darkSpyro - Spyro and Skylanders Forum > Skylanders: Spyro's Adventure > I get the impression this game was rushed
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I get the impression this game was rushed [CLOSED]
reventon777 Green Sparx Gems: 258
#1 Posted: 18:55:45 27/02/2012 | Topic Creator
I mean, look at all the Glitches! I know it's hard to create a game around a completely new character gimick, but still, there are some glitches (like my Empire of Ice glitch) that could easily be solved! Also there are some that are not related to changing character at all. Overall, it's a great game, just a tad rushed.
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#2 Posted: 19:22:10 27/02/2012
Look at Duke Nukem. If you give a project forever, it will take forever to get released - and it won't meet the expectations anyway.

The game is completely playable, some glitches don't matter to me so much as being able to play it through and enjoy it. Patiently waiting for Wave 4 and then the Giants to come out..
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reventon777 Green Sparx Gems: 258
#3 Posted: 19:27:32 27/02/2012 | Topic Creator
Good point actually, i can't wait till Giants comes out
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#4 Posted: 19:32:58 27/02/2012
Hey, it's better than Sonic '06
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reventon777 Green Sparx Gems: 258
#5 Posted: 19:38:00 27/02/2012 | Topic Creator
Very. It's not that i don't like it, just that it's glitchy.
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#6 Posted: 20:15:29 27/02/2012
Most of the bugs are just sort of random things. I mean, no game is perfect. What makes it even harder is that you're introducing a pretty new concept into the genre, and having it work with absolutely no bugs whatsoever is practically impossible. (don't forget that all the things are already coded to the game, so it has to process those in the background, while also reading the markers when you put a figure onto the portal and activating whatever it's supposed to do. (item, character, etc)

If I remember correctly, the game has been in development since at least 2009. So, what they did in that amount of time is pretty crazy.
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#7 Posted: 20:46:15 27/02/2012
yeah its pretty crazy to be this lazy to release a children game with bugs, it is a very simple game nothing advanced, it is not a skyrim project after all. but it is activision so get it outta the door fast to grab the cash is the most important. just look at giants it is out in 8 months, it is not about the game anymore but only the useless plastic figurines. that they try to force you to buy to be able to play a 5-8 hour game. that will cost you ca $800 or more to get complete.... i will gladly stay away from this madness when it happen all over. i am done with skylanders when i get the missing figurines for the first game.
Edited 1 time - Last edited at 20:47:12 27/02/2012 by kappapopm
bionicle2809 Diamond Sparx Gems: 8438
#8 Posted: 20:53:22 27/02/2012
Quote: reventon777
I mean, look at all the Glitches! I know it's hard to create a game around a completely new character gimick, but still, there are some glitches (like my Empire of Ice glitch) that could easily be solved! Also there are some that are not related to changing character at all. Overall, it's a great game, just a tad rushed.


You say this like you know how to program a video game.
Deandria Green Sparx Gems: 304
#9 Posted: 22:45:16 27/02/2012
All games are rushed these days it's just how the industry works. I'm not saying it's right but it's how it is.

Besides, I've not encountered any glitches in my PS3 version... well beyond treasure and xp landing where it can't be reached (though it usually falls down eventually) and once I fell off the map but the game has been coded to allow it to save you (you respawn back where you were) and that's nothing compared to almost every other game I've played in the last 5 years.
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#10 Posted: 23:03:39 27/02/2012
I haven't reached any glitches at all... and I have the Wii version.

Mine runs completely fine, it might just be you, your copy, or something else.
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#11 Posted: 23:40:41 27/02/2012
Quote: spyrathedragon
I haven't reached any glitches at all... and I have the Wii version.

Mine runs completely fine, it might just be you, your copy, or something else.



What about this glitch
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#12 Posted: 23:50:56 27/02/2012
Nope.

It doesn't work for me at all. I've tried.

Besides, I don't play it to glitch, I play it to play.
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#13 Posted: 23:55:56 27/02/2012
No video game launches without glitches. Developers try as hard as they can to get everything, but they can only get so many testers, who only have so many hours to test things. I've seen and experienced games that launched completely unplayable. THAT is unacceptable, but what has happened in Skylanders and almost all other games, is completely reasonable. I really have no problem with games launching with glitches, as long as it is playable, and the developers intend to release patches to correct the glitches as soon as they can.

