okay, I've gathered my thoughts and now have a review for the 4th game. Also, I'd much appreciate it if any of you guys had feedback on my reviews, whether its something I missed, or ways I could do better when reviewing any other game in the future, FNaF related or not.
"What? Why?"
This was the first thing I thought of when Five Nights at Freddy's 4 was announced. It completely took me off guard. After how nicely FNaF 3 wrapped things up, I was not expecting there to be another game. My overall thoughts on the game leading up to release were mixed from then on- sometimes I wasn't too impressed with a teaser image, other times I completely fanboyed out, especially when I saw the first trailer. With Scott admitting he's bad with release dates and releasing FNaF 4 now, how is the overall game?
The story of FNaF 4 involves a young boy and his experience with Fredbear's Family Diner, the restaurant we learned came before Freddy Fazbear's Pizza in FNaF 2. At the same time, this child has to defend himself every night from the killer Freddy Fazbear animatronics. IN HIS OWN HOUSE. And for the sake of experiencing the story for yourself, like the last games, I won't say anything else. On one hand, the story really tells a great narrative of terror from a child's perspective that I think a lot of people can relate to. I remember when I was a kid, I was terrified of going to Chuck E. Cheese because the animatronics and people in costumes freaked me out so much. Combine that with the game's overall better production values, and it gives a nice story to be told. However, when connecting it with the overarching story of Five Nights at Freddy's and the lore behind it, this story fails in a lot of aspects. The game strives to answer questions the fans have been asking, but instead just causes more questions. Part of the fun with the game's lore was that the story was complete enough that we knew the whole thing, but was still vague enough in some areas that people could still theorize and make their own interpretations of the story. In this game, on top of causing a lot of plotholes within the overall story arc, the story is almost too vague, and seems to completely rely on players to make their own interpretation. I wouldn't exactly think that's a bad thing if the previous games hadn't at least already given us a solid overarching story. On it's own, the story succeeds. As part of the whole franchise, the story fails.
Gameplay wise, FNaF 4 does so much differently that you wouldn't even think you're playing a Five Nights at Freddy's game. Really, the only thing similar about this game is that you have to survive from 12am to 6am. The game is completely locked in the child's bedroom. You have 4 locations you can travel to: 2 bedroom doors, the closet, and the bed. you also have a flashlight to use in these locations. each location differs in ho you use them: the bed is used to fend off Freddy Fazbear by shining your flashlight on his smaller Freddies when they show up. The closet is used when Foxy appears, and you can only fend him off by closing the closet long enough to reset his pattern, similar to Pirate's Cove in the first game. The doors are used to fend off Bonnie, Chica, and to prevent Foxy from getting into the closet in the first place. When you go up to a door, you have two choices: shine your flashlight to see if any animatronic is there(and fend them off if they are there), or close the door when you hear breathing. If you shine th light when you hear breathing, or go back to the starting position without checking or closing a door long enough, the animatronics will kill you.
It sounds complicated, but it's rather simple to understand once you get used to it. The new mechanics actually work very nicely. it controls great and is paced very well, and the fact that we can freely move in this location(even if it is limited) is a nice touch. There are a lot of pros and cons surrounding this really different style of gameplay though. First off, the game itself looks great. This is definitely the best looking game in the series so far, as the game fully utilizes its 3D models. Second, the game's aesthetic and atmosphere is fantastic. The very idea that you play as a child and have to defend yourself from these animatronics in your own house makes the setting much more personal, isolated, and arguably terrifying than the last entries in the games. Combine that with horrifying animatronic designs, and you have a game that easily has the scariest atmosphere in the entire series... If only I could say the same about the sound design and the jumpscares.
Here's what makes Five Nights at Freddy's 4 seem almost as frustrating as the second game: The jumpscares in this game are the worst the series has ever had. In previous games, There was genuine build up to the jumpscares, and the sound design only helped cement that. Here, the sound design is very subtle. Unless you use headphones, it will be very hard to hear animatronics breathe, make steps, etc. there aren't any musical cues or sound cues that can very blatantly tell you if an animatronic is coming. Which means when a jumpscare does eventually come, it will come out of seemingly nowhere because there was barely anything telling you beforehand that it was coming. because of this, FNaF 4 has jumpscares that previous games in the series never had, and almost unconsciously mocked. The previous games used jumpscares so effectively because there was something to fear, AND there was build-up. this game has something to fear, but doesn't have the build-up, and ends up becoming the type of jumpscare game that a lot of players are getting tired of. When I play a horro game, i want to look away from the screen because I'm terrified about what's going to come. The last games could do that very well. This game, however, I'm usually looking away from the screen because of two things: I either need to focus on the sound cues that are easy to miss and not the game, or because I know a cheap jumpscare is going to come at any moment because of how subtle the sound cues are.
That's not even going into the technical problems this game has. Say what you want about Scott releasing the second and third games to early, but at least they were definitely complete. FNaF 4, on the other hand, was definitely released too early. The game has a lot of slowdown issues, loading issues, and twice i had the game completely crash. When I play the game, it takes quite a while for areas such as the doors to load up. Sometimes, I may not know if something is going to kill me until the last minute because of it. For example, one time I went up to a door to check the hallway with my light. However, the game was taking too long to actually load up the section. so I pressed the flashlight key a few times for when it did eventually load up. and as soon as it worked, I got jumpscared. And because of the problems with the game's sound design, there's a good chance you may not even know that a section is completely loaded, and you could end up making a mistake that feels cheap rather than your fault.
Five Nights at Freddy's 4 is quite the oddity for me. For everything that it gets right, it REALLY gets it right, such as the atmosphere, the isolation, the animatronics, the new gameplay mechanics, and the story(when told on its own and not causing problems with the overall one). But for everything it gets wrong, it REALLY gets it wrong, such as the sound design, the jumpscares, the story when referring to the overall franchise, and the technical problems. In some respects, I can say this game is the best in the series, but in other areas, it's also the worst in the series. If you like the Five Nights at Freddy's series, or horror games in general, play this entry with caution. Otherwise I can't really give this game a good recommendation unless you're really curious about it or a FNaF fan already.
Overall Rating~ 6/10. An above-average game, but still has glaring issues that may hinder your enjoyment.