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How Does Everyone Feel With Older Characters in Swap Force? [CLOSED]
GhostRoaster617 Emerald Sparx Gems: 3963
#1 Posted: 20:47:53 17/11/2013 | Topic Creator
Does anyone feel certain characters got better or worse in Swap Force? Then leave a comment on how the older characters feel in Swap Force like how I've been using characters from Spyro's Adventure who don't have any new figures with the exception of smilie. Anyways here are my findings for the ones I've been using

smilie is so much better in Swap Force because his glitches were finally fixed. He no longer hits only one enemyat a time with his skull charge and his grave circumstances quest I was able to complete without resetting him. My only complaint with him is that now his skull charge doesn't last as long as before.

smilie he got a little bit weaker because his combos aren't used as easily and his zip-line axe still doesn't go that far.

smilie his troll bombs seem to roll around as opposed to sitting still, but his troll clobber seems stronger since it has better knock back. The dynamite are still the same for the most part.

smilie was the most disappointing of the four I've used now. His standard combo doesn't lunge him forward as far as the older games and his spinning mace doesn't continue if you hold the button. The Poseidon strike doesn't last as long and he seems slower than ever.

What do you think of some of the older ones in this game?
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Iganagor Emerald Sparx Gems: 3552
#2 Posted: 02:32:12 18/11/2013
W-Ball happily looks happier smilie
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TheShadowDragon Ripto Gems: 2886
#3 Posted: 03:26:23 18/11/2013
Dino-Rang was great back in Spyro's Adventure and Giants. But in Swap Force, he has gotten a little weaker with his attacks.
Unreallystic Emerald Sparx Gems: 3054
#4 Posted: 13:19:39 18/11/2013
Honestly...

Every.Single.Character.I've.Tried.Sucks.Now.

Anytime I play an older character, they are slower, they attack slower, they don't seem to hit as hard, etc. It just doesn't work at all for me playing as any of the old characters. Drobot gets rotation due to the inf money trick. Thumpback is my "I need a giant to open this" figure. Even for speedruns, they feel sooooooo much slower. I've tried all my old fast characters. and they just aren't fast anymore. Characters like Wrecking Ball attack so slow now...and it stands out because he wasn't fast to begin with.
- Unreall
wreckingballbob Emerald Sparx Gems: 4565
#5 Posted: 15:28:25 18/11/2013
smilie is a lot stronger with his tongue attack smilie his belch seems slower smilie and the force field ball has less active time smilie
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5.7.
Matteomax Platinum Sparx Gems: 5378
#6 Posted: 15:50:20 18/11/2013
Boomer just looks.. horrible. They gave him the idiotic "lazy eye", even though he isn't that crazy.
His attacks are still very fun.

Dino-Rang looks awesome, and is equally fun.

Slam Bam is terrifyingly bad, and L-Bam is WORSE.

Eye Brawl looks great.

Ninjini looks much better. Shiny clothes, detailed hair, etc.
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GhostRoaster Yellow Sparx Gems: 1803
#7 Posted: 16:02:15 18/11/2013
Quote: Unreallystic
Honestly...

Every.Single.Character.I've.Tried.Sucks.Now.

Anytime I play an older character, they are slower, they attack slower, they don't seem to hit as hard, etc. It just doesn't work at all for me playing as any of the old characters. Drobot gets rotation due to the inf money trick. Thumpback is my "I need a giant to open this" figure. Even for speedruns, they feel sooooooo much slower. I've tried all my old fast characters. and they just aren't fast anymore. Characters like Wrecking Ball attack so slow now...and it stands out because he wasn't fast to begin with.
- Unreall


At least between SSA and SG, the nerfing effect was limited because of shared heroics. Now that heroics mean nothing, there's nothing to "bring them back" to equality of the previous games. Add to that some of the inappropriate effects they've applied to some of their attacks and you have unhappy portal masters.

