darkSpyro - Spyro and Skylanders Forum > Skylanders: SuperChargers > Should skylanders 6 be the last game????
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Should skylanders 6 be the last game????
skylandersspyro Emerald Sparx Gems: 3872
#1 Posted: 02:09:28 27/07/2015 | Topic Creator
I think so.
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#2 Posted: 02:22:24 27/07/2015
It probably should be but My man Acti will try to suck all the money they can out of us so probably Sky 7 will be the last
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Skylander3112 Gold Sparx Gems: 2128
#3 Posted: 02:28:10 27/07/2015
This is too painful for me to decide, but probably Sky10
AdamGregory03 Gold Sparx Gems: 2156
#4 Posted: 02:31:10 27/07/2015
I honestly doubt that will be the case. I remember hearing they have ten to twenty games planned.
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Badwolfmichael Gold Sparx Gems: 2511
#5 Posted: 02:42:21 27/07/2015
I don't think it should,

Even though I of course haven't played the entire game, I would want a hugely climatic game to be the end of the series, and one that either both Tfb and VV work together on, or a game where Tfb puts a lot of effort into it
funnybone Gold Sparx Gems: 2739
#6 Posted: 03:27:54 27/07/2015
Quote: AdamGregory03
I honestly doubt that will be the case. I remember hearing they have ten to twenty games planned.


WOW can't wait for series 20 gillgrunt smilie
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TrapShadowFan Emerald Sparx Gems: 3511
#7 Posted: 04:18:47 27/07/2015
It SHOULD... but it won't be. Like AdamGregory03 said , they stated to have between 10-20 games planned... I'll definitely be jumping off at some point if that's the case. That's blatantly milking a franchise, although as long as it keeps its staple features and doesn't adopt more of the quantity-over-quality motto, it will hopefully be fine for a while more.
sky-dragon Emerald Sparx Gems: 3206
#8 Posted: 05:37:10 27/07/2015
If they make 20 games it be like the first game making 20 sequels games I think 6 or 7 should be over since I don't see the plot chaining. Not saying game bad but using vihicles to fight kaos? I like fiighting him combat mode mybe cause I'm used to combat.

If they do make 20 games mybe the rest should be just small iOS games
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Edited 1 time - Last edited at 05:38:03 27/07/2015 by sky-dragon
Snap Shot Gold Sparx Gems: 2672
#9 Posted: 05:50:23 27/07/2015
I think they should. How many more gimmicks can you have?
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newkill Emerald Sparx Gems: 4095
#10 Posted: 06:12:58 27/07/2015
No...
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mantez Emerald Sparx Gems: 3167
#11 Posted: 06:34:28 27/07/2015
They'll make the games as long as they are makin' money.
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#12 Posted: 08:09:01 27/07/2015
Quote: skylandersspyro
I think so.



ACTIVISION is always like:

[User Posted Image]

and WE are always like:

[User Posted Image]

It's a never ending cycle! And you 'tradition' to only last 6 years!?

(This is a joke btw)
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Drek95 Emerald Sparx Gems: 4761
#13 Posted: 09:00:43 27/07/2015
Honestly I would like if SuperChargers could be the last V.V.'s game.
If they don't want to change the direction they took then I fear for what this series could become under many aspects.
Please let's be mature and not bash others' opinions (because that's what it is, purely an opinion).

That being said I'm confident TfB will fix what doesn't work with this entry (mainly regarding the figures/collection aspect) but if they decide to keep the route decided by the last chapter (which might mean Activision's is responsible for it in which case I would take back what I said about V.V.) then I'm not that sure I want to see this series ruined.

We'll see.
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angelg Gold Sparx Gems: 2802
#14 Posted: 09:31:38 27/07/2015
I would love Skylanders series to continue far above an Skylanders 7, however I think a "turning point" is necessary somewhere in the next releases. The game should try to become unique again, including ideas that doesn't make the game feel repetitive, while keeping the core beloved ones (figures compatibility, etc). These forums have seen great suggestions for it (open world, more adult and darker approach, etc).
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Drek95 Emerald Sparx Gems: 4761
#15 Posted: 09:52:42 27/07/2015
Agree.

