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who did a better job VV or TfB? [CLOSED]
Cozmo Blue Sparx Gems: 770
#1 Posted: 14:20:20 17/10/2013 | Topic Creator
This game has a different feel than SSA and SG.
BahamutBreaker Yellow Sparx Gems: 1191
#2 Posted: 14:27:38 17/10/2013
Yeah it does. Jumping, by itself, creates a VERY different game. It turns a "crawler" style game into a "platformer" style game, and it also alters the controller controls.

I'm still hitting the "X" button thinking that's it's my main attack button (based on years of playing SSA and Giants). I get frustrated when my character jumps instead of attacking. I'll get used to it eventually ... but it will really suck if I want to go back and play SSA or Giants later.

Vicarious Visions REALLY should have implemented customizable buttons/controls. It would have STRONGLY been my preference to leave "X" as the main attack button and use one of the "bumper" buttons (L1 or R1 or L2) to "jump". Others may like/prefer the new button set-up, but I personally really dislike it, and a customizable controls screen off the Main Menu would have been a big upgrade for this game, in my opinion.

If anyone reading this knows a way to customize the buttons, please share. I suppose it's possible that I'm overlooking something that should be obvious.
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Unreallystic Emerald Sparx Gems: 3054
#3 Posted: 14:48:10 17/10/2013
Controls are annoying the hell out of me...being able to customize them would be HUGE.

The game feels very different - I don't know if it's the camera angles or what, but when things get 'intense', it becomes very hard to tell 'what' is going on.

"I" like the platforming additions so far, my wife - who isn't a gamer in the slightest - hates them.
- Unreall
Kung Fu Man Gold Sparx Gems: 2120
#4 Posted: 14:55:30 17/10/2013
I've voiced my opinions on it before, but yeah TfB did a much, MUCH better job. The load times, the lip synching, the things not working as they should (unless we're getting a new something and didn't know it...), ignoring older innate abilities like using certain toys to bypass obstacles faster (regular water takes out 'evil' fires, but Gill Grunt can't? And he can't walk on water now with this ice flow bunk?)

The giants felt like they were integrated into their own game too, with their specific obstacles not breaking the momentum of the game. Swappers end up with mini-games that push for exploration less and miss a great opportunity to use their abilities to interact with the levels in new ways.

I'm just going to sit back and hope the next game goes well.
bionicle2809 Diamond Sparx Gems: 8603
#5 Posted: 15:30:11 17/10/2013
You keep mentioning the lip syncing (which I've seen you mention a lot) but Spyro's Adventure and Giants both had next to no lip syncing too. It was just the same talking animation repeated whilst the character spoke;

The only time I've spotted where this isn't the case is during the final boss against Super Evil Kaos - but since he's so large it would be a mistake not to, and since he's only used once in the game they could afford to spend the time on his animation...


...Rather than a character like Rufus, Flynn or Tessa who you see talking a lot that they would have to animate unique lip movement for every time you spoke to them, which is costly and impractical.
Kung Fu Man Gold Sparx Gems: 2120
#6 Posted: 15:37:25 17/10/2013
Well in my defense, it's not just me noticing or complaining it. I think the problem is the fact it's shoved in our face this time...that and the fact so much of it is unskippable.
Rom713 Yellow Sparx Gems: 1347
#7 Posted: 15:43:17 17/10/2013
I don't like the new graphics and engine. On PS3 it looks blurred. Giants and SSA were better. Less details but overall the graphics was cute. Now we have animated grass, over 9000 polygons but overall it feels worse (for me). YMMV.
By my opinion TFB put much more heart into first two games than VV put into SwapForce.
czs716 Yellow Sparx Gems: 1440
#8 Posted: 15:53:12 17/10/2013
I'm really digging Swap Force a whole lot more than Giants. I thoroughly enjoyed SSA and, to be honest, Giants was a slight disappointment for me. I enjoyed it, but the game felt super short and repetitive. It really didn't offer anything for me and we only got 16 new characters and the rest were reposes. That bugged me a lot.

I'm loving the new engine for Swap Force and the graphics look great. There are tons of new characters to choose from that all look awesome. The characters this time around look a whole lot better than the ones introduced in Giants. The jumping is awesome. It is one thing I thought they should've included in the game from the moment I first played SSA. The controls don't bother me a bit with the jumping. Years of platforming (and most other types of games) and you should already be used to jump being X or A.

