Meanwhile, Wii U devotees sit in the corner and just decide to concern themselves with having fun playing games rather than discussing system specs. [/jk]
You didn't need the "j/k" - it's obviously a joke since we all know the WiiU has no games.
Tel Prydain Blue Sparx Gems: 903 |
#51 Posted: 00:23:25 26/11/2013
Quote: Arc of Archives
You didn't need the "j/k" - it's obviously a joke since we all know the WiiU has no games. |
Tel Prydain Blue Sparx Gems: 903 |
#52 Posted: 00:41:18 26/11/2013
Quote: GameMaster78
PS4 also had crippling framerate issues day-1 as the console overstretched itself trying to push those 1080p resolutions. Just to be clear, the XB-One totally can push graphics at full HD – however it’s still an inherently less powerful device than the PS4, and so it might not do so as often as the PS4. The Xbox has a video cache actually on the graphic chip that the PS4 doesn’t and that theoretically allows it to produce graphics that rival (or even better) those of the PS4 (as it can hold renderers within that memory), however it’s a tad complicated to use and so only native XB-One games are ever likely to use it to full advantage. The games that do use it (like Forza) are pumping out some pretty impressive stuff already, however multiplatform games like CoD and Battlefield won’t bother too much with using a hardware cheat that is only on the XB-ONE, and not PS4. It’s easier for them to use the one code-base with few tweaks on both consoles. Frankly, if you don’t have a massive TV you’re not going to see a heck of a difference between those resolutions anyway – post-processing effects such as texture mapping will produce more detailed, immersive graphics than a higher resolution will, and if anyone actually cared about resolutions we’d all be playing on PC (which have been pushing resolutions FAR higher than 1080p for years already). But, if you do care and you do have a 60’ TV, multiplatform games will look crisper on PS4. To drag this back on topic, Skylanders isn’t a particularly complicated game, and thus it will be full 1080p. You’re unlikely to find any disenable differences between versions. That might not be true for future titles if they start to push the limits of the consoles, but I think that’s… unlikely. |
Dog Dude Green Sparx Gems: 172 |
#53 Posted: 17:46:41 26/11/2013
^
All this above. Perfect summation. I'd like to add, any gamer should want both consoles to flourish. You don't want a monopoly in any business. It stifles innovation. Just do what I did. Buy the console that has the exclusives you personally enjoy most and has the controller you feel most comfortable with. Personally I like Gears of War and Halo, and I'm very excited about Titanfall. So I bought an Xbox. Others no doubt enjoy Uncharted and Metal Gear Solid. To the topic at hand... After being reluctant to repurchase Skylanders for the One (since I would have to level my Portal Rank all over again), I relented and bought it (mostly due to a lack of lanch titles on either system). It plays EXACTLY the same. The graphics were noticeably better, and they truly are gorgeous, but as a person who also has a beast of a Gaming PC, I quickly stopped noticing the graphical difference. It's now simply about having the game on the system I will be playing on for the next year. |
GhostRoaster Yellow Sparx Gems: 1803 |
#54 Posted: 18:26:54 26/11/2013
FYI: Some of the framerate issues with PS4 is partially related to networking and their patching to their systems to remove DRM components. Apparently these things added considerable overhead.
