Strider, I swear you wear "overly emoted goggles". Please take them off, for once.
I didn't say she was the most influential character of all time, I said she simply was influential. The adjective describes her. Fits her. That's all.
Also nobody cares about your arbitrary preferences for Smash characters and whether or not the characters deserve to be in based on those arbitrary preferences. Rosalina got in for, objectively and statistically, being a beloved character with a big place in Nintendo history, and in the hearts of many Nintendo fans, as well as for her unique moveset potential. Just because you didn't get "generic anime swordsman husbando/waifu #3245453" (because it's not like we have plenty in Smash already), doesn't mean you have to be pissy at other characters getting in. You got your Shulk and Lucina anyway, don't see why you're complaining about there not being more obscure anime-esque characters.
Quote:that trend started YEARS before Rosalina came to the Mario series. If anything that trend started with characters like Samus Aran, Lara Croft, and Jill Valentine to name a few.
Actually, it didn't. They were not nearly as developed as Rosalina when they debuted, and they were all heavily sexualised anyway later on. Samus literally became an abused object of a woman in Other M, and Lara Croft is only recently redeeming herself.
"Non-intrusive storytelling" is telling story elements in a game in a manner that doesn't intrude the player in otherwise gameplay-focused games. For example, whether you like a Sonic game's cutscenes or not, they still force the backstories of new characters and what not upon you. Rosalina, on the other hand, is a character that you can mostly ignore, despite her having a big role in Galaxy. It just depends on if she piques your curiosity to begin with, and diving deeper is done in an immersive way. Rosalina and her stroybook popularised this trend and Miyamoto and Yoshiaki Koizumi have even acknowledged it as an intentional design choice (the reasoning being that introducing a new character to a long running franchise that normally has the same characters is tricky and forcing them too hard can be bad, a lesson Miyamoto learned with Bowser Jr).
Quote:Elizabeth and Ellie were praised and memorable because of the writing behind the characters and what they did in gameplay.
And that is a trend popularised by Rosalina.
Seriously, go back to before 2007. The only "strong female characters" were completely unrealistic, or were sexualised anyway, if not completely pretentious and fit under very generic archetypes. Then Rosalina swoops in, and suddenly in 2008, we're seeing all of these games with major selling points being that they feature female characters with fictionally strong and badass elements, yet still have agency and a sense of normalcy about them since then. Rosalina popularized this. She may not have directly inspired the creation of future characters, but she set an unconcious standard that other characters should live up to. This is nothing new to Nintendo either, they set standards with Mario all of the time, and the Galaxy games did this in spades, including Rosalina.
Quote:Fire Emblem: Awakening got just as much praise as the Galaxy games did.
.............Please look up the sales data for these games...
Also FE:A was actually a very divisive game, a lot of old Fire Emblem fans don't think it's all that great.
Quote:and "most unique playstyle in Smash" is debatable.
Actually, it really isn't. No other character in Smash has puppet fighter/paradigm shifter playstyle.