darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > [OFFICIAL TOPIC] Upgrade Path Recommendations! (Sensei + Imaginators)
mR_CaESaR Yellow Sparx Gems: 1310 |
#51 Posted: 06:36:12 30/10/2016
Do you have a special trick maxing out your characters?
|
TrapShadowFan
Emerald Sparx
![]() |
#52 Posted: 20:14:45 31/10/2016
I recently dug up my S1 Jet-Vac and decided to finish off his upgrades, but I'm not sure if I should take Buuzer's old recommendation from Trap Team since Jet-Vac has been nerfed in Imaginators. Which path is the best one for this game???
|
Buuzer
Hunter
![]() |
#53 Posted: 09:52:39 01/11/2016 | Topic Creator
Quote: TrapShadowFan
The Top one this time.
---
![]() ![]() ![]() ![]() ![]() ![]() |
Dahvoo
Emerald Sparx
![]() |
#54 Posted: 16:43:43 01/11/2016
First of all, thanks Buuzer for putting all the path videos in one quick and easy post, it's a big help!
After playing the game for a few weeks now, my preference for sensei paths matches yours except for: Kaos - top path is better IMO because having stronger ranged attacks is a great help, especially on Nightmare mode where you want to avoid getting too close to enemies. Probably a matter of preference if you prefer melee attacks or ranged attacks. Crash - top path. While the Aku Aku protection power is pretty useless, I found the unending spin attack with greater damage is way more useful than dropping crates. I also didn't notice much of a boost to the crates after bottom path upgrades, probably because I hardly use the crates. Wolfgang - top path again. While I like the multiple arrow shots while behind speakers from the bottom path, you get the same results (if not better) from the top path with making the speakers into turrets. Plus arrows that continue to hurt enemies is like two hits in one when you just want to blast arrows and not keep setting up speakers. Both paths are very similar so not really a wrong path either way, which is great for those who have regular and Dark Wolfgang.
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Sworn2Skylands Yellow Sparx Gems: 1353 |
#55 Posted: 04:33:36 03/11/2016
Wild Storm/Wild Weather path: Wild Storm is clearly designed for knocking enemies down, and that being said, it only makes sense to enhance his ranged attacks that he can use to take advantage of his foes falling away from him right away. Using his other path makes this process counterintuitive, as he will knock an enemy down, then have to re-establish close range before he can do any real damage (because his close range attacks are the only realistic damage dealing option on that path), which wastes time. There are no delays with Wild Weather's powered up ranged attacks, so choose it and bring the storm!
Air Strike/Primal Elements: This path drastically outdoes the other one. You'll mainly be picking it for the reduced damage that you'll benefit from when the falcon is dispatched, but also to power up Air Strike's Attack 1 punches. Bad Juju/The Voodoo That You Do: I really do think there's a lot more to be gained by using Bad Juju's son strategically on this path. You can really spread the damage around and enjoy temporary invincibility on this path. Send Juju Junior out, then when you're enemy is launching their attack, call him back and make Bad Juju invincible, thereby causing their attack to fizzle and buying you enough time for one or two hits. It does have a bit of a learning curve, but it's super fun, especially for players who like carefully timing their counter attacks. Boom Bloom/Spore Seed Specialist: The flowers and the whip go together a lot better than the flowers and Boom Bloom's burrowing bulb plant Attack 2 move. By whipping the flowers, you'll do way more damage and unlike with the burrowing bulb, you won't destroy them, ensuring the flowers stick around longer... and get to do a lot more damage. Ambush/The Master Splinterer: This underappreciated path may be technical, but the damage output it's capable of is explosive! Just whack, whack with Ambush's leaf sword, then pause for a second and whack again, and if your Ambush is at least in his mid teens in level, he will have dealt not too far shy of 1,000 points of damage with just the last swing! He can even do more than 1,000 damage with it if he's in his own elemental zone. I don't know about you, but I find that kind of damage way more appealing than his much weaker Attack 2 and Attack 3 antics on the other path. The Chompy Mage/The Champ of Chomp!: The Chompies are where most of The Chompy Mage's power come from, so this is only a natural extension of his strengths. Plus, they already distract enemies, making the shrubberies on the other path not stand out as much. Crash/Crates A Plenty: Both of Crash's paths have their advantages, but this path is better for disrupting enemies and tends to get Crash's jetpack and bazooka out more since he's fighting with the crates, resulting in increased opportunities to be invincible while attacking. Chopscotch/Heavy Hitter: The charged axe slams on this path are pitilessly powerful (especially if you destroy a skull helper with it) and doesn't even take that long too charge, making it a massively effective damage dealing option. Just one thing... if you do invest in this path, DON'T buy the first upgrade. Sucking enemies to you usually ends in tragedy. Pit Boss/Pit Prowess: Neither of Pit Boss's paths are that good actually, but this one is easily the stronger of the two. The viper pits spitting out snakes on intermittent intervals and you being able to create 3 viper pits amount to a pretty noticeable advantage. Wolfgang/Soundmeister: This path is much more useful for enhancing Wolfgang's mobility and using his speakers as a tool to damage enemies. The speakers stay wherever you place them and keep doing damage to enemies there--even if Wolfgang can't stay in that spot at the time--which makes them great for dealing reoccurring damage while Wolfgang focuses on evasion. And with the upgrades that power them up so much on this path, they become very effective tools indeed. |
Edited 1 time - Last edited at 02:24:44 21/10/2017 by Sworn2Skylands
|
PwnageFTW
Yellow Sparx
![]() |
#56 Posted: 00:31:34 07/11/2016
What's the best path for Hood Sickle and TKC? I'm still debating because they are 2 of my favorite villains. And I know they are both getting variants, and Hood Sickle's is already out but I don't have it yet, so I could just pick a random one. But I want the strongest path for them first.