To be more specific, you have to step back and consider that Skylanders was a whole new concept. I don't think Activision wanted to waste a lot of time and money on a game that had a LOT of potential to fail. They also had to spend a lot of time and part of the budget developing the technology for the figures, and the figures themselves.
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#14 Posted: 23:57:46 27/02/2012
Quote: kappapopm
yeah its pretty crazy to be this lazy to release a children game with bugs, it is a very simple game nothing advanced, it is not a skyrim project after all. but it is activision so get it outta the door fast to grab the cash is the most important. just look at giants it is out in 8 months, it is not about the game anymore but only the useless plastic figurines. that they try to force you to buy to be able to play a 5-8 hour game. that will cost you ca $800 or more to get complete.... i will gladly stay away from this madness when it happen all over. i am done with skylanders when i get the missing figurines for the first game.


We might have to agree to disagree on this because we're so far apart I don't see convincing you to think differently, BUT..

I can honestly say the devs who worked on this game were far from lazy. The amount of R&D that went into this "childrens game" is amazing. Full cross-system compatibility through various portals, the ability to play your Skylander(s) on a website and have that information also saved to your Skylander and read from your console games is pretty next-generation. They avoided the dilemma of "what if my friend doesn't have internet on his xbox, how can I still use my Skylander" by giving you physical figures that carry all their own information. For a very simple game, there are some very practical and innovative ideas that were implemented into it to make it work. A few bugs like glitching onto a wall, or under the ground - come on, even Skyrim lets you do that (though I'm admittedly no fan of Skyrim).

Getting a game out in 2 years is not considered fast, however 8mo would be considered fast for a game that's so new, unique and innovative as Skylanders. Look at the Madden series, where people complain that it's a waste of $60 because you can pick up the previous year's game for $5 and there's so little that's changed.. unless you know all the players and get into the NFL hardcore it's just a waste of money for the "latest and greatest".

If you want to talk about production/development time of Skylanders: Giants, consider this first: the underlying system has already been built. The software they developed to create Levels, is already done. Instead of having to write that from the ground up again, they re-use that software. The graphics engine is being reused, as are likely much of the game's original core. Giants will basically be Skylanders, only with new levels and the ability to play with Giants. They are able to shave a lot of time off development by just adding in the code to access Giant Skylanders, adding in the graphics and renderings for the Giants, and making new levels. There's also probably quite a bit of time being put into cut-scenes and the like, which were fairly abundant in Skylanders.

They don't force you to buy any extra Skylanders to actually just go through the game in "5-8 hours", you're able to beat the game with your starting Skylanders. If you want to unlock all the areas, do all the heroics, play the extra Adventure Pack levels - then yes it will cost you more money. It's really no different than DLC, you pay more to play more. Nobody forces you to pay $800 to play, you could have picked up a starter pack at Toys R Us for $39.99 and beat the whole game and been done with it.
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Deandria Green Sparx Gems: 304
#15 Posted: 00:12:33 28/02/2012
Quote: bornsc
We might have to agree to disagree on this because we're so far apart I don't see convincing you to think differently, BUT..

I can honestly say the devs who worked on this game were far from lazy. The amount of R&D that went into this "childrens game" is amazing. Full cross-system compatibility through various portals, the ability to play your Skylander(s) on a website and have that information also saved to your Skylander and read from your console games is pretty next-generation. They avoided the dilemma of "what if my friend doesn't have internet on his xbox, how can I still use my Skylander" by giving you physical figures that carry all their own information. For a very simple game, there are some very practical and innovative ideas that were implemented into it to make it work. A few bugs like glitching onto a wall, or under the ground - come on, even Skyrim lets you do that (though I'm admittedly no fan of Skyrim).

Getting a game out in 2 years is not considered fast, however 8mo would be considered fast for a game that's so new, unique and innovative as Skylanders. Look at the Madden series, where people complain that it's a waste of $60 because you can pick up the previous year's game for $5 and there's so little that's changed.. unless you know all the players and get into the NFL hardcore it's just a waste of money for the "latest and greatest".

If you want to talk about production/development time of Skylanders: Giants, consider this first: the underlying system has already been built. The software they developed to create Levels, is already done. Instead of having to write that from the ground up again, they re-use that software. The graphics engine is being reused, as are likely much of the game's original core. Giants will basically be Skylanders, only with new levels and the ability to play with Giants. They are able to shave a lot of time off development by just adding in the code to access Giant Skylanders, adding in the graphics and renderings for the Giants, and making new levels. There's also probably quite a bit of time being put into cut-scenes and the like, which were fairly abundant in Skylanders.

They don't force you to buy any extra Skylanders to actually just go through the game in "5-8 hours", you're able to beat the game with your starting Skylanders. If you want to unlock all the areas, do all the heroics, play the extra Adventure Pack levels - then yes it will cost you more money. It's really no different than DLC, you pay more to play more. Nobody forces you to pay $800 to play, you could have picked up a starter pack at Toys R Us for $39.99 and beat the whole game and been done with it.

