darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Who else is excited about what VV has in store for Sky 5? (Slight TT rant)
Page 1 of 2 | Last
1 2
Who else is excited about what VV has in store for Sky 5? (Slight TT rant)
HeyitsHotDog Diamond Sparx Gems: 8671
#1 Posted: 20:50:52 25/10/2014 | Topic Creator
I know I am! Trap Team really made me appreciate Swap Force more. Once I got Trap Team, I was saying it's the best in the Skylanders franchise, and it being my favorite, but now the more I play it the more I miss Swap Force. Don't get me wrong, Trap Team is a fantastic game and BY FAR the best hub in the series. I guess I just miss the levels and content Swap Force had. If Trap Team had the same amount of content, It'd be undoubtedly be my favorite Skylanders game. VV fixed a lot of things TfB messed up on and only for TfB to brings the stuff they messed up on back (Except for attacking while jumping, that was a God sent addition). Who else feels the same?

I feel like TfB is better at making the story and lore for Skylanders, while VV does content. AND TfB and VV are both at equal level when it comes to levels and characters, which is fantastic.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
DragonShine Yellow Sparx Gems: 1539
#2 Posted: 21:08:31 25/10/2014
Is there an article that says it will be vv working on the 5th one? Is there a 5th one?

If it's VV I'll get to save on new characters next year and use my Trap Team characters.

I prefer TFB's lore and characters but I like VV's game design and content.
---
Still trying to recruit to my dragon army:S2 Bash, S2 Zap, Thorn Horn Camo, S1 Whirlwind,s1 Cynder
Edited 1 time - Last edited at 21:13:39 25/10/2014 by DragonShine
Drek95 Emerald Sparx Gems: 4761
#3 Posted: 21:13:29 25/10/2014
I'm always excited about a new Skylanders game.

However, this year I'm also concerned, since the fifth will be developed by V.V. once again.
I just don't like SWAP Force style and gameplay choices as much as I like the TfB ones.

Another change of style would be a big problem, for this series, in my opinion.
They really need to make a firm decision, about it.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Charlio Green Sparx Gems: 240
#4 Posted: 21:23:48 25/10/2014
Know exactly how you feel. My entire time playing TT from level 1, I couldn't help but get excited for VV's next installment instead.

While anyone was playing it in my house, as soon as something would glitch up (every 1-8 minutes), it became a common thing for us to immediately call out "When's Sky 5 coming out?!"

It'd be cool to see a game where TFB worked on the toys and focused on the lore while VV did the game (though I honestly thought they did that with SF; was surprised to hear they didn't).
---
I'm making Skylander avatars, free for use: http://sta.sh/2z3bpmz23of
GhostRoaster617 Emerald Sparx Gems: 3963
#5 Posted: 21:30:14 25/10/2014
I look forward to it, but I do just hope they do better with their characters than last time. I loved quite a bunch of them like smilie, smilie and smilie, but a lot of these hyped characters ended up being mediocre or underwhelming at best. Let the hype for these new guys end better this time around whatever they are going to be.
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 21:30:28 25/10/2014 by GhostRoaster617
TrapShadowFan Emerald Sparx Gems: 3511
#6 Posted: 22:28:29 25/10/2014
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.
Edited 1 time - Last edited at 22:28:50 25/10/2014 by TrapShadowFan
Drek95 Emerald Sparx Gems: 4761
#7 Posted: 22:32:18 25/10/2014
Quote: TrapShadowFan
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.


So much this.

Especially the last part.
No Rufus (or characters like him), and skippable dialogues are HUGE plus, for Trap Team.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
HeyitsHotDog Diamond Sparx Gems: 8671
#8 Posted: 22:38:47 25/10/2014 | Topic Creator
Quote: TrapShadowFan
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.



I kind of agree. VV's levels were a bit generic, but were still fun to play. TfB always goes all out on theirs Future of Skylands is most notable.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Nelomet Emerald Sparx Gems: 3069
#9 Posted: 23:36:54 25/10/2014
From some of the TT things, I get the feeling that TFB and VV are sort of at odds, not in a big way, but a more subtle way. Wouldn't it be nice if they collaborated?

As it is the problem with SF was automatically playing cutscenes, in this levels this meant you had the opening cinematic EVERY time you played a level, and whenever you visit the hub you're subject to whatever the last cutscene was, and if you'd finished the game, it was Rufus teaching you to suck eggs. Giants handled it nicely, where you could replay Cinematics at your leisure, not be forced to see them every single time you played a level, I can't be the only one who in their efforts to complete boss levels without taking damage had to mash Triangle (PS3 player here) every time Flynn and the good Baron discussed the gender of the Terrasquid, or Kaos' mom taunted us.

They've both had some amazing ideas, and I'd love to see the best of all four games put together. Actually I'd prefer the Swap Force version of Armor, though thankfully Trap Team's armor is far more reliable than Giants.

