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Swap force changes to stats [CLOSED]
branch77x7 Green Sparx Gems: 123
#1 Posted: 05:03:37 20/10/2013 | Topic Creator
So obviously the damage numbers are different.
Some things are weaker while others are buffed drastically.
Armor is now DAMAGE REDUCTION?!
Critical is now simple additive % based.
With a new stat on hats called crit multiplier?!

Why have I not found a topic on this?!
The tiers will be drastically rearranged.

I also have heard variant decos no longer
Get minor increases to stats at all?

Edit: also note that the strategy guide claims
Crit and armor still work the same. Saying that the 100 or so
Crit stat equals the much lower(don't remember the formula)
Number in the actual % to crit. This has obviously changed.
As has armor unless I'm wildly mistaken.
Edited 1 time - Last edited at 05:07:24 20/10/2013 by branch77x7
WickedRogue Gold Sparx Gems: 2725
#2 Posted: 06:50:35 20/10/2013
The special versions of characters are debatable right now stat wise. We don't have very many level 1 SF figure stats online yet.
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Elite Skystones Set Complete.
Kung Fu Man Gold Sparx Gems: 2120
#3 Posted: 11:33:32 20/10/2013
Right now none of the swapper variants get stat increases. Dark Slobber Tooth, however, has +10 for Elemental. The rest are still being checked.
WickedRogue Gold Sparx Gems: 2725
#4 Posted: 07:12:17 06/11/2013
So far yeah Dark Slobber Tooth is the only one. He seems to have more than just +10 Elemental tho.
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Elite Skystones Set Complete.
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