darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > [OFFICIAL TOPIC] Upgrade Path Recommendations! (Sensei + Imaginators)
mR_CaESaR Yellow Sparx Gems: 1310 |
#51 Posted: 06:36:12 30/10/2016
Do you have a special trick maxing out your characters?
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TrapShadowFan Emerald Sparx Gems: 3511 |
#52 Posted: 20:14:45 31/10/2016
I recently dug up my S1 Jet-Vac and decided to finish off his upgrades, but I'm not sure if I should take Buuzer's old recommendation from Trap Team since Jet-Vac has been nerfed in Imaginators. Which path is the best one for this game???
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Buuzer Hunter Gems: 6546 |
#53 Posted: 09:52:39 01/11/2016 | Topic Creator
Quote: TrapShadowFan
The Top one this time.
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youtube.com/user/GOWBuuzer |
Dahvoo Emerald Sparx Gems: 3914 |
#54 Posted: 16:43:43 01/11/2016
First of all, thanks Buuzer for putting all the path videos in one quick and easy post, it's a big help!
After playing the game for a few weeks now, my preference for sensei paths matches yours except for: Kaos - top path is better IMO because having stronger ranged attacks is a great help, especially on Nightmare mode where you want to avoid getting too close to enemies. Probably a matter of preference if you prefer melee attacks or ranged attacks. Crash - top path. While the Aku Aku protection power is pretty useless, I found the unending spin attack with greater damage is way more useful than dropping crates. I also didn't notice much of a boost to the crates after bottom path upgrades, probably because I hardly use the crates. Wolfgang - top path again. While I like the multiple arrow shots while behind speakers from the bottom path, you get the same results (if not better) from the top path with making the speakers into turrets. Plus arrows that continue to hurt enemies is like two hits in one when you just want to blast arrows and not keep setting up speakers. Both paths are very similar so not really a wrong path either way, which is great for those who have regular and Dark Wolfgang.
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Sworn2Skylands Yellow Sparx Gems: 1353 |
#55 Posted: 04:33:36 03/11/2016
Wild Storm/Wild Weather path: Wild Storm is clearly designed for knocking enemies down, and that being said, it only makes sense to enhance his ranged attacks that he can use to take advantage of his foes falling away from him right away. Using his other path makes this process counterintuitive, as he will knock an enemy down, then have to re-establish close range before he can do any real damage (because his close range attacks are the only realistic damage dealing option on that path), which wastes time. There are no delays with Wild Weather's powered up ranged attacks, so choose it and bring the storm!
Air Strike/Primal Elements: This path drastically outdoes the other one. You'll mainly be picking it for the reduced damage that you'll benefit from when the falcon is dispatched, but also to power up Air Strike's Attack 1 punches. Bad Juju/The Voodoo That You Do: I really do think there's a lot more to be gained by using Bad Juju's son strategically on this path. You can really spread the damage around and enjoy temporary invincibility on this path. Send Juju Junior out, then when you're enemy is launching their attack, call him back and make Bad Juju invincible, thereby causing their attack to fizzle and buying you enough time for one or two hits. It does have a bit of a learning curve, but it's super fun, especially for players who like carefully timing their counter attacks. Boom Bloom/Spore Seed Specialist: The flowers and the whip go together a lot better than the flowers and Boom Bloom's burrowing bulb plant Attack 2 move. By whipping the flowers, you'll do way more damage and unlike with the burrowing bulb, you won't destroy them, ensuring the flowers stick around longer... and get to do a lot more damage. Ambush/The Master Splinterer: This underappreciated path may be technical, but the damage output it's capable of is explosive! Just whack, whack with Ambush's leaf sword, then pause for a second and whack again, and if your Ambush is at least in his mid teens in level, he will have dealt not too far shy of 1,000 points of damage with just the last swing! He can even do more than 1,000 damage with it if he's in his own elemental zone. I don't know about you, but I find that kind of damage way more appealing than his much weaker Attack 2 and Attack 3 antics on the other path. The Chompy Mage/The Champ of Chomp!: The Chompies are where most of The Chompy Mage's power come from, so this is only a natural extension of his strengths. Plus, they already distract enemies, making the shrubberies on the other path not stand out as much. Crash/Crates A Plenty: Both of Crash's paths have their advantages, but this path is better