darkSpyro - Spyro and Skylanders Forum > Skylanders: Swap Force > What stat do you focus on for Legendary Treasure displays?
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What stat do you focus on for Legendary Treasure displays? [CLOSED]
ryum Blue Sparx Gems: 759
#1 Posted: 20:51:57 18/01/2014 | Topic Creator
I guess in general I am asking what stat do you prefer the most, or for the most part do you prefer to keep them well rounded.

I am guessing HP is the best because I can't think of a way there would be diminishing returns, but if there are none for armor I could see 10-20% reduction on each hit outweighing HP very quickly.


Anyone know a lot about these stats or can refer me to a couple of decent sources? The things I keep finding are for the older games


Thanks
kaosmumishot Emerald Sparx Gems: 3271
#2 Posted: 23:18:57 18/01/2014
First play through wanting to get 3 stars with no lives lost I focused 100% on armour. I would change that now for time attack but I do like my Skylanders to be able to take a few hits without dying.
TheShadowDragon Ripto Gems: 2886
#3 Posted: 02:18:41 19/01/2014
While leveling up my Skylanders until they reach 20, I choose the ones with XP boosts. Then I select all that raise their health and critical hits for more damage on enemies.
Arc of Archives Yellow Sparx Gems: 1486
#4 Posted: 03:08:11 19/01/2014
Speedspeedspeedspeed... I add anything that helps me finish Quests, levelling, whatever faster

I currently have a setup which gives me elemental power boosts so I can finish Elementalist faster on all my Skylanders (I can get most done in one shot now)
I also have the charm which gives you 10% experience so I can level up faster.
And the 1% speed charm.

In Nightmare you usually die in 1-3 hits and get accustomed to that, so, I don't really need any armor or attack boosts. smilie There's plenty of food everywhere anyway.
Eggers Yellow Sparx Gems: 1305
#5 Posted: 03:34:08 19/01/2014
Quote: Arc of Archives
Speedspeedspeedspeed... I add anything that helps me finish Quests, levelling, whatever faster

I currently have a setup which gives me elemental power boosts so I can finish Elementalist faster on all my Skylanders (I can get most done in one shot now)
I also have the charm which gives you 10% experience so I can level up faster.
And the 1% speed charm.

In Nightmare you usually die in 1-3 hits and get accustomed to that, so, I don't really need any armor or attack boosts. smilie There's plenty of food everywhere anyway.


Agreed with this! I have both speed treasures on, wish I had more. Plus that crappy +1 charm. I need more speed for these guys, some are just ridiculously slow.
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Rainbows are nature's rainbows!
GhostRoaster Yellow Sparx Gems: 1803
#6 Posted: 04:01:21 19/01/2014
Quote: Eggers
Quote: Arc of Archives
Speedspeedspeedspeed... I add anything that helps me finish Quests, levelling, whatever faster

I currently have a setup which gives me elemental power boosts so I can finish Elementalist faster on all my Skylanders (I can get most done in one shot now)
I also have the charm which gives you 10% experience so I can level up faster.
And the 1% speed charm.

In Nightmare you usually die in 1-3 hits and get accustomed to that, so, I don't really need any armor or attack boosts. smilie There's plenty of food everywhere anyway.


Agreed with this! I have both speed treasures on, wish I had more. Plus that crappy +1 charm. I need more speed for these guys, some are just ridiculously slow.


Windup is absolutely all smiles on speed. Funny...all of the "new" guys have reasonable speeds...but my old returning guys---PAINFUL. Cue in complaining about lost time on doing Giants Quests.... smilie
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 04:01:57 19/01/2014 by GhostRoaster
Eggers Yellow Sparx Gems: 1305
#7 Posted: 04:17:27 19/01/2014
Quote: GhostRoaster
Quote: Eggers
Quote: Arc of Archives
Speedspeedspeedspeed... I add anything that helps me finish Quests, levelling, whatever faster

I currently have a setup which gives me elemental power boosts so I can finish Elementalist faster on all my Skylanders (I can get most done in one shot now)
I also have the charm which gives you 10% experience so I can level up faster.
And the 1% speed charm.

In Nightmare you usually die in 1-3 hits and get accustomed to that, so, I don't really need any armor or attack boosts. smilie There's plenty of food everywhere anyway.


Agreed with this! I have both speed treasures on, wish I had more. Plus that crappy +1 charm. I need more speed for these guys, some are just ridiculously slow.


Windup is absolutely all smiles on speed. Funny...all of the "new" guys have reasonable speeds...but my old returning guys---PAINFUL. Cue in complaining about lost time on doing Giants Quests.... smilie


LOL! True story!! smilie
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Rainbows are nature's rainbows!
azz01 Emerald Sparx Gems: 3172
#8 Posted: 09:03:56 19/01/2014
I like to use luck,gold and exp.

