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Heart of Mana [CLOSED]
LegendOfZelda Emerald Sparx Gems: 3787
#1 Posted: 19:44:19 30/01/2015 | Topic Creator
Before the first era, before recorded history itself, mankind lived along side the mythical creatures of lore. Dragons, trolls, elves and many more lived scattered across the planet in an uneasy harmony of territory with humans. In this time, magic was the driving force of everything and there was often debate over who had the best grasp of mana. Solid mana in the form of gems were very rare and coveted among races. There are many names for these simplistic jewels such as Alicorn horns, Tears of the Sun, the Souls of Theldor. Mana Crystals are the most common term. These rare gems naturally resemble diamonds at their “blank state”, where their magic potential is limitless.
The Dragons and Wyverns were the first to find The Sun's Garden, a land where crystallized magic grew like plants, and the world rejoiced for a short period. The Wyverns became greedy and tried to take the land for themselves to be stronger than their Dragon cousins. This led to the War of Mana, dragging their internal conflict across the entire land. 100 unsuccessful years passed and the Wyverns admitted defeat, retreating into the far mountains to the north, called the Mountains of Aelia. The Dragons and the allied Humans claimed the Sun's Garden and brought peace to most of the world. There has not been a war in centuries since the War of Mana, and technology and magic have advanced to new heights.

320 years after the end of the War of Mana, life still goes on at a rather peaceful rate. Dragons have shared their knowledge of magic with the world and human-kind has introduced great technology. Suble rumors speak of a revolt far north of the continent, the Venom cult and the Wyverns working together. Yet the easy-going cities of Theldor dismiss it as gossip, resuming their daily lives.
A young human inventor in the main city of Dovahiim finds a very peculiar Mana Crystal, one branded with the domain of Poison. Knowing that the domain of Poison is evil, and a mana crystal of this domain hasn't been made in years, he brings it back to his small group of friends and fellow inventors called the Gears of the Future.
Should they take it to the King of Dragons? Should they destroy it? What does the appearance of a Poison crystal mean? The solutions may sound simple, but their future is far more complicated then they will ever know.

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Yes, this is a “In the past, yet future-y” rp. Technology in this world closely resembles steampunk tech, powered mostly by Mana crystals.
I did just have this RP up, yet I had to take it down due to my massive unreadyness. Lets hope I have everything covered now.

Another thing, this roleplay is also somewhat formatted by the old Dungeon and Dragons rules. I am DM(DUNGEON MASTER) and I reserve the right to; kick you out, bring people on track, attempt to kill you, take control for cinematic scenes, etc.

ANOTHER another thing, There may be one or two users that are directly helping me drive plot-line in this roleplay. If you pay attention, you could probably guess who.

---RP rules---

~No godmodding(although I think it'll be hard to)
~No over-the-top violence or romance
~Go ahead and fight with whatever you wish, just keep in mind the other rules.
~Try not to do one-liners. Become your characters and do as they would do.
~There may be a maximum on characters. I have to know your ability to keep track of your things and your “quality of product” before I allow more than 3 for you.
~If your character dies(It might happen, but I will warn/consult you before hand) don't whine about it. You are free to make a new character if you desire.
~Please at least attempt to be inter-racial. I know you might be going “OOOO Dragons”, but there are other very important races that would be beneficial if were involved.
~Try not to be too young. A dangerous plot of possible world obliteration is imminent.
~Please try to be inventive and use a new character. I like recycling as much as the next guy, but it kinda gets redundant after a while.
~Please have fun and don't be afraid to contribute to plot.

---Character Sheet---

Name:
Race:
Age:(Dragons, Wyverns, Elves and Druggadons age differently. See RACES for help)
Gender:
Domain:(Everyone has one, since its a way of life. Magical creatures can use them on command tho)
Equipment:(See EQUIPMENT post)
Occupation:(See OCCUPATION for details. Choose wisely)
Appearance:
History:

You are automatically part of the Gears of the Future unless you specifically PM me to state otherwise. I do need at least 6-8 members for the GotF guild however. You do not HAVE to be an inventor to be in the Gears, yet there are some rolls that need be filled. PM me to fill a role.

---Roles for the Gears of the Future---

Inventor: Matthew Leovale (LegendOfZelda)
Inventor: Kyrak (Eternal Sunfury)
Inventor:
Shaman: Tordek (Zartose)
Blacksmith: Corvanus (Spotalope)
Blacksmith: Vincent Grimm (Jokerstixx66)
Crystalist:
Dominionist: Friguscor (Spotalope)

---Affiliated with the Guild---

Blacksmith: Darakon
Fighter: Aurora (Spotalope)
Domain Adept: Sha'Kaia (LegendOfZelda)

---Outside roles---

Grand Dragon King: Beromere the Vast (LegendofZelda)
King of Mankind: Victor Beldrassi III (LegendofZelda)
Assassin: Tenebris (Zartose)
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 7 times - Last edited at 17:57:02 20/02/2015 by LegendOfZelda
LegendOfZelda Emerald Sparx Gems: 3787
#2 Posted: 19:45:11 30/01/2015 | Topic Creator
---Races---

Humans: The most advanced race on Theldor, creating the perfect combination of magic and technology. Humans may be the smallest in size and possibly the most mundane, but they are seen as the most courageous and powerful beings in Theldor, thanks to their adaptable nature and open-minded thinking. They are currently aligned with Dragons, Alicorns, and Elves, yet share treaties with most other races. Humans grow to be between 5 and 6 feet, have a large variety of skin colors, and have a slight obsession with covering themselves in clothing.