All in all, VV did a great job and my hat goes off to them.
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YooperGuy Red Sparx Gems: 47
#9 Posted: 16:12:20 17/10/2013
I never played the first two games, but the one thing that annoys me to no end is the fact that it sounds like they had Chris Parnell voice half the characters in the game and his voice doesn't have much range.
Xerxxees Blue Sparx Gems: 850
#10 Posted: 16:21:04 17/10/2013
I'm really liking Swap Force. But I think it's also too early to really say who did better. In fact, I don't think the topic is really fair. The task of writing software is insanely complex and has so many different things involved that we don't even know about.

If you want to just say, which game do you like more, then that's a fair question.
OimakKamio Yellow Sparx Gems: 1643
#11 Posted: 16:21:20 17/10/2013
this game playing wise, is better, more to do etc. now visually its not as great. The characters are fun. Overall i'd say its second behind SSA. Giants was too short for me.
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Lioned33 PS4
LORD OIMAK XBOX
sklndrmommy Yellow Sparx Gems: 1508
#12 Posted: 16:40:27 17/10/2013
I like the crispness of the graphics, but I miss the older style of characters. This game feels more cheesy to me. I am not a gamer and Giants was the first game I loved since Mario on SNES. SSA was fun too (played it after giants, much more involved and it helped me understand the story better). I appreciate the ability to jump but on PS3 you have to hit square and circle to make Hot Heard do his bike move and I find that very awkward. For me, square would be a better jump button.
I haven't played enough of SF to give a good review, but first impressions I miss the old style.
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Tigorus Emerald Sparx Gems: 3589
#13 Posted: 17:08:10 17/10/2013
Hmmm this is a hard question. While I feel the franchise was held back in SSA and Giants because it was tailor made for the Wii, this current iteration feels truly unique. Let's face it T.F.B. got a lot right with SSA and Giants, that is after all why we're here. Swap Force feels like it took things from those games and built upon them to make it feel like a kind of evolution. To be honest I feel the way they added jump was awesome. You take no damage from missing a jump but it still adds a little complexity to to the game overall. This still feels like a Skylander game but with added features.

There are a few things I wish could have been different though is Swap Force. Load time are pretty bad this time around. I get that they added a lot more in the graphics and level sizes but man some time is feel like I'm waiting for 30-60 seconds while loading. I will not that once the level is loaded it's flawless. No dips in frame rate or, skipping, slowing or any negative effects while playing. I have had a few issues during cinematic or the soul gem videos with a little skipping but it's only happened a hand full of times. It will be interesting if next gen systems will load faster. Also we should have access to more pedestals earlier on instead of waiting for rank ups. I thought they said those were locked to you gamer i.d. but I've seen people playing through on different difficulty settings and it seemed like they started over...I could be wrong about this. I have mixed feelings about Heroics being gone. I like the customization but I hated the grind. I think overall this will be better with Bonus Missions and Pedestals. Overall there isn't much I can find wrong with this game since they did a lot right.
jcmeyer5 Blue Sparx Gems: 569
#14 Posted: 17:14:22 17/10/2013
I think I am going to echo many of the comments made here, but overall it just feels like it wasn't ready for prime time. If it is because I am on Wii, then so be it... I would like to know if the Wii vs. Wii U difference is appreciable. Might switch if it is worth it.
Drek95 Emerald Sparx Gems: 4761
#15 Posted: 17:16:08 17/10/2013
I haven't played the game yet, but I can still say something.
The graphics are just AWESOME.
But the style... For the HUD, the menues, and the general style... It looks too modern for Skylands.
It seems like they took some aspects of Infinity (like the graphics, and some characters style), wich looked perfect, for that game, and forced them to go with this one too.
I'm really happy for the addiction of jump.
I would really like to see the fourth game with Swap Force graphics AND Spyro's Adventure and Giants style.