I love competition. Consumers win.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 1 time - Last edited at 18:27:48 26/11/2013 by GhostRoaster
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WarHammer Green Sparx Gems: 264 |
#55 Posted: 20:13:09 26/11/2013
Quote: tobby
Agreed, the PS4 hardware specs wise is far and away the more powerful machine. It's native resolution is 1080p, with Xbox One at 720P which can be upscale to 1080P. However, as stated earlier, these cross platforms, especially since this game has been coded and finished and out already and pretty much ported over. I don't think they will be a 'great' jump in graphics. Noticeable but, not enough for me to get the PS4 version at this time since I have the 360 version. Some posted in another thread that going from the Wii to the PS4 version was a great improvement but, that's a whole other can of worms. |
defpally Emerald Sparx Gems: 4158 |
#56 Posted: 20:19:26 26/11/2013
Quote: WarHammer
The XBox One supports 1080p natively as well, in fact one of those links in the post you agreed with has a quote directly from Microsoft saying that if you just don't want to believe. Stop it, please just stop spreading fanboy rumors. Some people get their undies in a bunch for saying "fanboy" but that is what it is, a rumor from an unknown person that is repeated by over-zealous Sony fans until it is believed to be true. It's not. Repeating it does not make it true. |
ColdBrew Blue Sparx Gems: 823 |
#57 Posted: 20:57:44 26/11/2013
Quote: GameMaster78
Well, you can tell who ever you heard it from, that it isn't true. And you can stop sharing incorrect information. As I already posted above, Swap Force run at 1080p natively on the Xbox One. It isn't upscaled. http://www.gamespot.com/articl...e/1100-6416132/ |
Tel Prydain Blue Sparx Gems: 903 |
#58 Posted: 21:40:27 26/11/2013
Quote: WarHammer
Okay, just to clarify here – consoles don’t have native resolutions. They just don’t. Games, Movies and Applications have native resolutions. The Xbox One is more than capable of true, native 1080p output. But if the Xbox One Game is 720p, up scaling to 1080p, that’s what the Xbox One will do. One last time here: Consoles don’t have native resolutions. Games have native resolutions. Cool? Cool. Edit: Also, PS4 is not far and away a faster machine. PS4 has a more easily utilised graphics processor, but that’s not the same thing. The ‘power’ of the consoles and the graphical capabilities of the consoles are not the same thing. The graphics of the PS3 might (sometimes) be a higher resolution, but that won’t affect the core gameplay experience. When you’re talking about power, you’re talking about the ability of the console to do certain things in games – like render 300+ unique zombies on the screen in Dead Rising 3 (each with their own AI), keep track of all the inventory items you’re hurled around the world, while also streaming an large open world city with no loading at all, whilst streaming an live interactive map to your real-life smartphone/tablet and keeping track of what your co-op friend is doing elsewhere in that city. THAT’S power, and that’s more important for the next-gen than the resolution in use. When you play Dead Rising 3, you’re playing something that has no hope of working on a 360/PS3/WiiU – not because it’s graphics are pretty (although its graphics are pretty), but because the architecture of the game itself is far beyond what current-gen consoles can manage. Quote: WarHammer
Err… no. The Xbox One and the PS4 both do Skylanders in 1080p. The difference between 360/PS3 and XBOne/PS4 is substantial. The difference between the PS4 and XBone is non-existent. |
Edited 2 times - Last edited at 21:52:48 26/11/2013 by Tel Prydain
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WarHammer Green Sparx Gems: 264 |
#59 Posted: 22:45:43 26/11/2013
Quote: Tel Prydain
I never said that Xbox one didn't run Skylanders in 1080p, did I? If I did, It was obviously a mistake. My only point, that was completely missed was, that having the game on my 360 there is little motivation 'for me' to buy the PS4 or the Xbox one, versions. However, as stated by another comment, stepping up from the Wii to the PS4/Xbox one 'would' be worth upgrading. Look, I'm getting an Xbox one as soon as I can get my hands on one. They both are great gaming systems. Cool? Cool. http://www.extremetech.com/gam...e-specs-compare Quote:
Use any search engine and ask which is more 'powerful', and you will get results claiming both are superior. However, this peaked my interest quite a bit. For me, there is not a enough of a significant gain in graphics from 360/PS3 to the PS4/Xbox one. I never mentioned anything about 'game play' Just two cents. ~edited for spelling and clarifying which game I was talking about! I was agreeing that the PS4 run COD in 1080P while the Xbox one does not! I'm not spreading rumors and I'm certainly not a 'fanboy'. I'm 'in' an Infinity Ward COD game, by being on the 360 and playing with the Dev's! I've had an xbox since it's release and 360 as well, and I mod the xbox forums. Yea, I'm a real 'sony' fanboy. |
Edited 1 time - Last edited at 22:53:41 26/11/2013 by WarHammer
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defpally Emerald Sparx Gems: 4158 |
#60 Posted: 23:03:47 26/11/2013
The whole CoD thing was covered earlier, and done to death other places. However, you said:
Quote:
Not only is it technically wrong, but it just just plain wrong. You are taking a developer's decision based on their current optimization of the engine on each platform at this point in the cycle and making technical assumptions from that. Even the developers say that. And I said you were spreading a "fanboy rumor", not necessarily a "fanboy". At this point a whole bunch of people are parroting this stuff. Take the initiative and stop taking part. There's another thread on this forum concerning Wave 3 coming out, and there are some pearls of wisdom that should be applied here. Don't take rumors and pass them off as fact. You (and others) are making statements of fact that are incorrect, and if you really want to know - it is making the tech heads cringe at how out of context some of the things are that are being said. |
Tel Prydain Blue Sparx Gems: 903 |
#61 Posted: 03:15:38 27/11/2013
Quote: WarHammer
To quote myself from that same post: “PS4 has a more easily utilized graphics processor” Launch games will always favour the simpler system. Remember how terrible the early PS3 games were? Not because the system was less powerful (indeed, the PS3 had hardware superior to the 360), but because it was a bother to program for. Quote: WarHammer
I think that we are talking past one another and this is mostly arguing syntax rather than an actual debate. But I’m not arguing these points with you to ‘prove you wrong’ - I suspect we share the same basic opinions. I’m only nit-picking for the benefit of lurkers who might read your posts and get the wrong idea about the Xbox1/PS4. So one last time (not for you, just for lurkers and other readers): - Consoles don’t have a native resolution. They have compatible resolutions. Both XB1 and PS4 are compatible with native 1080p. - Call of Duty (and other games) are native 1080p on PS4 and upscaled to 1080p on XB1. This is because…. - PS4 has (slightly) better graphical capabilities and its graphic hardware is easier to use. Sorry XB1 fans, this is fact. But… - XB1 has special graphic memory that could let devs ‘cheat’ and produce better graphics. This is harder to do, so only first party games are likely to use it. - In terms of overall power, PS4 has the edge over XB1. This is true, however the difference is negligible because power is important but so is… - System memory: PS4’s is faster – but XB1 has more actually available to games. Which means less disk access, more code in memory, lower loading times. - And none of the above has ANY relevance to Swap Force performance – which is identical on both systems. Again – this is not to/at you, WarHammer. This is for anyone reading the thread, trying to figure out which version of Swap Force to buy. Quote: WarHammer
Yeah, that’s true – it’s how the XB1 has inbuilt DVR features and such. However the same is true of the PS4, and it also has half the system memory reserved for the OS. Both are setting aside both cores and memory for the OS that the boxes are running. |
Edited 1 time - Last edited at 03:17:09 27/11/2013 by Tel Prydain
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blueruckus Green Sparx Gems: 419 |
#62 Posted: 09:54:47 28/11/2013
I own the Xbox One version, but originally played SF on the PS3. The difference is pretty amazing.