Dragons: Possibly the longest-lived and wisest of all races, dragons have a detailed understanding of magic and draw power straight from the planet. Dragons have almost limitless magical potential, but often choose one “domain” to study and live by. These lizardous creatures were the original race to possess The Sun's Garden. Dragons have been aligned with Humans and Elves since the War of Mana, yet they respect humans more, almost fearing their potential. Most full grown dragons grow to be 10 feet while standing on all fours, and can become 30 feet long from nose to tail. There are a few exceptions in size; some dragons, such as the King, have grown to be a grand 45 feet tall and 70 feet long. Dragons have an extended lifespan from their affinity with magic, their mental age growing much slower. A dragon mentally 16 years old is actually just shy over the age of 112, giving them an actual age ratio of 7:1.

Elves: This race lived closely with dragons for quite some time, studying with them and even sharing the same way of life. After time, this race developed its own magical abilities, and strayed away from the teachings of the Dragons, believing their magic to be superior. During the war, the Elves were almost wiped out by the Dragon and Human forces and surrendered, becoming a small ally. Elves still believe themselves to be superior to all beings however, and after the war they vanished into the deep forests. This race grows only slightly larger than humans do, rarely reaching 7 feet. They are distinctly thinner than humans however. Elves age slightly slower then humans, yet have the same mental aging process as them. An Elf that is 100 knows and feels 100, unlike dragons and wyverns.

Alicorns: These creatures are horses, molded by the magical energy of Theldor. Most are winged and have a singular horn atop their head, comprised of crystallized mana. Alicorns are intelligent, can speak, live in civilized villages, and enjoy singing in harmony.(lol my little pony joke) Shortly after the initial discovery of these creatures, they were hunted for their magical horn, being the only source of crystal mana on the planet. It was quickly banned after it was discovered that these horses were very much sentient. Humans have feelings of guilt to the Alicorns for generations because of poaching them for 100 years. Alicorns have no differences in size to a normal horse other than their wings, which their span often differs from how frequent they fly. Alicorns often live to be 60.

Trolls: 8 feet tall, extremely muscular, and ridiculously stupid, these creatures are the biggest positive OR negative of open country, depending on perspective. They are easily fooled by traveling merchants, tricked into carrying tons of weight for a “magic carrot”. During the war, they weren't aligned with anyone, often just getting picked up and told to swing a club at that guy. Trolls are very tight-knit and tribal, living in the same family cave until death. Not much research has been put into trolls, all that is known is that because of their occasional brawling, they never really live past 50

Druggadon: The product of forbidden magic and advanced technology, this species is a half-dragon half-human hybrid. Only made after the war, Druggadon are small in numbers and usually live away from society. They are looked at as freaks and taboo among the populous. Although small in numbers, they are a fierce race to be reckoned with; given both the dragon's affinity with magic, plus a human's survival instinct and intelligence. Druggadons stand as tall as elves, yet have the muscle composure more related to trolls. They have similar features, a long lizardous tail and colorful scales. Most of them sport wings as well. Their age ratio is close to 3:1

Titans: Measuring up to be over 80 feet tall, these humanoid monsters are the most dangerous thing on the planet. Or were. Long before the war, these creatures plagued human-kind and almost drove them to extinction. It was the help of the Dragons that eliminated the problem, dwindling the Titans numbers to be an endangered species. They are rarely found now days, but all races are warned to either steer clear of one or kill it on site if you are capable.

Wyverns: The jealous cousin of the Dragons, Wyverns were the ones who initially started the first war. Like the dragons, this race has natural magical abilities, but are often less powerful since they refuse to pick domains as dragons do. Wyverns are smaller than Dragons and somewhat resemble bats, having only two legs, and two arms that double as large wings with two finger-like claws at the main joint. All other features closely resemble dragons, most growing to a height of 8-9 feet tall and 25 feet long. They are also seen as more cunning then their relatives. Also like dragons, they age much slower giving them an age ratio of 7:1. Wyverns are frowned at in modern society, much animosity over the past war still settling in peoples hearts. A wyvern will find it hard for anyone to trust him.

Next post!
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 1 time - Last edited at 19:54:10 30/01/2015 by LegendOfZelda
LegendOfZelda Emerald Sparx Gems: 3787
#3 Posted: 19:45:44 30/01/2015 | Topic Creator
---Domains---