This all flies in the face to what VV told skylanderboyandgirl during an interview when this was specifically brought up. I personally felt misled. Spending all of the time to make sure previous characters work in a new game means nothing if they don't "get" what we're saying here.
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Edited 3 times - Last edited at 16:04:36 18/11/2013 by GhostRoaster
defpally Emerald Sparx Gems: 4158
#8 Posted: 16:17:18 18/11/2013
I think they mainly wanted to focus on the new guys. They don't want many people getting the game, steamrolling it with characters they already have powered up then walking away and calling it done. That's the problem with allowing old figures, they are already really powerful, and if you want my opinion, Skylanders has always allowed the characters to get way too powerful. You shouldn't be able to roll through with a powered up figure, you should still need to use a little thought, particularly above Easy difficulty. And in the hardest mode, you should need a fully powered up figure to even have a chance at surviving. No character should ever feel like "easy mode" when fully powered up, and even then when a new game comes out they shouldn't allow you to blow through it.
SennyBonku Blue Sparx Gems: 673
#9 Posted: 16:26:28 18/11/2013
Quote: defpally
I think they mainly wanted to focus on the new guys. They don't want many people getting the game, steamrolling it with characters they already have powered up then walking away and calling it done. That's the problem with allowing old figures, they are already really powerful, and if you want my opinion, Skylanders has always allowed the characters to get way too powerful. You shouldn't be able to roll through with a powered up figure, you should still need to use a little thought, particularly above Easy difficulty. And in the hardest mode, you should need a fully powered up figure to even have a chance at surviving. No character should ever feel like "easy mode" when fully powered up, and even then when a new game comes out they shouldn't allow you to blow through it.


Actually, not quite. In my opinion, when we've spent a couple of hours to max out a figurine, we have a right to at least keep all the effort visible on it. As people states, the old characters seems so out and weak at the moment in comparison to how did they've worked out in the previous games. If Acti really wanted people to focus on new characters only, they've made huge mistake. Mostly because it were the old ones, who kept fans around the game. In Giants it worked great, because you could still play the game with unleveled figurine, but if you just wanted to rush through the levels on other hand, you could use the maxed up char. That was one of the interesting things on Skylanders - semi RPG idea, where you could increase ranks and add extra stats to yours characters. Now they just have two different paths and chance of increasing HP gauge. And that's it? Bad move...
NINJAsk11 Yellow Sparx Gems: 1124
#10 Posted: 16:36:10 18/11/2013
I've noticed it with Stealth Elf *yeah of course*

she was my go to skylander... but now her combo's are HORRIBLE TO USE! I don't use Stealth Elf that much anymore, her shadowsbane blades are less then good... the only good thing is the normal-basic-first attack, with is boring the crap out of me!
not only that

HER EYES STILL DON'T BLINK!

conclusion: I'm done with it, Stealth Elf is no longer a great skylander, for me its the "Oh, I need a life Skylander and the otthers are too far away" Skylander
*picks up Zou Lou and says its the new best life*
Tigorus Emerald Sparx Gems: 3589
#11 Posted: 16:47:42 18/11/2013
I have noticed your same concerns regarding Whammer but to be honest the length of time you could hold down Pos. Strike was broken. I do GREATLY miss the lunge for the spinning mace combo. That change made me sad. I still can't wait for L.C. Whammer. I do with he was getting a series 2 but a glowy version will be cool. Warnado I feel got better. It seems like he does more damage now...It could be me though.
Arc of Archives Yellow Sparx Gems: 1486
#12 Posted: 17:07:23 18/11/2013
I think a lot of characters I tried got a few great buffs. Power-wise, I think most of them are fine. I don't mind them nerfing the characters that were ridiculously powerful and steamrolled everything anyway.

What gets to me is the low speed. They are all soooo SLOW. Even with 100% completed Heroics.

