darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > Skylanders General Discussion Topic - Spoiler Warning
First | Previous | Page 352 of 636 | Next | Last
1 2 3 ... 350 351 352 353 354 ... 634 635 636
Skylanders General Discussion Topic - Spoiler Warning [STICKY]
juarmo Blue Sparx Gems: 749
#17551 Posted: 03:49:24 23/09/2016
Quote: McMurderpaws
Quote: juarmo
Quote: Zekrom Prime

I would have given him a raise

I'd have him demoted, then instruct his peer turned superior to demote him, do that til he's been demoted 5 times over, then have him fired altogether (it's more humiliating that way then to simply move him 5 steps down the chain of command at once and/or fire him myself), and then do everything in my power to make sure he never gets another job in that line of work.
Edit: I'd do the same to whichever executive green-lighted the idea if I also had the authority to do so.
You don't get to have your cake and eat it too. Either you make him the tech villain and cut Krankcase, for his sake, or you pick luminous.
By all means, he ought to be tech in the first place, so you don't get to make him light.

Good thing you don't make the decisions. You over-react and make bad ones.



What are you talking about? He's a professional, he shouldn't make mistakes that big. He should've been tech in Trap Team. There was an excuse not to.
There's no kill like overkill, I blow things out of proportion intentionally.
The only thing I'd do is demote him, once or maybe dock his pay a little.
The non-Doomraider villain elements can be changed around. And, if you're not comfortable dropping Krankcase for Blaster Tron, (I'd rather have Krankcase over Blaster Tron, but what I meant was if you wont pick him for the tech villain, save him for a future Skylanders) then you should just leave him out of it altogether. It's better than leaving his element mismatched.
And besides that, him being less known than Blaster Tron should be a NON-ISSUE.
Most of the cast in each game (except Giants) are OCs anyway. Not characters that are established.
If he's not well known, he's popular to those who do know him, and that suggests giving him proper exposure is all he needs.
Which making him playable would do.
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
TakeYourLemons Gold Sparx Gems: 2350
#17552 Posted: 04:14:16 23/09/2016
Quote: TheToyNerd
Quote: King-Pen Krazy
Well no PVP again

sucks



300+ characters would be pretty hard to balance. They had a hard time with 80!!!

I wouldn't mind an Imaginators only Battle Mode, though. They would theoretically have an easier time balancing that considering they created a couple moves per class and element instead of an entire upgrade tree.


Balance or not...being able to slug it out with other people that isn't local sounds like a good idea every year....and every year we get slapped. I remember them basically shutting down the PVP conversation early on, and I suspect it's "punishment" given the last game's sales.
juarmo Blue Sparx Gems: 749
#17553 Posted: 05:06:52 23/09/2016
Quote: TakeYourLemons
Quote: TheToyNerd
Quote: King-Pen Krazy
Well no PVP again

sucks



300+ characters would be pretty hard to balance. They had a hard time with 80!!!

I wouldn't mind an Imaginators only Battle Mode, though. They would theoretically have an easier time balancing that considering they created a couple moves per class and element instead of an entire upgrade tree.


Balance or not...being able to slug it out with other people that isn't local sounds like a good idea every year....and every year we get slapped. I remember them basically shutting down the PVP conversation early on, and I suspect it's "punishment" given the last game's sales.



Yeah, they're doing it to punish us.
Do you even HEAR yourself?
You know that every time they don't implement it, implementing it becomes even MORE time consuming?
It was a waste of development time to begin with, (they don't get enough of that as is) and the more characters they add, the more PVP would have to shaft EVERYTHING ELSE.
I'd rather them not butcher a Skylander Game's overall content just because some people think PVP would add replay value.
Variety is more important than anything when it comes to side content.
3 modes is better than one.
Not everyone enjoys Battle Mode, just as not everyone enjoys Racing Mode.
Racing mode is easier to port over, and doesn't require a lot of tweaking or anything.
(Not to mention, it also adds replay value the same way PVP does)
If we have an Arena mode back, that's enough (also heroics, you don't need to give EVERYONE a Heroic, Giants only gave heroics to Orange Bases, so in all likelihood, they'd only need to make heroics for the 31 Senseis)
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 1 time - Last edited at 05:08:42 23/09/2016 by juarmo
Tigorus Emerald Sparx Gems: 3589
#17554 Posted: 05:52:03 23/09/2016
Quote: juarmo
Quote: TakeYourLemons
Quote: TheToyNerd



300+ characters would be pretty hard to balance. They had a hard time with 80!!!

I wouldn't mind an Imaginators only Battle Mode, though. They would theoretically have an easier time balancing that considering they created a couple moves per class and element instead of an entire upgrade tree.


Balance or not...being able to slug it out with other people that isn't local sounds like a good idea every year....and every year we get slapped. I remember them basically shutting down the PVP conversation early on, and I suspect it's "punishment" given the last game's sales.