for disrupting enemies and tends to get Crash's jetpack and bazooka out more since he's fighting with the crates, resulting in increased opportunities to be invincible while attacking. Chopscotch/Heavy Hitter: The charged axe slams on this path are pitilessly powerful (especially if you destroy a skull helper with it) and doesn't even take that long too charge, making it a massively effective damage dealing option. Just one thing... if you do invest in this path, DON'T buy the first upgrade. Sucking enemies to you usually ends in tragedy. Pit Boss/Pit Prowess: Neither of Pit Boss's paths are that good actually, but this one is easily the stronger of the two. The viper pits spitting out snakes on intermittent intervals and you being able to create 3 viper pits amount to a pretty noticeable advantage. Wolfgang/Soundmeister: This path is much more useful for enhancing Wolfgang's mobility and using his speakers as a tool to damage enemies. The speakers stay wherever you place them and keep doing damage to enemies there--even if Wolfgang can't stay in that spot at the time--which makes them great for dealing reoccurring damage while Wolfgang focuses on evasion. And with the upgrades that power them up so much on this path, they become very effective tools indeed. |
Edited 1 time - Last edited at 02:24:44 21/10/2017 by Sworn2Skylands
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PwnageFTW Yellow Sparx Gems: 1716 |
#56 Posted: 00:31:34 07/11/2016
What's the best path for Hood Sickle and TKC? I'm still debating because they are 2 of my favorite villains. And I know they are both getting variants, and Hood Sickle's is already out but I don't have it yet, so I could just pick a random one. But I want the strongest path for them first.
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Insane01 Gold Sparx Gems: 2038 |
#57 Posted: 04:28:28 07/11/2016
TKC - top path (Shuriken Slinger) increases the number of them thrown, plus the third upgrade turns them into ground saws
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" Am I the mad one or are you?" then, again, "we're all mad here " |
KingMed Gold Sparx Gems: 2456 |
#58 Posted: 05:53:40 07/11/2016
Top path for Tae kown crow for sure.
I don't know about hood sickle because i don't have him yet... |
Chompy-King257 Gold Sparx Gems: 2956 |
#59 Posted: 14:27:01 07/11/2016
For Hood Sickle, I recommend the Sicker Sickles and Darker Desolations path.
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i made the "bus" look like my "dad" |
Luminous35 Gold Sparx Gems: 2457 |
#60 Posted: 20:56:00 08/11/2016
For Hood Sickle, go with the Top Path. He is RIDICULOUSLY overpowered on it. He also attacks much quicker.
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
Deja Vu Platinum Sparx Gems: 5468 |
#61 Posted: 23:39:26 08/11/2016
Barbella. Seismic Smasher. Destruction.
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Chompy-King257 Gold Sparx Gems: 2956 |
#62 Posted: 13:27:04 09/11/2016
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i made the "bus" look like my "dad" |
Bifrost Prismatic Sparx Gems: 10370 |
#63 Posted: 16:32:43 25/11/2016
As usual, my path choices -
Golden Queen - whatever the scarab path is named. She really is the most fun throwing scarabs because of her mobility, and the butterfly can do its work with just the basic upgrades. King Pen - Ice Mastery. I don't really like his gameplay, especially the melee, so I went for what used it the least. Still a really meh path outside of the blizzard, because the iceberg and the ring are pretty situational and his slippery movement doesn't help them at all. Mysticat - Meow You See Me - I'm no button masher, and I love running around enemies while copycats do the work. It doesn't compliment my lack of coordination at all, but heck, I have so much fun. As for some older guys - S2 Ignitor - Soul of the Flame - Mortar Explosion has now juggle. Combine that with the fire, and as long as you can keep your distance/exploit the scenery, you're good to go.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Insane01 Gold Sparx Gems: 2038 |
#64 Posted: 20:15:15 25/11/2016
For Legendary Pit Boss (also can be used for the regular version) is the Viper path. Your wand's damage increases, you can have multiple pits active and can activate one while jumping in snake form
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" Am I the mad one or are you?" then, again, "we're all mad here " |
TrapShadowFan Emerald Sparx Gems: 3511 |
#65 Posted: 19:57:18 01/12/2016
What's the best path for Boom Bloom? I'm reeeeally torn this time since I pretty much use all of her attacks frequently.
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Dahvoo Emerald Sparx Gems: 3914 |
#66 Posted: 20:07:13 01/12/2016
I went with the whip/spore path, as you get upgrades for two of her attacks. I rarely use the vine attack, and the other upgrade path only upgrades that three times.
