For starters, I will point out the positives of Swap Force because there are a good number of them. This game looks gorgeous! Graphics are sharp and the levels can truly make you want to stop and stare at some points. I'm also a big fan of the depth that goes into each level. Sure it can take a while to finish them, but isn't that the point? They made collectables and items such a pain to find at times, and despite the massive amount of colorful language that is often employed during the hunt for some items, the time spent is enjoyable. Let's not forget being able to look at the rank and scores of other portal masters on your friends list. Granted, I have the 360 and the only people I have on my list are my brother in law and nephew (total side note, if anyone wants to exchange 360 gamer tags to compare scores, PM me). I have a nice feud going with my brother in law as we trade high scores on bonus missions and arenas.
However, there are a few problems that bother me and then there's one big problem that almost ruins it for me.
Quote:
As far as Skylanders is concerned, I was very happy with the balance they made in Giants. Adding in items that were tricky to find was a good move, I applaud SF for expanding that further. However, the absolute pain that leveling up can be in this new game, as well as some of those ridiculous quests for some elements/characters are just unreal. I think they tried to make things more tricky to keep you playing, but went way overboard.
Some of us have over a hundred characters I'm sure. I haven't taken stock of my collection, but I'm sure it's an unnecessary number of plastic figures on my shelf. Anyway, the point I'm trying to make is with those ridiculous quests (take that insane lock picking for techs or the undead spell punks for life characters) having to do all those characters... I cringe. Does anyone else feel this way or is it just me?
Giants made leveling up and quests simpler to get once you put the effort into beating the game, those with massive collections weren't looking at an insane task ahead of them. When you finished with that, you still had Heroics to increase the usefulness of your character (and I need not restate my disdain for having lost heroics). So again, does anyone else feel this way or is it just me?
That was a post I made elsewhere and I hope some of you are willing to respond to. Those are my little problems with this game. In the past, I've mentioned that what really hurts this game for me is how in Giants your effort was rewarded. Completing accolades gave you more of an XP boost, again helping to level up that giant shelf of characters quicker. Thus far, the best day to do any leveling up is on Sunday. But what about the Heroics? I know some of you... or probably a lot of you hated doing them. I enjoyed them for two reasons: Firstly, there were just some days at work that all I wanted to do was come home to do something mindless. Heroics had that word written all over them. You learn the patterns and it can become easy stuff. The main reason I loved heroics was for the ability to upgrade my character beyond the ability of someone who just hated heroics and wouldn't do them.
Total ADD sidebar here, but Giants are all but useless now! No speed boost from heroics, plus ruining some of their attacks have brought them down a great deal in useability.
Anyway, as I said I'm hoping for some open and polite discussion here. I'm hoping to see if anyone else has the same thoughts and feelings that I do, or if anyone here can help put Swap Force in a better perspective for me.


to level 13 in maybe a day. On the other hand, it may be because I'm on the Wii.
^ Perfectly put. If there is no way to significantly improve one toy over another they may as well not bother selling physical toys. They may as well just have in game characters rather than physical ones.









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