These are the ways of life among the races of Theldor, and are also the base of all magical things. A Domain represents your very personality, along with your potential for mana. Even non-magical creatures such as humans follow Domains, instead of typical religions. The study of these magical planes have even negated conflict and war between others.
Choosing a Domain isn't just a quick possess. You must read and reflect, deciding which Domain would suit your character not only in power, but in spirit as well. Most beings only follow one or two Domains as a way of life, and it is taboo to follow more than 3.
There are four different classes of Domains, each one differing in ability and skill;
Root Domains- These are the main elements of history and are viewed as raw, powerful and clean. A follower of a Root Domain usually is highly regarded in society and ends up in very powerful positions.
Demi-Domains- These Domains are directly pulled from the Roots and mixed in a way to create something entirely new. There are more Demi-Domains then any other kind. These beings are usually respected, seen as very skilled and intelligent.
Sub-Domains- These domains are often looked down upon, being a mix of a Root and a Demi. They are no less powerful, yet it is common belief that beings who follow Sub-Domains are weak and feeble, not strong enough to handle a normal Domain. In fact, it may be opposite, for Sub followers tend to focus on a certain skill in close detail
Omni-Domains- The rarest of all Domain types, those who study these Domains actually have to sacrifice something of theirs to gain these abilities. Omni are usually a very precise, yet dangerous point of the Root-Domains. Successfully gaining the abilities of an Omni-Domain takes years of study and devotion.

Here is a list of all Domains in their categories, along with a quick description of what they represent;

---Root-Domains---
Fire: Heat, Spontaneous actions, Anger, Passion, Valor, Leadership, Destruction,
Water: Calm, Intelligence, Illusions, Fluidity, Healing, Peace,
Earth: Solidity, Loyalty, Honor, Strength, Steady movement,
Air: Adventure, Travel, Happiness, Direction,

---Demi-Domains---
Lava: Fire+Earth: Revolt, Rebirth, Change
Steam: Water+Fire: Inspiration, Ingenuity, Motion
Light: Fire+Air: Guidance, Clear mind, Righteousness, Perfection
Metal: Earth+Fire: Immovable, Resilient, Protective, Supportive
Mud: Water+Earth: Shifting, Understanding, Movement, Young-Hearted
Ice: Water+Air: Cold, Beauty, Emotionless, Unforgiving
Poison: Earth+Water: Toxic, Hateful, Deadly, Resentful, Unknown motives
Sand: Air+Earth: Shifting, Changing, Unique, Unyielding
Electricity: Air+Earth: Quick, Surprising, Intelligence, Wisdom, Energy
Dark: Earth+Air: Hidden, Secretive, Self-Reliant, Cunning, Quiet, Daunting

---Sub-Domains---
Glass: Sand+Fire: Fragile, Beauty, Grand, Jagged
Nature: Life+Earth: Unpredictable, Unstoppable,
Spirit: Life+Air: Love, Happiness, Caring, Supporting, Peace, Hope
Fear: Fire+Poison: Hate, Daunting, Unforgiving, Immeasurable, Dominating

---Omni-Domains---
Void: absence of all mana. Must sacrifice all connection to mana to become one with the void.
Life: The opposite of Void. Must be willing to sacrifice ones own life for the lives of others.
Sound: Precise point of Air. Understands the vibration of air and can travel at blinding speeds. User sacrifices their sanity.
Hellfire: Precise point of Fire. Deadly to user as they sacrifice their very soul, can incinerate anything.
Blood: Precise point of Water. Can manipulate all liquids, must sacrifice their own physical form.
Gravity: Precise point of Earth. Understands the weight of all things, can manipulate it at will. User sacrifices their physical strength. Loses sight over time.

A player gets some control over the respective Domains that they choose. Domains of two types give you small bits of power from those types as well, For example, A follower of Lava not only can control the substance, but knows a few spells in Earth and Fire as well. Just as a follower of Fear knows many Fear spells, and also a few Fire, Earth and Water spells.

Next post!
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 1 time - Last edited at 20:07:23 30/01/2015 by LegendOfZelda
LegendOfZelda Emerald Sparx Gems: 3787
#4 Posted: 19:46:01 30/01/2015 | Topic Creator
---Equipment---

There are many different things in the land of Theldor, from strictly technology to strictly magic, and a pleasant mix of the two. One or two things that will be necessary for all characters, so necessary in fact that you don't even have to write it down, is some sort of container and some sort of coverings. Yes, I mean a backpack and some clothes. Even dragons normally clothe their body, just to make themselves look fabulous. Don't worry, as I said before, you don't have to put “clothes” and “bag” in your equipment list unless you want to be descriptive.
The Equipment slot is more for items like; Weapons, useful things, Mana crystals and so on. I'll cover these things as best I can.
First lets talk about the important things on Theldor;

---Mana Crystals---
Sometimes also refereed as Domain Crystals, these gems hold raw magical energy inside of them. They come in all shapes and sizes, yet many beings go for the lemon-sized, uncut kind. Before the war and the discovery of the Sun's Garden, Mana Crystals were rare. For some time, Alicorns were even poached for their horn, actually a naturally formed Crystal! Nowadays however, you can find one of these jewels at virtually any merchant's stand. They are going to cost you though! They may not be rare, but they are coveted and extremely expensive.
Don't have enough coin for that Crystal you've been needing? It's ok, you can buy an Arcane Shard! These little stone slivers are chipped off a Mana crystal and sold at low prices. They hold the same potential of power as a normal crystal, but they only have a limited amount of charges.
Mana Crystals can hold only one Domain type inside of them, and have a seemingly limitless amount of uses. The most common ones are for energy sources, battle gear, and quick elemental spells.
Spells that are naturally cast can be memorized and used without speaking the incantation(usually just the spell's title), but when drawing a spell from a Crystal, concentration and the proper words need to be spoken.

