
nah. not really.
no. my idea, that probably can't be implemented at this stage, is this:
A sort of after-game in which the player can trek through an endless sea of randomized dungeons, with random puzzles.
it might be a case of which the developer would have to create 1000+ rooms, and make them so they're picked at random, or maybe it could be a randomized grid, that checks to make sure that the stage is, you know. possible.
Either way, I'd make it that after every 10 floors or so, there was a boss, and that the difficulty of enemies would slowly increase, as well as the health drop rate slowly decrease.
alright. now is the time to tell me how awesome this idea is, and praise me for the godly being that I am.
