Quote: Bean SproutSpyro: Nibelilt said it perfectly. Spyro is just average.
Terrafin: You seem to forget that Terrafin is INVINCIBLE while underground. And, with the babies and the razorfin, he becomes the only character that can deal damage while taking no damage. And he still does great damage with his punches and the bellyflop.
Stump Smash: Well, Stump Smash is just WAY too slow to do any good damage. Sure, the Meganut can act like a shield, but most projectile characters can destroy it before Stump Smash can do any damage. While Smash 'n' Bash is good at defense with pure melee characters, projectile characters, which is what Lower B is composed of with the exception of Slam Bam and Chop Chop, can easily break through his defenses.
Camo: My opponent's never usually dodge the vines; they go far and they even turn at corners. Some of the effectiveness of the vines depends on the arena, I admit, but they have done good damage quickly for me. As for Melon Master, I highly prefer VV, but the insane damage that the melons do when you do pull them off (Which isn't very difficult to do in the first place) makes up for the times that the melons pop.
Spyro: Same as my previous comment to Nibelilt.
Terrafin: I'm well aware that he can't be harmed underground, I haven't forgotten. "And, with the babies and the razorfin, he becomes the only character that can deal damage while taking no damage." Yeah but petty little damage, so razorfin sucks. The mini sharks are a little bit helpful while burrowing, but like I said, they are only good for interrupting your enemy's attacks or dealing minor damage. The punches only do 23 damage without Brawler (not counting critical hits or elemental damage) and his combo is a little slow. And like I said: Even though Terrafin gets faster on Sandhog, he gets harder to control while swimming, so it can be a problem with the bellyflop. terrafin is still very powerful on Sandhog, but not exactly what I'd call broken.
Stump Smash: My opponents NEVER destroy the Meganut. In fact it's not even possible for your opponent to destroy the Meganut (well at least not xbox). I tried it to make sure you're right and I wasn't able to do ANYTHING to the nut. The meganut will last until any of the following has occured:
1. It stays around for a while and then automatically disappears.
2.

smashes the nut himself on Smash N Bash and makes it explode or on Nut Crafter to make normal acorns burst from it.
And he is slow, I'll give you that. BUT he has a tankload of 680 health and his attacks do alot of damage, if you get anywhere close to him, you're pretty much doomed unless you can escape. His acorns also slow you down (except on Terrafin because of a glitch, the acorns don't slow him down) and do a lightly good amount of damage, I use it to pester my opponent and keep them from running away so I can get in close and finish him/her off).

is faster than Stump Smash, has a higher critical hit rate, and is better at long range; but he has alot lower health (only 400, pathetic), weaker attacks (besides the Heads or Tails on GMB or Golden Yamato Blast on GF), and is absurdly weak in close range. He is annoying and powerful, but terribly easy to defeat. Stump Smash won't be too hard to KO, but he'll hang around for a while. He is not very good at fighting people at a disttance if he's on Nut Crafter though.
Camo: I only use the melons if my opponent is very close to me or if I'm facing a melee character like

. The Melons do tons of damage, but can easilybe stopped by shots. The vines are tricky to use around walls or on platforms and my opponent, it's annoying and it usually allows my opponent to escape. But I have the xbox version and Camo plays kind of poorly on it, but someone told me plays ALOT better on Wii (the opposite goes for

Ghost Roaster), so I'm going for version exclusive here.