X1 version runs at 1080p/60fps just like its PS4 counterpart. LET ME REPEAT THAT X1 version runs at 1080p/60fps just like its PS4 counterpart. Okay, with that out of the way, the graphics are crisp and colorful where the PS3 versions looked great but was definitely blurry at times. Also, the framerate on the PS3 kicked along at a steady 30fps but the improved framerate on the X1 version definitely makes everything feel smoother. The whole game just looks SO much better. Playing SF on X1/PS4 is absolutely the definitive experience. Another nice thing about the X1 version is the system's quick resume feature. I can hop out of game, watch some TV, watch Netflix, check out a few Twitch streams, watch more TV, turn the console off, then come back the next day and launch up Swap Force and the game puts me IMMEDIATELY where I left off instantly, no loading. As a husband and parent of 2 very young boys, I definitely appreciate the convenience of this feature. If you're sitting here reading these forums then chances are you're pretty dedicated to Skylanders so do yourself the favor and pick up Swap Force on a next-gen console. You can't go wrong with this choice. |
Loxone Green Sparx Gems: 368 |
#63 Posted: 16:42:38 28/11/2013
Quote: defpally
While the flops aren't a SOLE measure of performance, they certainly are a perfectly legitimate measure of performance. When comparing the GPU's it is in fact the primary measure of performance. Furthermore overall game performance is much more greatly affected by the GPU than it is by the RAM or CPU (as long as the CPU isn't very poor and causing a bottleneck which is not the case on either of these consoles). RAM and CPU is basically a wash between the two consoles anyways. Now to be honest I'm not impressed by either of these consoles as far as performance goes. While the PS4 has slightly higher performance capabilities based on the specs it's unlikely to be very noticeable. I think where the XBone got it right was the features and ease of use of the console. Given that my PC I built almost 2 years ago destroys the performance of either of these consoles I really have no interest in jumping on either console bandwagon. Maybe when they have some decent titles out that are worth playing. That's my 2 cents. EDIT: Also Tel is absolutely correct that consoles do not have a native resolution. It is completely up to the developers of the console game to choose what resolution provides an acceptable frame rate for each title. I wouldn't even go so far as to say that the games have a native resolution, output devices have native resolution like your TV or monitors. In the PC gaming world you can set your resolution as high as your monitor can output and your PC can keep up with. I just really hope they pick up on the nuances of programming for the new consoles ASAP so hopefully the PC versions won't be as handicapped as they had to be to accommodate porting from XB360 and PS3 versions. |
Edited 1 time - Last edited at 16:57:34 28/11/2013 by Loxone
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Tel Prydain Blue Sparx Gems: 903 |
#64 Posted: 20:46:23 28/11/2013
Quote: Loxone
I’m willing to admit that this might be a hole in my understanding so correct me if I’m wrong, but I believe that console games do have a native resolution and then are up-scaled or downscaled depending on what resolution the output device. For example, if you take the 360, it doesn’t matter if you are playing on a standard def tv, the xbox is still rendering the game at 720p and then downscaling it. You don’t see any performance boost running the game at a lower resolution, as it’s always rendered at the native resolution of the game, regardless of output device. |
Rom713 Yellow Sparx Gems: 1347 |
#65 Posted: 21:09:05 28/11/2013
Ten,
for PC games you can choose resolution which will be used buy GPU to actually output frames to your display. Your display or TV has its native resolution which is the highest resolution it is capable to show - it's just how many pixels it has in its matrix. Simple as it it. There may be lower resolution modes shown on the same display/TV but in this case multiple physical pixels on TV will be used to show one logical pixel from picture with lower than native resolution of this device. For consoles you cannot chose what resolution console's GPU will be using to output frames to the TV. it has been chosen by developers and cannot be changed by user. Sadly. There are a lot more behind this simplistic explanation, I even didn't scratch the surface. If you are interested, you can read about antialiasing, dithering and many other technics used in computer graphics. |
Loxone Green Sparx Gems: 368 |
#66 Posted: 21:10:06 28/11/2013
Quote: Tel Prydain
Yes that's correct, except I believe the correct term is rendering resolution rather than native resolution. That may be just the terms I'm familiar with though. I haven't looked at the new gen of consoles, but it gets more complex when you look at the PS3 compared to the Xbox 360. With PS3 the game developer must provide specific support for for resolution at the software level because it has no hardware upscaling support. The 360 on the other hand has a build in hardware chip to manage the upscaling. For more than you ever wanted to know about rendering resolution and scaling check out this discussion: http://forum.beyond3d.com/showthread.php?t=46241 That link also shows the rendering resolution for a big list of PS3 and 360 titles. For some information on highest rendering or native resolutions on current gen games so far check out this list: http://ca.ign.com/wikis/xbox-o..._and_Framerates |
Edited 3 times - Last edited at 21:17:25 28/11/2013 by Loxone
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Tel Prydain Blue Sparx Gems: 903 |
#67 Posted: 23:51:47 28/11/2013
So I should be using rendering resolution rather than native resolution. Coolo.