---Battle Gear---
Ok, you have your basics; swords, axes, shields, and armor. There isn't much to elaborate on with this topic. Battle gear is optional, but isn't it always nice to have a dagger, just in case?
One perk of Battle Gear on Theldor is that it can easily be enchanted. Take your Warhammer, get an Earth Domain Crystal and go to a blacksmith or crystalist. They will set the stone into your weapon and have it cast a permanent spell on your weapon for a price. You'll walk out of there with a hammer that creates seismic quakes when it touches the ground. Good for you!

---Manatech---
This is human ingenuity at its finest. Modern technology(resembling the steampunk era) mixed seamlessly with magic. Manatech can be made from anything, to do anything, for anyone. Inventors are most commonly on the scene of creating cool new trinkets for Theldor. With the technology of today there are; Grappling hooks, Omni-Directional Mobility Gear, Self-Powered vehicles, working prosthetic limbs, and so much more! Many Invention Guilds, such as The Gears of the Future, are constantly bringing new things out every day to make the world's life easier.
Manatech also provides us with clean power, infusing Mana Crystals into neat little energy packs. These things only weigh 5 pounds, and are no bigger than a bottle of milk! Carry one with you, just in case. You never know what you might need to power.

---Adventuring Equipment---
These are any little things you might think you would need. Rope, extra food, lockpicks, etc. Take them as you will.(PM me with questions) Don't leave your home empty-handed. You never know when adventure will strike.

Those are the important topics to cover. You don't have to create a giant list of things for your EQUIPMENT slot, one or two things is fine. I'm just trying to give an image of the possibilities, get those imagination juices flowing. And remember, I'm open to you carrying anything as long as it's appropriate and you can carry it. What I mean is that you can't put a monocycle(a motorcycle of the time) in your backpack. And you can't have like 7 Mana Crystals. I don't think any one of our characters are that rich.

Next post!
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 1 time - Last edited at 20:18:57 30/01/2015 by LegendOfZelda
LegendOfZelda Emerald Sparx Gems: 3787
#5 Posted: 19:46:31 30/01/2015 | Topic Creator
---Occupations---

Shaman- Of the dragon species, these are the most knowledgeable about a specific Domain. They devote their incredibly long lives to studying and serving their domain, perfecting its magic. Shaman's are the only beings to be able to give raw Mana Crystals purpose, channeling their Domain energy into the blank stone and changing its properties. Shamans are held in high regard in the society of Theldor, as they are not only powerful magicians, but also priests and teachers of the Domain they follow.

Domain Adept- Any race with magical potential can become an adept, and most dragons are referred as such. Like Shamans, they adopt the way of life of a Domain, yet do not follow it as strictly and even take up one or two different magics. Adepts can cast powerful spells and use Mana almost to its full potential, but will never be as strong or disciplined as a Shaman.

Inventor- This occupation often requires little to no natural magic, so humans are most likely to fill the roll. Inventors take solid steel and mold it to fit a purpose, their architectural skill and mechanical know-how trumping most other minds. They often infuse their work with Mana crystals, since they cannot use magic themselves. Inventors are handy in a team, as they can create almost anything given time.

Dominionist- Born with natural magic or not, dominionists devote their lives to the study of the Domains. Unlike shamans and adepts however, these beings study the entire spectrum. A common dominionist knows at least one thing about every Domain, yet may never be able to cast a spell from one, since they study but not practice. Dominionists are handy for quick tactical maneuvers and spontaneous information about a foes potential power.

Crystalist- Mana crystal in hand, these beings are part of a fierce class. Crystalists have knowledge of the inner workings of Mana crystals, and can unlock their full potential. Not to be mistaken with Shamans, these people cannot change a crystal's Domain. They rather let the Mana crystal's energy take over their body, channeling it through their own magical reserves. Crystalists tend not to study a Domain, for it is easier to work with crystals if your body is a blank slate for their power to flow through.Crystalists are also responsible for shaping a crystals physical form.

Fighter- Fighters fly straight into the heat of battle, not giving a second glance at any form of magic. Those in this class prefer weapons to mana, and can use almost anything to fight. These are your brave warriors of the front line and mercenaries. There are a rare few fighters that actually use Mana crystals, but they are oft attached to a weapon or piece of armor to boost their chances of winning.

Assassin- These are skilled combatants who wait for the perfect time to strike and excel at stealth. Most assassins, wielding natural magic or not, study under the Domains of dark, poison or fear to improve their deadly skills. Some are seen making a living as mercenaries, yet most tend to be professional boy-guards, defending their target from the shadows and being a fearful unseen force.

Merchant- This class makes a living from talking, be it convincing a person that their extremely high prices are reasonable, or swaying an enemy's opinion to leave them unharmed. Merchants are skilled in speech, and also slightly in stealth. They don't always buy their wares, and you will most likely never find out an item's true origin unless your willing to pay up a little coin. Merchants are stingy as well, most have enough to live in grand houses in the Capital, yet they live and sell in the slums, where all the most juicy and shady deals go down.