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
GhostRoaster617 Emerald Sparx Gems: 3963 |
#67 Posted: 06:21:20 03/12/2016
I got my thoughts ready and my conclusion on most of wave 3.
Top path all the way. Yroc's biggest problem is solved as both of his combos actually help him move faster and the random falling blue bolts actually serve a purpose. Plus he does some super damage. Top path honestly. Her daggers do quite a bit of damage and the flying daggers will actually hurt enemies. Lots of crowd control and damage outputs for her. again the Top path. His vortexes shoot so many sheep that do nearly 60 damage each and they shoot out very quickly. He can rack up some pretty big numbers in seconds on this path and more critical hits is always welcome.
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Grave Clobber is back to bury you! Imaginators Villains |
Buuzer Hunter Gems: 6546 |
#68 Posted: 08:12:48 03/12/2016 | Topic Creator
Can someone write down all the path names here for Wave 3 characters?
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youtube.com/user/GOWBuuzer |
omer1698 Gold Sparx Gems: 2258 |
#69 Posted: 08:17:22 03/12/2016
buuzer are you gonna make best path videos for wave 3?
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" i am thou, thou art i" |
Buuzer Hunter Gems: 6546 |
#70 Posted: 08:19:26 03/12/2016 | Topic Creator
Quote: omer1698
Yep, on 9th December with every single wave 3 character.
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youtube.com/user/GOWBuuzer |
GhostRoaster617 Emerald Sparx Gems: 3963 |
#71 Posted: 08:28:36 03/12/2016
One of the strangest things I noticed is that kinda plays like Rosalina and Luma in Smash bros. if they were in a platformer like Skylanders. Because Bad Juju can fight while you can have Junior attack enemies.
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Grave Clobber is back to bury you! Imaginators Villains |
Bifrost Prismatic Sparx Gems: 10370 |
#72 Posted: 10:43:06 03/12/2016
Quote: Buuzer
I only know Bad Juju - Mother Nature is top/sword, The Voodoo that You Do is bottom/junior; credit to Zap.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Edited 1 time - Last edited at 10:43:38 03/12/2016 by Bifrost
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NCVisions Red Sparx Gems: 13 |
#73 Posted: 11:50:50 03/12/2016
I think Zagrot the Life Ninjas Stealth upgrade with the Teleportation is probably the best one
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GhostRoaster617 Emerald Sparx Gems: 3963 |
#74 Posted: 18:28:02 03/12/2016
I apologize for not documenting the path names. I sort of forgot that we have no way of knowing the paths since there was no guide for this game. I wish I had looked at the names and written them down.
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Grave Clobber is back to bury you! Imaginators Villains |
Dahvoo Emerald Sparx Gems: 3914 |
#75 Posted: 17:16:55 05/12/2016
For Chain Reaction, the top path is definitely best. He gets a new move where electric spheres are released with your standard sword attacks, then electric spheres get released when you defeat enemies. Plus his chain swords get a sweet electricity animation on them. Finally, he gets a combo move that works as a much needed dash attack. This path is a no brainer.
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
TheToyNerd Gold Sparx Gems: 2137 |
#76 Posted: 17:38:00 05/12/2016
The Crate path is honestly the best path for Crash. The crates are USELESS without them.
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TrapShadowFan Emerald Sparx Gems: 3511 |
#77 Posted: 21:50:58 05/12/2016
Quote: Dahvoo
What do those electric orbs do anyway? They're never really explained beyond the "Maximum energy cap increased" upgrade. |
Dahvoo Emerald Sparx Gems: 3914 |
#78 Posted: 22:35:14 05/12/2016
Yeah, Chain Reaction has a lot of stuff going on and his upgrade paths don't explain things very well.
By default, when you use your chainsaw swords on enemies, they drop energy orbs. You have to walk up and touch them, then your swords collect energy. You can see little bars on your swords fill up, like charging a battery. The more energy in your sword, the stronger the invention attack is (that spinning chainsaw turret). If your swords are full, the orbs just stay there. They don't attack enemies and you can't pick up more until you empty your swords. On the top upgrade path, your sword attacks not only drop energy orbs, but also blast out flying electrified spheres that can attack enemies. They almost act like ghosts flying around. Defeated enemies release even more electrified spheres. On the lower path, you can hold the max amount of power in your sword and make the inventions do additional attacks. But the electrified orbs on the top path are too good to pass up plus you get extra combos, one of which is a dash move and the only real way to give Chain Reaction some speed.