The gold is good for the sky diamond cheat+the luck gets you somewhat more money.

Then exp is just to level them.Once I finish upgrading them all I will probably switch gold and luck out for speed,defence and more defence.(I has two money treasures.Also just so I can use one skylander and survive the whole level on hard and nightmare)
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blueruckus Green Sparx Gems: 419
#9 Posted: 09:40:20 19/01/2014
That +15% XP one from SWI looks pretty nice. That aside, crit boost is always nice.
Kiroq Gold Sparx Gems: 2328
#10 Posted: 09:47:21 19/01/2014
I've gone for XP as you don't get the multipliers from accolades anymore
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voodude Blue Sparx Gems: 715
#11 Posted: 13:07:31 19/01/2014
XP, gold, speed, HP, in that order
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Draicen Yellow Sparx Gems: 1341
#12 Posted: 13:32:25 19/01/2014
XP, Luck, other (i.e. pickup ranges)
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Gamer, Programmer, Engineer, Soldier, Uncle, Collector...that should cover it, I think.
Buuzer Hunter Gems: 6546
#13 Posted: 13:35:46 19/01/2014
% Crit, Speed and Armor (Only armor not ranged armor, etc...).
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GhostRoaster Yellow Sparx Gems: 1803
#14 Posted: 17:33:32 19/01/2014
Speed and XP. The rest is just fluff since the difficulty adjusts it for you. There ironically isn't enough of these...and the few are paltry. Irritated about that fact.

Not sure how we quantify armor and luck. Seems worthless to me since there doesn't appear to be feedback that a hit was blocked like in Giants...and I don't know how luck has ever been communicated to the player. Plus the difficulty adjusts it accordingly.

As an aside...RANGED armor, Cyclops Armor etc...there's a lot of crazy stat changes here that doesn't seem easily understood as a benefit to the player. If that's the case, WHY DID THEY BOTHER?
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 6 times - Last edited at 17:37:12 19/01/2014 by GhostRoaster
Tigorus Emerald Sparx Gems: 3589
#15 Posted: 17:40:37 19/01/2014
Speed, Crit % and Armor. Elemental bonuses aren't really a concern so I don't really use them. Gold isn't an issue with the Sky Diamond and XP comes quick enough.
GhostRoaster Yellow Sparx Gems: 1803
#16 Posted: 18:30:44 19/01/2014
Stupid question: I haven't found a way to simply REMOVE a legendary treasure....is there? All I've seen is the ability to REPLACE one.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 18:30:58 19/01/2014 by GhostRoaster
ryum Blue Sparx Gems: 759
#17 Posted: 19:36:16 19/01/2014 | Topic Creator
I don't know about removing a piece but to answer your question about armor in SF.

3 armor = 1% mitigation

30 armor = 10%

so an attack that does 100dmg with 30 armor does 90 dmg instead. It is constant

In the old games armor didn't mean what armor means in most games. In SSA and Giants Armor = chance to avoid dmg. Most games call it a dodge or avoidance.


I actually prefer the version that this games has even though it is without the visual cue.

now the info I provided was from a few sources i read a while back. If any of it is wrong, I'd love to hear about it because I have not in game tested it myself. Though it does seem pretty cut and dry.

It's what made me stop focusing on speed so much in this game. For me speed is awesome, but the speed STAT is deceptive vs it's practical value. (Again just me) I almost and ever just walking in the game. I am using teleport, using a leap, using a dash, using a roll, whatever to get from point A to point B, or enemy A to enemy B

So in that regard I am almost never actually use the speed stat cept maybe in wood borrow.
Edited 1 time - Last edited at 19:37:41 19/01/2014 by ryum
somePerson Diamond Sparx Gems: 8864
#18 Posted: 20:00:52 19/01/2014
Gold because why not?
awesome1051 Green Sparx Gems: 177
#19 Posted: 23:42:18 19/01/2014
I like Armors and HP. I'd rather have my skylanders a bit more durable than powerful.
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SG: smilie smilie smilie smilie smilie smilie smilie
SSW: smilie smilie smilie smilie smilie smilie smilie smilie smilie
GhostRoaster Yellow Sparx Gems: 1803
#20 Posted: 00:18:24 20/01/2014
Quote: ryum
I don't know about removing a piece but to answer your question about armor in SF.

3 armor = 1% mitigation

30 armor = 10%

so an attack that does 100dmg with 30 armor does 90 dmg instead. It is constant

In the old games armor didn't mean what armor means in most games. In SSA and Giants Armor = chance to avoid dmg. Most games call it a dodge or avoidance.