Blacksmith- These beings are everyone's best friend. Blacksmiths know how to work metal by heart and are generally handy. They are called to appraise items for merchants, fix delicate pieces for inventors, make and upgrade weapons and armor for fighters, and craft concealable “items” for assassins. These people are very strong and often kind, unlike their fellow merchants in the market. Blacksmiths often get the most revenue in coin, yet they don't mind the money. They do it to feel the heat of the forge and the smell of melting metal.

Yes, there are other occupations in the world, but these ones are most relevant for the plot. If you have an Idea of an occupation, PM me and we will talk.

And that is if for information(I hope). Soon we will get this rp running
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 1 time - Last edited at 20:24:47 30/01/2015 by LegendOfZelda
Zartose Yellow Sparx Gems: 1233
#6 Posted: 21:40:55 30/01/2015
Name: Tenebris Extra Unguibus
Race: Dragon
Age: 453 (64)
Gender: Male
Domain: Lava, Dark
Equipment: Midnight black cloak, armored chest piece with three crystal settings, Domains unknown
Occupation: Assassin
Appearance: Shadowy black dragon with dark blue underscales. Tenebris is barely seen however, so his actual appearance is unknown to most. Only those in the High Council have seen him fully.
History: Tenebris was orphaned at a very young age, wandering the land and studying Domains on his own. For years, the dragon lived a solitary life and avoided other species. He had even felt the flow of blood on his talons, killing a human at the dragons age of 15. This incident further advanced his studies on the Domain of Darkness, leading him to become an assassin. He was naturally skilled at his occupation and became a renown terror to anyone who had wronged another. The Grand Dragon King employed Tenebris as a personal guard after hearing his skills and deeds. Tenebris swore loyalty to the King, and has been the King's guard ever since.
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Check out my RP The Cosmic Heart //forum.darkspyro.net/spyro/viewposts.php?topic=120065: behold the power of the gods *hiss hiss*
Lunarz Emerald Sparx Gems: 3463
#7 Posted: 22:28:07 30/01/2015
Reserved
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Lanky Kong saved me despite having no style nor grace.
theuone Platinum Sparx Gems: 6184
#8 Posted: 22:30:39 30/01/2015
(I've got to think this over, with the new info, I'm not sure if most of my OC's may fit in.)
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On board Spyro Reignited hype, Choo choo!
Thanks to BlackWing116 for the Chimera drawing
Metaphorical phantom here, Blame everything lol.
Spotalope Green Sparx Gems: 101
#9 Posted: 23:01:53 30/01/2015
Characters~

Name: Friguscor
Race: Dragon
Age: 442 (63)
Gender: Male
Domain: Ice
Equipment: adventuring equipment, writing equipment
Occupation: Dominionist
Appearance: Friguscor is a icey grey blue dragon, he has scars on his chest and a broken horn. His eyes a fogged as he is going blind from battle and age being rough on him and icey winds hitting him hard. He wears a jar darkened with time an hanging from what feels like an everlasting chain that cannot seem to be broken by fire even.
History: Friguscor in his youth supported the war and was excited to see battle. But as he battled and saw the death and killing he regretted every proud word of excitement. He despised death and the killing of others so he changed his path fleeing from the war and becoming a dominionist.

Name: Aurora
Race: Dragon
Age: 136 (19)
Gender: Female
Domain: Fire
Equipment: battle gear, adventuring equipment
Occupation: Fighter
Appearance: She is a deep blue with galaxy speckled eyes and aurora colored body, she wears a necklace with a large reg scale hanging from it. Her scales look a dark black in dark areas but her eyes still glitter and glow in even the darkest spaces. He scales in light swirl aurora colors and her claws and teeth are darkened with blood stains.
History: Aurora as a hatch-ling was just as beautiful if not more. As she grew she retained her beauty along with a kind demeanor but her lust to battle and kill grew slowly within her. At a young age she killed 8 other young dragons in battle practice with such a lack of mercy and such an amount of violence her parents and elders deemed her unsafe for others, they believed something had went wrong during the time she was in her egg and tried to send her away. With that she killed everyone who tried to contain her including her father and fled. She has other secrets and things she hides from everyone.

Name: Corvanus
Race: Druggadons
Age: 68 (22)
Gender: male
Domain: Electricity
Equipment: mana crystals, battle gear
Occupation: Blacksmith
Appearance: Corvanus is a tall gold, brown dragon with bright sapphire eyes, he is stern in his looks but kind in his heart. he wears common clothes and a cloak normally to hide his lack of wings. His voice is mellow and deep.
History: He is stern yet kind and has a hidden broken past from his childhood that he speaks to no one about. it is known that he an his brother went missing and only he was found torn up, battered and his wings ripped from his back.
LegendOfZelda Emerald Sparx Gems: 3787
#10 Posted: 23:25:55 30/01/2015 | Topic Creator
---My characters---