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Edited 2 times - Last edited at 22:47:47 05/12/2016 by Dahvoo
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GhostRoaster617 Emerald Sparx Gems: 3963 |
#79 Posted: 19:18:58 06/12/2016
That's what I;m talking about Dahvoo. really needs those combos to help speed him up and that is why his top path is my favorite. Honestly I'm surprised the bottom path is also good, but the top one has much more going for him.
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Grave Clobber is back to bury you! Imaginators Villains |
Deja Vu Platinum Sparx Gems: 5468 |
#80 Posted: 19:28:57 06/12/2016
Recommendations for & please.
I'll (hopefully) get them on Friday and I won't watch gameplay to be surprised. |
SkylandrPurists Emerald Sparx Gems: 3510 |
#81 Posted: 22:19:11 06/12/2016
MY SENSEI UPGRADE PATHS
: Ice Mastery : Ancient History : What Goes Up : Go Go Forest Ranger : Seismic Slammer : The Champ of Chomp : Heavy Hitter : Builder of Bots : Up Close and Personal : Croww-mando : Soundmeister : Fastest Skylander Alive : Living Bomb : Meow You See Me... : Megastart me Up : Paleolithic Pounder : That's a Swell Gravity Well : Spin to Win : Gadgets Galore : Grow Green : Escape Goat : Manic Inventor : Fun With Flames : Snake Charmer : The Voodoo That You Do : Wild Weather : Wave Maker : Sweet and Smashy : Archery Master : Sea-cret Forces : Supremacy of Sabers NOTE: I'll actually be doing a side-thing where I have two separate games going on (one for heroes and one for villains), and I'm planning on resetting all the "main" senseis (not Crash or Cortex....they will be just for Thumpin' Whumpa Islands). I'm actually thinking of trying the other upgrade path for the following characters Dr. Krankcase (For the Greater Goo'd) Master Flare Wolf (The Greatest Show in Skylands) Grave Clobber (Heavyweight Champion) Master Mysticat (Paw-erful Painter) Painyatta (Life of the Party) Master RO-BOW (Tech Mastery) Wolfgang (Crowd Pleaser) and maybe Pit Boss...I'm not 100% just yet
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BEHOLD, MY SIGNATURE OF DOOM! |
Edited 7 times - Last edited at 12:13:34 30/05/2017 by SkylandrPurists
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Luminous35 Gold Sparx Gems: 2457 |
#82 Posted: 23:32:38 06/12/2016
What are the best paths for the following?
Both Paths are great for all these characters but Im not sure which is the best one :C I'm mostly confused about Chain Reaction and Pit Boss because both of they're paths look so good.
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
Dahvoo Emerald Sparx Gems: 3914 |
#83 Posted: 06:21:30 07/12/2016
Chain Reaction is top path (electric orbs and new combos to add dash attacks).
Pit Boss is bottom path (multiple viper pits that also add additional damage to snake projectiles).
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
GhostRoaster617 Emerald Sparx Gems: 3963 |
#84 Posted: 16:48:34 07/12/2016
Go Go Forest Ranger
The Champ of Chomp Paleolithic Pounder Crowd Pleaser For the Greated Goo'd
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Grave Clobber is back to bury you! Imaginators Villains |
Buuzer Hunter Gems: 6546 |
#85 Posted: 22:39:48 09/12/2016 | Topic Creator
Added Boom Bloom.
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youtube.com/user/GOWBuuzer |
gillgrunt32 Emerald Sparx Gems: 3283 |
#86 Posted: 22:56:50 09/12/2016
@Buuzer Did you get Pain-Yatta? if so could you upload some pictures of his figure and some path guide videos?
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Buuzer Hunter Gems: 6546 |
#87 Posted: 23:51:28 09/12/2016 | Topic Creator
Quote: gillgrunt32
Damn it all, Amazon.it delayed ALL THE WAVE 3.... :/ Only Boom Bloom at moment.
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youtube.com/user/GOWBuuzer |
Deja Vu Platinum Sparx Gems: 5468 |
#88 Posted: 20:24:57 10/12/2016
For Boom Bloom I'd say that either path is a win. I didn't think bottom would be that good, but it gives the vines some actual use! On top her whip and spores get incredibly strong and can tower up damage very quickly.