They need to understand what should/could be changed and what must remain untouched.
And I'm quite confident some of ours suggestions (not only talking about this forum) will be listened.

Hopefully not made up... smilie
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#16 Posted: 10:08:03 27/07/2015
I think this game will give them a harsh reality check and skylanders 6 will be a more mature and unique experience. Just a hunch.
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Hawksey128 Blue Sparx Gems: 994
#17 Posted: 10:23:38 27/07/2015
Everyone says Activision wants all the money...
...And you keep spending it.

Honestly, I don't care, I'll keep with the franchise until it either stops or I just completely stop enjoying it.
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#18 Posted: 12:56:14 27/07/2015
People will say whatever number to give themselves an excuse to stop spending money on the series. The ship has a board to jump out of at any time guys, if the franchise starts to get really bad you don't actually need to see it crash and burn from the fandom.

However, I do think they should take a break from main games soon. There are plenty of gimmick ideas to be had about toys, yeah, but you'll only remember so much over the course of one/two years. Some smaller games released over the course of the year instead of one yearly big one would be nice every now and then, with smaller stories and maybe even focusing on few skylanders without needing toys. We all know the absolutely stupid decisions they've been taking that seem to be very poorly planned, and the amount of cut content that could've helped the game - giving a smaller team to work on these years on the gimmick tech, then in the year it's the other devs work full force, and in the release year just finish what is around and have a solid marketing campaign.

Tl;dr they'll destroy themselves with the development time for a yearly game, pls change.
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#19 Posted: 12:57:06 27/07/2015
Quote: funnybone
Quote: AdamGregory03
I honestly doubt that will be the case. I remember hearing they have ten to twenty games planned.


WOW can't wait for series 20 gillgrunt smilie



Ikr..
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#20 Posted: 13:04:51 27/07/2015
If it does end up going boring. Then we will move on. Skylanders is more or less just another passing trend. But the memories we make will last for ever.
weebbby Emerald Sparx Gems: 4220
#21 Posted: 17:35:36 27/07/2015
Honestly I hope they keep releasing new games - But stop with so many figures. 10 new figures each game, one for each element. No other packs, each character is $10-$15.

Honestly I'd rather TFB made all of them, because Swap Force was the worst imo, and Superchargers has a nice-looking vehicle element, however the rest of the gameplay looks pretty similar to SSF rather than the others. Even if TFB making all means one every two years instead. Actually I wouldn't mind a lot of spin-offs, as long as they were enjoyable and fully compatible with every figure.

Honestly just one more with TFB including online in one of theirs might be best.
Edited 2 times - Last edited at 20:10:06 30/07/2015 by weebbby
GigaCamo Emerald Sparx Gems: 4288
#22 Posted: 21:29:50 27/07/2015
I don't want Skylanders 6 to be the last. The only way I would quit is if the game became rated M and had cussing, dull colored backgrounds and boring soundtrack.
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#23 Posted: 00:12:08 28/07/2015
I really wish SSC becomes the last game.
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#24 Posted: 01:53:23 28/07/2015
Quote: Drek95
Honestly I would like if SuperChargers could be the last V.V.'s game.
If they don't want to change the direction they took then I fear for what this series could become under many aspects.
Please let's be mature and not bash others' opinions (because that's what it is, purely an opinion).

That being said I'm confident TfB will fix what doesn't work with this entry (mainly regarding the figures/collection aspect) but if they decide to keep the route decided by the last chapter (which might mean Activision's is responsible for it in which case I would take back what I said about V.V.) then I'm not that sure I want to see this series ruined.

We'll see.


Actually VV is fixing what TfB is ignoring: TfB doesn't like change..VV is adopting it. I prefer not to play copy/paste games. Both of them are in the "rails" of copy and paste because the suits demand it...but I feel VV "tries harder".

