feet, teeth, and even his mind. He has a bunch of cool attacks, though the final section with the cannon drags on for a while.

Story: Kaos’ plan this time is to use Petrified Darkness to make one of the Ancient Elementals evil. Every century, the Elementals gather at a volcano to replenish Skylands’ magic, so making one evil would cause evil magic to spread throughout the world. This is all well and good, but wouldn’t the other Elementals notice such a big change? Also none of them actually get evilized. This would have created some really cool boss fights. Eventually, Kaos screws up so royally that his mom shows up and immediately becomes a more threatening antagonist than Kaos could have hoped to be. Oh yeah and also volcano magic made the Swap Force be able to swap. There are probably some plotholes in the story, but I didn’t notice them. Overall, it’s pretty fun.

Characters: Flynn, Eon, Kaos and Glumshanks return, and everyone else is new. Not a horrible idea, but eh. The old characters are mostly the same, which is nice, Tessa is a pretty fun character with some funny moments until the halfway point where the plot forgets she exists until she gets kidnapped. Sharpfin is cool too, which is nice since he replaces Tessa for the latter half of the game. Rufus is annoying, since he makes you listen to his unskippable spiel everytime you open the game. The real best character was Kaos’ Mom. She’s just so casual about everything yet actually has the brainpower to acknowledge you as a threat, kind of. Not to mention she calls out Kaos on how terrible he is at everything. Everyone else is either eh or forgettable.

Level Design: A lot of the level design is based around jumping. I’ve already mentioned my thoughts on why this isn’t great. But onto the rest of it. A lot of it is all pretty decent. The turret sections are kind of annoying, and you can’t do dash attacks constantly to go faster because of gaps, but overall its fine. My main gripe with the levels is that they go on for way too long, much like how long it took me to write this review. Like, seriously, this game has actual checkpoints.

Presentation: Protip: AVOID THE WII VERSION. But if you didn’t do that, the game looks pretty nice. There wasn’t as much music that stood out this time around, but I do like the Credits music and part of Frostfest Mountain.

Side Content: Oh god what the heck why is there so much here. You have the difficulties, the arena, bonus missions (heroic challenges will not be missed), Score Mode and Time Attack, Swap Challenges and a load of achievements. If you don’t feel like playing the game 3 more times, there isn’t much to be honest. The adventure packs are fun though.

Gimmicks: This game allows you to dismember the characters the game expects you to like and put them back together in a way that will benefit your needs. It’s pretty fun. There are a bunch of Swap Force challenges for each of the eight catagories, like climbing a wall, or going really fast. My favourite combination is Blast Shift because I like Fire elements and Night Shift’s bottom half is just overpowered.

Roster of Characters: This game had a bunch of cool characters. A lot of the Swap Force are cool, but the core Skylanders are fun too. My favourites are probably Scorp, Scratch, Smolderdash and Roller Brawl.

Portal of Power: Because of the new Swap Force characters, the old portal wouldn’t work with this game. So, we got a new portal. This one is much flatter and lacks the edges on the top that the classic portal had. Even now, I still don’t know which one I prefer. Both are great.

How Well The Game Supports Older Figures: So I used Sunburn, Drobot, Prism Break, Chill and Ninjini to test who was still good in these games. Sunburn was fine, Drobot is really good but not as good as in SSA and Giants, Prism Break can’t do that well anymore, Chill can only do one viable attack but it’s still pretty good, and Ninjini is really good.

Overall, this game is still pretty fun. Not the best Skylanders game if you ask me, but definitely worth playing.

SG>SSA>SSA3DS>SSF>SG
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Soon.
S2 Swap Force Emerald Sparx Gems: 3001
#31547 Posted: 07:23:51 25/03/2019
Quote: emeraldzoroark
Story: Kaos’ plan this time is to use Petrified Darkness to make one of the Ancient Elementals evil. Every century, the Elementals gather at a volcano to replenish Skylands’ magic, so making one evil would cause evil magic to spread throughout the world. This is all well and good, but wouldn’t the other Elementals notice such a big change? Also none of them actually get evilized. This would have created some really cool boss fights. Eventually, Kaos screws up so royally that his mom shows up and immediately becomes a more threatening antagonist than Kaos could have hoped to be. Oh yeah and also volcano magic made the Swap Force be able to swap. There are probably some plotholes in the story, but I didn’t notice them. Overall, it’s pretty fun.


I know! When I first played the game, i was sure that Kaos was gonna evilize the Ancient Tree Spirit and the we'd have to fight her, I was kinda disappointed that it didn't happen.

Quote: emeraldzoroark
Gimmicks: This game allows you to dismember the characters the game expects you to like and put them back together in a way that will benefit your needs. It’s pretty fun. There are a bunch of Swap Force challenges for each of the eight catagories, like climbing a wall, or going really fast. My favourite combination is Blast Shift because I like Fire elements and Night Shift’s bottom half is just overpowered.


Lol, I like how you worded that
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I never got my acceptance letter from Hogwarts so I'm leaving the Shire and becoming a Jedi
Duke Spike Yellow Sparx Gems: 1669
#31548 Posted: 18:40:39 25/03/2019
i don't know if anyone would agree to this but, would you guys think it'd be cool that there would be Skylander-specific story levels that expanded a skylander's backstory?
and if you got to pick three skylanders only, which ones should get their own story level?

i'd personally go for wild storm, can't really think of the two others
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Off to be a Globetrotter somewhere else...
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