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Edited 1 time - Last edited at 20:25:19 10/12/2016 by Deja Vu
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isaac343018s Emerald Sparx Gems: 4478 |
#89 Posted: 02:18:16 11/12/2016
Quote: Buuzer
Until how long? Do you know? So far you seem to be the only person who can upload footage of Painyatta to Youtube. |
Buuzer Hunter Gems: 6546 |
#90 Posted: 09:05:14 11/12/2016 | Topic Creator
Quote: isaac343018s
Amazon.it gave me a date, 23rd December :/ Edit: Pain-Yatta is coming tomorrow!
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youtube.com/user/GOWBuuzer |
Edited 1 time - Last edited at 09:37:57 14/12/2016 by Buuzer
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GhostRoaster617 Emerald Sparx Gems: 3963 |
#91 Posted: 23:05:17 14/12/2016
Well after watching some videos I actually found on him, I can easily say that 's top path is the way to go. His lollipops break faster for more damage, has some attack to do with sour that hurts enemies and even goes into Party Mode where he does more damage, takes less damage and even moves faster. Like he becomes so lightning fast it actually makes him look hilarious. The bottom path looks pretty underwhelming and he only has one good upgrade where he shoots an insane candy laser out of his mouth.
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Grave Clobber is back to bury you! Imaginators Villains |
SkylandrPurists Emerald Sparx Gems: 3510 |
#92 Posted: 13:28:21 15/12/2016
I am going to laugh if his top upgrade path is called Candy Crusher. (which btw, is the upgrade path I am taking him down)
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BEHOLD, MY SIGNATURE OF DOOM! |
Buuzer Hunter Gems: 6546 |
#93 Posted: 23:23:58 15/12/2016 | Topic Creator
Added Pain-Yatta and Pit Boss!
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youtube.com/user/GOWBuuzer |
Dahvoo Emerald Sparx Gems: 3914 |
#94 Posted: 16:18:44 16/12/2016
Both paths are underwhelming. I prefer Flare Wolf's top/Fireworks path. I rarely use the flamethrower attack, and rather have additional damage added to his dash and parachute attacks.
Going to save the bottom/Flamethrower path for Hard Boiled Flare Wolf.
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SSA: 37/37; SG: 99/99; SSF: 174/174; STT: 254/254 & 59/59 Traps; SSC: 294/294 & 32/32 Vehicles; SI: 338/339 & 29/34 Crystals. MAX Imaginator Level: 59 |
Buuzer Hunter Gems: 6546 |
#95 Posted: 11:33:53 17/12/2016 | Topic Creator
Added Flare Wolf, Chain Reaction and Buckshot!
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youtube.com/user/GOWBuuzer |
Wishblade Emerald Sparx Gems: 3262 |
#96 Posted: 12:24:24 17/12/2016
Quote: Dahvoo
I like his flamethrower. He can spin with it and hit multiple enemies. It kinda reminds me of Sunburn the way it never quits, but it's cool that with Flarewolf it keeps going even after he gets hit.
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Any last wishes? |
blastermindROB Yellow Sparx Gems: 1216 |
#97 Posted: 15:20:05 27/12/2016
Crash is hard to decide
Top can have better melded but harder to get extra lives or the rocket crate Bottom can have better Crates that can be Summoned 4 at once but leaving you out for damage easier when spinning
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"Kaigan: Grimm! (Door creaking open) Kokoro no door! Hiraku dōwa! (Suspenseful music; pages flapping)" |
ExcitonKnight Gold Sparx Gems: 2762 |
#98 Posted: 00:47:14 29/12/2016
Current Paths for my Skylanders
Meow You See Me Primal Elements Ice Mastery In My Defense Crates a Plenty Wonderful Wizardry Pit Prowess (Jingle Bell) Master Puppeteer The Voodoo That You Do The Greatest Show in Skylands Paleolithic Pounder Soundmeister (Solar Flare) Akimbo Master
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Merry Christmas ya filthy animal |
Edited 4 times - Last edited at 01:32:02 29/01/2017 by ExcitonKnight
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Luminous35 Gold Sparx Gems: 2457 |
#99 Posted: 02:02:51 29/12/2016
I got Boom Bloom most recently, and the path you choose should depend on what you use most. I mainly use the whip and her spore seeds so I chose that path and it's very powerful, but if you use the vine trail the most, then go with that path.
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
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