|
Insane01
Gold Sparx
![]() |
#57 Posted: 04:28:28 07/11/2016
TKC - top path (Shuriken Slinger) increases the number of them thrown, plus the third upgrade turns them into ground saws
---
" Am I the mad one or are you?" then, again, "we're all mad here " |
KingMed
Gold Sparx
![]() |
#58 Posted: 05:53:40 07/11/2016
Top path for Tae kown crow for sure.
I don't know about hood sickle because i don't have him yet... |
Chompy-King257
Gold Sparx
![]() |
#59 Posted: 14:27:01 07/11/2016
For Hood Sickle, I recommend the Sicker Sickles and Darker Desolations path.
---
i made the "bus" look like my "dad" |
Luminous35
Gold Sparx
![]() |
#60 Posted: 20:56:00 08/11/2016
For Hood Sickle, go with the Top Path. He is RIDICULOUSLY overpowered on it. He also attacks much quicker.
---
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Deja Vu Platinum Sparx Gems: 5580 |
#61 Posted: 23:39:26 08/11/2016
Barbella. Seismic Smasher. Destruction.
|
Chompy-King257
Gold Sparx
![]() |
#62 Posted: 13:27:04 09/11/2016
---
i made the "bus" look like my "dad" |
Bifrost
Prismatic Sparx
![]() |
#63 Posted: 16:32:43 25/11/2016
As usual, my path choices -
Golden Queen - whatever the scarab path is named. She really is the most fun throwing scarabs because of her mobility, and the butterfly can do its work with just the basic upgrades. King Pen - Ice Mastery. I don't really like his gameplay, especially the melee, so I went for what used it the least. Still a really meh path outside of the blizzard, because the iceberg and the ring are pretty situational and his slippery movement doesn't help them at all. Mysticat - Meow You See Me - I'm no button masher, and I love running around enemies while copycats do the work. It doesn't compliment my lack of coordination at all, but heck, I have so much fun. As for some older guys - S2 Ignitor - Soul of the Flame - Mortar Explosion has now juggle. Combine that with the fire, and as long as you can keep your distance/exploit the scenery, you're good to go.
---
SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Insane01
Gold Sparx
![]() |
#64 Posted: 20:15:15 25/11/2016
For Legendary Pit Boss (also can be used for the regular version) is the Viper path. Your wand's damage increases, you can have multiple pits active and can activate one while jumping in snake form
---
" Am I the mad one or are you?" then, again, "we're all mad here " |
TrapShadowFan
Emerald Sparx
![]() |
#65 Posted: 19:57:18 01/12/2016
What's the best path for Boom Bloom? I'm reeeeally torn this time since I pretty much use all of her attacks frequently.
|
Dahvoo
Emerald Sparx
![]() |
#66 Posted: 20:07:13 01/12/2016
I went with the whip/spore path, as you get upgrades for two of her attacks. I rarely use the vine attack, and the other upgrade path only upgrades that three times.
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
GhostRoaster617
Emerald Sparx
![]() |
#67 Posted: 06:21:20 03/12/2016
I got my thoughts ready and my conclusion on most of wave 3.
![]() ![]() ![]()
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buuzer
Hunter
![]() |
#68 Posted: 08:12:48 03/12/2016 | Topic Creator
Can someone write down all the path names here for Wave 3 characters?
---
![]() ![]() ![]() ![]() ![]() ![]() |
omer1698 Gold Sparx Gems: 2258 |
#69 Posted: 08:17:22 03/12/2016
buuzer are you gonna make best path videos for wave 3?
---
" i am thou, thou art i" |
Buuzer
Hunter
![]() |
#70 Posted: 08:19:26 03/12/2016 | Topic Creator
Quote: omer1698
Yep, on 9th December with every single wave 3 character.