That being said... CAN'T WAIT FOR SWAP FORCE! smilie
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
wombatandchips Green Sparx Gems: 388
#16 Posted: 17:16:11 17/10/2013
I think VV did a better job. I was concerned at first when I heard TFB wasn't doing this one, but now I'm concerned that VV isn't doing the next one. This is my favourite game so far, and I hope they hold on to the improvements from SW for the next one. I think there is a lot more to do in the newer game, there is less repetition, and more fun hidden things to discover. I love being able to jump. The buttons will take a little getting used to, but I don't think that will take long. I'm used to that button being jump from other games, so it makes sense they did that. I guess an option to customize the buttons couldn't hurt though.
A lot of the things people have complained about I honestly think are better. I understand people miss customizing their Skylander's stats, especially if they already invested a lot of time into doing it. But heroic challenges were soooo repetitive. And the more Skylanders come out, the more of a massive task upgrading all those stats becomes. I'm quite sure I wouldn't have bothered. I'm happy with hats and the idea of Legendary Treasures becoming more useful. I wouldn't mind seeing other ways to customize your guys, but I'd rather it be more gear that gives bonuses in addition to the hats. Then you are customizing the stats and the appearance.
I don't completely understand this lip synching thing. I haven't noticed any problem. Is this just a problem people with the wii version are having? I'm also not having any problem with load times (WiiU).
My only real problem isn't with the game, it's with the characters. I'm loving all of them, but there are just so many. I want to be able to keep getting all the characters, but if they continue having such large numbers of figures in future sets I don't know that I can keep spending this much.
Edited 1 time - Last edited at 17:19:00 17/10/2013 by wombatandchips
Xerxxees Blue Sparx Gems: 850
#17 Posted: 18:18:53 17/10/2013
Quote: jcmeyer5
I think I am going to echo many of the comments made here, but overall it just feels like it wasn't ready for prime time. If it is because I am on Wii, then so be it... I would like to know if the Wii vs. Wii U difference is appreciable. Might switch if it is worth it.


I can't say for Swap Force specifically, but in general Wii U is waaaaay better in graphics. I have the Wii U and I have 0 complaints about the graphics quality.
Bifrost Prismatic Sparx Gems: 10777
#18 Posted: 21:09:27 17/10/2013
TFB,hands down.They actually did the games like a creator of the franchise would,and were loyal to the canon even if the graphics weren't all that good. VV looks like they didn't even care enough aside from giving the series a new graphics engine and loads of characters that just feel like they pushed aside everything TFB created;they also tore massive plot holes into the previous games,had one-dimensional NPCs and dumbed down main characters,and terrible Skylander designs(Scratch,if you look like a Sphinx,don't act like a cat despite having dragon feet;and everyone else please stop with the triangular chests and rectangle chins).
Say what you will,but graphics don't make the game unless they're just the final touch. TFB at least cared enough for the series,and I hope people that take care of character design in VV either stop being so unoriginal now that they've already worked for a game or follow the ones that did it right.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 2 times - Last edited at 21:10:16 17/10/2013 by Bifrost
Aura24 Platinum Sparx Gems: 6561
#19 Posted: 21:12:13 17/10/2013
TFB worked closely with VV in developing Swap Force and the character design, Bifrost. So you're basically disliking the game's character design both VV AND TFB developed together.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
Edited 2 times - Last edited at 21:23:09 17/10/2013 by Aura24
Bifrost Prismatic Sparx Gems: 10777
#20 Posted: 21:34:25 17/10/2013
Quote: Aura24
TFB worked closely with VV in developing Swap Force and the character design, Bifrost. So you're basically disliking the game's character design both VV AND TFB developed together.


That's not what I saw in the credits e_e' If TFB really had a hand on it,I doubt the story would've been so out of touch with the SSA and Giants,not to mention the character design itself was repeated over and over for several of the new characters,unlike the previous ones which actually varied in shapes. At most,VV just had TFB to greenlight what they did,because nothing else looks like they were working together.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
GhostRoaster Yellow Sparx Gems: 1803
#21 Posted: 21:57:57 17/10/2013
I think each developer has strengths and weaknesses....in my view I'm hoping the next game is the Reese's Peanut Butter Cup -- mixing chocolate and peanut butter again for a grand creation.
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Kung Fu Man Gold Sparx Gems: 2120
#22 Posted: 22:18:21 17/10/2013
I just hope the Swap-landers have something to *do* in the next game. The giants were reduced to massive treasure chest keys of all things.

To be honest other than Roller Brawl and Dark Blast Zone, I've put mine away and may just wait for the next title, focusing instead on getting the chase variants I need for my SSA/SG sets.
GhostRoaster Yellow Sparx Gems: 1803
#23 Posted: 22:22:05 17/10/2013
As the history of the franchise gets bigger, I hope they continue making the figures relevant. It would be kinda silly to not be able to leverage specific features and capabilities of your figures in a future franchise...

on the Giants though---I'm happy they did at least that, because earlier reports were that they were going to do NOTHING.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Friendzie Blue Sparx Gems: 611
#24 Posted: 01:18:40 18/10/2013
I like this game better than Giants or SSA.
GhostRoaster Yellow Sparx Gems: 1803
#25 Posted: 02:13:05 18/10/2013
Quote: YooperGuy
I never played the first two games, but the one thing that annoys me to no end is the fact that it sounds like they had Chris Parnell voice half the characters in the game and his voice doesn't have much range.



