Quote: defpallyQuote: DonatronI don't think it's the quest-based style itself that's the issue, but rather the execution of it. Two of the most popular and successful franchises follow this style: World of Warcraft and Grand Theft Auto. Not only that, but Disney previously found success with it in Toontown Online.
But yes, Disney is going to need much more than just additional character franchises. I was hooked on World of Warcraft for years, and I'm a huge Disney fan, yet I've never been able to play Infinity for more than 15 minutes at a time. Something is very broken with the game's design.
It's not broken, it just isn't your cup of tea. My sons LOVE it. They love the open world, go do or build anything type of thing. Some people prefer directed action or a more defined purpose or even more conflict/fighting. I'm probably more in your camp personally - I like it to have more of a purpose, but I will ensure you that it is definitely not a broken game or bad design.
When I spend 15 bucks on one set of characters that I can play in both Toy Box and Playset, while spending 15 on another set of characters that can only be played in Toy Box, there is something seriously wrong.
It's like paying 5 bucks for a gallon of milk, and 5 bucks for half a gallon of milk.
This is what I hate about Infinity. My girls have Rapunzel, Anna, and Else, and they still ask to play Skylanders more. I guess it's because you can actually use ANY character on ANY level.
I see it differently. Skylanders is the better value, because -
1: No blind packs
2: Characters can play in all levels
3: Certain characters are cheaper
4: Levels offer more variety (especially in Swap Force)
I know why they're doing Marvel and Star Wars. They're wanting to sell on brands alone. It rubs off to me that they're afraid of themselves, and maybe they feel they lack the skill to make a great game with a wealth of variety in the gameplay. It's going to take more than Marvel and Star Wars to sell me on Infinity from here on out.