Still, the intent of the phrases are the same – indicating the resolution at which the base image is being generated prior to being upscaled/downscaled as needed. In the case of CoD for PS4, the rendering resolution is 1080p, whereas on XB1 the rendering resolution is 720p upscaled. Side note: Really interesting about the PS3… I had no idea that it had no up scaling support. That blows my mind a little, although I guess that TVs have less variation than PC monitors do and it might not be as much extra work as I’m imagining. |
GamerGroovenik Blue Sparx Gems: 523 |
#68 Posted: 08:14:16 01/12/2013
I think either the OP, or a moderator, should close this thread. This is a Skylanders fan site, not the next battleground for Tech Wars.
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GhostRoaster Yellow Sparx Gems: 1803 |
#69 Posted: 02:18:36 02/12/2013
Quote: GamerGroovenik
It's actually been marginally useful, which is untypical of most threads here. If mods found a problem it should've been moved based on title to another section here and not closed.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 1 time - Last edited at 02:19:24 02/12/2013 by GhostRoaster
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Froot Loop Ripto Gems: 0 |
#70 Posted: 03:22:46 02/12/2013
OP: I'll tell you once i get it for christmas. Usually I jump on the new skylander games the moment they come out, but this time I decided to wait for the new consoles.
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GhostRoaster Yellow Sparx Gems: 1803 |
#71 Posted: 03:24:28 02/12/2013
Quote: Froot Loop
You are definitely part of that "excuse statistic" the CEO told shareholders about in terms of the current state of sales--indecisiveness based on new gen consoles.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Froot Loop Ripto Gems: 0 |
#72 Posted: 03:33:27 02/12/2013
Quote: GhostRoaster
What??? I am getting the xbox one for christmas. I chose not to spend money on S:SF now, because I'm getting an xbox one Get it now? |
GhostRoaster Yellow Sparx Gems: 1803 |
#73 Posted: 03:37:30 02/12/2013
Quote: Froot Loop
I got it the first time...I was simply noting that some of the delay in purchasing was due to the new consoles. Unlike you, others may simply be "holding off" until they make a decision...I read that as some have moved on to greener pastures. Good luck with your XBO and do tell us how it is.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Froot Loop Ripto Gems: 0 |
#74 Posted: 03:41:23 02/12/2013
Quote: GhostRoaster
Okay, thanks. looking forward to the game, it looks very fun! |
Tel Prydain Blue Sparx Gems: 903 |
#75 Posted: 03:45:58 02/12/2013
Quote: GhostRoaster
Totally agree. It's not like folk were rude, and the question of which platform Skylanders is better on (and why) is perfectly valid. I even think that we talked to a point of agreement, which is rare in debates like this. Quote: Froot Loop
I don't think he was being rude - he was address the folk who who were hassling Swap Force for not selling as well as Giants. People who are waiting on next gen are making it look like it's not quite selling as well as it eventually will. Side note: The next gen versions still aren't out here yet. |
GhostRoaster Yellow Sparx Gems: 1803 |
#76 Posted: 04:39:49 02/12/2013
For those who care, here's a video of XBOX One Gameplay:
https://www.youtube.com/watch?v=3GZv93LwoX8
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Xerxxees Blue Sparx Gems: 839 |
#77 Posted: 17:18:06 02/12/2013 | Topic Creator
Quote: GhostRoaster
nice. For anyone watching, make sure your You Tube settings are set to 1080p HD. If you look at it in lower quality it'll be misleading. Also, the video is a little more laggy then the actual game. it's close but when his toons are moving the actual xbox is smoother. |
WarHammer Green Sparx Gems: 264 |
#78 Posted: 18:45:13 02/12/2013
Quote: defpally
I was? If i did, I certainly didn't mean to. I can't even think of what I said. Yes, the CoD thing has been talked about, however it's a valid point. I get my information from Infinity Ward themselves but, I can't/won't speak 'for' them. Yet, yes...I will trust the word of a long time Dev over some two bit fan sites (not talking about this site!!!!). Each claiming 'their' system to be superior. If that's a 'fanboy rumor' then that's a new one on me... Also, doesn't it seems strange that Infinity Ward and Xbox have been such great bedfellows yet, the Xbox one version is running at 720p? Quote: Loxone
Heh, PC gamers will never be impressed with consoles. At least not for a long time, if ever! Yes, the PS4 has a higher performance cap but, as far as consoles go, they will both be great machines. What the Xbox lacks in power, it's always found a way to make up for it in other areas. Such as the up scaling mentioned earlier. Quote: Dog Dude
