Okay when creating a game you HAVE to have at least One win condition.
For now it's having the last figure standing, depending on how the board is set up there might be a "flag" to capture... Maybe assigning a team leader that if taken out is a way to win/lose...
I don't know, but could use some help here.
Here is the board I made for the game
![[User Posted Image]](http://i43.photobucket.com/albums/e396/Ryum/Theboard_zpsacff5997.jpg)
Then assigning roles, values and abilities of the pieces
In this regard I want to start by assigning an ability for the piece based on its element.
Life
Balanced
10 (offense) / 10 (defense) The first number is always offense and second is defense
Air
Defense
8 / 12
Death
Offense
12 / 8
Earth
4 / 16
Defense
Fire
Offense
14 / 6
Water
Defense
6 / 14
Magic
Balanced
10 / 10
Tech
Offensive
16 / 4
![[User Posted Image]](http://skylandersfigures.net/wp-content/uploads/2013/07/skylanders-starter-guide-elements.jpg)
Is the reference guide for what elements are strong or weak vs other elements.
I will post some ideas below each element, then can reevaluate and change as needed, and add ANY suggested ideas and so on
This is where I need ideas. In the end there will be values for if it is a core, giant, or swapper, and then if this takes off and people can help we can come up with individual abilities for every single skylander... but that is far off. For now ALL core skylanders are basically the same except for their respective elements. We can get more specialized after these ideas are fairly balanced.
I don't know how many people here have ever played MMOs but balance is VERY hard to do. So I'd prefer to move slow.
Next is BASIC gameplay. I think to keep things simple for now I am ONLY making this for core "small" skylanders so that they can fit in a basic square. I think something that incorporates a offense and defense stat like card collecting games (like Magic the gathering and other games) would be good
Since there are 8 basic elements lets do offense, defense and balanced.
3 offensive, 3 defensive, and 2 balanced...
Figures move in a up/down, left/right/ and diagonal on their turn, we can incoporate differences in move abilities per element, and so on. For now though, think of a king in chess, and it's ability to move on the board.
Also to incorporate strategy you can only move on your turn. To incentive risk vs reward there needs to be a reason to try and defeat other players or a massive defensive rooster of figures will always be the prevailing strategy (think Risk and other strategy based games)
Something like for each figure you defeat at the end of your turn you can roll a 20 sided side. If you roll an even number you get an upgrade. You can only win one upgrade per end of turn
As someone posted if someone wants to write out an idea for a X element is weak vs Z element and X element is strong vs Z element I can add that. I like that kind of diversity
Rules
Need ideas on additional rules, win conditions and ect