Name: Matthew Damian Leovale (responds to Matt)
Race: Human
Age: 23
Gender: Male
Domain: Steam
Equipment: Prosthetic right arm, Tri-Mana Crystal power cell(Fire, Electricity, Earth) hip-mounted, belt-mounted grappling hook launcher, shaded work goggles.
Occupation: Inventor
Appearance: Matthew is about 5'7” with an average build. He often wears a plain white button-up shirt with right sleeve missing, sturdy brown pants with black suspender straps and rough leather shoes. He has shaggy sandy blonde hair, kept back with the goggles he wears on his head. He has crystal blue eyes that always seem friendly and chipper. His right arm is complicated and custom machinery made of brass and steel. It houses most of his tools within its forearm. A larger part of Matthews right side is skin and machinery that has been magically fused to properly support his prosthetic arm. Several black tubes run between the shoulder of his arm to the power cell mounted on his hip.
History: Matthew came from a long line of Inventors, him being 4th generation in fact. He often played in the workshop as a child while his parents created. At a very young age Matthew began to understand that the industry of inventing was consuming his parents, they often never spent much time with him and focused on their work. At the age of 14 his father went missing, the only thing left behind was a note stating that they would never have to worry again. His mother became wracked with guilt, refusing to tell Matthew the reason and eventually going insane. His mother committed suicide the next year, near the time of Matthew's co-founding of The Gears of the Future with his closest friend. Despite his family's collapse due to inventing, he continued to strive, devoted to make the lives of others pain-free. During his 19th year, he accidentally detonated a Mana Crystal, resulting in a dangerous explosion of energy that vaporized almost the entire right side of his torso Including his right arm. Immediately after recovering in the hospital, he began work on the prosthetic arm he wears today. A common motto of his, and a joke between his colleagues, is “We can do it! I can feel it with my own left hand!” He often keeps an optimistic tone no matter what the circumstances, and values his friends even more than his own work. The Gears of the Future currently sells helpful trinkets to the local merchants of Dovahiir's southwestern district, the “Slums”.

Name: Sha'Kaia
Race: Wyvern
Age: 192 (27 dragon years)
Gender: Female
Domain: Metal
Equipment: She wears a small brass necklace. It serves no purpose other then as a memory.
Occupation: Domain Adept
Appearance: A typical wyvern build, yet Sha'Kaia has slightly stunted growth. She is 7'2” feet tall and 19 feet long, with a 22 foot wide wingspan. She is incapable of lengthy flight however and can barely glide, due to a large scar streaking down the webbing of her left wing. She has silvery scales with dusty orange undertones, like rust specks on steel. Her underbelly and wing webs are a deep orange. She has a pair of white horns behind each ear, the two on the left side of her head are chipped and dulled. A scar runs from her dulled horns all the way to the tip of her snout. Sha'Kaia's eyes are a deep, piercing red with black slits for pupils.
History: Sha'Kaia was born in the Mountains of Aelia like the rest of her tribe, isolated from the rest of Theldor and around the dark ideals of the vengeful wyverns. For years, she was taught that the Sun's Garden was theirs and that the dragons had stole it from them. She grew to hate dragons and the races they were aligned with, swearing to kill them when she was old enough to venture by herself. She prepared herself, training from nightfall to daybreak, becoming a decorated warrior. On her 86th year of hatching, her and two others were directed to travel south to a small village to reclaim land. They flew without hesitation, and began to lay siege on the village within days. She personally killed dozens of humans, believing that it was right, justified. Then, out of the sky, 5 enormous dragons attacked her group. Her partners were killed within seconds, and soon she was frantically trying to escape, forgetting all direction. She shook her attackers by flying further south, but only after taking heavy damage to her wing and face. Sha'Kaia took refuge in an old ruined city, where she learned that what her race had taught her was a vengeful lie. Handfuls of scrolls in the city told her the real truth, that she was the enemy, the disgrace. She sulked, traveling aimlessly across Theldor, taking silent ridicule from the other species. Although she felt like she wanted to die, she was glad that no one recognized her as a village attacker. She ended up in the Slums of Dovahiir. Using her mastery over metal, she created anonymous objects on demand for coin, purchasing an old two story warehouse. She live there for almost 100 years uninterrupted, when one day she was approached by a small teen human, holding a bit of coin out in front of him. He asked if he could use her warehouse one day, his eyes gentle but his soul burning with determination. She took his two coins and let him use the bottom floor to do as he pleased, and days later, he hung a sign over the bay door. He called the building “Headquarters” and claimed to be a “Gear of the Future”, making sure to tell Sha'Kaia every detail in his plan. At first, she laughed at his dreams, shooting them down and telling him they would never happen. But the boy would persist, coming to her weekly with a “gameplan”, and even paying her to mold metal for him. Over time they grew close, and one day she heard an explosion below her in the headquarters. She rushed down to see the boy unconscious, his right side mutilated from the detonation of an unstable Mana Crystal. She rushed him to the hospital and fled before the doctors shooed her away, and waited anxiously in the warehouse. He came back days later, bright-eyed and as determined as ever, kneeling at Sha'Kaia's feet and asking her to craft metal for him, promising to pay back tenfold. She agreed, refusing his coin. Day by day they worked at a slow pace, her shaping metal and he piecing it together into a beautiful structure, a prosthetic of the highest caliber. She helped him fuse the arm to his body, using her Domain powers to mold skin and metal into one. And she has been helping him since, every day caring about his well-being and rooting for him to fulfill his dream.
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My avatar looks like crap because dark has a stupid 40KB size cap
Eternal Sunfury Blue Sparx Gems: 664
#11 Posted: 06:10:07 31/01/2015
OoC: WOW. So much information, and I have the same problem as Theuone, most of my normal characters won't fit in. Hmm.... I'll join though. This is also a very good idea, it could probably be turned into an actual game. *CLAPS*

