Quote: TigorusQuote: juarmoQuote: TakeYourLemons
Balance or not...being able to slug it out with other people that isn't local sounds like a good idea every year....and every year we get slapped. I remember them basically shutting down the PVP conversation early on, and I suspect it's "punishment" given the last game's sales.
Yeah, they're doing it to punish us.
Do you even HEAR yourself?
You know that every time they don't implement it, implementing it becomes even MORE time consuming?
It was a waste of development time to begin with, (they don't get enough of that as is) and the more characters they add, the more PVP would have to shaft EVERYTHING ELSE.
I'd rather them not butcher a Skylander Game's overall content just because some people think PVP would add replay value.
Variety is more important than anything when it comes to side content.
3 modes is better than one.
Not everyone enjoys Battle Mode, just as not everyone enjoys Racing Mode.
Racing mode is easier to port over, and doesn't require a lot of tweaking or anything.
(Not to mention, it also adds replay value the same way PVP does)
If we have an Arena mode back, that's enough (also heroics, you don't need to give EVERYONE a Heroic, Giants only gave heroics to Orange Bases, so in all likelihood, they'd only need to make heroics for the 31 Senseis)
Are you saying that creating an entirely new game mode was easier to "port over" than giving us a game mode we had in three earlier released entries? That doesn't make much since. Arena mode and pvp were already staples that they simply had to create a few new levels (rooms really) and maybe some new mechanics. Arena had pvp and pve modes in Swap Force and had loads of utility and variety. Racing is racing. Granted they did have Water, Air and Ground methods of transport but they were all racing (talking in the context of endgame content not story mode). Plus it clearly didn't work as evidenced by the sales of Super Chargers. Maybe it's fatigue but I think they are getting more and more out of touch with their player base assuming they know what we want. I'd be curious to know if the sales figures for Trap Team were less than Swap Force just as Super Chargers was less than Trap Team. Bottom line...BRING BACK PVP AND ARENA MODE!!!!!
It's easier to port over BECAUSE IT DOESNT HAVE TO BE CHANGED.
In case you didn't know, Racing is back in Imaginators, and it is most CERTAINLY not a brand new mode, fool!
It debuted in Superchargers.
PVP would require MASSIVE additions.
No new vehicles or courses.
The movesets' damage has to be adjusted for each figure.
If they did Sky1 or Sky2 PVP mechanics, Light and Dark would have to be factored in (Light beats dark and Dark beats light would work I guess?)
Lol, Trap Team had a number of flaws, and PVP was easily... The third biggest omission, tops.
Arena mode needs to come back, but battle mode would simply take too much to reintroduce.
There were other reasons Superchargers were unpopular. People's opinions of Vehicle gameplay was soured by the "forced gimmicks" in each level. If they relegated vehicles solely to s racing mode, it could very well have been more popular.
And sales numbers means little, voting with your wallet is an inherently flawed concept because only people who actually play the game have the authority to offer feedback.
Not playing a game and then judging it is essentially judging a book by its cover.
Watching videos is like skimming through the book instead of reading it thoroughly.
You can say you're not try something because you don't like it, but how can you know you won't like it before you try it?
You can see major flaws with the implementation of a game mechanic by watching a lets play, only to discover you barely notice it's even there while playing yourself. Watching someone else play is different from experiencing it yourself because your attention is distributed differently.
I don't think PVP is important. I mean, even if it IS partially responsible for the series' decline, it'd take too much work to reintroduce, so much, that the rest of the game might suffer as a result.
I'd rather not have the series die because they made bringing PVP back a priority, and the game as a whole suffers.
Wasting the development time on re-implementing it would do more harm than good, because it would most likely take away too much time from anything else, and prevent them from having a variety of content.
I'd rather have a game at least 80% finished than half finished just to add PVP.
Let's not forget:
Porting racing mode shouldn't be too difficult, it gives them time to work on Arena.
Battle mode, however, would take time away from working on other modes, and Arena would probably be cut even if they'd have had enough time otherwise.
It's not worth the effort.
It's gonna be even less worth it next year.
For it to save the series, it has to avoid killing the series.
And the problem is, it would probably drive sales down further at first as result, and Activision might pull the plug on the series since they don't understand the concept of spending money to make money, or "long term profitability"