darkSpyro - Spyro and Skylanders Forum > Skylanders: Swap Force > What's the difference?
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MLW70
Red Sparx
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#1 Posted: 03:31:05 15/02/2014 | Topic Creator
Other than appearance, what's the difference between regular Magna Charge and Nitro Magna Charge? Do they do something different? I am really not trying to be funny, I am new to the skylanders games and really want to know. I have regular Hoot Loop, does Legendary Hoot Loop do something better?
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Stay Cool! |
eruptshake137
Yellow Sparx
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#2 Posted: 03:36:45 15/02/2014
They have slightly bigger stats. There's no legendary hoot loop but there is an enchanted version exclusive to walmart.
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Prepare for trouble. Make it double. CATS |
MLW70
Red Sparx
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#3 Posted: 03:39:46 15/02/2014 | Topic Creator
My bad. I knew it was something like that.
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Stay Cool! |
MLW70
Red Sparx
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#4 Posted: 03:48:10 15/02/2014 | Topic Creator
So I am guessing that Scarlet Ninjini is no different than the regular Ninjini ? I can't justify get her a second time?.......
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Matteomax
Platinum Sparx
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#5 Posted: 03:49:52 15/02/2014
Scarlet has much higher stats. Highest critical hit out of all the Giants.
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Will still be checking the forums every now and then! |
eruptshake137
Yellow Sparx
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#6 Posted: 03:50:14 15/02/2014
Don't double post, just click edit.
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Prepare for trouble. Make it double. CATS |
MLW70
Red Sparx
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#7 Posted: 03:54:28 15/02/2014 | Topic Creator
Ok, sorry about that. Thank you for the info. I think I see a scarlet in my future.....
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Stay Cool! |
Kartoonkid91
Blue Sparx
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#8 Posted: 16:17:23 15/02/2014
Enchanted Hoot Loops toys wings turn blue when exposed to sunlight in real life. It happens in game too I think.
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Looking for: Glitter (Pearl) Hot Head, Silver E3 Spyro, E3 Hot Dog. |
GamerGroovenik
Blue Sparx
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#9 Posted: 23:34:04 16/02/2014
Actually...
While in previous games variants enjoyed a slight stats advantage, they do not in Swap Force. The only difference they have in this game is cosmetic distinction from the regular versions. Hopefully this will be restored in the next Skylanders game (amongst other things). |
GhostRoaster
Yellow Sparx
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#10 Posted: 00:07:54 17/02/2014
Quote: GamerGroovenik
They've actually started to kill toys to life with this type of lack of modification of characters stats, removing character stats themselves in favor of legendary treasures etc. I don't mind the Swap Force model as long as they kept the previous model...blending the two would be a great compromise and give both camps what they want. But somehow I have a feeling they are going to seriously change it up next time.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
HeyitsHotDog
Diamond Sparx
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#11 Posted: 00:28:46 17/02/2014
Quote: GhostRoaster
In what sense?
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
HeyitsHotDog
Diamond Sparx
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#12 Posted: 01:14:14 17/02/2014
Quote: Arc of Archives
I love your posts. You seem like a damn smart person. Here's my opinion. I agree with Arc. VV missed many things that TfB did for Skylanders that made it so appealing. This may sound odd but to me if SSA and Giants were movies, I think Dreamworks Animation would be the movie company to make them while SF would be a Warner Bro's animated movie. In other words, they have a very different feel to them. I've got a good feeling about Skyanders 4 though. Since we have the new graphics engine from SF, we know that it will mostly likely have the graphics of that engine, while the story and depth of TfB, getting a great mix of both.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
MLW70
Red Sparx
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#13 Posted: 01:14:36 17/02/2014 | Topic Creator
Swap force is the 1st game I have played in the series. I have just now started playing spyros adventure. I have to say that I really enjoy SW. I do think that the story seems to be a side note but I really like doing all the other stuff. I like the bonus missions, survival levels and the personal quests for each skylander. I have played a few levels of SA and the heroic challenges and while I like the game just fine and will continue to play it, I think SW is much more enjoyable. I am already at 80 and still am playing. I have not played Giants so I cannot include that in my experience.
