Quote: CountMoneyBoneQuote: BifrostBy call backs you mean shamlessly using the same songs minus 2 or 3 instruments.
SF looks like a Dreamworks thing,not a Skylanders game. It just lacks the quirky strange fantasy visuals, and looks more like a clay animation movie. It's not far ENOUGH for me to have a real gripe on that,but the lack of detailed textures is still jarring.
Chompies have two rows of teeth, if I lived in Skylands I think I WOULD be afraid of pearly whites that fit in more places than a Troll. Rubber duck chompies look like they couldn't even eat meat to begin with.
Trolls are always comical, but the giant chins aren't something they ever had in TFB games. It just makes them look less like Tech masters and more like your usual bully in a cartoon.
TFB doesn't need to talk about this SUPER COOL THING THE SKYLANDER DID THAT ONE DAY to create a world and care about their characters. Skylands is literally endless, why spend time on a place already mentioned in a backstory somewhere? You're not saying those places don't exist by not having levels with them.
i gotta agree with what you're saying here. but i can accept vv's swap force. it was after all vv's first entry into the world of skylands. it is different and a oddball no doubt about that. i though things would work itself out after a while and vv would be more in sync with tfb. but oboy was i wrong, here we are today with super chargers. vv have just taken it to far now, when they included racing karts and nintendo figurines. the platforming and brawling is not the focus anymore. vv have created something that just resemble a skylander game. the lore and everything is out the window even koas. i must admit i was very angry with tfb and their trap team. but i have forgiven them now, i see now who can make the proper skylander game, and that is for sure tfb. i will not buy a vv skylander game ever again, swap force was the first and last. because i think vv dont create skylanders games anymore.
Trap Team sucked. Like, a lot.
As said above, Skylanders needed a major change in order to keep things interesting. Seriously, consider a game franchise like Call of Duty (Not coincidentally also owned by Activision). The series constantly gets bashed because every game, every single game, is the exact same thing. They've been doing the exact same black and brown shooter for possibly over a decade, and there are no signs of it stopping at any point.
After 4 years, Skylanders has nearly fallen into that rut, with Trap Team being the absolute bottom we've seen. Supercharged is needed in order to escape that dreadful rut. Skylanders is by far one of Activision's most original, interesting, and fun IPs, but you can only go so long with the dungeon crawler gameplay before it starts feeling unoriginal and lazy, which is definitely what Trap Team dipped into a bit. It wasn't fun, it was only slightly creative in some aspects, and the new "ground breaking gimmick" wasn't implemented well at all.
Supercharged, however, seems to know what to do with its gimmick from what we've seen. The vehicle segments look fun and exhilarating, and the general balance between classic Skylanders and the new vehicle segments does seem genuinely balanced in both favors. The complete lack of paywalls is also a fantastic change after Trap Team's disastrous attempts, and the general character designs have much more appeal to them than any Trap Team character besides Enigma.
And besides, if this game was just "Skylanders 5: Here's the same thing with a new toy" you guys would
still be complaining about it.