Yeah, they're doing it to punish us.
Do you even HEAR yourself?
You know that every time they don't implement it, implementing it becomes even MORE time consuming?
It was a waste of development time to begin with, (they don't get enough of that as is) and the more characters they add, the more PVP would have to shaft EVERYTHING ELSE.
I'd rather them not butcher a Skylander Game's overall content just because some people think PVP would add replay value.
Variety is more important than anything when it comes to side content.
3 modes is better than one.
Not everyone enjoys Battle Mode, just as not everyone enjoys Racing Mode.
Racing mode is easier to port over, and doesn't require a lot of tweaking or anything.
(Not to mention, it also adds replay value the same way PVP does)
If we have an Arena mode back, that's enough (also heroics, you don't need to give EVERYONE a Heroic, Giants only gave heroics to Orange Bases, so in all likelihood, they'd only need to make heroics for the 31 Senseis)


Are you saying that creating an entirely new game mode was easier to "port over" than giving us a game mode we had in three earlier released entries? That doesn't make much since. Arena mode and pvp were already staples that they simply had to create a few new levels (rooms really) and maybe some new mechanics. Arena had pvp and pve modes in Swap Force and had loads of utility and variety. Racing is racing. Granted they did have Water, Air and Ground methods of transport but they were all racing (talking in the context of endgame content not story mode). Plus it clearly didn't work as evidenced by the sales of Super Chargers. Maybe it's fatigue but I think they are getting more and more out of touch with their player base assuming they know what we want. I'd be curious to know if the sales figures for Trap Team were less than Swap Force just as Super Chargers was less than Trap Team. Bottom line...BRING BACK PVP AND ARENA MODE!!!!!
GhostRoaster617 Emerald Sparx Gems: 3963
#17555 Posted: 06:07:13 23/09/2016
The only thing annoying about PvP is that balancing out every single character to this day would be an absolute nightmare. However, I still see your point Tigorus as I really enjoyed watching Youtubers broadcast their PvP matches and it did help sell certain characters for how useful they were in both PvP and PvE. Also whether we like it or not, the tier lists really did help determine who are the truly most versatile and powerful warriors.

Not to mention I couldn't help, but be annoyed to see that Trap Team was the first game to remove PvP and it had the comics showing off the Skylanders fighting each other for legendary status. Kinda makes you think PvP would help prove who were the best don't you think and only made that comic more ironic that we couldn't reenact that scenario in Trap Team?
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
juarmo Blue Sparx Gems: 749
#17556 Posted: 06:25:46 23/09/2016
Quote: Tigorus
Quote: juarmo
Quote: TakeYourLemons


Balance or not...being able to slug it out with other people that isn't local sounds like a good idea every year....and every year we get slapped. I remember them basically shutting down the PVP conversation early on, and I suspect it's "punishment" given the last game's sales.



Yeah, they're doing it to punish us.
Do you even HEAR yourself?
You know that every time they don't implement it, implementing it becomes even MORE time consuming?
It was a waste of development time to begin with, (they don't get enough of that as is) and the more characters they add, the more PVP would have to shaft EVERYTHING ELSE.
I'd rather them not butcher a Skylander Game's overall content just because some people think PVP would add replay value.
Variety is more important than anything when it comes to side content.
3 modes is better than one.
Not everyone enjoys Battle Mode, just as not everyone enjoys Racing Mode.
Racing mode is easier to port over, and doesn't require a lot of tweaking or anything.
(Not to mention, it also adds replay value the same way PVP does)
If we have an Arena mode back, that's enough (also heroics, you don't need to give EVERYONE a Heroic, Giants only gave heroics to Orange Bases, so in all likelihood, they'd only need to make heroics for the 31 Senseis)


Are you saying that creating an entirely new game mode was easier to "port over" than giving us a game mode we had in three earlier released entries? That doesn't make much since. Arena mode and pvp were already staples that they simply had to create a few new levels (rooms really) and maybe some new mechanics. Arena had pvp and pve modes in Swap Force and had loads of utility and variety. Racing is racing. Granted they did have Water, Air and Ground methods of transport but they were all racing (talking in the context of endgame content not story mode). Plus it clearly didn't work as evidenced by the sales of Super Chargers. Maybe it's fatigue but I think they are getting more and more out of touch with their player base assuming they know what we want. I'd be curious to know if the sales figures for Trap Team were less than Swap Force just as Super Chargers was less than Trap Team. Bottom line...BRING BACK PVP AND ARENA MODE!!!!!