The lack of personality to the figures because of this is especially known to me. After the effort in the second game they've gone from A to D- in the voice acting department. Booooooo

I'd almost rather have them say garbage like in the first game than half the crap that comes out of the character intros...that you have to listen to...over...and over...and over again.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 2 times - Last edited at 02:14:42 18/10/2013 by GhostRoaster
Friendzie Blue Sparx Gems: 611
#26 Posted: 02:59:10 18/10/2013
Quote: Bifrost
TFB,hands down.They actually did the games like a creator of the franchise would,and were loyal to the canon even if the graphics weren't all that good. VV looks like they didn't even care enough aside from giving the series a new graphics engine and loads of characters that just feel like they pushed aside everything TFB created;they also tore massive plot holes into the previous games,had one-dimensional NPCs and dumbed down main characters,and terrible Skylander designs(Scratch,if you look like a Sphinx,don't act like a cat despite having dragon feet;and everyone else please stop with the triangular chests and rectangle chins).
Say what you will,but graphics don't make the game unless they're just the final touch. TFB at least cared enough for the series,and I hope people that take care of character design in VV either stop being so unoriginal now that they've already worked for a game or follow the ones that did it right.


So because you don't like the game, it means that VV don't care about the series? Where does that come from? You need to step back and see your complaints for what they are. I don't see any of what you're talking about in this game. Are Vicarious Visions idiots because they listened to people like me rather than people like you? It's just your opinion. It stinks if you don't like the game, but that doesn't mean the guys who worked on this don't care.
AWal Blue Sparx Gems: 640
#27 Posted: 19:08:04 18/10/2013
I kinda felt spoiled having played the first game on PC, then having to go to the Wii version for Giants, until the WiiU was released (The manager was awesome enough to give me the WiiU version for the Wii black friday price too, which is nice).

One of the biggest gripes I had about the game was the fact that the frame rate tanked, sometimes seemingly for no apparent reason...and the Wii version, although voices and scripting was rock-solid, seemed to suffer from the same issue.

Honesly I am glad that VV decided to push forward many of the changes that they did with swap force. First and foremost the engine. Although I've never heard of this Beenox engine before, it has some amazing potential that VV seems to have been able to tap into amazingly well. Had they remained on the Havok/DemonWare combo, I don't think they (or whomever would have back-ported the Wii version) would have been able to do the Wii port justice.

Judging by the number of Wii Dark Edition boxes on the table at my local GameStop launch day, I have a hunch that the Wii version will unfortunately be the most played version (which is no surprise given the target audience), so to have the company that wrote the engine work on squeezing as much out of the Wii as possible was probably a good thing.

Even after the engine overhaul, the one big thing that wins VV over TfB for me is the ability to jump. NSpace had this in their versions of the games since day one, and it is one of those things that just feel right in this environment....Well, that and it turns and Action-Adventure game into a Platform game.

[/soapbox]
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NinNetID: Its.AWal || 3DS FC: 5241-1904-9333 || SSA: 37/37 +3 17/17
SG: 63/63 +4 8/8 || SSF: 75/75 +1 9/9 || STT: 42/72 18/60 8/8 || SEE: 8/8
Edited 1 time - Last edited at 19:09:46 18/10/2013 by AWal
Bifrost Prismatic Sparx Gems: 10777
#28 Posted: 21:33:15 18/10/2013
Quote: Friendzie

So because you don't like the game, it means that VV don't care about the series? Where does that come from? You need to step back and see your complaints for what they are. I don't see any of what you're talking about in this game. Are Vicarious Visions idiots because they listened to people like me rather than people like you? It's just your opinion. It stinks if you don't like the game, but that doesn't mean the guys who worked on this don't care.


I said it feels like they didn't care. They obviously tried,but every second of the game that I watched just felt like they pushed the previous games aside and said 'I can handle this,guys,I don't need help'.
And hey,it's my opinion with my reasons,and I never insulted them directly because they didn't make the game any better. It's just...Eh,why don't I just start the wall of text already? Just watch out for spoilers.