To the OP: Once we are only selling 1-1.5 million starters....then I'm pretty confident we've just seen the last game. How fast or how slow we get there is anyone's guess...but I do think they have a "do not cross line" on accepting the risk for another entry.
Edited 2 times - Last edited at 01:55:44 28/07/2015 by TakeYourLemons
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#25 Posted: 02:00:03 28/07/2015
they both suck

tfb are lazy with a lot of things and their game design is lacking

vv's writing is poor and their gimmick this year seems mediocre

Kappa


Serious answer: I'm upset with TFB's lack of polish and sometimes poor design and I hate how VV seem to be shoehorning in this gimmick (it just looks bland, seems like it's forcing them to cut down on new characters too) and fail at lore. I feel like this series won't move forward because of Acti's insistence for yearly gimmicks and the lack of cooperation between TFB and VV.

IMO, SC actually looks worse than SF. Change for the sake of change isn't inheriently good and this doesn't look like a good change to me. We'll see... Either way, I don't want the next game to be the last. I wanna see this series improve and I don't feel like any of the games have lived up to their potential.

Frankly... Just slap online modes, a reworked script, dialogue skipping, a little rebalancing, the ability for all characters to play Swap Zones and maybe the newer characters on SF and I'd probably be happy. lol
Edited 6 times - Last edited at 02:13:41 28/07/2015 by Arc of Archives
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#26 Posted: 02:02:12 28/07/2015
I think they should stop at 10...20 is just to much. Like others have said..how many more gimmicks can they create? Also only sports games have had that many....no adventure game has had that many...RPG's....yes ...Final Fantasy comes to mind.
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Drek95 Emerald Sparx Gems: 4761
#27 Posted: 10:46:51 28/07/2015
Quote: TakeYourLemons
Quote: Drek95
Honestly I would like if SuperChargers could be the last V.V.'s game.
If they don't want to change the direction they took then I fear for what this series could become under many aspects.
Please let's be mature and not bash others' opinions (because that's what it is, purely an opinion).

That being said I'm confident TfB will fix what doesn't work with this entry (mainly regarding the figures/collection aspect) but if they decide to keep the route decided by the last chapter (which might mean Activision's is responsible for it in which case I would take back what I said about V.V.) then I'm not that sure I want to see this series ruined.

We'll see.


Actually VV is fixing what TfB is ignoring: TfB doesn't like change..VV is adopting it. I prefer not to play copy/paste games. Both of them are in the "rails" of copy and paste because the suits demand it...but I feel VV "tries harder".

To the OP: Once we are only selling 1-1.5 million starters....then I'm pretty confident we've just seen the last game. How fast or how slow we get there is anyone's guess...but I do think they have a "do not cross line" on accepting the risk for another entry.


V.V. tries indeed harder but in the wrong way in my opinion.
They focused on gimmick too much while it should have been a side thing.
They focused on reposes and guest stars while new characters should come first.
They ditched traps only to sell Trophies apparently.

I have no way to know if those are all Activision's decision or if it's all V.V.'s "fault" but as a developer I don't think they should quietly accept all those restrictions if that's the case.

I would like if TfB could take V.V.'s innovative spirit and mix it with their conservative nature.
Great things would come out of that.

Quote: Phoenix_Lord
I think they should stop at 10...20 is just to much. Like others have said..how many more gimmicks can they create? Also only sports games have had that many....no adventure game has had that many...RPG's....yes ...Final Fantasy comes to mind.


I think 10 would be a nice number to stop.
Like the Elements.

Because there is NO WAY they can introduce new Elements without making them feel incredibly forced.

Agree with Arc too.
I cannot like that much a game (as a whole so collection/gameplay) which pushes so much the "innovation" without caring enough about what was there before.
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Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 10:48:28 28/07/2015 by Drek95
TakeYourLemons Gold Sparx Gems: 2350
#28 Posted: 12:00:11 28/07/2015
Drek, they ALL concentrate on the "gimmick" too much. Now that we know anything not a skylander is cannon fodder in the following release I have absolutely no love for gimmicks. I'd rather have more interesting scenerios and variety in my skylander experiences. They purport to deliver that through the gimmick, but instead it's a major disruption and a money sink. Giants and Swap Force notwithstanding.

