Info document - updated 6/12/11
Reference data document - updated 6/12/11
Anything past this very text is outdated, and will not be updated.
STATUS: Pre-alpha stage (the game is still in development as we speak!) With the lack of info for the past 4 weeks, we're in drought mode.
NAME: Skylanders: Spyro's Adventure
GENRE: Action-Adventure
DEVELOPER: Toys for Bob
PUBLISHER: Activision
CONFIRMED PLATFORMS: Wii, 3DS
RELEASE DATE: Targeted for Fall 2011 (Q4), actual release dates not shown
PLAYERS: 1-2 (cooperative, or battle against each other)
Official website - skylandersgame.com
Toys 'R' Us website - special product page
STORY
Players take on the role of a powerful "Portal Master", who can control 30 unique characters, including the purple dragon Spyro (series and the character owned by Activision). Each of them are protectors of their own individual worlds...each of them having a backstory...but an evil Portal Master named Kaos threw them out from their world into our world (The Real World!) - rendered frozen as toys. It is up to the players of Skylanders: Spyro's Adventure to help them get back to their world and take back from what it once was...!
Taking place in the universe of Skyland, heroes will explore a variety of worlds, seek treasures, and confront obstacles and deadly foes and defeat Kaos, the evil Portal Master in order to save the world.
GAMEPLAY
The camera shows the characters, along with the gameplay from the top-down point of view most of the time. Characters each have a primary attack, and a secondary attack. They gain experience points by defeating monsters, and leveling up will result in the possibility of getting upgrades. Each character has it's own special abilities that differ from each other, as well as assigned elements. This provides some replayability, as each character faces the world in different ways.
Treasures such as gems, and coins can be found all over the worlds either laying on the ground, or hiding inside breakable containers. Orbs come from defeated enemies, but as of now we have no info on what it does. Devouring food recovers some of the creature's health.
With two players on hand, they can cooperatively play the game together (imagine, two Spyros during the game!), or against each other in a variety of arenas to choose from, each having it's own appearance, and obstacles within it.
Confirmed level/realm names:
HOW TO PLAY THE GAME
Besides the game disk/cartridge that comes along with it, the player is required to use the "Portal of Power", and at least one figurine in order to play the game. When placed on the "portal", the character suddenly appears on the screen and you can control the character. During gameplay, the data will always be flowing, saving it's experiences, achievements, level stats - all that stuff painlessly. You can freely switch characters on the go!
For the full experience, Activision recommends you to buy all the figurines and try out it's abilities, and unlock hidden content that certain playable characters can only access If you only want to play as Spyro (Starter Pack and Adventure Pack will include him), then you don't have to buy additional figurines. It's that simple!
DEVELOPMENT
The game has been development since the Summer 2009, assigned to video game developer, Toys for Bob - citing that this is their biggest project ever. Activision wanted to spotlight Spyro to a new audience, since this is the first game in the "Skylanders" series. Activision hired Hollywood talent character designer Tom Hester (Shrek), screenwriters Alec Sokolow and Joel Cohen (Toy Story) and composer Hans Zimmer (Inception, Modern Warfare 2) to work on this game.
Michael Graham, notable of his involvement with the Legend of Spyro series is working on the game as a associate producer at Activision Publishing.
In preperation for the American International Toy Fair 2011, Activision called up Ignited to setup the Activision Booth under the size constraints of 20x40 feet, and in a very short timeframe:
Activision revealed the game on February 11, 2011 through a press release, with the game showcased in the American International Toy Fair in booth #3055, shown from February 13 through 16. The company plans to release the game through consoles, phones, and computers. As for the figurines, the rest of the playable characters (not packaged in one of the two packs) will be periodically released after the game hits stores from then to 2012.
NAME: Skylanders: Spyro's Adventure
GENRE: Action-Adventure
DEVELOPER: Toys for Bob
PUBLISHER: Activision
CONFIRMED PLATFORMS: Wii, 3DS
RELEASE DATE: Targeted for Fall 2011 (Q4), actual release dates not shown
PLAYERS: 1-2 (cooperative, or battle against each other)
Official website - skylandersgame.com
Toys 'R' Us website - special product page
STORY
Players take on the role of a powerful "Portal Master", who can control 30 unique characters, including the purple dragon Spyro (series and the character owned by Activision). Each of them are protectors of their own individual worlds...each of them having a backstory...but an evil Portal Master named Kaos threw them out from their world into our world (The Real World!) - rendered frozen as toys. It is up to the players of Skylanders: Spyro's Adventure to help them get back to their world and take back from what it once was...!
