This is just crazy.
Having to rely on a not-so-legal hacking device to fix an Activision's mistake.
I personally can't consider Imaginators to be like actual Skylanders.
They aren't nearly as complex in terms of abilities' gameplay, they are fairly limited design-wise (even more than they actually should) and plain lack a true backstory, even if we can come up with our non-canon ones.
I simply see them as pure magic brought to life.
So I simply don't see why we couldn't have full power over them, from a lore, gameplay and logic point of view.
Careful planning, you say?
As in, I buy one Crystal per Element, don't touch them until I know all the available abilities and parts and then start creating characters months after I've finished the game?
What if I cannot even do that?
For example, Eon could require you to create an Imaginator during the first level and it could simply not let you exit until you have choosen a Battle Class and created a very basic character: and BOOM, that Crystal is screwed!
Not to mention we
might get someone so kind to get 100 Creation Crystals, make videos for each one of them showing off the various skill combinations and upload them in good quality, maybe also giving off his opinions... But I think this may easily not happen at all.
100 Imaginators is almost an entire second Skylanders' collection.
I still don't know if I'll buy a Crystal per Element if I can find an easy way to reset them, bacause a part of me doesn't want to give them money for such a theft but the other keeps thinking "who cares, I want to enjoy them as much as I can".
Guess I simply hope Activision will somehow realize this won't be good for us and, most importantly, for them.
But, as I've already said, it's still a "minor" problem for me.
Imaginators looks amazing, Senseis are cool and this is really what matters.
Who knows, maybe this will finally teach them to not stick their noses in TfB and V.V.'s games and simply let them do their magic (or tech
)...