Quote: GhostRoasterQuote: wreckingballbobThe quests like the Water 25 fire golems and Fire 25 ice golems should have be lowered down to 5 or 10. The Tech Spark locks should be 10.
What I am trying to say if all of they 25 enemy quests should have been lowered down.
That and Bombardier should have been more accessible. They didn't bother coding "auto aiming" of bombs like they did in Giants and there's really only one place to do that quest. Earth's Twisty Tunnel level playthrough Quest is ridiculous. Earth's elemental zone in Frostfest is way too short, requiring multiple playthroughs.
In Giants, the Tech Quest Defeat 50 elemental Mages was pretty damn redundant...and Puzzle Power required almost completing Autogyro Adventure...but everything else was VERY reasonable (for example--defeat ONE water minion, defeat ONE undead minion, etc)
This just really expands my point. I hope they sort thins like this out in the 4th game.
Supporting details. The naysayers of Quests in Swap Force has weighed in considerably already.
Technically Quests 2.0 (Swap Force) was worse than Quests 1.0 (Giants). 3.0 better be less mindless and more thoughtful. I vote for a complete change up. Same for Heroics.