AoA, correct in the observation...but I suspect the suits are driving this franchise's direction and not the dev houses, so I'm willing to cut em both some slack on that front. My major complaint about this year's gimmick is that it SERIOUSLY upsets the flow of the game. Parallels with this game and Arkham Knight is true. Everyone loved Batman just beating up bad guys...now we're spending too much time in the car and not beating up bad guys. I suspect we'll have similar issues with this game across the board by fans---NO DOUBT.

Think about it---a vehicle TOTALLY de-personalizes the hundreds of your skylanders into just 20 vehicles. Your entire collection has been reduced to 20 personalities for 50% of the game experience. This will not play well. If the vehicle content was above and beyond what we normally get in the game, I'd be more forgiving. And maybe that's the case with these frequent check points. We'll see.
Edited 3 times - Last edited at 12:07:17 28/07/2015 by TakeYourLemons
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#29 Posted: 12:57:57 28/07/2015
I still try to stand my point that, whatever's done, do it in more time than it's being done now. Three years of development would probably show who really just pushed their ideas in with little planning or went for what they wanted and not what we needed, because mostly lack of time won't be an excuse.

And maybe a collab between VV and TFB someday? No bias,no 'whose design/gameplay/marketing is better', no dumb reasons to cut content, they both put their hands in the big book of lore, think of something, and develop it together.
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Edited 1 time - Last edited at 12:59:00 28/07/2015 by Bifrost
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#30 Posted: 13:32:52 28/07/2015
Quote: TakeYourLemons
Drek, they ALL concentrate on the "gimmick" too much. Now that we know anything not a skylander is cannon fodder in the following release I have absolutely no love for gimmicks. I'd rather have more interesting scenerios and variety in my skylander experiences. They purport to deliver that through the gimmick, but instead it's a major disruption and a money sink. Giants and Swap Force notwithstanding.

I don't think they pushed Traps too much. They made way too many of them, but you only needed a few. Trap Masters were definitely pushed too much, though. I just always counted the Traps as the main gimmick because until Traptanium Gates were confirmed, Trap Masters didn't have anything special besides breaking Traptanium Shards (even then, the villain aspect was advertised way more).

Quote:
AoA, correct in the observation...but I suspect the suits are driving this franchise's direction and not the dev houses, so I'm willing to cut em both some slack on that front. My major complaint about this year's gimmick is that it SERIOUSLY upsets the flow of the game. Parallels with this game and Arkham Knight is true. Everyone loved Batman just beating up bad guys...now we're spending too much time in the car and not beating up bad guys. I suspect we'll have similar issues with this game across the board by fans---NO DOUBT.

Think about it---a vehicle TOTALLY de-personalizes the hundreds of your skylanders into just 20 vehicles. Your entire collection has been reduced to 20 personalities for 50% of the game experience. This will not play well. If the vehicle content was above and beyond what we normally get in the game, I'd be more forgiving. And maybe that's the case with these frequent check points. We'll see.

I haven't played or seen much of AK, but that's how I felt about the vehicle gimmick from the start.

The vehicle sections so far look meh. Mechanics look smooth enough, but not very deep and the design of the actual vehicle segments seems uninteresting. The Sea parts easily look the best and, in contrast to the Air/Land sections, actually seem very fleshed out and varied compared to older vehicle segments. I feel like the latter two would fit right into SA, Giants, SF or TT as a mid-level minigame- and the mid-level minigames were always the weakest part of the series.

I know you can give your vehicles mods and upgrades, but considering they're locked to certain zones and don't have the same level of personality as characters (...and probably won't work after this year, but let's not AssUMe...), it doesn't seem nearly as fun. I hope we get more info about vehicle upgrades soon because I'm worried they're gonna be... Something lame.