Funnily enough, I've never actually had that many game breaking glitches, my experience was surprisingly clean, is the PS3 version just more stable, or was I lucky?

For all we're unhappy with about Trap Team, it still seems to be a common cosensus the hub level is the best yet.
---
Fear not the dark, my friend, and let the feast begin.
Edited 1 time - Last edited at 23:37:41 25/10/2014 by Nelomet
AdamGregory03 Gold Sparx Gems: 2156
#10 Posted: 23:39:58 25/10/2014
All right, now if I may go on a bit of a Swap Force rant here...

Personally, I think Swap Force is currently the weakest entry in the series. Don't get me wrong, it is a good game and it does have more content than Trap Team, I am aware of that. But it just doesn't feel like VV put as much love or effort into the game as TFB would have. And the problems with Swap Force are painfully obvious.

First problem is with the story levels. The best two words to describe them are long and boring. They'd even repeat level themes instead of giving each level it's own theme like in Trap Team. And also, the length of the levels also feels like an excuse for them to only make twelve of them, not counting Adventure Packs. And five of them just consisted of a boss fight! Never have I just wanted to replay them just for the sake of replaying them.

Second problem is the bonus missions. They were fun, but they were basically a poor man's Heroic Challenges that awarded you gold instead of giving a boost to your character's stats. And actually, most of the content in Swap Force wasn't even new content aside from those Swap Zone challenges.

Third problem is with the nerfing of previous Skylanders. Attacks barely do over 200 damage unless it's a critical hit, even by reposed or backwards compatible Skylanders, and that's just not cool. Even the Wow Pow upgrades weren't worth rebuying a character.

If VV's working on Skylanders 5 like you say, they'd have better learned from their mistakes. In fact, I don't see why TFB and VV can't work together on the game.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
Edited 1 time - Last edited at 23:42:33 25/10/2014 by AdamGregory03
Luminous35 Gold Sparx Gems: 2457
#11 Posted: 00:28:15 26/10/2014
Honestly i'm not that excited. They did terrible on the Wii Version because of the quality. Plus they make the attacks go way to high for damage.
---
smilie smilie STARCAST FOR PRESIDENT OF MY SEXUALITY smilie smilie
smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
Blink182Bouncer Yellow Sparx Gems: 1659
#12 Posted: 00:44:14 26/10/2014
I have a love/hate thing with Swap Force
It was actually pretty cool
Loved the graphics but after a while the gameplay got so boring
I got sick of just spamming the main attack and hoping the enemy would eventually die as many villians had HUGE health and almost everyother character was either super weak, boring, or slow
(Dune Bug, Riptide, Scorp, Drill seageant, Eruptor, Countdown, etc)
The graphical style for the levels was pretty even if the levels themselves were uninspired
The story and characters also felt fresh even if a little boring
And in all honesty, it felt a little bit over polished

I love the TFB gameplay (the only character that's not fun to play as in Trap Team is Grim Creeper)
Just everything else was better with VV
---
Still Waiting For Legendary Tom DeLonge To Come In The Blink-182 Triple Pack.
WHY DID THEY MAKE MATT SKIBA "CALIFORNIA EDITION EXCLUSIVE"
GhostRoaster Yellow Sparx Gems: 1803
#13 Posted: 01:14:40 26/10/2014
Quote: AdamGregory03
Second problem is the bonus missions. They were fun, but they were basically a poor man's Heroic Challenges that awarded you gold instead of giving a boost to your character's stats. And actually, most of the content in Swap Force wasn't even new content aside from those Swap Zone challenges.



So, you went from 20 Bonus Missions "weak" heroic challenge in swap force (but had 20 of them) in Swap Force to absolutely NOTHING in Trap Team (No Heroics, No Quests, no PvP) but TT is stronger.

Riiiiigghhhttt.....

Let's not forget they also had score and time attack modes....again nothing in Trap Team to compare. And shorter levels....and from what I hear...glitchy play.

VV is the rightful owner of this series in my opinion.
---
RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 01:16:17 26/10/2014 by GhostRoaster
Tigorus Emerald Sparx Gems: 3589
#14 Posted: 02:13:26 26/10/2014
Personally can't wait for V.V. to take to helm. Swap Force is my personal fav. in the series. Trap Team could have been amazing but the lack of end game content, removal of content, releasing an incomplete game, still no online, removal of pvp, and an unforgivable amount of bugs will keep if from being anything but a tragedy of what it could have been. If Rufus wasn't a thing Swap Force would be a perfect 10 in my eyes. I loved the extra long level length and bonus missions. I felt like there was real value in the game and always something to do. Plus there were almost no glitches to speak of. If they can tighten up the story a little, allow skippable dialog, bring back pvp, add online, give us something to fracking do to make the Skylanders feel unique again, I will remain with the series.
Snap Shot Gold Sparx Gems: 2672
#15 Posted: 02:23:03 26/10/2014
I miss the class of sf. I really miss the old modes. As much as I love tt I feel like it's step back from it's predecessor.
---
Croc and Roll smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
BahamutBreaker Yellow Sparx Gems: 1191
#16 Posted: 02:36:31 26/10/2014
Quote: Nelomet

Funnily enough, I've never actually had that many game breaking glitches, my experience was surprisingly clean, is the PS3 version just more stable, or was I lucky?


