Here's some ideas to bounce around.
- The Senseis earn their Sky Chi using specific Shrines in each level. I know they already do this, but instead of every Knight Sensei going to Shellmont Shores, the Shrine solely for Ambush is in that level. The Shrines for Blaster Tron and Wild Storm would be in later levels. I believe having 3 different Shrines per levels adds it all up. Crash and Cortex's would be in the Thumpin Wumpa Islands.
- Make the M.A.P. bigger and have more of the endgame quests. Even if it took way longer to develop, make it so you could zoom in and out to really see every inch in detail. Ideally but unrealistically, give the player camera control on the M.A.P.
- Definitely improve the writing of the story. Include more characters from older games as NPCs alongside the Academy crew.
- Add the Sentinel Doomlander fight into Kaos's Lair. Have it right at the beginning of the level.
- Add gates to the Elemental Realms in levels (like Superchargers did)
- Make the Switch version compatible with a portal through the USB port on the dock (minor personal nitpick)
- Obviously, design a new portal instead of reusing the Superchargers one
- Design a new summoning screen that isn't just the Superchargers vortex minus the vehicle. It would make sense canonically if the portal had a rift engine since in Superchargers Kaos has severed the connection, but have the rift engine be part of the physical portal so the summoning screen looks like it did before Trap Team (the whole vortex thing is boring)
(Yay, first topic since my return)