Quote: Drek95Outside of the fact I still think calling both the TTL genre and Skylanders "dead" is beyond ridiculous, it was really interesting reading all those facts.
Just dropped by to express a personal opinion.
If Trap Team's terrible management of Elemental Gates and lack of Battle Mode (let's also include bad traps distribution) certainly didn't help, then SuperChargers was not only the final nail on the coffin, but also the wreath and the funeral.
We are talking about a game which forced you to constantly have a specific type of toy on the Portal, along with your Skylander, to simply play it, which forced you to frequently use one out of roughly 20 figures which made the choice of your character completely useless, and also consequently reduced the areas where you could actually play as your collection.
A game which also basically ditched the previous gimmick because reasons, which introduced the first (and thank Eon only, so far) console-exclusive figures, thus alienating a lot of customers who wanted to get them all, and had the marvelous idea of making half of the roster out of older reimagined characters.
It certainly wasn't the only reason why the franchise is where it is today, and most of that wasn't the developers' fault, but I think it hurted the series much more than Trap Team.
Nuts and Bolts probably didn't taught anything, after all.
To add to the console exclusive thing...
People who want every figure: I guess I had better buy the same game for a console I don't have twice.
Activision: Lets wait a few months, then announce a separate pack with these characters
Everyone: UGH
Nintendo owners: Hey where is Spitfire
Activision: Screw you
Yep.
Should have also mentioned the whole horrible marketing and figure's management: I still cannot get over the fact many figures got their variants a lot of time before the actual regular version.
And the whole Altmageddon... Don't even make me think about that again.