Overall, I prefer VV but not massively so... Maybe it's just because there was some stuff in SF that I think left bad impact (and there seems to be more of that in SC, so I guess I'm disappointed about that...). I feel like TFB needs to improve on more, but VV's mishaps can really bug me. Might just be biased since TFB started the series and made SA, which I feel the devs should draw more from. But considering TT, which I expected to have way better polish/content? I don't think TFB are going to save the series or fix the direction much, either.

P.S. Not directed at anyone in this topic, but for the record I'm not trying to dismiss/push away positive opinions. It's just that this month has been very slow and August looks to be as well, so I've been really bored and thinking about SC a lot, but I get more disappointed and become more ranty the more I think about it... Nothing interesting is coming out until around late September :/ Come on Xenoblade!
Edited 4 times - Last edited at 13:47:07 28/07/2015 by Arc of Archives
Drek95 Emerald Sparx Gems: 4761
#31 Posted: 14:00:45 28/07/2015
I agree with Arc.

Don't think they pushed traps or Trap Masters as much as they did with vehicles and SuperChargers.

They literally based this game on the gimmick to the the point a special figure is required to complete the main game for the very first time.
And where are the Cores?

Gone because they had to create those incredibly unneeded revamps.

And yes... Vehicles will definitely reduce character importance and uniqueness for a good portion of the game but they focused (again) so much on guest stars, revamps and vehicles themselves that we still don't know the proportions.

Not to mention the SuoerChargers themselves are just regular characters when they aren't driving.

I just think the whole idea is weak and not that well executed compared to past years but it's still a good idea.

We'll see.
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#32 Posted: 14:04:44 28/07/2015
I think all the characters should have been Cores. I can see where the people who say it's a good idea are coming from, but they'll probably just replace Superchargers with another cast of gimmick characters instead of keeping their gimmick relevant at all. :v
Drek95 Emerald Sparx Gems: 4761
#33 Posted: 14:10:31 28/07/2015
That's why they need to stop with the gimmicks unless until they come up with something truly outstanding.

Vehicles are just another form of playable "character" except they are restricted to specific areas.

SuperChargers are actually closer to Cores than the past Gimmicklanders since they are about the same size and don't have any special common feature (except those ugly engines) in figure form but they aren't full fledged Cores either.

They could be a step in the right direction since they seem to be the first experiment to turn regular characters into Gimmicklanders without altering them too much but I would still like to see the good old Cores back.
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#34 Posted: 14:41:11 28/07/2015
Should be this the last "Should be this game the last game?" topic?, seriously guys every single year, it's useles Activision isn't going to drop a billionarie frachise.
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#35 Posted: 14:41:31 28/07/2015
Oh got it....46+ traps, minis, forced use of Trap Masters....light/dark elements...no gimmicks there.... lol.
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#36 Posted: 16:14:15 28/07/2015
... What? I don't know if you're just trying to exaggerate what one of us said, but when I talked about the Traps my man point was that I don't think they're as bad as you say. I never said there were "no gimmicks".

Unless you want a Trap for each villain, you only need 11 to play as each. They're also cheaper than any other figure, and since each gives you access to multiple characters (even if you can only store one at once and it has no proper upgrades), they're pretty decent value.

You only need one Mini and Gnarly Barkley is quite cheap and easy to find. If you bought the 3DS version, you already have one.

IMO, Traptanium Gates are the only badly forced gimmick for TT, though a very bad one. It's clear that they were forced in towards the end and they don't have good justification. Traptanium Shards on their own would be fine because you get Snap Shot in the Starter.

I think counting Light and Dark as gimmicks is really stretching it when they're still ongoing and don't force you to buy more than any other Element.
Edited 1 time - Last edited at 16:15:29 28/07/2015 by Arc of Archives
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#37 Posted: 16:19:10 28/07/2015
Traptanium Gates were a mistake, I think most people here agree with that. However, it was a result of people complaining that Trap Masters were no different than Cores, probably because no one noticed the Traptanium Clusters which are the same as swappability areas, and Acti decided to make them not only special but half of them required to 100%. Probably, just like the things this year they keep blabbering on about how 'we asked for', it's the higher ups' decision, not TFB, not VV.
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Edited 1 time - Last edited at 16:20:23 28/07/2015 by Bifrost
Drek95 Emerald Sparx Gems: 4761
#38 Posted: 17:04:15 28/07/2015
Not to mention Trap Masters and traps weren't required to complete the main game.
A land vehicle is.