Oddly enough, I just posted a similar comment and question in another thread here.

I also play on PS3, and have never really encountered any glitches or game freezes in Skylanders.

Perhaps it's just luck, or perhaps there is something to this. I'd recommend the PS3 to anyone who is finding their Skylanders experience to be "glitchy" on Wii or XBox.
---
"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?"
Bankes102 Green Sparx Gems: 287
#17 Posted: 03:37:59 26/10/2014
I'm already looking forward to the next release, TT was a bust for me. I beat the game, most skylanders are maxed, nothing left to do.
Nelomet Emerald Sparx Gems: 3069
#18 Posted: 05:33:34 26/10/2014
Quote: BahamutBreaker
Quote: Nelomet

Funnily enough, I've never actually had that many game breaking glitches, my experience was surprisingly clean, is the PS3 version just more stable, or was I lucky?


Oddly enough, I just posted a similar comment and question in another thread here.

I also play on PS3, and have never really encountered any glitches or game freezes in Skylanders.

Perhaps it's just luck, or perhaps there is something to this. I'd recommend the PS3 to anyone who is finding their Skylanders experience to be "glitchy" on Wii or XBox.


I've got the PS4 version (I got the Dark AND Standard starters, so why get the same game twice) for when I get the machine in question, so I can compare the two more directly when I get the chance.
---
Fear not the dark, my friend, and let the feast begin.
plebeianprint Blue Sparx Gems: 676
#19 Posted: 05:57:06 26/10/2014
Quote: GhostRoaster
Quote: AdamGregory03
Second problem is the bonus missions. They were fun, but they were basically a poor man's Heroic Challenges that awarded you gold instead of giving a boost to your character's stats. And actually, most of the content in Swap Force wasn't even new content aside from those Swap Zone challenges.



So, you went from 20 Bonus Missions "weak" heroic challenge in swap force (but had 20 of them) in Swap Force to absolutely NOTHING in Trap Team (No Heroics, No Quests, no PvP) but TT is stronger.

Riiiiigghhhttt.....

Let's not forget they also had score and time attack modes....again nothing in Trap Team to compare. And shorter levels....and from what I hear...glitchy play.

VV is the rightful owner of this series in my opinion.


Thank you. I read their original post and laughed. There are so many Toys For Bob drones in this thread.

My favorites are the ones that rip on Rufus (yes, an absolutely unacceptable game design flaw in Swap Force) but have yet to notice that Persephone asks you around ten times per character if you want to upgrade your character, and kicks you back out after each upgrade, so that you can hear it again.

Or the people complaining about VV's Wii version of Swap Force, when it was Beenox that developed it for that platform.

Or that the bots don't seem to care that VV's Swap Force included exclusive uses for Giant character, but that TFB couldn't be bother to include uses for swap figures.

That freak out over change in nerfing figures, but haven't noticed that swap characters in Trap Team are smaller than most non player characters, even.

Or that Trap Master figures are just Giants, an incredibly uncreative move--that were made artificially more important by requiring them for all elemental gates. SF had swap gates, yes, but they also had normal elemental gates that any older fan could enjoy.

That in SF we could change the difficulty of the game at any moment. That in Trap Team nightmare mode requires a new save file--which doesn't even tell us, anywhere in the game, what the difficulty is if it's set to nightmare.

That the number of in-games hats is pathetically low. Lower than probably any game except Spyro's Adventure, unless you manually import them, one by one, from older games. This has never been required before. Also, the hats are independent for each save, so I have to import, one by one, all of my hats from SF for both my hard and nightmare game saves.

Ugh. I'm going to stop here, but the lsit keeps going. If the change haters want to keep stomping their feet and coming up with hilarious reasons that Toys For Bob should be the exclusive Skylanders developers, or even that they're the superior developers, which is evidently not the case in Trap Team, then all of the pro-Swap Force reasoning in the world will not help.
AdamGregory03 Gold Sparx Gems: 2156
#20 Posted: 07:20:50 26/10/2014
Quote: plebeianprint
Quote: GhostRoaster
Quote: AdamGregory03
Second problem is the bonus missions. They were fun, but they were basically a poor man's Heroic Challenges that awarded you gold instead of giving a boost to your character's stats. And actually, most of the content in Swap Force wasn't even new content aside from those Swap Zone challenges.



