Spyro: Enter the Dragonfly Review
PART 1
During the days of the PlayStation, we had Spyro the Dragon, a series of classic platforming adventure games filled with brilliantly crafted worlds and gameplay that was immense fun. They were really hard to fault and deserved all the praise that it had received. As the Playstation 2 arrived, it was a no brainer that Spyro would make his debut on the new system. Sadly though, it never lived up the reputation of the originals, not even close.
Spyro: Enter the Dragonfly sucks the big one. How much more could the developers possibly **** up his Playstation 2 debut? There is almost nothing good to comment about this disgrace of a Spyro game. It is all just awful and I don't know where to start.
Well, I guess I should start from the beginning. The very beginning.
1. LOOOONG LOADING SCREENS SUCK
The first and most obvious flaw of the game is the extraordinarily, painful long loading screens. You will first encounter this at the very beginning of the game.
Okay, as soon as the PlayStation 2 boots up, we have to look at a small picture of Spyro's face, then go through the company logos and then there's a black screen with a loading bar at the bottom. This is then followed by a long loading screen. Now you have to select the language you wish to use. Another loading screen and then finally we have the title screen.
I actually timed this; one minute and seven seconds. I also timed the original Spyro the Dragon to compare, it took less than thirty seconds to get from the PS logo to the title screen, no loading screens. There's no excuse.
*I must point out that the Gamecube version of the game has significantly shorter loading screens.*
2. A BORING STORY THAT WE DON'T CARE ABOUT.
Finally, we can start the game. We are yet again treated to another long loading screen before we introduced to a cutscene. In opens up with Hunter screaming in terror to a stupid big balloon and Spyro is mocking him. What the hell is this crap?
From what we can gather from this cutscene, there is a party, the baby dragons are getting their very own dragonflies. Everyone is happy...until Ripto appears and has brought Gulp and Crush with him too. Why did the developers bring this guy back? Could they not come up with their own villain?
Basically, he wants to steal the dragonflies for whatever reason but his plan backfires which causes the dragonflies to scatter across the Dragon Realms, including Spyro's friend Sparx.
'Without dragonflies, dragons are useless', says Ripto. He then goes away.
Why didn't he attack Spyro when he was vulnerable? Anyway, after the cutscene, another inglorious loading screen appears followed by the next cutscene, where Spyro and the other characters (Hunter and Bianca from the previous game) who we don't care about find Sparx and the hunt for the scattered dragonflies can begin.
3. PRETTY GRAPHICS BUT INCONSISTENT
After the cutscene, there is yet another loading screen and finally we can actually begin the game. In the homeworld, the first thing that you will notice is that everything looks bright and colourful just like previous Spyro games have been. The fire effects are good and the locations are fairy detailed. The game is not as good as looking as the likes of Ratchet & Clank or Jak & Daxter but this game is by no means bad in terms of visuals. Good job. That's the first positive thing so far!
I must point out that there are minor inconsistencies in quality, for example Spyro's shadow is the the exact same shape as him but other characters have shadows that are just circles. Some of the characters models in the game look good where as some of them look less as good. In the levels, the characters have no lip sync when they talk, which was forgiveable on the PS1 but come on, this is the PS2 with better technology. The characters also move in a very unnatural way, some worse than others, especially Ripto in the final boss.
You may end up discovering some bugs in the game. Collision detection is awful, you can bang your head even if it doesn't touch a wall. You can stick you head through a gate, if your lucky you might go through the gate. Sometimes, you will see a beam of polygons stretched across the screen from some characters in a level. Also, if you just barely touch one of the platforms to go to a level, it will leave without you on it but you still end up entering the level. These bugs are minor but there are many of them which shows lack of testing.