---
![]() ![]() ![]() ![]() ![]() ![]() |
GhostRoaster617
Emerald Sparx
![]() |
#71 Posted: 08:28:36 03/12/2016
One of the strangest things I noticed is that
![]()
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Bifrost
Prismatic Sparx
![]() |
#72 Posted: 10:43:06 03/12/2016
Quote: Buuzer
I only know Bad Juju - Mother Nature is top/sword, The Voodoo that You Do is bottom/junior; credit to Zap.
---
SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Edited 1 time - Last edited at 10:43:38 03/12/2016 by Bifrost
|
NCVisions Red Sparx Gems: 13 |
#73 Posted: 11:50:50 03/12/2016
I think Zagrot the Life Ninjas Stealth upgrade with the Teleportation is probably the best one
|
GhostRoaster617
Emerald Sparx
![]() |
#74 Posted: 18:28:02 03/12/2016
I apologize for not documenting the path names. I sort of forgot that we have no way of knowing the paths since there was no guide for this game. I wish I had looked at the names and written them down.
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dahvoo
Emerald Sparx
![]() |
#75 Posted: 17:16:55 05/12/2016
For Chain Reaction, the top path is definitely best. He gets a new move where electric spheres are released with your standard sword attacks, then electric spheres get released when you defeat enemies. Plus his chain swords get a sweet electricity animation on them. Finally, he gets a combo move that works as a much needed dash attack. This path is a no brainer.
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
TheToyNerd
Gold Sparx
![]() |
#76 Posted: 17:38:00 05/12/2016
The Crate path is honestly the best path for Crash. The crates are USELESS without them.
|
TrapShadowFan
Emerald Sparx
![]() |
#77 Posted: 21:50:58 05/12/2016
Quote: Dahvoo
What do those electric orbs do anyway? They're never really explained beyond the "Maximum energy cap increased" upgrade. |
Dahvoo
Emerald Sparx
![]() |
#78 Posted: 22:35:14 05/12/2016
Yeah, Chain Reaction has a lot of stuff going on and his upgrade paths don't explain things very well.
By default, when you use your chainsaw swords on enemies, they drop energy orbs. You have to walk up and touch them, then your swords collect energy. You can see little bars on your swords fill up, like charging a battery. The more energy in your sword, the stronger the invention attack is (that spinning chainsaw turret). If your swords are full, the orbs just stay there. They don't attack enemies and you can't pick up more until you empty your swords. On the top upgrade path, your sword attacks not only drop energy orbs, but also blast out flying electrified spheres that can attack enemies. They almost act like ghosts flying around. Defeated enemies release even more electrified spheres. On the lower path, you can hold the max amount of power in your sword and make the inventions do additional attacks. But the electrified orbs on the top path are too good to pass up plus you get extra combos, one of which is a dash move and the only real way to give Chain Reaction some speed.
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Edited 2 times - Last edited at 22:47:47 05/12/2016 by Dahvoo
|
GhostRoaster617
Emerald Sparx
![]() |
#79 Posted: 19:18:58 06/12/2016
That's what I;m talking about Dahvoo.
![]()
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Deja Vu Platinum Sparx Gems: 5580 |
#80 Posted: 19:28:57 06/12/2016
Recommendations for
![]() ![]() ![]() I'll (hopefully) get them on Friday and I won't watch gameplay to be surprised. |
SkylandrPurists
Emerald Sparx
![]() |
#81 Posted: 22:19:11 06/12/2016
MY SENSEI UPGRADE PATHS
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() NOTE: I'll actually be doing a side-thing where I have two separate games going on (one for heroes and one for villains), and I'm planning on resetting all the "main" senseis (not Crash or Cortex....they will be just for Thumpin' Whumpa Islands). I'm actually thinking of trying the other upgrade path for the following characters Dr. Krankcase (For the Greater Goo'd) Master Flare Wolf (The Greatest Show in Skylands) Grave Clobber (Heavyweight Champion) Master Mysticat (Paw-erful Painter) Painyatta (Life of the Party) Master RO-BOW (Tech Mastery) Wolfgang (Crowd Pleaser) and maybe Pit Boss...I'm not 100% just yet
---
![]() ![]() |
Edited 7 times - Last edited at 12:13:34 30/05/2017 by SkylandrPurists
|
Luminous35
Gold Sparx
![]() |
#82 Posted: 23:32:38 06/12/2016
What are the best paths for the following?
![]() ![]() ![]() ![]() ![]() ![]() ![]() Both Paths are great for all these characters but Im not sure which is the best one :C I'm mostly confused about Chain Reaction and Pit Boss because both of they're paths look so good.
---
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dahvoo
Emerald Sparx
![]() |
#83 Posted: 06:21:30 07/12/2016
Chain Reaction is top path (electric orbs and new combos to add dash attacks).
Pit Boss is bottom path (multiple viper pits that also add additional damage to snake projectiles).