Name: Darakon
Race: Dragon (quarter-wyvern)
Age: 567 (81)
Gender: Male
Domain: Fear and Hellfire
Equipment: Sledgehammer, Electricity Mana Crystal, Black Plate Battle Armour, Manatech Shoulder-launcher (shoots Fire-bombs), Steel-forged Rope
Occupation: Blacksmith
Appearance: Darakon
History: Darakon's grandfather had been a Wyvern and all his life, he'd been bullied at having a wyvern in his family, saying he wasn't a true dragon, that he was a traitor, a mongrel, a freak. Fueled by his hatred for all those who had bullied him, he became an Assassin, using his Fear domain and his Fire Domain, he made each and every one of them live their worst nightmares before dying. yet there was one that he couldn't kill, for it had enlisted its own assassins to protect itself, so Darakon had gone to an Ancient Shrine and sacrificed his soul, going from Fire to Hellfire. He then wet back to his adversary, and with his new power, incinerated them all. yet once he had done that, the guilt came crashing down upon him, he became seriously depressed and regretted his actions for the rest of his life, he attempted suicide seven times and left all civilisation. Yet eventually, he returned, he threw down the shrouds of an Assassin, vowing to fight the good fight and to never do what he had done with those early years of his life again. He became a Blacksmith and hasn't killed anyone since except out of protection ad defence, yet he still lives with that regret.

Name: Kyrak
Race: Druggadon
Age: 63 (21)
Gender: Male
Domain: Poison
Equipment: Rapier, Manatech Shades (allows hi to see far into the distance and can switch between X-Ray, infra-red, ultraviolet) Tazer Gun, Forearm Weaponry (Blades, Laser, Blowtorch)
Occupation: Inventor
Appearance: Dark blue/purple scales with yellow eyes, large muscles, red skull tattoo on right shoulder, metal blade at tip of tail, large blue wings with black veins. One golden fang and a mechanical left forearm.
History: Kyrak had lived a normal life until he'd met the Titan. It had been advancing on the little Druggadon village and had sighted Kyrak. Kyrak fled back to his village and the Druggadons had swarmed out and downed the Titan, in the battle, Kyrak lost both his right fang and his left forearm, from the elbow downwards. And to top it off he had a crushed ribcage. His father took him into the City where he got his ribcage fixed up, but they couldn't do anything about the fang or the arm and just wanted him gone. His father was ushering him to leave, but Kyrak wouldn't have it. He set out to find someone to get himself fix and eventually found Darakon, Darakon crafted him a golden fang as well as, with Kyrak's plans, gave him his Battle-Arm, as Kyrak called it. It functioned as a normal arm, except for the fact that it had razor sharp claws and detachable and re-attachable blades, laser and blowtorch. He decided to remain in theCity, and became an Inventor, creating many things such as the Tazer Gun and Manatech Shades.
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Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you.
Edited 1 time - Last edited at 07:04:13 31/01/2015 by Eternal Sunfury
LegendOfZelda Emerald Sparx Gems: 3787
#12 Posted: 23:57:18 31/01/2015 | Topic Creator
Yessss. Yeeeesssssss. People are actually joining. So far, everyone is accepted. We might start this roleplay off sooner than expected

Also, any red sparx's that join I can personally vouch for as being excellent roleplayers. Zartose and Spotalope are old DnD buddies of mine, so they be good.
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My avatar looks like crap because dark has a stupid 40KB size cap
Eternal Sunfury Blue Sparx Gems: 664
#13 Posted: 19:29:35 03/02/2015
How many people do you think we need to start?
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Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you.
Zartose Yellow Sparx Gems: 1233
#14 Posted: 21:43:47 03/02/2015
Name: Tordek
Race: Druggadon
Age: "no one told me I had one!" - Tordek when asked his age (84) 28
Gender: Male
Domain: Electricity, Metal
Equipment: a small explosive, bladed wings, Electric mana crystal
Occupation: Shaman
Appearance: Metallic blue due to a accident when he was younger. though you can see bits of red and green on his enormously large wings.
History: since he was very little he was considered weird and abnormal not only due to him being a druggadon but also because of his wings being so large. his wings are 2x the normal size they should be and he has a habit of bumping into things or tripping over them. he has taken a liking to his body since the accident all those years ago cause now its really hard to not notice him. however the accident caused him to forget many things one of which was his age.
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Check out my RP The Cosmic Heart //forum.darkspyro.net/spyro/viewposts.php?topic=120065: behold the power of the gods *hiss hiss*
Edited 1 time - Last edited at 23:04:18 12/02/2015 by Zartose
StormDragon21 Platinum Sparx Gems: 5758
#15 Posted: 01:27:25 04/02/2015
((Could I use the character sheets from the old RP that you closed?))
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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX
LegendOfZelda Emerald Sparx Gems: 3787
#16 Posted: 22:38:51 12/02/2015 | Topic Creator
Whoa, that was close. BUMP!

I'm sorry Storm. Given your technique in roleplay, I am going to have to decline the characters you posted before
BY THE WAY! More characters!