And there a are a few changes I don't like, just make the characters more boring:
  • Pook Blade Saint Stealth Elf. Combos are very boring to use now, lack that "agile" feeling, and she is not much of an improvement from a basic Stealth Elf any more. (I love the knife buffs on Forest Ninja, though, as it actually makes the attack useful there.) I feel like they failed to capture the sense of agility Stealth Elf should have. I'm not saying TFB did it perfectly, but they did it better than VV did in SF. She just feels a bit too heavy in SF. If anything, they should have decreased her damage a bit and increase her attack speed. That would have been fun and made her a bit more interesting.
  • Sprocket. I think she (or Shroomboom) took the biggest hit from the slowness issue, out of the Skylanders I've tried... She was already relatively slow, and now she just plods along. It's awful. I also dislike the change to Landmine Golf- in Giants, if it hit an object, it would explode and damage surrounding objects... In SF it will only ever hit one enemy. I liked tossing it to a wall behind an enemy for a fast and simple ranged move, and in SF that isn't an option. It's still a bit useful, but I'm upset that VV have taken away the explosion aspect of the move. Less annoying but, she's now a sitting duck while setting up a turret. In Giants, getting hit would let the turret build itself, but also release you and let you move around. Not so in SF- your enemy can just keep hitting you while you're stuck building it- very bad.
  • Sheep Burner Spyro is boring now. He got a huge damage buff but I feel like it just makes his attacks... Meh... Can't quite tell what's making him feel this different, but I don't like him much now. I think it's because he now just feels like a regular ranged guy. I think in SA and Giants he was a bit more unique than some other ranged guys because you really needed to utilize his Daybringer properly to get good damage (it is not as bad as people say, barely takes time to charge and you can rack up 90s of points if you maneuver and shoot them!) but now a single one does 120 damage which just makes it feel like a spammable attack... Yawn...

In a more positive light, I think Frozen Fury Chill's buffs make her a more well-balanced character. Same with EoTS Warnado. Barrier Boost Shroomboom is also on the right track with the boosts he's been given(though as I mentioned, his speed is worse). And I didn't try Eruptor that much but I'm glad that they gave his attacks besides the Eruption damage boosts.

Graphically, all the Slam Bams (WAY TOO FLUFFY) as well as Pop Fizz (eyes are too correctly proportioned, small, not goofy looking) got downgraded graphically. As well as Wrecking Ball. He's just not cute with those pupils so small. He got the same thing as Pop Fizz... They made his eyes too "normal". Wrecking Ball is meant to be cute and they screwed it up.
Most others are better for the most part though. IGNITOR (Legendary, in particular) looks FREAKING EPIC now.
Edited 3 times - Last edited at 17:13:48 18/11/2013 by Arc of Archives
TheShadowDragon Ripto Gems: 2886
#13 Posted: 17:16:30 18/11/2013
Are you sure we cannot discuss the figures from Giants? I have so much to talk about that as well if you are game that is.
EmperorKaos Emerald Sparx Gems: 4399
#14 Posted: 17:24:00 18/11/2013
They nerf blitz spyro now is charge does 36 damage and the range is way shorter, even your flame ball does more damage...
wreckingballbob Emerald Sparx Gems: 4565
#15 Posted: 17:37:53 18/11/2013
Quote: TheShadowDragon
Are you sure we cannot discuss the figures from Giants? I have so much to talk about that as well if you are game that is.



Please do talk about them.
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5.7.
Zylek Yellow Sparx Gems: 1920
#16 Posted: 18:07:03 18/11/2013
The HCs not counting really takes the game down a notch in my book. By doing that they've relegated the physical figure to basically just store the hat and level info. So when you take your Countdown over to your friends house, your Countdown will basically be the same as his with only the hat and health level differing them. So basically all the stats that changed with HCs are locked into your saved game and don't come with you. It really cheapens the original experience/bond with "your" Skylander.

