A new interview on the origins of Skylanders: Swap Force: http://www.nintendoworldreport.com/feature/35666
"The mix-and-match concept, later becoming Swap Force’s main gimmick, was in its infancy at that point. The team hadn’t figured out much of the gameplay or logistics yet. Still, when Activision’s executives visited, the idea was approved. Russo recalled that Activision CEO Eric Hirshberg even called it “magical.” From there, the studio was off to the races to make the magic come to life.
“We initially split it into two groups,” Russo detailed. “We had engineers figuring out how it would actually work.” The original engineer-created character was essentially a mound of clay with an audio jack connecting two parts. It was crude, but effective at laying the base for how magnets would later bring it to fruition."
"Engineer Brent Gibson made what later became known as the "Frankenlander." He went home, took apart a bunch of Skylanders and made a three-piece creation (or maybe abomination) using Spyro’s head, Prism Break’s torso, and Voodood’s legs. A video created by Gibson in the wee hours of the morning circulated around some of the team leads, showing, with no audio, Gibson taking Spyro’s head, and thanks to the magic of magnets, attaching it to the torso and the legs with one hand. It was the eureka moment of the entire project. The proof of concept that the Swap Force concept could actually work. And it happened before the first Skylanders game even hit stores."
darkSpyro - Spyro and Skylanders Forum > Skylanders: Swap Force > Origins of Skylanders: Swap Force
Page 1 of 1
Page 1 of 1
Please login or register a forum account to post a message.