Good point well made, thumbs up to you sir.
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Osbor Blue Sparx Gems: 710
#16 Posted: 00:20:58 28/02/2012
this game is very well polished, but not too rigorously tested. honestly i don't give a damn.
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#17 Posted: 00:30:12 28/02/2012
Quote: bornsc
Quote: kappapopm
yeah its pretty crazy to be this lazy to release a children game with bugs, it is a very simple game nothing advanced, it is not a skyrim project after all. but it is activision so get it outta the door fast to grab the cash is the most important. just look at giants it is out in 8 months, it is not about the game anymore but only the useless plastic figurines. that they try to force you to buy to be able to play a 5-8 hour game. that will cost you ca $800 or more to get complete.... i will gladly stay away from this madness when it happen all over. i am done with skylanders when i get the missing figurines for the first game.


We might have to agree to disagree on this because we're so far apart I don't see convincing you to think differently, BUT..

I can honestly say the devs who worked on this game were far from lazy. The amount of R&D that went into this "childrens game" is amazing. Full cross-system compatibility through various portals, the ability to play your Skylander(s) on a website and have that information also saved to your Skylander and read from your console games is pretty next-generation. They avoided the dilemma of "what if my friend doesn't have internet on his xbox, how can I still use my Skylander" by giving you physical figures that carry all their own information. For a very simple game, there are some very practical and innovative ideas that were implemented into it to make it work. A few bugs like glitching onto a wall, or under the ground - come on, even Skyrim lets you do that (though I'm admittedly no fan of Skyrim).

Getting a game out in 2 years is not considered fast, however 8mo would be considered fast for a game that's so new, unique and innovative as Skylanders. Look at the Madden series, where people complain that it's a waste of $60 because you can pick up the previous year's game for $5 and there's so little that's changed.. unless you know all the players and get into the NFL hardcore it's just a waste of money for the "latest and greatest".

If you want to talk about production/development time of Skylanders: Giants, consider this first: the underlying system has already been built. The software they developed to create Levels, is already done. Instead of having to write that from the ground up again, they re-use that software. The graphics engine is being reused, as are likely much of the game's original core. Giants will basically be Skylanders, only with new levels and the ability to play with Giants. They are able to shave a lot of time off development by just adding in the code to access Giant Skylanders, adding in the graphics and renderings for the Giants, and making new levels. There's also probably quite a bit of time being put into cut-scenes and the like, which were fairly abundant in Skylanders.

They don't force you to buy any extra Skylanders to actually just go through the game in "5-8 hours", you're able to beat the game with your starting Skylanders. If you want to unlock all the areas, do all the heroics, play the extra Adventure Pack levels - then yes it will cost you more money. It's really no different than DLC, you pay more to play more. Nobody forces you to pay $800 to play, you could have picked up a starter pack at Toys R Us for $39.99 and beat the whole game and been done with it.


Couldn't agree more!
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#18 Posted: 23:42:45 28/02/2012
Quote: Osbor
this game is very well polished, but not too rigorously tested. honestly i don't give a damn.


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EgoNaut Yellow Sparx Gems: 1730
#19 Posted: 23:48:56 28/02/2012
I aggree with Kappapopm completely.

A game is not rushed when it contains a few glitches. To tell you the truth, almost any game ever made is inherently broken to some degree. As long as the game is consistently playable, which i'd say skylanders is, then there's little reason to complain.
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#20 Posted: 23:49:55 28/02/2012
Quote: Reimu
Quote: Osbor
this game is very well polished, but not too rigorously tested. honestly i don't give a damn.


http://trenchescomic.com/tales...lways-our-fault


Agree with:
Bold and link.
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#21 Posted: 00:50:21 29/02/2012
Some glitches ake it rushed. Once, when we (my bro and me) fought sunburn, I hit it in the center with a meganut (stump smash's Z move). Then, it started to stop moving and taking 1 damage. When it dies, I see it in the lava.

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And once, prism breaks crystal never fell. We keep trying, but no. Also, are sheep suppose to fall of the cliff?
Wogasm Red Sparx Gems: 99
#22 Posted: 04:57:45 29/02/2012
As a software engineer I feel that I have a background enough can speak to the design flaws in the game. With any one project, there are going to unrealistic time frames set in front of you. I'm going to assume that Activision is not going to understand that very well when you also have a toy line coming out with your video game.

There are logical issues, such as getting stuck in an elemental area. For example, your Eruptor dies on a lava surrounded island, and you don't have another fire Skylander. The same could be said of a water surrounded island. Note that with water Skylanders, I have never experienced this issue with water, only with lava. Not sure why that is.

