Quote:Lately, I've found that Swap Force has been going back onto the shelf more often and I've been returning to Giants.
I didn't think I'd say this, but I totally agree. SF is the objectively better game... But there's more heart behind everything in Giants, and I like the balance of the Skylanders miles better.
Everything in SF just feels so generic and undeveloped, there's no personality behind things like Survival which Giants had. I noticed something off about Survival mode but could never pinpoint what. Then I read a post here about how it doesn't have the same personality Giants had, with Brock congratulating you and the crowd in the background... And I totally agree. It might be nitpicking considering I couldn't pin it down before someone else pointed it out but it's little things like that which made Skylanders great, it had so many adorable details. That's barely there in SF, at least compared to the old games. TFB started that in Giants too, removing the old Battle Mode win screen and such, but that was a little more excusable because they rushed it out. VV just turned it Up To Eleven in SF.
One fine example of this is with the NPCs... Wow I honestly don't like any of them, besides Kaos' Mom, and Glumshanks who is always adorable. SF has tons of characters but 75% of them are just to lead you to the next level or to have an NPC to initiate something else(like how Snagglescale initiates Score Attack, for example). If you're going to add a character, give it a point besides just being a level's guide and never doing anything again. Sharpfin was the only character I remember who did this, besides maybe Avril if you count her leading you to Winter's Keep(and she basically disappeared right afterwards), and Snagglescale... Um... I don't get what's up with Snagglescale, he just appears for some reason in Cascade Glade and then gets to stick around with Flynn and it's never explained why.
Also, it's really poor how the game completely ignored the older games' cast besides Glumshanks, Kaos, Flynn and a cameo duet from Hugo and Cali. Flynn doesn't even show concern for any of them in the main story, and I know if impending doom was coming I'd at least say "I hope my friend is ok"(seriously, Flynn is devolving into a JERK now). The game even tosses in new villains right before levels without any buildup and never mentions anything about them again(see Mesmerelda), and creates supposedly "important" characters like the Chieftess who barely actually appear. SA and Giants were still guilty of these, definitely... Especially SA... but not to the stupid point of SF, and at least in Giants and SA the NPCs were more ENTERTAINING even though some were pointless, which I don't see in SF. (Though I will say that Chapter 10 from Giants was a stupid BLAM that was just for padding out the game, and it didn't really tie in well with the "Yacht is cursed" thing as that was never mentioned again...).
Anyway, I'll stop talking about the story mode now. The gameplay, how's that? Get this: I like GIANTS better. Wow. I won't deny SF's mechanics are very cool and I really appreciate how the controls are tighter and more precise. But the actual balance of the game is really what makes me like Giants more. SF has tons of fancy new characters with awesome new abilities, and movesets which just work wonderfully with attacks that all work together- but oh my god, it's not the case at all with old characters in SF. Every old character in SF that I've played bar Double Trouble, FD Zook, Terrafin, Chill, EoTS Warnado, Stealth Elf and possibly Ignitor STINKS now by the SF standards. Spyro is even more spammy which is boring, Prism Break has been cursed with horrible damage re-allocation and even slower speed, Slam Bam's Ice Prison no longer freezes enemies, Sprocket's Turret is now too difficult to set up to actually use it... The list goes on. It's not nessicarily that they're all "worse" than before as I have indeed noticed a bunch are more balanced, but they just don't hold a candle to the new SF guys and many can't survive in Nightmare mode now. There's little reason for me to use that many of the old characters when I'm just not having fun with them, but one of the reasons I wanted SF was to play re-balanced older characters- some really needed buffs- but VV didn't fix many of them. So I'm really disappointed in this.
I won't deny the older games had "useless" characters(lol Total Tongue Wrecking Ball), but there weren't THAT many. Honestly, no others pop into my mind for being
notably bad, but there are plenty of old characters that I'll never touch again in SF because new characters just outclass them, or do their job better(Grilla Drilla is basically Sprocket, re-balanced version). I struggle and become frustrated when using certain characters in Nightmare Mode SF, becuase they were just bought over poorly, and it's not fun becoming frustrated because of that. Giants didn't do those things, it kept the new characters fairly balanced, and I can't think of anyone introduced during Giants that was basically a better version of an old character like Magna Charge is to Drobot. (Besides Bouncer, who was GF Trigger Happy as he should have been, with his superior fingerguns and better bulk.) Yeah there are characters who can't really stand up to Nightmare in Giants but it's not as bad as SF. I will admit some old characters like Zap/Flameslinger felt too much like expies which I praise SF for avoiding amongst the new lot, for the most part, however.
Also the lack of Heroics... Ugh... I hate it, full stop, it gets rid of any connection with your toys when the game isn't treating you as a Portal Master like the older ones did, and there's nothing to actually do with your Skylanders besides levelling and Quests. It doesn't feel rewarding.
And yeah I think that's my big problem with SF, it has enough content but it doesn't feel rewarding enough so it just feels like a grind and like VV simply padded it out instead. The reward for reaching Portal Master Rank 80 is paltry, you spend too much time doing Quests and levelling Skylanders just to get their HP up- which doesn't feel cool... You aren't treated like a Portal Master any more so you don't feel so awesome and powerful, and your enemies act so dumb you wonder how they figured out how to walk, and get little sense of accomplishment when you defeat them... It's not just me, is it? Yeah the balance was never perfect, but it's a lot worse in SF.
Anyway I don't feel like writing more, and I apologise for my harshness as I'm just cynical and get bored with SF every time I play. Instead of writing more, I'll just say I totally agree with these posts:
#1, 2, 3, 5, 8, 15, 17, 18, 19, 21, 22, 23, 25, 27, 28, 31, 32, 33, 36, 37, 39.
Also, one more thing: Battle Mode SUCKS now that there are only five arenas, I've played them all and there are no more coming, and honestly none are speculacular or filled with detail. They basically all just have one trap, besides Rampart Ruins which is a good arena, though that's offset by how bad, boring and plain Treacherous Beach is. They're all so boring and I hate that there are only five of them- PVP becomes stupidly predictable once you've played all the arenas over and over, when you know what every trap is and where, and it's just amplified by how few are available and how little variety each has.