Which one is forced, again...?
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#39 Posted: 17:43:33 28/07/2015
Quote: Drek95
Not to mention Trap Masters and traps weren't required to complete the main game.
A land vehicle is.

Which one is forced, again...?



I would be more angry about that if a land vehicle didnt come with the starter pack

Then again I'm not even getting it so
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Drek95 Emerald Sparx Gems: 4761
#40 Posted: 17:59:49 28/07/2015
But what if the Starter Pack's land vehicle doesn't work...?

We would be forced to buy a figure for the first time in the series (excluding Cores).
Bad precedent, too much focus on gimmicks, fix in the next game, thanks.
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TheSpyrofan12 Emerald Sparx Gems: 3193
#41 Posted: 18:11:50 28/07/2015
I don't want there to be too many Skylanders games.

Though I must say, 'Skylanders 27 1/2: Gill Grunt's Grand Game' sounds like an interesting game. Series 22 Magic Gill Grunt with a Lightsaber is my favourite gimmicklander from there.
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#42 Posted: 18:22:58 28/07/2015
Quote: Drek95
Not to mention Trap Masters and traps weren't required to complete the main game.
A land vehicle is.

Which one is forced, again...?



A Giant is required to finish SG, just saying...
Drek95 Emerald Sparx Gems: 4761
#43 Posted: 18:35:06 28/07/2015
Quote: Akseyomiht
Quote: Drek95
Not to mention Trap Masters and traps weren't required to complete the main game.
A land vehicle is.

Which one is forced, again...?



A Giant is required to finish SG, just saying...


When is it required?

Pretty sure you can place any Skylander at the very beginning of Time of the Giants.
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Edited 1 time - Last edited at 18:48:52 28/07/2015 by Drek95
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#44 Posted: 18:38:49 28/07/2015
You need it to finish first level tutorial. You can't bypass the rock lift part.
Drek95 Emerald Sparx Gems: 4761
#45 Posted: 18:43:29 28/07/2015
Actually you can.

I don't exactly remember how but you can skip it (maybe by going with another path...?).
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#46 Posted: 18:51:41 28/07/2015
Normally you use a bomb or cannon for that, not sure if you can skip the tutorial one, maybe I'm wrong.
Bifrost Prismatic Sparx Gems: 10732
#47 Posted: 19:47:31 28/07/2015
The rocks just lead to the soul gem, you can just ignore them. On the hole breaking area you can also climb down, get a story scroll, and use Gigantus' hole to advance without a Giant.
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#48 Posted: 20:12:09 28/07/2015
Quote: Drek95
But what if the Starter Pack's land vehicle doesn't work...?

We would be forced to buy a figure for the first time in the series (excluding Cores).
Bad precedent, too much focus on gimmicks, fix in the next game, thanks.



You're getting hypothetical. And besides you can get another land vehicle and you're set.
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#49 Posted: 20:21:23 28/07/2015
I hope they stop and actually make a game about Spyro, Cynder and dragons from Skylanders and other characters like Hunter, Ember, Flame and Elora. Because it's just getting boring.
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Drek95 Emerald Sparx Gems: 4761
#50 Posted: 20:35:13 28/07/2015
Quote: HeyitsHotDog
Quote: Drek95
But what if the Starter Pack's land vehicle doesn't work...?

We would be forced to buy a figure for the first time in the series (excluding Cores).
Bad precedent, too much focus on gimmicks, fix in the next game, thanks.



You're getting hypothetical. And besides you can get another land vehicle and you're set.


Sure.

Except I need to get it this time and it's not even a character.
It's an hypothesis but might be really annoying if it happens.
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
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