I think the games have to evolve in order to keep current fans and future fans interested. That was why I ask my original question as to why you would buy a skylander that you already own just because the toy it's self was different.
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Stay Cool! |
GhostRoaster
Yellow Sparx
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#14 Posted: 02:14:58 17/02/2014
AoA: When comparing what Activision has done to the CoD series relative to what VV did to Skylanders, VV is hitting a home run. Your points are valid and noted but I don't give as much weight on the negative as you have, nor do I think you're giving proper credit to the positive things they've added to the series. (Kinda ironic I'm saying this, as I was the village crier last year). Each games have their own respective positives and negatives...overall they've added some great things and need to bring back some elements of the past---all while trying to move the franchise forward.
I repeat: the next game will flop if all they do is copy and paste the SA experience. For me, I like darker tones/stories with more of the series lore interwoven into the game--which I do think TFB will do a better job on. I like the fact that TFB introduces much more lore into their stories and in fact DON'T answer questions related to them. Technically speaking, VV knocked it out of the ball park. I'm three elements into my quests for my pastlanders (I've done air and life and now working on fire) and so far I've seen a pretty good execution towards previous characters, their abilities...in fact they've improved on most of them I've seen to date. Story wise--we need to fear the antagonist a bit more (bring in minions that are dufuses if need be) and we need to see more of a struggle. It was just a trivial romp in the park in Swap Force, story wise.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 6 times - Last edited at 02:22:05 17/02/2014 by GhostRoaster
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Unreallystic Emerald Sparx Gems: 3054 |
#15 Posted: 13:38:45 17/02/2014
I can't lie...
I don't care about the plot. Moments are cool here and there, but for a game that you can fly through, and ultimately do fly through...alot, it weighs it down after a while. I mean after a while, all I want to do is stick a figure on the portal, and explore/get stars/level up/etc. I like what VV tried to do and don't find major fault with most of it - but them trying to separate 'speed runs' from 'points' from 'collections' from 'stars' with no heroic challenges, felt like a poor an's way of extending playablity. As for original topic - I actually wish they handled it a bit more like Mortal Kombat and Street Fighter. These 'clones' should be similar, but have some game changing differences that fall outside the realm of 'stats'. What if Legendary Free Ranger had different blades (in game only) that had a stun component built in, but as a trade off (because I' not talking imbalance), the eye attacks have a shorter range and duration. What if Nitro Magna Charge was actually SUPER fast, but did really low damage? What if Dark Spyro actually was super effective in Magic areas AND fire ares (not like getting through gates, but like ore damage and gained health). They don't "have" to do anything like that, but if Dark Stealth Elf stayed invisible longer and had BOTH Wow pows, along with better walk speed - while regualr S3 stealth Elf, had a longer 'roll', did more damage, etc - there would be more reason to have BOTH figures. -Unreall |
GhostRoaster
Yellow Sparx
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#16 Posted: 16:05:51 17/02/2014
Quote: Unreallystic
Maybe not the best thing to do, but they did something. That can't be said in the first two games. Once you were done with story, you were DONE (with the exception of the Giants NIGHTMARE run to get a hat). Being able to compete against friends who play the game helps as well--as for me it drives you to understand the specific strategies your opponents are using. Quote: Unreallystic
Totally agree. I know why they didn't do it--more work. I can see them possibly modifying EXISTING moves to increase damage, shorten duration, etc. but not new content. I think it's a good idea but again a lot of work just for a store exclusive.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
GhostRoaster
Yellow Sparx
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#17 Posted: 16:07:54 17/02/2014
Quote: Unreallystic
Maybe not the best thing to do, but they did something. That can't be said in the first two games. Once you were done with story, you were DONE (with the exception of the Giants NIGHTMARE run to get a hat). Being able to compete against friends who play the game helps as well--as for me it drives you to understand the specific strategies your opponents are using. Quote: Unreallystic
Totally agree. I know why they didn't do it--more work. I can see them possibly modifying EXISTING moves to increase damage, shorten duration, etc. but not new content. I think it's a good idea but again a lot of work just for a store exclusive. What's irritating is that we at least had a standard of stat changes on the first two series of legendaries, and now they can't even be bothered doing it. It's disheartening as to the small details they are starting to lose that people appreciate and see.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
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