1.Plot holes,oh dear so many of them.The Core of Light is made worthless when it comes to defending Skylands from Darkness,Kaos' mom(and WHY no one named her?!) can use the Portal nicely despite Giants showing clearly it HURTS and seems to short circuit with Portal Masters,she's also said to hate Portal Masters yet she's one. Also an Arkeyan junkyard when the Fall of Arkus happened inside the City of Arkus and the big robots were all either locked up in the Arkeyan Armory or fell with their leader there(and these guys are sentient,who throws their comrades away from their home where anyone can go and use their technology?).The presence of Elementals also seems to completely go over stuff like the Elder Elementals story scroll,though it's not as much as a conflict with the canon but overall lack of explanation.
2.Characterization. I haven't seen much of most levels since I don't want to get even more disappointed than I was in some parts,but darn. Cali's replaced by your even more generalized adventurous girl,Kaos becomes sillier and other villains seem to ignore how much damage he has done to Skylands already even if he never made it to the end of his plans,and most NPCs are more forgettable than the ones in Giants that were there to simply guide you the Elemental Zones.
3.Character Design. I'd go into it more deeply,but considering this is big enough,I better not need to actually draw anything to demonstrate it. Nearly everyone is a top-heavy character with a polygon-shaped chin,and certainly has similar poses to another one in artworks. This one is definately what made me wary of what how game would be after we got all of them revealed. Before,you'd have characters who could express their personality and even means of attack through the artwork and overall shape,and they always had something to be told apart from others that wasn't an acessory,hair,clothing or species features. This is hard to understand when you're not used to seeing character designs and studying them,but I did that a lot to get better at drawing myself and seeing professionals repeat them so much is too cringe-worthy.

There,got my reasons down,at least most of them and the ones that apply to VV.And as I said to Aura,I couldn't recognize more than a few names in the credits for SF and the ones which were apparently from TFB(Activison teams I guess) were pretty much one guy to 6 to 10 VV developers;it's impossible to keep track of how a game is loyal to the previous ones if you have nearly no one to double check it. Those were 17-minute boring credits though,I might've missed some things. I don't hate VV for what they did in this game,I just want TFB to at least take a bigger part next time or VV to look into what they did wrong and try to do better next game(the plot holes wouldn't be a problem with a Story Scroll or a few minutes of exposition,really). I was waiting an awesome third game and now I don't feel like spending so much money for something that won't be worth the trouble for me(the game's quite expensive for brazilians,mind you).
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
matrix Yellow Sparx Gems: 1441
#29 Posted: 21:45:37 18/10/2013
Well, I'm not some "hardcore" critic who always chooses whichever was the original,

VV.
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I like Skylanders...
Bifrost Prismatic Sparx Gems: 10777
#30 Posted: 22:54:07 18/10/2013
Hopefully that wasn't for me;if I was hardcore,I'd have bought the game just to find things to complain.I just have a tendency to make huge walls of text to explain things because I'm not that good at saying little without saying it wrong.If it wasn't for me don't mind the post :U
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
SomeGamerDude Red Sparx Gems: 44
#31 Posted: 00:59:03 19/10/2013
I'm only up to the 4th level, but I've formed a few opinions;

VV Pro-
>Level Length. The levels feel much longer and are really enjoyable. Far more diverse than the first two games as well.
>Money Gain. It seems much faster to gain cash in this over Giants with 4 Wealth Wheels or the original at all.
>Graphics. It does look better in general, there are a few things I really hate they did, like the 3DS games, Trigger Happy looks hairy, while Hot Dog's face, well, upon putting my fave Skylander on the portal I should not react in 'Dude, what did they do to your face?!'.
>New Portal. The new portal is great. I like the long wire over putting in batteries all the time.
>Woodborrugh. As good as the original island, far better than the boring ship from Giants.

VV Against-
>Swap Force. This is a huge against and only one. I hate nearly everything to do with them. Step back and look at the original two games, in the first one you need 8 Skylanders to get everything, you are given 3. Between the Adventure Sets and Triple Packs, it never feels like you are buying terribly much. Same goes for Giants, you are given one. I never felt like I was being taken advantage of financially and wanted to buy more characters. I have around 38 between the first two games, and I got SSA half way through SG's life, just to see what it was like. I actually really like buying more and playing with them, I think we all do. Even the Giants, which I accepted as a gimmick, because I never felt forced to buy more, I bought more. Eye Brawl and the two Ninjini's were must haves.

Then there is the Swap Force. To access everything in the game, you need a minimum of 6 additional Swap Force, Magna Charge, Hoot Loop, Rattle Shake, Free Ranger, Rumble Rouser and Stink Bomb. In addition to any other Skylanders you want. This makes it a quasi re-boot financially. Then you get the game, all they are used for? Minigames and gates. They don't feel special, you don't need just the two given, no, you're asked to buy these six as the most economic way of 100%ing the game.