So, you went from 20 Bonus Missions "weak" heroic challenge in swap force (but had 20 of them) in Swap Force to absolutely NOTHING in Trap Team (No Heroics, No Quests, no PvP) but TT is stronger.

Riiiiigghhhttt.....

Let's not forget they also had score and time attack modes....again nothing in Trap Team to compare. And shorter levels....and from what I hear...glitchy play.

VV is the rightful owner of this series in my opinion.


Thank you. I read their original post and laughed. There are so many Toys For Bob drones in this thread.

My favorites are the ones that rip on Rufus (yes, an absolutely unacceptable game design flaw in Swap Force) but have yet to notice that Persephone asks you around ten times per character if you want to upgrade your character, and kicks you back out after each upgrade, so that you can hear it again.

Or the people complaining about VV's Wii version of Swap Force, when it was Beenox that developed it for that platform.

Or that the bots don't seem to care that VV's Swap Force included exclusive uses for Giant character, but that TFB couldn't be bother to include uses for swap figures.

That freak out over change in nerfing figures, but haven't noticed that swap characters in Trap Team are smaller than most non player characters, even.

Or that Trap Master figures are just Giants, an incredibly uncreative move--that were made artificially more important by requiring them for all elemental gates. SF had swap gates, yes, but they also had normal elemental gates that any older fan could enjoy.

That in SF we could change the difficulty of the game at any moment. That in Trap Team nightmare mode requires a new save file--which doesn't even tell us, anywhere in the game, what the difficulty is if it's set to nightmare.

That the number of in-games hats is pathetically low. Lower than probably any game except Spyro's Adventure, unless you manually import them, one by one, from older games. This has never been required before. Also, the hats are independent for each save, so I have to import, one by one, all of my hats from SF for both my hard and nightmare game saves.

Ugh. I'm going to stop here, but the lsit keeps going. If the change haters want to keep stomping their feet and coming up with hilarious reasons that Toys For Bob should be the exclusive Skylanders developers, or even that they're the superior developers, which is evidently not the case in Trap Team, then all of the pro-Swap Force reasoning in the world will not help.



Yeah, I know Trap Team doesn't have as much content as Swap Force. I'm not saying I'm glad that there's less content, if anything I was personally expecting Heroics to return. And what do you mean by TFB drone? Just because someone prefers TFB's design over VV means they should be ridiculed for it? It's just their own opinion.

I think the problem is we're looking at Trap Team for what it isn't instead of what it is. And yeah, it's not the perfect Skylanders game, but even with the fewer content it's still a good game (and keep in mind there could always be less). I am not in any way against VV. In fact, I'd actually like to see what they do for Skylanders 5. I'm just saying that Swap Force wasn't my favorite Skylanders game and listing my reasons why, not that Trap Team is better than Swap Force. That is all a matter of OPINION. ...Oh wait, I forgot people aren't allowed to have those on the internet.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
kaosmumishot Emerald Sparx Gems: 3271
#21 Posted: 07:29:30 26/10/2014
I hated Swap Force. I couldn't give two hoots for what people say are good graphics. In fact, the apparently better graphics just made the characters blend into the background in my opinion. I felt they actually made game play worse.

Long soulless chapters with no focus on story telling. Playing Swap Force was a chore. I fail to see much that was good about it. I have almost got 3 stars on every chapter - only 2 to go - but I can't bring myself to load it again. I can't see me EVER playing that game again.

I agree that TT looks rushed and taking out HC and Quests sucks. And things like there being no accolades like grand admiral etc. But at least there are enjoyable returning characters and some attempt at a decent story. The chapters are just the right length and have excellent variety. I've already played several a number of times and found them enjoyable each time.

SF was so bad that I could easily skip Skylanders 5 and only do the TFB ones. Story is important to me. The original SA did it the best in my opinion followed by Giants. TT is nowhere near as good but for me it's miles ahead of that crap VV put out in SF.
Snap Shot Gold Sparx Gems: 2672
#22 Posted: 08:43:40 26/10/2014
I guess tfb fans are listed as those who love a good story line and shorter and more levels while vv fans like longer levels and different modes. Does that summarize it?
---
Croc and Roll smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
Aura24 Platinum Sparx Gems: 6561
#23 Posted: 08:47:43 26/10/2014
I like TFB for their detailed storylines, lore and Skylander backstories, since they are more familiar with the Skylanders series than VV with being the developer who helped created Skylanders. I kinda hope VV can get familiar with the series after Swap Force.
---
"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
Sunny Castanets Gold Sparx Gems: 2231
#24 Posted: 10:55:28 26/10/2014
I guess my preference for the TfB games makes me a "drone", too.

