Quote: wah543Out of curiosity why does everyone like trap team so much. That was my least favorite game in the series
The biggest difference to me between the two entities that built games for the franchise was level design. VV would go big, the problem being the levels were simply too long. Being blunt, the game is simple, the combat is simple, the puzzles are simple, there is very very very little "depth", so the entertainment for older folks such as myself, is tied pretty heavy to the level design, if I am doing boring redundant stuff for the majority of hte level, and the level is super long, then I get bored, I get bored I get sleepy, I get sleepy, I stop playing. This became a SERIOUS issue on Swap Force, the levels were so long.
Trap Team though got it 'just right' on level length. So you have good level design, paired with next gen graphics, paired with villains with high charisma, a well designed character class, a gimmick that was very well executed (with a few exception), memorable set pieces, and perfect for someone like me - who likes testing limits - Kaos mode, to date, still the best end game style content in the series, if I want to race I'll play Mario Kart, and Imaginators - while it has the right idea for end game content, cycling between like 5 super short missions of SUPER EASY difficulty - just doesn't cut it.
With that said, with the right patch, I still think this iteration could be the best in the series...by adding some more beef to the endless missions, or adding difficulty or stylistic sliders to them - similar to Diablo 3, by CONTINUING SUPPORT of the imaginite pieces via patches and DLC, this game could easily become the best...but Activision's way of moving is consistent enough for me to know that's not happening.
- Unreall