darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > Imaginator Weapon Powers Discussion
Page 1 of 1
Imaginator Weapon Powers Discussion
isaac343018s Emerald Sparx Gems: 4478
#1 Posted: 21:11:57 04/09/2016 | Topic Creator
I've been thinking a lot about the different Battle Class types that the Imaginators can gain. Don't know, I find them really interesting. Figured I'd make a topic discussing predictions

Here's the ones we know
Bowslinger
Long Shot- Press Attack 1 to fling arrows at your enemies
Multi Shot- Press Attack 1 to fire a spread of 3 arrows

Quickshot
Marksman- Press Attack 1 to fire bullets fast and straight out
Wild Style- Press Attack 1 to fire powerful scatter shots

Knight
Paladin- Press Attack 1 to rapidly slash foes with your sword
Slasher- Press Attack 1 to slash foes around you with powerful swings

Sentinel
Buster- Press Attack 1 to swipe enemies around you with your staff
Acrobat- Press Attack 1 to focus your attack on enemies in front of you

Brawler
Boxer- Press Attack 1 four times to quickly jab and uppercut your enemies
Bruiser- Press Attack 1 three times to hammer your enemies with powerful blows

Sorcerer
Enchanter- Press Attack 1 to throw magical orbs at your enemies. Press Attack 1 three times for a quintuple shot
Enlightened- Press or hold Attack 1 to use a magic beam to zap your enemies with

Any guesses on the other ones?

I think Ninjas either fire 1 star slower or multiple stars faster akin to the Bowslingers
Swashbucklers probably do a lot of spinning and Bazookers, well, I got nothing
Smashers either smash quickly, or, well, slowly. Yeah I got nothing again
Edited 2 times - Last edited at 22:21:00 04/09/2016 by isaac343018s
Bifrost Prismatic Sparx Gems: 10370
#2 Posted: 21:17:48 04/09/2016
Sorcerer is super disappointing. The description is cool, the animation and the attack themselves are really boring looking and always have Magic themed effects - which is weird, I remember in the E3 demo that arrow shots have color corresponding to the element, but doesn't seem to be the case anymore.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Kat-Kun Green Sparx Gems: 415
#3 Posted: 21:26:04 04/09/2016
I would like it if Sorcerers had primary attacks corresponding to the element.

Example:
Fire Element // Fireball Spheres & Flame Beam
---
Jingle bells, jingle bells, jingle all the waaaaaay!
isaac343018s Emerald Sparx Gems: 4478
#4 Posted: 22:14:09 04/09/2016 | Topic Creator
Yeah I really hope that ends up being a thing. At least projectiles of that element's color if not specifically styled to them
King-Pen Krazy Yellow Sparx Gems: 1907
#5 Posted: 22:15:22 04/09/2016
Quote: isaac343018s
I've been thinking a lot about the different Battle Class types that the Imaginators can gain. Don't know, I find them really interesting. Figured I'd make a topic discussing predictions

Here's the ones we know
Bowslinger
Long Shot- Press Attack 1 to fling arrows at your enemies
Multi Shot- Press Attack 1 to fire a spread of 3 arrows

Quickshot
Marksman- Press Attack 1 to fire bullets fast and straight out
Wild Style- Press Attack 1 to fire powerful scatter shots

Knight
Paladin- Press Attack 1 to rapidly slash foes with your sword
Slasher- Press Attack 1 to slash foes around you with powerful swings

Sentinel
Buster- Press Attack 1 to swipe enemies around you with your staff
Acrobat- Press Attack 1 to focus your attack on enemies in front of you

Brawler
Boxer- Press Attack 1 four times to quickly jab and uppercut your enemies
Bruiser- Press Attack 1 three times to hammer your enemies with powerful blows

Sorcerer
Enchanter- Press Attack 1 to throw magical orbs at your enemies. Press Attack 1 three times for a quintuple shot
Enlightened- Press or hold Attack 1 to use a magic beam to zap your enemies with

Any guesses on the other ones?

I think Ninjas either fire 1 star slower or multiple stars faster akin to the Bowslingers
Swashbucklers probably do a lot of spinning and Bazookers, well, I got nothing
Smashers either smash quickly, or, well, slowly. Yeah I got nothing again



You forgot the soul gem for quickshot
---
Rise and Shine Ursine
isaac343018s Emerald Sparx Gems: 4478
#6 Posted: 22:17:36 04/09/2016 | Topic Creator
I wasn't listing Soul Gems or Secret Techniques. Just the two choices between weapon powers
King-Pen Krazy Yellow Sparx Gems: 1907
#7 Posted: 22:19:52 04/09/2016
Quote: isaac343018s
I wasn't listing Soul Gems or Secret Techniques. Just the two choices between weapon powers



Oh okay
---
Rise and Shine Ursine
Trighap52 Blue Sparx Gems: 637
#8 Posted: 22:26:21 04/09/2016
Thanks for posting this ! smilie
And quick question : Are you going to post another topic for elemental powers ?
---
Oh we can zoom all the way to the moon from this great wide wacky world, Jump with me, grab coins with me, Oh yeah!
B-BOB358 Yellow Sparx Gems: 1029
#9 Posted: 23:33:35 04/09/2016
Quote: Bifrost
Sorcerer is super disappointing. The description is cool, the animation and the attack themselves are really boring looking and always have Magic themed effects - which is weird, I remember in the E3 demo that arrow shots have color corresponding to the element, but doesn't seem to be the case anymore.


sorcerer was definately not as cool as i was thinking. its possible theyll upgrade to something better but we arnt sure of the extent upgrades have yet. but it just looks so plain at the moment.

hopefully the secondary class attacks make them a bit more exciting.i think we know 1 is already double troubles magic bomb thing, but thats not very exciting.
Hopefully we'll get some stuff like "spell to turn enemies into sheep for 5 seconds " or "summon a magic beast to fight along side you"
---
SA & Giants are the best skylanders games. I miss the old style.
ZapNorris Ripto Gems: 5109
#10 Posted: 23:42:29 04/09/2016
the "enlightened" move for sorcerers is exactly the same as double trouble's primary.
Bifrost Prismatic Sparx Gems: 10370
#11 Posted: 23:47:47 04/09/2016
Not the same animation though, which is my gripe. Double Trouble's fun looking since he seems to be dragged around by his own beam, but Sorcerers just have some ball of magic go into their staff then the staff shoots out a beam simultaneously, which looks as awkward as you'd guess. The other option is a little better because it has a nice combo, but because of the floating it feels like a duller version of Golden Queen's primary.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
ZapNorris Ripto Gems: 5109
#12 Posted: 23:49:44 04/09/2016
also, the first special technique for quickshots, "death blossom", is pretty much reaper's ultimate. (aka DIE DIE DIE)
B-BOB358 Yellow Sparx Gems: 1029
#13 Posted: 23:50:20 04/09/2016
yeah ive seen that, double trouble is a generic sorcerer so it does make sense i guess. the second primary attack is also pretty close to hootloops too with the 3-4th combo shot in a row having an effect (produces 4 magic shots in imaginator and creates a tracking magic shot in hoot loop).

a magic element sorcer imaginator might end up being a little too familiar.
---
SA & Giants are the best skylanders games. I miss the old style.
Edited 1 time - Last edited at 23:51:14 04/09/2016 by B-BOB358
Page 1 of 1

Please login or register a forum account to post a message.

Username Password Remember Me