When I first played Swap Force, I was blown away by how special it felt as a different game, and I still do like the game. I just don't like how long the levels feel. If they'd split each level into two, maybe even three, and had them be shorter, I probably would have liked it better. Also, the fact that they pretty much threw out all of the TfB lore didn't sit right with me.
---
Quote: Tashiji
Sunny, as always, you are so darn smart.
acougan Blue Sparx Gems: 692
#25 Posted: 11:49:18 26/10/2014
The way I look at the situation is:

Trap Team -> Sequel to Giants
Skylanders 5?-> Sequel to Swap Force

I appreciate the different feel each team brings to the annual franchise.
HeyitsHotDog Diamond Sparx Gems: 8671
#26 Posted: 11:56:14 26/10/2014 | Topic Creator
You all make great points where both VV and TfB fail at. SF was the first Skylander game VV made, so it didn't have that Skylanders vibe. As I said, Tf is indeed the best when it comes to story, lore and adding the extra bit of darker content in Skylanders that I adore, while VV is great at content like Time Attack and Score mode. They both equal when it comes to characters and levels (Though, TfB is a bit better when it comes to levels) I'd, personally, would LOVE for VV and TfB to make a Skylander game together. With the same amount of levels of SSA or Trap Team and the length of Swap Force. TfB does what they're good at, and and VV does theirs. My god what a game that would be.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 1 time - Last edited at 13:11:38 26/10/2014 by HeyitsHotDog
kaosmumishot Emerald Sparx Gems: 3271
#27 Posted: 12:18:29 26/10/2014
Quote: Snap Shot
I guess tfb fans are listed as those who love a good story line and shorter and more levels while vv fans like longer levels and different modes. Does that summarize it?


I would add to that that VV seem to be focused on creating a video game whereas TFB create an adventure. At least that's how it seems to me.
Drek95 Emerald Sparx Gems: 4761
#28 Posted: 12:30:26 26/10/2014
Oooh... So now I'm a drone.

Well, nice to find out I cannot die, or get sick anymore.

Seriously, the people who compares Wii versions of SWAP Force with other platforms are as hilarious as the ones who compares Persephone to Rufus.

I personally like testing out my upgrade, before I buy another one, but I also think NO ONE likes being bugged by a character EVERY SINGLE TIME he plays the game, and not being able to skip his dialogue, most of the times.

Not only him, but also cutscenes and other dialogues.
All mandatory.

That alone is an enormous plus, for Trap Team, not counting all the other things I stated in many different topics.

Let's summarize it like this, then:
TfB: a Skylanders game.
V.V.: a game with Skylanders in it.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Ryanator20x6 Yellow Sparx Gems: 1848
#29 Posted: 12:51:54 26/10/2014
The levels in Swap Force were way too padded out. That ruined it all for me.
---
Hello from Seattle

ask.fm/RyanNeely889
plebeianprint Blue Sparx Gems: 676
#30 Posted: 13:34:28 26/10/2014
Quote: Aura24
I like TFB for their detailed storylines, lore and Skylander backstories, since they are more familiar with the Skylanders series than VV with being the developer who helped created Skylanders. I kinda hope VV can get familiar with the series after Swap Force.


This is why I'm calling TFB fans drones right now. We're not just talking about TFB, but also their work in Trap Team. You say that you like their lore, but forgot that they removed al of the story scrolls in TT and replaced them with Flynn saying boom.
Sboy13 Emerald Sparx Gems: 3339
#31 Posted: 14:05:46 26/10/2014
I personally prefer VV's game design over TfB. Although I don't have Trap Team yet, while it looks fun, I honestly don't think it will top Swap Force for me. It seems that people didn't like the longer levels of Swap Force, but I enjoyed them. smilie That and the sheer amount of content that was included really added a lot to the game, in my opinion. Plus, the tweaks to the interface that made everything a little more convenient; the only bad thing is the unskippable dialogue. Trap Team, it kind of seems like TfB ignored all of that and wanted to do it their way. smilie I am interested to see what VV has in store for Skylanders 5.
---
Purple dragon.
Drek95 Emerald Sparx Gems: 4761
#32 Posted: 14:24:10 26/10/2014
Quote: plebeianprint
Quote: Aura24
I like TFB for their detailed storylines, lore and Skylander backstories, since they are more familiar with the Skylanders series than VV with being the developer who helped created Skylanders. I kinda hope VV can get familiar with the series after Swap Force.


This is why I'm calling TFB fans drones right now. We're not just talking about TFB, but also their work in Trap Team. You say that you like their lore, but forgot that they removed al of the story scrolls in TT and replaced them with Flynn saying boom.


It's indeed strange that they still call them "Story Scrolls" (unless it implies *Flynn's* Story Scrolls), but I still find most of them funny.

However, as a feet-stomping change-hating TfB drone, I also have to say that not every change, and not every new addiction is an improvement.
Sure, SWAP Force added Time Attack and Score Mode, and I'm sorry for those people who actually enjoyed them, but, personally, I still find Kaos Doom Challenge much more interesting, than replaying those long and often "flat" levels, littered with unskippable dialogues and dead times.