I actually prefer the version that this games has even though it is without the visual cue.

now the info I provided was from a few sources i read a while back. If any of it is wrong, I'd love to hear about it because I have not in game tested it myself. Though it does seem pretty cut and dry.

It's what made me stop focusing on speed so much in this game. For me speed is awesome, but the speed STAT is deceptive vs it's practical value. (Again just me) I almost and ever just walking in the game. I am using teleport, using a leap, using a dash, using a roll, whatever to get from point A to point B, or enemy A to enemy B

So in that regard I am almost never actually use the speed stat cept maybe in wood borrow.


Good information...I'll tinker around and see if I can confirm this on my own. I definitely agree that a concrete damage reduction is definitely good, although at higher difficulty I don't think it will make much difference when regardless 2 or 3 hits and you're done. What you say makes sense since you apparently STILL incur damage from every hit...I assumed we inherited the SSA/SG armor model.

Agreed on speed...and we talked that up to death in a Giants thread. Still...I have a need for speed smilie
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 2 times - Last edited at 00:21:00 20/01/2014 by GhostRoaster
spyrothe111 Ripto Gems: 3702
#21 Posted: 00:58:00 20/01/2014
Speed.
Experience Points.
Gold.
Critical Hit Multiplier.
smilie
ryum Blue Sparx Gems: 759
#22 Posted: 02:09:44 30/01/2014 | Topic Creator
any update ghost?
WickedRogue Gold Sparx Gems: 2725
#23 Posted: 08:53:43 30/01/2014
I pick anything but HP as it doesn't matter on Nightmare Mode. Your gonna die if you get hit 5 times or so even if you do have HP ones.
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Elite Skystones Set Complete.
bloody Green Sparx Gems: 238
#24 Posted: 12:03:22 30/01/2014
Crit, crit multiplier, elemental power, speed.

xp - nightmare gives good exp so no issue leveling - no point
Gold - most chars sit on 50k plus that I don't know how till use - no point
Armor and hp - seems pointless in nightmare. Dodge or die.

Going for dmg and it's nice to see all the 85 hits delt by voodoods axe and combos at 110+. It's kill or be killed smilie
GhostRoaster Yellow Sparx Gems: 1803
#25 Posted: 13:04:47 30/01/2014
Quote: bloody
Crit, crit multiplier, elemental power, speed.

xp - nightmare gives good exp so no issue leveling - no point
Gold - most chars sit on 50k plus that I don't know how till use - no point
Armor and hp - seems pointless in nightmare. Dodge or die.

Going for dmg and it's nice to see all the 85 hits delt by voodoods axe and combos at 110+. It's kill or be killed smilie


I think that's a good point. Depending on difficulty and "where" you are in game will depend on what you use. XP/Gold makes sense earlier in the experience/playthroughs...on nightmare nothing makes sense except critical hit.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Failinhearts Gold Sparx Gems: 2376
#26 Posted: 02:11:40 02/02/2014
I focus on speed (Curse my obsession over Sonic) Armor and XP boost.
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GamerGroovenik Blue Sparx Gems: 523
#27 Posted: 01:31:07 03/02/2014
My 7 are: Speed (x2), HP Boost (x2), and +XP (x3).
Tel Prydain Blue Sparx Gems: 903
#28 Posted: 02:32:26 03/02/2014
Speed and luck for speed runs.
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wreckingballbob Emerald Sparx Gems: 4565
#29 Posted: 07:19:08 03/02/2014
XP.
Gold.
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5.7.
Rooksarii Green Sparx Gems: 239
#30 Posted: 16:31:38 03/02/2014
It changes depending on what I am doing.

As a rule, I agree with most folks here, HP just doesn't make sense to use, on nightmare or frankly any difficulty. I lean towards standard "Armor" items over the "melee" or "ranged" versions of those, but have always wondered how well once could min/max with them.

I typically try to keep speed and luck up at all times. Not 100% sure what luck does outside of the occasional gold "crit", but still keeping it.

Crit % chance over multiplier, as I'd rather get 2 crits for 100% than 1 crit for 150% sort of mindset.

Elemental stuff to get each 'lander's elementalis rank.

Pick-up Range actually is VERY useful for time attack. Some of the 20 second freezes are easier to grab from a distance, without having to go out of your way to get them.
ryum Blue Sparx Gems: 759
#31 Posted: 22:30:49 03/02/2014 | Topic Creator
I really like what you guys have said about changing the options up depending on the difficulty and ect. Those are things I had not considered, but make a lot of sense. This game would benefit greatly from a crafting type system for this part to dial in for your own style of gameplay.
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