When I first started playing Swap Force I knew something was up but I couldn't put my finger on it. I eventually noticed the enemies moved faster than those in previous games. I could tell this was made for jumping over enemies but it nerfed many moves. For example Bouncer's rockets will get cancelled if you jump before they land. For enemy speed Whirlwinds rainbows can't get distance because the enemys are already in your face before you can do anything. Also they nerfed individual characters like Drill Sergeant's melee is way more sensitive so it'll activate that instead of normal rocket more often which would be fine if it wasn't slower than previous games and did less damage than normal rockets. Also Chop Chop's sheild which used to block all projectile damage now takes three which completely screws over your multiplier in arenas. Also there's the big problem with damage proportioning. Spyro's horns do less damage than his fire so there's no use to using them because there harder and slower to use. And series 2 Prism Break's wow pow barely does more damage than the status quo beam and it automatically ends it making THAT useless. But that's just my two cents feel free to insert yours.