TfB, in my opinion, knows how to improve and add something new, without completely changing what was there before, simply because it already worked.
SA worked, Giants worked, and so is Trap Team, right now.

SWAP Force worked too, but, what I am asking is: were those changes really needed?
Did they really improved the overall experience? Did they make the game better?

My answer to those question is simply "no". At least, not as much as TfB less drastic, but, in my opinion, more effective ones.

You may of course have a different opinion, but that doesn't mean that the other ones that don't agree with you are blind machines paid by a software house to buy and substain everything created by them, without questioning. smilie
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
CountMoneyBone Platinum Sparx Gems: 5173
#33 Posted: 14:29:34 26/10/2014
i wasnt happy with the vv's sf longer levels but, i still think sf is a good game. and the reasoning behind this is that vv put in more content, did the whole game without extra help from other developers, it was patch free and they did it all in the same time period as tfb. that had less content, needed help from beenox and needed a patch... it speaks tons of the effort they put into sf. but with that said sf on ps4 had a patch, but this was not vv's fault. this was because sony changed their system os settings on the ps4 so the online features didnt work. other than that the game works flawless.

so i am very much looking forward to sky5 from vv...
---
Ha! HA, sage ich.
Rickorio Gold Sparx Gems: 2463
#34 Posted: 14:43:49 26/10/2014
I feel, for the most part, as most of you do.

VV: Better gameplay mechanics, unique game modes, plenty of content

TFB: Plenty of unique and diverse characters (Tread Head, Short Cut) and levels (The Future of Sklands, The Ultimate Weapon), lore that makes sense, amazing hubs
---
#hu
CountMoneyBone Platinum Sparx Gems: 5173
#35 Posted: 14:46:42 26/10/2014
you can remove the lore, it have been reduced to flynn telling bad jokes with the scrolls.
---
Ha! HA, sage ich.
AdamGregory03 Gold Sparx Gems: 2156
#36 Posted: 14:48:53 26/10/2014
Quote: plebeianprint
Quote: Aura24
I like TFB for their detailed storylines, lore and Skylander backstories, since they are more familiar with the Skylanders series than VV with being the developer who helped created Skylanders. I kinda hope VV can get familiar with the series after Swap Force.


This is why I'm calling TFB fans drones right now. We're not just talking about TFB, but also their work in Trap Team. You say that you like their lore, but forgot that they removed al of the story scrolls in TT and replaced them with Flynn saying boom.


I don't really see how that's a bad thing. I mean who doesn't like Flynn? And besides, maybe VV's Skylanders 5 story scrolls won't focus on lore either.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
wideawakewesley Emerald Sparx Gems: 3281
#37 Posted: 17:12:22 26/10/2014
Swap Force 2 please. Going back to static unchangeable figures after Swap Force was a big mistake imo.
---
Contributor to Family Gamer TV - http://www.familygamer.tv/
Follow me on twitter - http://www.twitter.com/wideawakewesley
CountMoneyBone Platinum Sparx Gems: 5173
#38 Posted: 17:15:33 26/10/2014
since vv did put in online features with sf, and now there is online skystone game in the 3ds version, i think we will see online gameplay in the new sky5 game.
---
Ha! HA, sage ich.
ZapNorris Ripto Gems: 5109
#39 Posted: 17:16:03 26/10/2014
I want a game with the lore and magic of TFB but the content and length of VV.
Aura24 Platinum Sparx Gems: 6561
#40 Posted: 17:17:03 26/10/2014
Quote: plebeianprint
Quote: Aura24
I like TFB for their detailed storylines, lore and Skylander backstories, since they are more familiar with the Skylanders series than VV with being the developer who helped created Skylanders. I kinda hope VV can get familiar with the series after Swap Force.


This is why I'm calling TFB fans drones right now. We're not just talking about TFB, but also their work in Trap Team. You say that you like their lore, but forgot that they removed al of the story scrolls in TT and replaced them with Flynn saying boom.


You think we're emotionless robots for liking TFB more? Might want to rethink that.
---
"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
NightShift Gold Sparx Gems: 2408
#41 Posted: 17:19:31 26/10/2014
Quote: CountMoneyBone
...needed help from beenox ...


This is also true about Swap Force, since Beenox did the Wii version and N Space did the 3DS version. The real issue in every case seems to be Beenox, because everytime they're in charge of a port, that port or those ports have glitches out the wazoo. Personally, the only issue I have with TT is the glitches, which of course I own it for PS4 which means Beenox did another *wonderful* job.

