Quote: Chompy-King257Quote: VespiQuote: Chompy-King257when they were revealing smash fighters and i saw yet another anime swordfighter i cringed
banjo saved it tho
I do find it really ironic that people keep complaining about "anime swordfighter #950284095" or whatever in Smash, when it's a Japanese company run by Japanese people, collaborating mostly with OTHER Japanese companies because the popular characters in that country are Japanese sword characters. All the characters look so anime and use swords and knives and stuff like that is because that's what popular there. Dragon Quest, Final Fantasy, Zelda, and Fire Emblem are all extraordinarily popular in Japan specifically, especially DQ and FF, which had an insane impact on so many future games to come out of the region. iirc, a lot of Japanese fans were initially complaining that Ultimate was pandering to American fans because they did not give a single flying **** about Ridley and K. Rool. I'm not advocating for less characters like Banjo by any means, but there's a reason there are only 2 Western created characters in Smash (Dark Samus and Banjo), and it's entirely due to business and what's popular in Japan.
I also find it pretty funny that all the Japanese people I know reacted like "DRAGON QUEST YEEEEEAH who the **** is Banjo" while all my more Western friends (and myself tbh) reacted like "What the **** is Dragon Quest BANJO YEEEEEAH".
It’s not the use of Japanese characters I care about, it’s just they keep adding sword fighters that all look similar and have extremely similar move sets.
Like I could not tell you the difference between Lucia or Marth.
But that's kind of the point of them being echo fighters. There isn't that much of a difference between Lucina and Marth, Chrom and Roy, Ken and Ryu, or Pit and Dark Pit, and the line is blurred even further with Peach and Daisy, Simon and Richter, and Samus and Dark Samus. These characters are all popular in some way or another, and probably wouldn't have made it in if echo fighters didn't exist. Echo fighters take very little development time compared to adding a completely new character (as evidenced specifically by Chrom and Dark Samus), so they don't take any actual slots that would have gone to an actual fighter, but still get to represent a character that a lot of people really enjoy. But once again, this comes down to who's popular in the country the game is made in, and the company that makes it. There's so many Fire Emblem and Zelda characters specifically because Nintendo makes both franchises and they're extremely popular in Japan specifically.
If you count Ganondorf and Robin, who really only use swords for their smash attacks or aerials, there's 16 sword fighters, with a fair amount of them having pretty unique movesets (Ike as a heavy sword user, Meta Knight as an extremely fast one, Corrin relying on dragon transformations a bit more than the sword, etc). The ones that feel most generic, at least to me, are Marth, Lucina, Cloud, and all the Links. Marth is the main FE rep and the OG "just a sword" user so I personally give him a pass, and Lucina is his echo and plays nearly identically because of story reasons for her game, making it a faithful adaptation. Cloud plays like a normal sword fighter, but his Limit Break is what makes his moves unique, just like in FFVII. The Links are all reincarnations from different timelines (don't quote me on that, my Zelda lore's rusty) so I understand why they all play so similarly. If anything, I'm happier the Hero is closer to Robin, and uses a lot of magic attacks in their moveset, since that helps them stand out and and have something unique about them specifically.
TL; DR try playing them and give them a shot and you'll see some of the differences.