To the topic: Couldn't agree more. This was my only point in posting in here but, glad it sparked some nice genuine conversation. With that being said, I've played on the PS4 and the XBox one, each had their own 'polish' (for the lack of a technical term, I think we have had plenty) however, once I got back my on my 360 version, I was in no way disappointed and as you mentioned it's a game I'll be playing for a long time. If someone has the extra cash to drop on the nex gen versions, then go for it. I however will be using that money to buy figures. It is all a personal choice. Good Lcuk! |
defpally Emerald Sparx Gems: 4158 |
#79 Posted: 19:14:41 02/12/2013
Quote: WarHammer
Actually, no it doesn't. Not strange at all. Being cozy with Microsoft doesn't make optimization of a game engine go faster in all cases, particularly when MS was monkeying around with the innards as late as the end of the summer (final clock speeds/etc.). Judging performance on first gen games is extremely misleading. Most games run on engines that are thrown together in order to get them out on the first day, lacking significant optimization. Get it working and ship it. Sports games, for example, are typically really immature and lacking features of the last gen consoles and have a few technical problems - in fact most of the reviews put Madden on the next gen BEHIND last gen versions. They are just trying to get these games out the door. Perfect Dark Zero was a first gen shooter and ran like a dog. Call of Duty 2 looked pretty, but was pretty clunky too - especially compared to later versions. Now, if next year's versions are still notably different, then we can talk. |
GhostRoaster Yellow Sparx Gems: 1803 |
#80 Posted: 20:18:37 02/12/2013
Yep, we'll know what the net/net of the company's hardware architecture decisions will be once we see releases a year or two from now. That's roughly when I'll get my console.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 1 time - Last edited at 20:18:59 02/12/2013 by GhostRoaster
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Tel Prydain Blue Sparx Gems: 903 |
#81 Posted: 20:31:33 02/12/2013
Quote: GhostRoaster
Not a bad plan considering that most games worth having will also be on PS3/360 for the next year or so. |
defpally Emerald Sparx Gems: 4158 |
#82 Posted: 20:33:38 02/12/2013
Quote: GhostRoaster
That's really my point. They will be basically the same. They will optimize the engines until they are almost identical in order to leverage multi-plat dev costs. It does not benefit your company to make one version notably better if you have the time to avoid it. Sure you can have some exclusive content, but functionally different just plays into these sorts of fanboy debates over resolution/frame rate/etc. One console fans love them, the other swear off their games out of spite. And it means you have to do something special for one or the other that is going to end up being sold for exactly the same price and must be released on the same date. They want to seamlessly port code. The engine translates it to the platform. Variance is frowned upon. Now, console exclusives will be different, but those are also typically written to take advantage of a specific platform advantage. If your console, for example, displays the color red better then your first party games are going to have lots of red in them. It's how it works. |
WarHammer Green Sparx Gems: 264 |
#83 Posted: 21:10:26 02/12/2013
Quote: defpally
Like I mentioned earlier. I get my info directly from Infinity Ward Dev's and I can't really say anymore than that. Trust what ever website you read that from if you want. It's up to you. I have no personal stake in it, and you seem to be on the defensive about Xbox one, so I'm just going to let this go. Think what you want. Not trying to be rude, please don't take it that way! I'll say it again, they will both be great consoles! Good Lcuk! Quote: Tel Prydain
That was my plan, however, I work with a ton of people that own PS's and have never had the change to play with them online. I've got a full FL on my 360 and while some have stepped up to the Xbox one, all still have their 360's so I still play CoD, GTA, etc with them but, now I can play with the people I work with on PS as well. Otherwise, I would have waited as well. I suspect they will be some nice bundles next year! |
ColdBrew Blue Sparx Gems: 823 |
#84 Posted: 21:20:53 02/12/2013
I was surprised at how much better the Xbox One version looked over the Xbox 360 version. It is a much prettier version for sure. I didn't find any bugs yet, although I haven't played it a lot (Battlefield 4). I should see if the Xbox 360 portal will work with the Xbox One. If it does, it would have been nice if they had offered the $10 upgrade for Swap Force.