Also VV did the work for all the tablet version of TT so there is likely going to be more collaboration between the two developers from here on out. Didn't they also state that the story would be connected properly no matter who the developer was from TT forwards? I think when VV was given the reigns for SF, Activision just told them to make a game with this IP and do what you want. So VV did and that's why we got a disconnected game from the rest of the series. I would be surprised if Skylanders 5 got rid of characters the way SF did, however I wouldn't expect as much for the toys for Skylanders 5 (although Trap Masters were disappointing as all heck, costing $16-17 and they don't even light up...c'mon, there's clear plastic in all of them perfect for lighting up!).
CountMoneyBone Platinum Sparx Gems: 5173
#42 Posted: 17:29:59 26/10/2014
Quote: NightShift
Quote: CountMoneyBone
...needed help from beenox ...


This is also true about Swap Force, since Beenox did the Wii version and N Space did the 3DS version. The real issue in every case seems to be Beenox, because everytime they're in charge of a port, that port or those ports have glitches out the wazoo. Personally, the only issue I have with TT is the glitches, which of course I own it for PS4 which means Beenox did another *wonderful* job.


vv didn't collaboration with beenox doing the wii version. beenox did all that them self. in tt tfb and beenox did a collaboration for the ps4,xbone,wiiu... and we know how that ended with beenox having a finger in the code.

beenox shouldn't handle anything bigger than the 3ds version, they aint mature enough to handle a big project.
---
Ha! HA, sage ich.
Drek95 Emerald Sparx Gems: 4761
#43 Posted: 18:02:42 26/10/2014
Quote: CountMoneyBone
Quote: NightShift
Quote: CountMoneyBone
...needed help from beenox ...


This is also true about Swap Force, since Beenox did the Wii version and N Space did the 3DS version. The real issue in every case seems to be Beenox, because everytime they're in charge of a port, that port or those ports have glitches out the wazoo. Personally, the only issue I have with TT is the glitches, which of course I own it for PS4 which means Beenox did another *wonderful* job.


vv didn't collaboration with beenox doing the wii version. beenox did all that them self. in tt tfb and beenox did a collaboration for the ps4,xbone,wiiu... and we know how that ended with beenox having a finger in the code.

beenox shouldn't handle anything bigger than the 3ds version, they aint mature enough to handle a big project.


Absolutely agree.

Let V.V. or TfB do the console games, and leave the 3DS to Beenox, who already proved to handle it well.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
skylandersspyro Emerald Sparx Gems: 3872
#44 Posted: 20:52:12 26/10/2014
Beenox should do a PC version.. anyway on-topic VV should do better than TFB this time...
---
Uh Uh Uh! You didn't say the magic word!
Edited 1 time - Last edited at 20:53:12 26/10/2014 by skylandersspyro
davidm4400 Green Sparx Gems: 466
#45 Posted: 21:29:15 26/10/2014
well I would like a bit of a mixture of TT and SF with Kaos Doom Challenge returning but with any Skylander able to open up elemental gates. Also I hope heroic challenges return and more characters than just Flynn and Eon. Also I really hope they have Troll Radio again and the Villains. The only bumper is it most likely won't be coming out for the Wii.
---
Characters left for SA, SG, and SW: smiliesmiliesmiliesmiliesmilie andsmilie
mega spyro Emerald Sparx Gems: 3957
#46 Posted: 02:16:39 27/10/2014
Quote: TrapShadowFan
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.


I think VV's next game I might just skip entirely. The SF levels were WAY to long (1 hour long levels without even searching around WAY to long. And I'm at home most of the day with a LOT of free time). And the only good thing in in SF was jumping, but they even messed that up with all the invisible walls. I haven't played Trap team except a demo at TRU, but the jumping just feels right to me, with "you can fall off anywhere" thing. Also if Rufus returns, I might just shoot myself.
---
Dead
plebeianprint Blue Sparx Gems: 676
#47 Posted: 03:57:15 27/10/2014
Quote: mega spyro
Quote: TrapShadowFan
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.


I think VV's next game I might just skip entirely. The SF levels were WAY to long (1 hour long levels without even searching around WAY to long. And I'm at home most of the day with a LOT of free time). And the only good thing in in SF was jumping, but they even messed that up with all the invisible walls. I haven't played Trap team except a demo at TRU, but the jumping just feels right to me, with "you can fall off anywhere" thing. Also if Rufus returns, I might just shoot myself.


You are going to maintain that the only good thing, the only single positive aspect of Swap Force is that it had jumping? This is why I'm so adamant in this thread. Vicarious Visions received very little credit from existing Skylanders fans for their efforts. Was the game perfect? No. But it was a solid entry. Swap Force was a very solid entry when held up next to Trap Team.

Is Trap Team terrible? No. The villain trapping mechanic is far more enjoyable than I expected it to be (though if the traps are not supported in future games I'm going to experience my first Skylanders buying regret). It takes a lot of steps backwards, though, and not just past Swap Force. Trap Team makes mistakes that were fixed between Spyro's Adventure and Giants (that have been listed above), and Trap Master figures are pointless; insulting, even, considering the elemental gates.