Taking place in the universe of Skyland, heroes will explore a variety of worlds, seek treasures, and confront obstacles and deadly foes and defeat Kaos, the evil Portal Master in order to save the world.
GAMEPLAY
The camera shows the characters, along with the gameplay from the top-down point of view most of the time. Characters each have a primary attack, and a secondary attack. They gain experience points by defeating monsters, and leveling up will result in the possibility of getting upgrades. Each character has it's own special abilities that differ from each other, as well as assigned elements. This provides some replayability, as each character faces the world in different ways.
Treasures such as gems, and coins can be found all over the worlds either laying on the ground, or hiding inside breakable containers. Orbs come from defeated enemies, but as of now we have no info on what it does. Devouring food recovers some of the creature's health.
With two players on hand, they can cooperatively play the game together (imagine, two Spyros during the game!), or against each other in a variety of arenas to choose from, each having it's own appearance, and obstacles within it.
Confirmed level/realm names:
- Sky Schooner Docks
- Perilous Pastures
- Leviathan Lagoon
- Crystal Eye Castle
- (unknown level/realm - the water looks different from Leviathan Lagoon)
HOW TO PLAY THE GAME
Besides the game disk/cartridge that comes along with it, the player is required to use the "Portal of Power", and at least one figurine in order to play the game. When placed on the "portal", the character suddenly appears on the screen and you can control the character. During gameplay, the data will always be flowing, saving it's experiences, achievements, level stats - all that stuff painlessly. You can freely switch characters on the go!
For the full experience, Activision recommends you to buy all the figurines and try out it's abilities, and unlock hidden content that certain playable characters can only access If you only want to play as Spyro (Starter Pack and Adventure Pack will include him), then you don't have to buy additional figurines. It's that simple!
DEVELOPMENT
The game has been development since the Summer 2009, assigned to video game developer, Toys for Bob - citing that this is their biggest project ever. Activision wanted to spotlight Spyro to a new audience, since this is the first game in the "Skylanders" series. Activision hired Hollywood talent character designer Tom Hester (Shrek), screenwriters Alec Sokolow and Joel Cohen (Toy Story) and composer Hans Zimmer (Inception, Modern Warfare 2) to work on this game.
Michael Graham, notable of his involvement with the Legend of Spyro series is working on the game as a associate producer at Activision Publishing.
In preperation for the American International Toy Fair 2011, Activision called up Ignited to setup the Activision Booth under the size constraints of 20x40 feet, and in a very short timeframe:
- The whole booth from Gill Grunt's corner
The booth consists of a themed-castle with the horizontally revolving Activision sign. In order to fully capture audience attention, they created four life-size figurines consisting of Spyro, Gill Grunt, Trigger Happy, and Stealth Elf at the corners of the area; each of those showcased gameplay footage for that specific character. - The long section (40 feet), along with the game logo
The long section shows the game logo with a green glow behind it. Below the logo is the section where it shows the 8 characters out of 32 in figurines, encased in a glass box. From left to right: Stump Smash (dark green), Prism Break (light yellow), Stealth Elf (light green), Spyro (purple), Gill Grunt (baby blue), Trigger Happy (white), Ignitor (red). - The short section (20 feet)
This is where an Activision representative shows interested people a demonstration of how the technology of this game works. They let people play the (Wii version) game a bit and give them answers.
Each character has it's own glowing color occupied below there, along with it's own gameplay footage above the figurines.
Activision revealed the game on February 11, 2011 through a press release, with the game showcased in the American International Toy Fair in booth #3055, shown from February 13 through 16. The company plans to release the game through consoles, phones, and computers. As for the figurines, the rest of the playable characters (not packaged in one of the two packs) will be periodically released after the game hits stores from then to 2012.