Other than graphics, I haven't noticed any other improvements. It may load faster (it should) but I haven't tested it. |
longsh0t Yellow Sparx Gems: 1293 |
#85 Posted: 21:33:26 02/12/2013
In case anyone is wondering the XBox One version blows the 3DS version away.
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defpally Emerald Sparx Gems: 4158 |
#86 Posted: 22:02:22 02/12/2013
Quote: WarHammer
Actually no, and if I were to buy a next gen console today it would probably be a PS4 (mainly because of price). I like both of them, I just dislike these early console wars and chest thumping over which console is better. The part that gets me, being a software developer/tech head (not games), is the way tech specs are thrown around as if they mean anything. Back in the SNES/Genesis days it was Mode 7 and Blast Processing, the PS1/Saturn/N64 days it was framerate, the Dreamcast/PS2/Gamecube/XBox it was polygons per second, and now we have resolution. They are all meaningless things thrown about by a lot of people who have zero idea what they are talking about. The main point is pretty much "I chose X console, and I need to convince everyone it is better for Y arbitrary reason because I need to convince myself my choice is right or I'm jealous of some game on the other console". And being a savvy tech guy, it just annoys me in the way watching Jurassic Park does when the girl sits down at the computer and sees what amounts to a 3D maze game pretending to be a user interface and proclaims "Hey, this is a UNIX system!" (umm no, not like any one I've ever used), or many other movies that make one roll their eyes. Or that feeling you get when you go into a Gamestop and some clerk tells you some nonsense about Skylanders (Wicked Thumpback!). In this day and age of games costing millions to develop, it is the age of the game engine - that's why you always get a splash screen for almost every game advertising what frameworks they use (Havok Physics, Unreal, PEGI, etc.). Those things are created to make similar generation platforms behave as identically as possible so developers can make games multiplatform as easily as possible and be shifted around between teams to make sure they hit the street at the same time. Those engines are really immature right now, hence the variance. The engines are the ones that leverage console specific features to improve performance - one might have special cache memory or a larger amount of RAM or better graphic processor and the engine will use those tricks to level the playing field for the game devs. The game devs very rarely and only when necessary code to specific hardware features, the engine devs strive to make those things invisible. You have a scene you want to display, the XBOne engine does it this way because it is the most efficient for that hardware, the PS4 reaches the same result by a different path in its own hardware. Keep in mind the above applies to the third party devs. The first party ones are obviously more free to leverage their own advantages, and do so specifically to play to their strengths and minimize weaknesses. And I'm not taking it as rude, so you are fine As I said earlier, this is something that interests me, therefore it is fun to talk about. The only one that really bothered me was the original point from the guy that claimed the XBOne couldn't do 1080p for some inane reason - and that is flat out false. In a year or two, game sites will be doing comparison videos and you will have to strain to see the differences, and they will do them simply to pull in readers. Part of the reason I have chosen to NOT upgrade yet is that unless you pause the game 99% of the improvements are not really noticeable - or you have to have a really big TV to see it. So your guy has realistic self shadowing on his stubble, you don't really notice it when you are playing. If you have to pause a game or run it side by side to demonstrate the difference, then you haven't sold me on spending $400-500. In my opinion, this generation jump is the smallest I've seen and I've been playing consoles since the Atari 2600 - yes, it is better, but until we get out of this phase where most games are just upgraded ports it isn't compelling - to me, yet. Now, if they come out with a new Batman Arkham game next year developed for (not ported) the new consoles (as is rumored), then it is Game On for Next Gen in my household. |