I was looking forward to getting the XBO version when we get the new console, but since we've beaten the game already and there isn't much to play for afterward, I am thinking I'd rather spend my money on something else.
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Dsi568 Emerald Sparx Gems: 3173
#17 Posted: 18:16:25 18/11/2013
I know it's kind of been answered but since I don't actually have the game yet I just want to ask. Do heroics actually carry over? So let's say I have one spyro that is fully maxed out with all 50 heroics on it, and another spyro that is maxed out but with 0 heroics on it. Will there be a noticeable difference stats wise between the 2 spyros in swap force?
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wreckingballbob Emerald Sparx Gems: 4565
#18 Posted: 18:18:39 18/11/2013
Quote: Dsi568
I know it's kind of been answered but since I don't actually have the game yet I just want to ask. Do heroics actually carry over? So let's say I have one spyro that is fully maxed out with all 50 heroics on it, and another spyro that is maxed out but with 0 heroics on it. Will there be a noticeable difference stats wise between the 2 spyros in swap force?



There will be a only a slight diffidence.
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5.7.
TheShadowDragon Ripto Gems: 2886
#19 Posted: 18:47:51 18/11/2013
For the Skylanders Giants figures I played in Swap Force I would like to discuss, here is the following:

1) Spyro (S2) - His flying is a bit slower, but his super-charged Flameball is much stronger than before, and his Fireslam is super powerful that could deliver 135 percent damage. That's why I kept him in his packaging. He seems way cooler than his Series 3 version, Mega Ram Spyro.

2) Drobot (S2) - He's about the same as usual.

3) Cynder (S2) - Her flying is still as good as before and her Lightning Rain isn't as louder as back in Giants, but still effective. Also, in Swap Force like back in Spyro's Adventure, she cannot get hurt by enemy attacks while performing the Shadow Dash.

4) Fright Rider - They don't appear to be as fast as they were back in Giants, or as strong.

5) Whirlwind (S2) - Her flying has become much less mobile in changing directions and a little slower. Her horn doesn't glow in many colors of the rainbow anymore despite having her Wow Pow purchased. But her Rainbow Singularity has gotten a little bit stronger and actually does damage after it collapsed.

6) Zap (S2) - His attacks aren't anywhere near as good as he was back in Giants. I was able to electrify the sea slime with his lightning breath, but I had to be sure that I actually hit the watery ooze before trying to avoid enemies. His Wow Pow doesn't appear to be able to wipe out as many surrounding enemies much before. The watery wave attack seems much smaller.

7) Legendary Slam Bam - Other than the fact that he looks even better in Swap Force, he attacks much slower than back in Giants and his Ice Prisons are almost inaccurate in range. His Blizzard Brawler attacks are needed to deliver damage at an even closer range.
I-Brawler Emerald Sparx Gems: 3565
#20 Posted: 19:21:47 18/11/2013
Wait. You have s2 Drobot?
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you never saw me
Iganagor Emerald Sparx Gems: 3552
#21 Posted: 19:25:24 18/11/2013
On the wii version it looks like the trigger happys have beards
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Summoning a STUNFISK
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4. Flop 618 times - You have a STUNFISK!
Kevin16 Emerald Sparx Gems: 4524
#22 Posted: 19:57:33 18/11/2013
Terrafin's punching became so slow! i liked every classic Skylander the best in Spyro's adventure i mean, look at Cynder! her shadow dash was so awesome in Spyro's adventure!
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what even is this site anymore lmao
BlazeHeatnix28 Blue Sparx Gems: 911
#23 Posted: 22:51:22 18/11/2013
Don't forget about the Giants. They're practically useless now. While I was glad to see the old Skylanders get the damage boosts they needed (especially Chop Chop), EVERYONE ATTACKS SO FREAKING SLOW NOW!!!!
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LloydDXZX Yellow Sparx Gems: 1637
#24 Posted: 22:52:50 18/11/2013
Slam-bam is too slow!
Bouncer shoot slower!
Whirlwind's no longer the best pvp skylander!
Trigger Happy shoots really fast (if you click very fast)
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Imaginators is making it revive.
LightcoreSwag Green Sparx Gems: 372
#25 Posted: 23:05:55 18/11/2013
How is Whirlwind less amazing in swap force?
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Drobot. Drobot could destroy us all.
weebbby Emerald Sparx Gems: 4220
#26 Posted: 23:33:54 18/11/2013
Quote: LloydDXZX
Slam-bam is too slow!
Bouncer shoot slower!
Whirlwind's no longer the best pvp skylander!
Trigger Happy shoots really fast (if you click very fast)