The clipping into the ground could be due to collision systems built around the support of multiple character models, but I'm going to make another assumption and say that even if these bugs were caught the development team probably did not have time to fix them. A timeline for an engineering project is generically as follows:

1/3 Design and Requirements
1/6 Implementation
1/2 Testing

In a situation where time constraints are weighing heavy on you (every project ever), it is typically the case that testing and fixing gets cut short. There is only so much you can do when you have a harsh schedule. Testing is the most crucial part of the process however, and this can lead to some serious issues.

Is this the fault of the developers? Partially. All timelines are somewhat unrealistic because there is no way of knowing what hitches will be thrown in the road. This is also partly the fault of the publisher who is pushing to meet a release date.

I'd like to stress that this is not the fault of the consumer who is unhappy with the product. We all reserve that right. Of course we are all pretty darn happy with Skylanders or we wouldn't be posting here, but I'm doing my best to objective.

In short, yes, it is the developer's fault. That fault however is shared with the publisher.
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Brutungo Blue Sparx Gems: 548
#23 Posted: 19:44:05 29/02/2012
Well in my opinion and I know bugs always get through (elder scrolls..cough...cough).

Activision should have pushed back the release to make sure more figs could be avaialable.

I know from a business point and treading new water with this type of game they played it safe. But they wont have any excuses for giants, I think fall is to soon, inless.
Skylanders was rushed just to test the waters and they had been developinhg giants all along. Once landers started flying off the shelves they went into full on production for giants.
Edited 1 time - Last edited at 21:54:41 29/02/2012 by Brutungo
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#24 Posted: 19:51:17 29/02/2012
bugs have been in video games since the beginning of their time before the days of the NES and even the VCS.
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#25 Posted: 21:37:19 29/02/2012
The game is not rushed at all.

You want to see a rushed game? Look at ETD.
ghost master Blue Sparx Gems: 700
#26 Posted: 23:32:55 03/03/2012
Quote: reventon777
I mean, look at all the Glitches! I know it's hard to create a game around a completely new character gimick, but still, there are some glitches (like my Empire of Ice glitch) that could easily be solved! Also there are some that are not related to changing character at all. Overall, it's a great game, just a tad rushed.



What happened to your empire of ice? Mine worked fine.
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#27 Posted: 00:07:05 04/03/2012
Quote: TheSpyrofan12
Hey, it's better than Sonic '06

I've had more glitches in Skylanders than in 06.
Then again I get hardly any glitches in 06......
EgoNaut Yellow Sparx Gems: 1730
#28 Posted: 01:35:35 04/03/2012
Quote: arceustheprime
Quote: TheSpyrofan12
Hey, it's better than Sonic '06

I've had more glitches in Skylanders than in 06.
Then again I get hardly any glitches in 06......


smilie


I simply do not believe that.
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#29 Posted: 02:29:38 04/03/2012
It's the advantage of getting an Australian copy. You see, Australia gets games released weeks after most countries, but, the advantage is that game developers normally get more time to fix glitches before the game is released here.
My lesson is done.
chaosworrier Yellow Sparx Gems: 1555
#30 Posted: 10:09:20 04/03/2012
I've never been aware of Oz games having a different version or patches applied? I am not saying that it does not happen, just that I have never been cognisant of it?

I always thought we simply got the same shtuff as everyone else?
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#31 Posted: 10:42:43 04/03/2012
I know the Grand Theft Auto series got several patches against it involving paying for certain "services" from ladies on the street. The action was totally removed and wasnt possible. The Left 4 Dead games also get some minor edits because the "the Infected" were listed actually as living human beings rather than undead zombies. I know there are other censorship patches applied before but those are the only ones that comes to mind off the top of my head.
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#32 Posted: 10:47:06 04/03/2012
I accept changes to fit legislation as it is a choice of making the change or not selling it at all. However, I don't know of any publisher "caring" enough to patch games with recent fixes before shipping to a region?
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#33 Posted: 13:53:48 04/03/2012
Quote: EgoNaut
Quote: arceustheprime
Quote: TheSpyrofan12
Hey, it's better than Sonic '06

I've had more glitches in Skylanders than in 06.
Then again I get hardly any glitches in 06......


smilie


I simply do not believe that.


Well, you better believe it. I've also had more glitches on Skylanders than Sonic '06.
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#34 Posted: 14:34:51 04/03/2012
well i had no glitches in my game. just some game freezing the first days
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#35 Posted: 14:38:03 04/03/2012
^I discovered lots of glitches in this game. One is you can go on the bridge in the ruins.
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