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
GhostRoaster617
Emerald Sparx
![]() |
#84 Posted: 16:48:34 07/12/2016
![]() ![]() ![]() ![]() ![]()
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buuzer
Hunter
![]() |
#85 Posted: 22:39:48 09/12/2016 | Topic Creator
Added Boom Bloom.
---
![]() ![]() ![]() ![]() ![]() ![]() |
gillgrunt32
Emerald Sparx
![]() |
#86 Posted: 22:56:50 09/12/2016
@Buuzer Did you get Pain-Yatta? if so could you upload some pictures of his figure and some path guide videos?
![]() |
Buuzer
Hunter
![]() |
#87 Posted: 23:51:28 09/12/2016 | Topic Creator
Quote: gillgrunt32
Damn it all, Amazon.it delayed ALL THE WAVE 3.... :/ Only Boom Bloom at moment.
---
![]() ![]() ![]() ![]() ![]() ![]() |
Deja Vu Platinum Sparx Gems: 5580 |
#88 Posted: 20:24:57 10/12/2016
For Boom Bloom I'd say that either path is a win. I didn't think bottom would be that good, but it gives the vines some actual use! On top her whip and spores get incredibly strong and can tower up damage very quickly.
|
Edited 1 time - Last edited at 20:25:19 10/12/2016 by Deja Vu
|
isaac343018s
Emerald Sparx
![]() |
#89 Posted: 02:18:16 11/12/2016
Quote: Buuzer
Until how long? Do you know? So far you seem to be the only person who can upload footage of Painyatta to Youtube. |
Buuzer
Hunter
![]() |
#90 Posted: 09:05:14 11/12/2016 | Topic Creator
Quote: isaac343018s
Amazon.it gave me a date, 23rd December :/ Edit: Pain-Yatta is coming tomorrow! ![]()
---
![]() ![]() ![]() ![]() ![]() ![]() |
Edited 1 time - Last edited at 09:37:57 14/12/2016 by Buuzer
|
GhostRoaster617
Emerald Sparx
![]() |
#91 Posted: 23:05:17 14/12/2016
Well after watching some videos I actually found on him, I can easily say that
![]()
---
Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SkylandrPurists
Emerald Sparx
![]() |
#92 Posted: 13:28:21 15/12/2016
I am going to laugh if his top upgrade path is called Candy Crusher. (which btw, is the upgrade path I am taking him down)
---
![]() ![]() |
Buuzer
Hunter
![]() |
#93 Posted: 23:23:58 15/12/2016 | Topic Creator
Added Pain-Yatta and Pit Boss!
---
![]() ![]() ![]() ![]() ![]() ![]() |
Dahvoo
Emerald Sparx
![]() |
#94 Posted: 16:18:44 16/12/2016
Both paths are underwhelming. I prefer Flare Wolf's top/Fireworks path. I rarely use the flamethrower attack, and rather have additional damage added to his dash and parachute attacks.
Going to save the bottom/Flamethrower path for Hard Boiled Flare Wolf.
---
SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Buuzer
Hunter
![]() |
#95 Posted: 11:33:53 17/12/2016 | Topic Creator
Added Flare Wolf, Chain Reaction and Buckshot!
---
![]() ![]() ![]() ![]() ![]() ![]() |
Wishblade
Emerald Sparx
![]() |
#96 Posted: 12:24:24 17/12/2016
Quote: Dahvoo
I like his flamethrower. He can spin with it and hit multiple enemies. It kinda reminds me of Sunburn the way it never quits, but it's cool that with Flarewolf it keeps going even after he gets hit.
---
Any last wishes? |
blastermindROB
Yellow Sparx
![]() |
#97 Posted: 15:20:05 27/12/2016
Crash is hard to decide
Top can have better melded but harder to get extra lives or the rocket crate Bottom can have better Crates that can be Summoned 4 at once but leaving you out for damage easier when spinning
---
"Kaigan: Grimm! (Door creaking open) Kokoro no door! Hiraku dōwa! (Suspenseful music; pages flapping)" |
ExcitonKnight
Gold Sparx
![]() |
#98 Posted: 00:47:14 29/12/2016
Current Paths for my Skylanders
![]() ![]() ![]() ![]() ![]() ![]() ![]() (Jingle Bell) ![]() ![]() ![]() ![]() ![]() (Solar Flare) ![]()
---
Merry Christmas ya filthy animal |
Edited 4 times - Last edited at 01:32:02 29/01/2017 by ExcitonKnight
|
Luminous35
Gold Sparx
![]() |
#99 Posted: 02:02:51 29/12/2016
I got Boom Bloom most recently, and the path you choose should depend on what you use most. I mainly use the whip and her spore seeds so I chose that path and it's very powerful, but if you use the vine trail the most, then go with that path.
---
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Please login or register a forum account to post a message.