Quote: TigorusI could almost accept this if it weren't for two glaring issues. First is that the publisher shouldn't ship a product that isn't ready and yet day 1 patches still occur. Second, not all games are patchable, like Skylanders. There is no practical reason for a game like Skylanders to be held to a street date. None at all.
There is a reason to enforce street dates. First of all, retailers get their shipments on different days, if they can sell it as soon as they get it then stores that get their shipments late are penalized by missing some of those coveted first day sales. Secondly it is for marketing reasons. Companies have everything from "review embargoes", to ad buys, to special offers and sales that coincide with releases. By enforcing street dates they can coordinate these things on a level playing field for almost all retailers. They can also use cheaper methods for shipping and ship well in advance without exasperating shipment arrival variances.
Sure it seems like it stinks because they have the game in the back (or it got put out by mistake), but I can tell you that it REALLY stunk trying to find a new release when you didn't know what day it was coming in (like it used to be). Think about how annoying it is to track down a new Skylander figure when you have no idea when or where it will show up and how great it is when TRU has a Hot Toy Alert. It is also nice when a store has a special deal on a game on release day, which they can do when they can plan for a specific day since weekly ads are created weeks ahead of time.
I still remember one of the first games with a street date, Sonic 2 for the Genesis. I worked at an Electronics Boutique back then in college, and sure it sucked seeing the boxes and not being able to touch them, but it sure was nice for people to be able to go into a store on a certain day at opening and know they could find it. I distinctly remember the "fun" of trying to locate Sonic 1 when it came out - running from store to store over the course of several days.