Compare this to Giants again, what things are you asked to buy additionally after the Portal Owner/Starter set? Well, if you have SSA and 8 figs for that, none. New to the franchise? Most aswell just buy SSA and 4 more figures(Life and Wind needing additional figures for SSA). Either nothing or the original and some figures. Much cheaper figures. Not an entirely new set of them that do jack all.

No choices in which ones if you have a budget, and honestly, they have less personality than every other new Skylander.

My main complaint about VV is that their game screams marketing gimmick, not letting the still standing novelty and the strength of the characters sell the toys. I resent buying the last two Swap Force I feel forced to, but I sure do want Scratch, Fryno a new Pop Fizz, Cynder, Trigger Happy and Hot Dog out of the ones I don't own from SF. Says something.
gsizzle Green Sparx Gems: 285
#32 Posted: 16:32:11 19/10/2013
Quote: czs716
I'm really digging Swap Force a whole lot more than Giants. I thoroughly enjoyed SSA and, to be honest, Giants was a slight disappointment for me. I enjoyed it, but the game felt super short and repetitive. It really didn't offer anything for me and we only got 16 new characters and the rest were reposes. That bugged me a lot.

I'm loving the new engine for Swap Force and the graphics look great. There are tons of new characters to choose from that all look awesome. The characters this time around look a whole lot better than the ones introduced in Giants. The jumping is awesome. It is one thing I thought they should've included in the game from the moment I first played SSA. The controls don't bother me a bit with the jumping. Years of platforming (and most other types of games) and you should already be used to jump being X or A.

All in all, VV did a great job and my hat goes off to them.


I'd write my own response, but this pretty much sums up exactly how I feel.

Loved Spyro's Adventure, felt meh about Giants, but back to loving Skylanders again with Swap Force.
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Arc of Archives Yellow Sparx Gems: 1486
#33 Posted: 17:06:44 19/10/2013
I feel like VV did fantastic work with both 3DSSA and SF.

However, I think TFB did the best work in SA. Then, dropped the ball horridly in Giants. >.>

So it's not a hard choice for me. VV. if it's just between the console games, I still think it's VV because I like the world they made better even though the story is lacking my favourite aspect*grumble*, and SF is so far my favourite game. I also like the way they handle movesets FAR better.
I think if they were given more time, TFB could smoke it(they honestly seem much better at integrating the toys), but I doubt they will ever live up to the quality of SA again. SF is great but it just feels like a really great game, not a special game where you bring heroes to life.

In fact, that started showing in Giants where you barely got called a Portal Master much(thanks, TFB! >.>). You didn't feel as powerful any more, you didn't feel like you got to be a part of the story that much. Even replaying it I still get this feeling with SA, and they've never been able to replicate it or provide an equivalent.

So, I don't know. Depending on what TFB do- I feel like their gameplay isn't really as good, honestly- this might be my last game. They're focusing much more on the game and tacking the Portal Master integration in, so if I just don't like how the next game looks, I may not dip in.
The Portal Master aspect was what kept me interested in SA even though the gameplay was just good and didn't really warrant it, so the gameplay will have to be absolutely balls to the walls fantastic since the story hasn't been as good lately to make me want another set of Skylanders on my shelves. I didn't really like replaying Giants, but by the time I started hating it I was only missing a few figures anyway so I just kept it. SF is only just good enough for me to want it. And I don't think they can make another betterment like this(if the next game has <20 chapters excluding APs, it's probably a no-go unless there's a wow factor or some really crucial improvements- no matter how long the levels are, if there are less, you're going to notice it easier that you've been replaying the same ones).

I need to keep reminding myself that I'm a Portal Master when I play Giants or SF because none of the characters besides Eon are treating me that way. And even Eon only pops up a couple of times. I just want to chop off all their heads and smite them for that, I saved their butts and they should at least thank me more than telling me my adventure has only begun. It's just not fun. Remember how you were like Kaos' rival in the first game and he was just a generic villain in the next two? It just disappoints me because the story and lore is a good part of why I like this series.

Now I like to play Skylanders because obsessing over every character and using them all is fun. Just being a kid again over them. smilie There are a batch of characters I don't like, but I still enjoy playing with and testing them all anyway. It's kind of a mix of childhood innocence and simplicity with just having such a cool thing and strategic thought with when to use Skylanders, which to use, ways to use them etc.

Well, I get the feeling that this won't be my last game, because I wasn't just bitten by the Skylanders bug. I was served to it on a dinner plate and eaten alive. But there's going to be some limit, and they've changed a lot of things in ways I don't like, that are getting harder to ignore even with the many improvements. Ehh.