Name: Beromere the Vast
Race: Dragon
Age: 473 (67)
Gender: Male
Domain: Earth, Steam
Equipment: White-gold chest plate with three Fire Domain Crystals set in the front.
Occupation: King of Dragons and Theldor. Head of the High Council
Appearance: Beromere is the largest dragon on Theldor, being 45 feet high and 70 feet long. He has trustful blue eyes and often has a tranquil expression on his face. Two large horns twist backwards on his head. His scales are a deep, shimmering emerald and amber underscales. He has webbed frills running down his back and his chest. A large scar runs down the right side of his neck, next to the artery. His tail is tipped with a long serrated blade.
History: Beromere hatched in the midst of the War, his egg almost being crushed by foot solders passing through an abandoned city. He was the runt of the clutch of eggs, yet the only one to make it to hatching alive. He was discovered by a Commander of the platoon that was traveling, and she took it to herself to take care of the hatchling. He became a favorite of the soldiers as he grew, his small size and strange personality brightening up the spirit throughout the ranks. He hit a growth spurt at the dragon's age of 12, becoming larger than a full grown dragon. His adoptive mother instantly saw him as an asset and began training him in advanced military tactics. Beromere soon took his place as second in command within the troop, and at his mothers death during a crucial battle, took over as Commander. With his growing size, courageous heart, and brilliant mind, he single-handedly stopped the war at a dragon's age of 14. Soon after, he was elected by the dragons and humans to become King of Theldor. He has been a just and kind King ever since, and has avoided many a conflict with his natural prowess of leadership.

Name: Victor Beldrassi III
Race: Human
Age: 37
Gender: Male
Domain: Electricity
Equipment: White-gold chest plate with 3 Earth Domain Crystals set in the front. Scepter of Dragoliah
Occupation: King of Mankind. Second chair of the High Council
Appearance: Victor is a tall, thin, and pale man. His hair is jet black and often pulled back into a ponytail, just a small bit of bangs escaping to dangle in front of his dark brown eyes. He wears gold framed bifocals atop his nose.
History: Victor Beldrassi is the 4th generation of royal blood, being born into power. He never left the castle as a child, and never liked to train in combat. Instead, he would read. By the time he had become King of Mankind, he had read every single book in the Royal Library. In the very few altercations he would get into, he would quickly outwit his opponent. He is known as the smartest King of Mankind, and is often called into council for advice.
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My avatar looks like crap because dark has a stupid 40KB size cap
Edited 1 time - Last edited at 22:56:40 12/02/2015 by LegendOfZelda
Eternal Sunfury Blue Sparx Gems: 664
#17 Posted: 08:16:44 15/02/2015
How many more do we need before we can start?
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Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you.
jokerstix66 Yellow Sparx Gems: 1413
#18 Posted: 23:47:58 16/02/2015
Name: Vincent Grimm
Race: Human
Age: 25
Gender:male
Domain:Earth
Equipment: Smithing Hammer, mana crystal (fire) rope, scrap metal, tongs, pocket knife, and a war-hammer
Occupation:Black Smith
Appearance:Tall dark hair, muscular, tanned by the fire of the forge, under his leather and apron he has a shirt of chain-mail
History: After Graduating under his master, he took on a job at his own forge and his own shop, he worked for a few years, happily. Until his master died, and in his will he left him a mana crystal of fire, on that day a whole world opened up to him. He now adventures, working for the gears, looking for a perfect combination of metals to make the perfect metal. he is often found with the guild next to his forge working day in and day out using his crystal to effect to smelt the metals and forge the weapons of his adventures found an unlikely acquaintance with the Wyvern Sha'Kaia because of she supplies metal to the guild, he quickly became her biggest buyer often spending so much on metal that he eats only bread in a month.
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Everyone should go check out Aether :city in teh sky. its an awesome roleplay and will hep my friend finish his book.
LegendOfZelda Emerald Sparx Gems: 3787
#19 Posted: 17:58:59 20/02/2015 | Topic Creator
Alright, we will start here in a little while. I may not have all the slots filled, but I guess it'll do since my PC crashed with all the other info. The gigantic into post will trigger this rp's beginning.

Waiiiit for itttttt
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My avatar looks like crap because dark has a stupid 40KB size cap
Eternal Sunfury Blue Sparx Gems: 664
#20 Posted: 18:04:45 20/02/2015
Woohoo.
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Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you.
jokerstix66 Yellow Sparx Gems: 1413
#21 Posted: 21:26:54 20/02/2015
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
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Everyone should go check out Aether :city in teh sky. its an awesome roleplay and will hep my friend finish his book.
Zartose Yellow Sparx Gems: 1233
#22 Posted: 23:23:29 20/07/2016
Bumping bumping
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Check out my RP The Cosmic Heart //forum.darkspyro.net/spyro/viewposts.php?topic=120065: behold the power of the gods *hiss hiss*
StormDragon21 Platinum Sparx Gems: 5758
#23 Posted: 00:43:48 21/07/2016
((Quick questions: Are Wyverns always, no-exceptions, evil? And am I still banned?))
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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX
FuryBeam136 Gold Sparx Gems: 2203
#24 Posted: 00:51:00 21/07/2016
I'd like to join when I get copy paste... if you'll let me
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28 STAB WOUNDS!
Why am I a loser
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