morgan540 Green Sparx Gems: 358 |
#87 Posted: 02:25:33 03/12/2013
I have an Xbox One , PS4 , XBox 360 , and Wii U. I always keep a Nintendo around for their exclusives (Zelda, Mario Games). When the PS3 360 war was going on, I just chose the 360 ... no real reason. My workplace has "points" that we earn throughout the year for promotions. I was able to get my Xbox One , 360 , and Wii U this way. I got a PS4 .. because .. well I'm not sure yet. I have played swap force on all the above mentioned systems. I ended up selling the PS4 version of the game. I liked the Xbox One the best, but that is just because I / my kids seem to be liking the entire console a bit better. As far as graphics. I can't really tell a difference between the PS4 and the XBox one. However, both "next gen" systems version of swap force blow the 360 / Wii U out of the water. I will probably end up selling the PS4. I just had to try it and knew I could recoup the investment if need be. There are no real exclusive PS4 titles that speak to me at this point.
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GhostRoaster Yellow Sparx Gems: 1803 |
#88 Posted: 02:49:21 03/12/2013
Quote: defpally
I hear what you're saying (I think I spoke to those points a few posts back), but I'll want to see that played out before I become a customer. There's a lot of FUD out there (some of it on hardware, some of it on developer house ineptness)...I'll make my mind up on which one I get after it's clear how well dev is taking to a platform. Until then, there's no DYING reason for me to grab one of these RIGHT NOW. Back in the day, there was software driving the hardware purchase. Doesn't appear to be there anymore. Heck, Wii U has had a year to get the mindshare and they've blown it because they are only JUST NOW releasing relevant titles from their library on the platform. Oy vey. Add to that the typical version 1.0 hardware problems and there's no good reason to buy one now. Take off $100 or more, clean up the hardware problems, have some true innovation taking advantage of the horsepower....then we'll talk. In reality, if in fact they end up being equal (networks are smooth, all run in full HD, great frame rate, etc)...then it's really where I think the future is... Time to go get a Steam Box!
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 8 times - Last edited at 03:02:37 03/12/2013 by GhostRoaster
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Tel Prydain Blue Sparx Gems: 903 |
#89 Posted: 03:55:03 03/12/2013
Great post, defpally. Thanks.
Really enjoying this thread (most of the time). It's less a console war and more grizzled veterans sitting around and discussing old war stories over a beer. |
WarHammer Green Sparx Gems: 264 |
#90 Posted: 12:37:47 03/12/2013
Quote: Tel Prydain
Agreed, very nice to have a civil discussion about games, hardware, specs, etc... I'm a nerd, what can I say. Quote: Tel Prydain
I don't think you were talking about myself (I hope not anyway lol) but, I do owe an apology to yourself and defpally, and anyone else I might have offended. I'm very sorry. I hate the term 'fanboy' and it's like Jack Black in the muppets...."That's my trigger word too!" (sorry if you haven't see the muppets movie lol) Quote: longsh0t
I know this is off topic but, I couldn't let this post go without a "Well played Sir!". Hilarious, love it! |
Tel Prydain Blue Sparx Gems: 903 |
#91 Posted: 20:48:40 03/12/2013
Quote: WarHammer
No apology required - a little passion is no bad thing and I think that everyone talked through any issues and (amazingly, for an internet forum) some of us learned some things... like that I've been saying 'native resolution' for years, when I should be saying 'rendering resolution'. Internet high-fives all around. |
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