I think I'm more worried than I would be because TFB are making the next game, too, and I just don't like their gameplay choices as much as those VV make. I'm just expecting them to make another romp through generic, unspecific "Skylands", take down Kaos, blahblahblah. I like how VV take the story to new locales too. I fear TFB won't do that, and it's something I hate them doing since the story is so important in this series! Anyway, I just feel more "secure" if VV is making the game, because they manganese to surprise me with both of their Skylanders games(the mobile games don't count noooo D: ).
Edited 3 times - Last edited at 17:34:41 19/10/2013 by Arc of Archives
cbunny84 Yellow Sparx Gems: 1403
#34 Posted: 18:14:55 19/10/2013
The graphics are crisp (ps3) and nearly blew my mind when I started playing. But, like most of you, the controls drive me nuts but slowly adapting. I noticed a great change in animation. Kinda like Pizarro got a hold of it. The villians are TOO cartoony. I know its targeted to children but the chompies weren't that scathe. Now they look goofy. One thing that REALLY drives me nuts is while trying to replay a level, I have to sit there and watch about 70% of the cutscenes before I'm given the option to skip. I am please however that I can actually SEE the sidekicks now when you place them on the portal. They were a speck before. Other than that, I don't see a problem but I was happier with the old games when it came to controls and design.
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new edition: smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
Aura24 Platinum Sparx Gems: 6561
#35 Posted: 18:22:00 19/10/2013
I like the fact that they finally added subtitles in a Skylander game, but they're like a chat log.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
Toleroh Yellow Sparx Gems: 1858
#36 Posted: 21:57:08 20/10/2013
VV IS SO MUCH BETTER.

Wow, I was really surprised to see the top comments here.

Swap Force has nailed combat like never before. Even on Easy you get to hit the enemies multiple times with great effects and use all your cool moves. The problem in the past is the enemies would just blow up with little to no 'impact' feeling.

The mini-games are so much more awesome. The extra maps, and the swap force levels both excel. I keep thinking maybe if I played other games like racing games, or fling smash or something, I wouldn't think they were special, but I DON'T, so they are all great.

They really implemented jumping well.

The new NPCs, story, and woodburrow are all a HUGE step up. I'm thoroughly enjoying them compared to the hapless mabu.
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BATTLECAST: StumpSmashRules#405
PortalMaster Happy Libertyelf (RIP). Favor-eight: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
Tel Prydain Blue Sparx Gems: 903
#37 Posted: 00:41:15 21/10/2013
TFB invented it, VV refined it. You can't really say that Vv 'did a better job', because they were just taking what TfB already did and running with it.
Sky4 will be a TfB production again, and we'll get to see what they can do with a good amount of time. Then it might be a fairer comparison.
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My collection: 98/99
Photos: http://s1298.photobucket.com/u...rary/Skylanders
Looking for: smilie
Rickorio Gold Sparx Gems: 2463
#38 Posted: 02:18:42 21/10/2013
Well, it all depends on the topic.

If it's characters, VV for the win. I don't really care about design or shape of bodies on these characters, what I care about is a skylander who is original (not so much as the other categories of character design), one who is strong, one who has a funny and/or cool look/feel, and one who can dominate opponents/has a good move set. And in this game, most of the characters VV made were very original, IMO, are strong (this is just from watching gameplay videos, I could be wrong, because I haven't played the game yet), a lot of them are funny looking, while the others look cool, and from PVP videos I have seen of real life players playing, a lot of them can really dominate and the others are OP.

When it comes to graphics and everything related to that, VV wins. No reason to argue about that, IMO.

When it comes to gameplay, replayableness, all that stuff, I think VV wins. Now, note this is only because I'm comparing all of TFB's work compared to SSF, not just SSA. If it were SSF to SSA, SSA would win IMO.