I've definitely made my point known, so I will stop pounding away at it. Maybe I didn't make my point know. So here goes: Especially now that we've had significant hands-on time with Trap Team, I feel that fans should give more credit to both Vicarious Vision and Swap Force, and stop making excuses for Toys For Bob, placing them on a pedestal.

Thanks.
Drek95 Emerald Sparx Gems: 4761
#48 Posted: 08:02:29 27/10/2014
Quote: plebeianprint
Quote: mega spyro
Quote: TrapShadowFan
I hated how bland VV's levels and characters were (all generic heroic personality characters, with bland levels like desert, snow, forest, etc.) but I liked a few of their new gameplay mechanics. To tell the truth, I'm kinda dreading the 5th game, especially if they take out the Mabu, Cali, Buzz, and all the things that make skylands feel like skylands, just like they did in Swap Force. Also, Rufus better not return.


I think VV's next game I might just skip entirely. The SF levels were WAY to long (1 hour long levels without even searching around WAY to long. And I'm at home most of the day with a LOT of free time). And the only good thing in in SF was jumping, but they even messed that up with all the invisible walls. I haven't played Trap team except a demo at TRU, but the jumping just feels right to me, with "you can fall off anywhere" thing. Also if Rufus returns, I might just shoot myself.


You are going to maintain that the only good thing, the only single positive aspect of Swap Force is that it had jumping? This is why I'm so adamant in this thread. Vicarious Visions received very little credit from existing Skylanders fans for their efforts. Was the game perfect? No. But it was a solid entry. Swap Force was a very solid entry when held up next to Trap Team.

Is Trap Team terrible? No. The villain trapping mechanic is far more enjoyable than I expected it to be (though if the traps are not supported in future games I'm going to experience my first Skylanders buying regret). It takes a lot of steps backwards, though, and not just past Swap Force. Trap Team makes mistakes that were fixed between Spyro's Adventure and Giants (that have been listed above), and Trap Master figures are pointless; insulting, even, considering the elemental gates.

I've definitely made my point known, so I will stop pounding away at it. Maybe I didn't make my point know. So here goes: Especially now that we've had significant hands-on time with Trap Team, I feel that fans should give more credit to both Vicarious Vision and Swap Force, and stop making excuses for Toys For Bob, placing them on a pedestal.

Thanks.



I prefer Trap Team a lot over SWAP Force, but I NEVER said it was a bad game, and will never.

I enjoyed SWAP Force a lot, for all this year, and don't absolutely regret that.
The game felt like a dream, the first time I played it: the animations, the graphic, the colors, the jump mechanic, the swapping ability... It was, and is awesome.

I simply don't see it like a Skylanders game.
It's not necessary a bad thing, but to me, that was quite annoying.

Giants was perfect (even if SA's story was better), and I feel like most of the changes SWAP Force did to the series weren't simply needed.

The thing I love the most, in Skylanders, is that even if you didn't get too attached to a game itself, you will still be able to take all your characters from that same game in the next, and play as them.

Sure, Trap Team also has it's problems, never denied that, but, in my opinion, they simply aren't enough to make me enjoy the game less.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Insane01 Gold Sparx Gems: 2038
#49 Posted: 19:32:37 27/10/2014
I have all four, though I haven't fully completed all of them, I feel the same way as Rickorio and ZapNorris.
I'm impartial because both companies have their strong and weak points .
When it comes to characters, TFB wins it hands down. A Skylander named Ghost Roaster with THE voice actor who did the voice of HBO's "Tales From Crypt" 's own Crypt Keeper, John Kassir, along with Kevin Sorbo (TV's "Hercules) as Crusher, along with Bobcat Goldthwait as Pop Fizz...genius.
Yet VV did have excellent gameplay, despite the long levels and too many mini-games (Swap Challenges), but they did award you with money and hats or Bonus Missions.
Giants is my favorite, both for characters and storyline/content.
I would have made the trinkets in TT like SF's Legendary Treasure, award the Skylanders with bonuses to their stats.
Maybe in Skylander #5 they'll do that......OTHERWISE GET RID OF THE TRINKETS!!!!
I loved all the items that increased character stats
---
" Am I the mad one or are you?"
then, again, "we're all mad here
"
Zylek Yellow Sparx Gems: 1920
#50 Posted: 20:12:57 27/10/2014
I'll be excited if they announce that traps will be supported in Skylanders 5, even better if they add more villains to trap.

And for the love of god, please please please get rid of the gimmicklander elemental pay gates! But it seems like they don't want you to use your old skylanders so I'm guessing this new trend will continue.
---
Anyone know where my avatar is from?
Page 1 of 2 | Last
1 2

Please login or register a forum account to post a message.

Username Password Remember Me