Haven't tried Slam-Bam
Bouncer also does more damage though.
Never was.
Did before

Quote: wreckingballbob
smilie is a lot stronger with his tongue attack smilie his belch seems slower smilie and the force field ball has less active time smilie


It takes longer to start up too. He's no longer the strongest. smilie
Tel Prydain Blue Sparx Gems: 903
#27 Posted: 03:23:06 19/11/2013
Honestly, I think that most characters perform about as well as they did in previous games - but the new ones have some crazy-broken skills.
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Looking for: smilie
GhostRoaster617 Emerald Sparx Gems: 3963
#28 Posted: 05:03:42 19/11/2013 | Topic Creator
Quote: Tel Prydain
Honestly, I think that most characters perform about as well as they did in previous games - but the new ones have some crazy-broken skills.



I know what you mean there man. Just mentioning smilie, smilie and even smilie can make anyone cringe.
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Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
sky-dragon Emerald Sparx Gems: 3206
#29 Posted: 05:27:25 19/11/2013
dislikes
sonic boom dosent go fast no more as she was strong in SSA

dino rang has good moves but they made him smaller and detailed him way to much now he looks like a croc than a dinosaur

warnado he strong and bit slower now omo

hot dog oh boy he now looks terrifying in swapforce no offence to any hot dog fans


likes
drill sergeant his upgrade makes him cooler than before hes strong
ignitor moves are more better than ssa and sg i like his detail in game
eye brawl cooler now he more goldish and much bigger
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slickstu Green Sparx Gems: 163
#30 Posted: 06:29:57 19/11/2013
Boomer has definitely been neutered. He was an unstoppable monster in SA, now he seems to die all to quickly. Maybe when I level him up to 20 he'll regain some of his former glory?
Flashwing is as awesome as ever, however. Her ability to clear a room with crystal lighthouse cannot be overstated. Arena challenges remain a walk in the park for her.
wreckingballbob Emerald Sparx Gems: 4565
#31 Posted: 06:42:26 19/11/2013
Boomer's eye scares me.
Hot Dog's artwork scares me too.
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5.7.
tobby Ripto Gems: 234
#32 Posted: 09:40:02 19/11/2013
Quote: Unreallystic
Honestly...

Every.Single.Character.I've.Tried.Sucks.Now.

Anytime I play an older character, they are slower, they attack slower, they don't seem to hit as hard, etc. It just doesn't work at all for me playing as any of the old characters. Drobot gets rotation due to the inf money trick. Thumpback is my "I need a giant to open this" figure. Even for speedruns, they feel sooooooo much slower. I've tried all my old fast characters. and they just aren't fast anymore. Characters like Wrecking Ball attack so slow now...and it stands out because he wasn't fast to begin with.
- Unreall



they have nerfed the old ones because they want you to buy the s2/s3 upgrade.... activision didnt think people would notice, since its just a kid game. its just getting ridicules with all the useless upgrades now...
Edited 1 time - Last edited at 09:40:52 19/11/2013 by tobby
Angry Rage Quit Yellow Sparx Gems: 1512
#33 Posted: 08:41:46 20/11/2013
smilie His main attack doesn't seem to have the radius it did in Giants. I think it only hits people directly in front of him as opposed to the shockwave damaging everyone surrounding him before.

I swear smilie and smilie shoot slower now too. Further to tobby's comment; Quote:
they have nerfed the old ones because they want you to buy the s2/s3 upgrade.... activision didnt think people would notice, since its just a kid game. its just getting ridicules with all the useless upgrades now...
can anyone with a S2 Drobot or Flashwing confirm if those versions attack faster?
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weebbby Emerald Sparx Gems: 4220
#34 Posted: 13:05:45 20/11/2013
Flashwing shoots slower, but does more damage.
Reimu Yellow Sparx Gems: 1076
#35 Posted: 14:44:44 20/11/2013
I think Stealth Elf still rocks.

