I'm going to answer here, Tigorus, to avoid stretching the page too much with another quote.
Let me start saying a game developed by both V.V. (which excels in terms of combat system, extra modes and innovation) and TfB (which masters design, creativity and "atmosphere") would be the killer app for this series, and I sincerely hope they will take a several years break (even after SuoerChargers if will provide a lot of replay value which I'm confident about) to deliver us it.
That being said, I will reply to you about revamps, gimmick and innovation.
You ask me why I hate revamps so much?
It's easy.
Developers took their time and invested resources and money to come up with new and original abilities, brand new movesets and animations and they gave all of that to already exsisting characters?
They couldn't really come up with some new never seen before Skylanders...?
I don't think so.
I would have bought all the 40 Skylanders if they were all brand new.
Now I might simply pick up their vehicles.
Honestly, I think they put Super Shot Stealth Elf in every version of the game because otherwise she wouldn't have sold as well as, say, Spitfire.
A kid or a parents who doesn't know much about this game may simply think it is a new S4 and simply skip on her.
Not to mention they are keeping pushing forward the same old characters: they did a good move with Roller Brawl, but seriously, ANOTHER Jet-Vac? ANOTHER Trigger Happy...? ANOTHER Gill Grunt?
No, no, and no.
Oh, and don't even get me started on Skymiibos: they were clearly made only stick two popolar characters in a game that frankly already has enough likable and creative heroes, didn't even received a proper lore ("they are here because we needed them) which still doesn't go against the Skylands nature but most importantly they are the first platform-exclusive characters.
If that's not a bad move I don't know what is one.
Again, I would like you to remember this series started with a very strong concept and idea in mind "all the Skylanders, playable everywhere on any console to have fun with your friends at their houses".
Don't think this respects them that much.
Don't get me wrong, they look AWESOME but are a punch in the gut for every non-Nintendo owner and honestly, V.V. could have put the same enthusiasm, creativity and effort in the other Skylanders...
Gimmick.
To be fair I agree with you, this year's entry doesn't have a true gimmick, since all the characters are special and normal at the same time (special in-game normal figure-wise) and it's definitely a good direction to take for toy innovation: I could easily imagine a Core-only game where all characters do something special but look absolutely normal.
However, vehicles have too much focus from what I've seen, and since they are technically the innovation (and thus the gimmick) I don't like all this attention towards them.
So far gimmicks have always been side function, relevant Story-wise but absolutely optional in terms of gameplay.
Now we require a gimmick figure for the very first time in the series.
It comes in the Starter Pack, ok, but still.
Now, about innovation: I want an innovative core-gameplay.
That means a revamped platforming, maybe with an open world, underwater (Skylander) areas, and improvements to the main experience.
I don't want a side gimmick that threatens to overshadow what Skylanders is about.
All of that being said, though, I don't know how to say it: I absolutely LOVE this game, so far, it looks super fun to play as, has outstanding graphics and animations and will no doubt grant me a lot of playtime.
But it is not, personally, the game I wanted and I hope TfB will return some (not all) things to normal, next year.