So, I guess that means I sided more on the side of VV.
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#hu
Edited 1 time - Last edited at 02:19:08 21/10/2013 by Rickorio
cbunny84 Yellow Sparx Gems: 1403
#39 Posted: 02:36:14 21/10/2013
Sometimes I wonder if its the company's fault or we, as gamers, hate change. I'm not a hardcore gamer but it is annoying when there are development changes. Graphics are the main thing gamers care about. But when you change controls or take out ownership control, it is annoying when trying to do collections on multiple consoles. It feels like pixar got a hold of the character design. But graphic wise, I was blown away. I was thrown for a loop when I realized I needed more figures just to 3 star the first level outside of just using the 3 starters. I feel I can like this game. Just gonna be saying "wtf?" a lot. Lol
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new edition: smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
Rickorio Gold Sparx Gems: 2463
#40 Posted: 02:37:59 21/10/2013
Quote: cbunny84
Sometimes I wonder if its the company's fault or we, as gamers, hate change. I'm not a hardcore gamer but it is annoying when there are development changes. Graphics are the main thing gamers care about. But when you change controls or take out ownership control, it is annoying when trying to do collections on multiple consoles. It feels like pixar got a hold of the character design. But graphic wise, I was blown away. I was thrown for a loop when I realized I needed more figures just to 3 star the first level outside of just using the 3 starters. I feel I can like this game. Just gonna be saying "wtf?" a lot. Lol

Yep. As long as my brother isn't in the room, I will be doing that too.
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#hu
jcmeyer5 Blue Sparx Gems: 569
#41 Posted: 02:58:33 21/10/2013
TFB didn't have the fatal issues that VV currently appears to have. I really have not noticed a difference in graphics style... I like the graphics from all three. But I have noticed that load times are longer, bugs are at least more apparent if not more numerous, and the game itself just feels unfinished from a stability and optimization standpoint.

I do like the longer levels, and the new characters are neat too.
Dupree Red Sparx Gems: 47
#42 Posted: 03:39:56 21/10/2013
Quote: cbunny84
Sometimes I wonder if its the company's fault or we, as gamers, hate change. I'm not a hardcore gamer but it is annoying when there are development changes. Graphics are the main thing gamers care about. But when you change controls or take out ownership control, it is annoying when trying to do collections on multiple consoles. It feels like pixar got a hold of the character design. But graphic wise, I was blown away. I was thrown for a loop when I realized I needed more figures just to 3 star the first level outside of just using the 3 starters. I feel I can like this game. Just gonna be saying "wtf?" a lot. Lol



I feel the same way. That's my only gripe with the game is that you need a good amount of characters (if not all of them) to complete the game 100%. I've just been playing with my strongest giants and newer characters so far and its worked out, but I've passed on so many areas in different levels
Tel Prydain Blue Sparx Gems: 903
#43 Posted: 03:43:47 21/10/2013
The game seems plenty stable to me… the only things I fault Vv for are things that would make it harder for young kids to play. My nieces have a little trouble now.

The few issues I have:
* Jump. Great for me. Terrible for my nieces. I worry that younger kids are going to find jumping too hard. Perhaps next time include jump pads on the critical path so young kids don’t need to bother with the jumping.
* New control layout. BOOO! Put jump on 'Y' or make it configurable!
* Mapping anything to any button not on the controller face. What was wrong with having keys, doors, levels and such mapped to the right-stick? My nieces have a hell of a time getting the triggers with their tiny girl-hands.
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My collection: 98/99
Photos: http://s1298.photobucket.com/u...rary/Skylanders
Looking for: smilie
ninja9351 Emerald Sparx Gems: 4924
#44 Posted: 11:15:01 21/10/2013
I don't know about VV or TFB but I know Benox did horrible. I mean really? They made the A button jump which we had used for an attack for 2 games now. That's stupid.
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I make Skylanders videos-Go Check em' out! youtube.com/portalmaster9351
newkill Emerald Sparx Gems: 4095
#45 Posted: 11:30:37 21/10/2013
What if I told you : A is used to jump in nearly every platformer game that exist.
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bye
Bifrost Prismatic Sparx Gems: 10777
#46 Posted: 12:57:57 21/10/2013
Quote: newkill
What if I told you : A is used to jump in nearly every platformer game that exist.


We had it for Primary Attack for two games. Just because everyone does that,doesn't mean the devs have to mess with our muscle memory,regardless of who it is. If they were mappable,it'd be way better.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 12:58:16 21/10/2013 by Bifrost
jcmeyer5 Blue Sparx Gems: 569
#47 Posted: 13:28:43 21/10/2013
Quote: Tel Prydain
The game seems plenty stable to me…


Not on the Wii. Not by a long shot.
Aura24 Platinum Sparx Gems: 6561
#48 Posted: 13:29:37 21/10/2013
I wonder if they'll take away the Jump ability the next game. I hope not, I'm already used to jumping in a Skylanders game with Swap Force.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
Kevin16 Emerald Sparx Gems: 4524
#49 Posted: 14:36:52 21/10/2013
I love swap force! the chapters are more fun, the only chapter i liked in Giants was Rumbletown and i love the jumping too hope it stays
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what even is this site anymore lmao
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