I played with my Legendary and she still feels like a Ninja to me. She dashes a lot, and keeping the dash button while using the joystick makes her super fast. Dashing while stabbing makes it really easy in close combat.

I don't feel like she has been nerfed at all. I'm using her blade path.
NINJAsk11 Yellow Sparx Gems: 1124
#36 Posted: 15:23:57 20/11/2013
Quote: Reimu
I think Stealth Elf still rocks.

I played with my Legendary and she still feels like a Ninja to me. She dashes a lot, and keeping the dash button while using the joystick makes her super fast. Dashing while stabbing makes it really easy in close combat.

I don't feel like she has been nerfed at all. I'm using her blade path.



wierd, to me she feels kinda heavy, the "sneaky" part is a bit gone for me smilie
she's still adorable in Giants tho.... but thats something else.

anyone thinking Flameslinger's fire Arrows reload faster?
Kevin16 Emerald Sparx Gems: 4524
#37 Posted: 01:33:04 23/11/2013
i actually don't see any difference with Stealth Elf in Swap force only that the attacks are a little bit slower
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what even is this site anymore lmao
wreckingballbob Emerald Sparx Gems: 4565
#38 Posted: 19:08:29 23/11/2013
smilie is a lot better!

His attacks are faster and his roll has a lot more control!

Not to mention his jump!

He kinda does a back flip.
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5.7.
boomerfan Yellow Sparx Gems: 1602
#39 Posted: 16:11:49 25/11/2013
Happy with how smilie plays in ssf smilie (and others as well)
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smilieBRING THE BOOM!smilie
Edited 1 time - Last edited at 16:12:28 25/11/2013 by boomerfan
shadowfox Platinum Sparx Gems: 5084
#40 Posted: 20:01:59 25/11/2013
Zap got a big power boost
Graz73 Emerald Sparx Gems: 3215
#41 Posted: 14:17:33 26/11/2013
I think this was all from the design decision to NOT bring back heroic challenges.

Without challenges to add to the new skylanders stats, they would have all been weaker than your old toys that were potentially upgraded in the old games.

So they decided to reset all of the old skylanders stats to back where they started (or at least nearly where they started)

This has ruined a lot of the old characters for me. For example, in GIANTS, If I thought Shroomboom was too slow, I was able to do a bunch of challenges and speed him up. Now, there is no way to do that.
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WarHammer Green Sparx Gems: 264
#42 Posted: 14:31:33 26/11/2013
Any thoughts on Sunburn? I feel his phoenix attack now pales in comparison to 'giants'.
He just doesn't seem to be the 'work horse' we used him for.

Also, on an opposite note, I feel Camo has slightly improved attacks, any one else?
tobby Ripto Gems: 234
#43 Posted: 14:45:22 26/11/2013
Quote: Iganagor
On the wii version it looks like the trigger happys have beards


its because the graphics are so bad....
Reimu Yellow Sparx Gems: 1076
#44 Posted: 14:46:47 26/11/2013
Quote: Graz73


This has ruined a lot of the old characters for me. For example, in GIANTS, If I thought Shroomboom was too slow, I was able to do a bunch of challenges and speed him up. Now, there is no way to do that.


Complete Arenas and Bonus Missions to gather Speed charms, and add a hat to that!
Unreallystic Emerald Sparx Gems: 3054
#45 Posted: 15:39:10 26/11/2013
Quote: Graz73
I think this was all from the design decision to NOT bring back heroic challenges.

Without challenges to add to the new skylanders stats, they would have all been weaker than your old toys that were potentially upgraded in the old games.

So they decided to reset all of the old skylanders stats to back where they started (or at least nearly where they started)

This has ruined a lot of the old characters for me. For example, in GIANTS, If I thought Shroomboom was too slow, I was able to do a bunch of challenges and speed him up. Now, there is no way to do that.



I can tell you -
NOPE.

I only did heroic challenges for a very very select few characters when I was super duper bored...and I still feel that they (the older characters) just flat out are weaker versions of their original selves (to be fair I havne't played as ALL the original character, like all my Bashes have just sat there).
- :bluu:
GhostRoaster Yellow Sparx Gems: 1803
#46 Posted: 16:41:39 26/11/2013
Quote: Tel Prydain
Honestly, I think that most characters perform about as well as they did in previous games - but the new ones have some crazy-broken skills.


It seems the general trend is that the "new" guys have broken skills to make folks WANT them. As the character matures (ie S2 S3 etc) they "fix" the broken aspect and add totally useless add-on moves to "attempt" to keep interest in the character.

Quote: Unreallystic
Quote: Graz73
I think this was all from the design decision to NOT bring back heroic challenges.

Without challenges to add to the new skylanders stats, they would have all been weaker than your old toys that were potentially upgraded in the old games.

So they decided to reset all of the old skylanders stats to back where they started (or at least nearly where they started)

This has ruined a lot of the old characters for me. For example, in GIANTS, If I thought Shroomboom was too slow, I was able to do a bunch of challenges and speed him up. Now, there is no way to do that.



I can tell you -
NOPE.

I only did heroic challenges for a very very select few characters when I was super duper bored...and I still feel that they (the older characters) just flat out are weaker versions of their original selves (to be fair I havne't played as ALL the original character, like all my Bashes have just sat there).
- :bluu:


I think the better answer here is that some people don't care, and some really do--to the point of being upset. And some people are somewhere in the middle of this continuum.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 2 times - Last edited at 16:43:54 26/11/2013 by GhostRoaster
Unreallystic Emerald Sparx Gems: 3054
#47 Posted: 18:49:30 26/11/2013
I'm honestly in the middle, but I'm speaking as a guy with enough income that I buy a new figure when I see it and don't have to 'haggle it out' if I'm going to get it.

On one hand the new characters are fun/good so I don't feel as though I'm missing out anything.

On the other hand, I feel like my other characters serve no purpose. When I played Giants, I used all the SSA characters as well - except Ghost Roaster cause he felt soooo nerfed to me. With this one? The only Series 1/2 characters that get PT are the ones for opening Giant boxes or doing the money trick, they don't actually 'play'. Even reposes like Stealth Elf and Dark Spyro just sit there.

So I'm irritated, but in that same vein, it doesn't really affect me. BUT I know that if I was a kid who needed allowance or was working a 'high school' type job, then I would be a bit more sour that the figures that I've saved up for aren't doing anything. For all intents and purposes I could have put up my entire SSA & SG collection on eBay to pay for the SSF collection.

The REAL question though, is this a product of the updated engine, or is this going to be commonplace moving forward, where in the next installment, we only load up Swap characters for a 'pay wall'...
- Unreall
WarHammer Green Sparx Gems: 264
#48 Posted: 19:46:02 26/11/2013
Quote: Unreallystic
Quote: Graz73
I think this was all from the design decision to NOT bring back heroic challenges.

Without challenges to add to the new skylanders stats, they would have all been weaker than your old toys that were potentially upgraded in the old games.

So they decided to reset all of the old skylanders stats to back where they started (or at least nearly where they started)

This has ruined a lot of the old characters for me. For example, in GIANTS, If I thought Shroomboom was too slow, I was able to do a bunch of challenges and speed him up. Now, there is no way to do that.



I can tell you -
NOPE.

I only did heroic challenges for a very very select few characters when I was super duper bored...and I still feel that they (the older characters) just flat out are weaker versions of their original selves (to be fair I havne't played as ALL the original character, like all my Bashes have just sat there).
- :bluu:


To each their own and all, no offense. However, I loved the heroic challenges! Before the boys woke up, I would do the challenges and made a ton of my 'landers' complete Studs!!

I did every every heroic challenges for Chop Chop (he is my fav) and turned him into an absolute beast! Just my two cents smilie
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