It's easier to port over BECAUSE IT DOESNT HAVE TO BE CHANGED.
In case you didn't know, Racing is back in Imaginators, and it is most CERTAINLY not a brand new mode, fool!
It debuted in Superchargers.
PVP would require MASSIVE additions.
No new vehicles or courses.
The movesets' damage has to be adjusted for each figure.
If they did Sky1 or Sky2 PVP mechanics, Light and Dark would have to be factored in (Light beats dark and Dark beats light would work I guess?)
Lol, Trap Team had a number of flaws, and PVP was easily... The third biggest omission, tops.
Arena mode needs to come back, but battle mode would simply take too much to reintroduce.
There were other reasons Superchargers were unpopular. People's opinions of Vehicle gameplay was soured by the "forced gimmicks" in each level. If they relegated vehicles solely to s racing mode, it could very well have been more popular.
And sales numbers means little, voting with your wallet is an inherently flawed concept because only people who actually play the game have the authority to offer feedback.
Not playing a game and then judging it is essentially judging a book by its cover.
Watching videos is like skimming through the book instead of reading it thoroughly.
You can say you're not try something because you don't like it, but how can you know you won't like it before you try it?
You can see major flaws with the implementation of a game mechanic by watching a lets play, only to discover you barely notice it's even there while playing yourself. Watching someone else play is different from experiencing it yourself because your attention is distributed differently.

I don't think PVP is important. I mean, even if it IS partially responsible for the series' decline, it'd take too much work to reintroduce, so much, that the rest of the game might suffer as a result.
I'd rather not have the series die because they made bringing PVP back a priority, and the game as a whole suffers.
Wasting the development time on re-implementing it would do more harm than good, because it would most likely take away too much time from anything else, and prevent them from having a variety of content.
I'd rather have a game at least 80% finished than half finished just to add PVP.
Let's not forget:
Porting racing mode shouldn't be too difficult, it gives them time to work on Arena.
Battle mode, however, would take time away from working on other modes, and Arena would probably be cut even if they'd have had enough time otherwise.

It's not worth the effort.
It's gonna be even less worth it next year.
For it to save the series, it has to avoid killing the series.
And the problem is, it would probably drive sales down further at first as result, and Activision might pull the plug on the series since they don't understand the concept of spending money to make money, or "long term profitability"
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 2 times - Last edited at 06:52:13 23/09/2016 by juarmo
Tigorus Emerald Sparx Gems: 3589
#17557 Posted: 06:50:18 23/09/2016
Quote: juarmo
Quote: Tigorus
Quote: juarmo



Yeah, they're doing it to punish us.
Do you even HEAR yourself?
You know that every time they don't implement it, implementing it becomes even MORE time consuming?
It was a waste of development time to begin with, (they don't get enough of that as is) and the more characters they add, the more PVP would have to shaft EVERYTHING ELSE.
I'd rather them not butcher a Skylander Game's overall content just because some people think PVP would add replay value.
Variety is more important than anything when it comes to side content.
3 modes is better than one.
Not everyone enjoys Battle Mode, just as not everyone enjoys Racing Mode.
Racing mode is easier to port over, and doesn't require a lot of tweaking or anything.
(Not to mention, it also adds replay value the same way PVP does)
If we have an Arena mode back, that's enough (also heroics, you don't need to give EVERYONE a Heroic, Giants only gave heroics to Orange Bases, so in all likelihood, they'd only need to make heroics for the 31 Senseis)


Are you saying that creating an entirely new game mode was easier to "port over" than giving us a game mode we had in three earlier released entries? That doesn't make much since. Arena mode and pvp were already staples that they simply had to create a few new levels (rooms really) and maybe some new mechanics. Arena had pvp and pve modes in Swap Force and had loads of utility and variety. Racing is racing. Granted they did have Water, Air and Ground methods of transport but they were all racing (talking in the context of endgame content not story mode). Plus it clearly didn't work as evidenced by the sales of Super Chargers. Maybe it's fatigue but I think they are getting more and more out of touch with their player base assuming they know what we want. I'd be curious to know if the sales figures for Trap Team were less than Swap Force just as Super Chargers was less than Trap Team. Bottom line...BRING BACK PVP AND ARENA MODE!!!!!



It's easier to port over BECAUSE IT DOESNT HAVE TO BE CHANGED. Easier than already having the infrastructure of pvp?

PVP would require MASSIVE additions. How so? They simply have the attacks do percentage based damage (This attack does 5% and this attack 15%, as an example)

The movesets' damage has to be adjusted for each figure. True but they do it every sequel when they make old Skylanders work in the new game.

If they did Sky1 or Sky2 PVP mechanics, Light and Dark would have to be factored in (Light beats dark and Dark beats light would work I guess?) Again just more numbers.

Lol, Trap Team had a number of flaws, and PVP was easily... The third biggest omission, tops.

Arena mode needs to come back, but battle mode would simply take too much to reintroduce. Agree to disagree.

There were other reasons Superchargers were unpopular. People's opinions of Vehicle gameplay was soured by the "forced gimmicks" in each level. If they relegated vehicles solely to s racing mode, it could very well have been more popular. Love or hate racing them removing more end game content was more than most of us were willing to take...especially if you don't care about racing making it the most expensive campaign mode of all time.

And sales numbers means little, voting with your wallet is an inherently flawed concept because only people who actually play the game have the authority to offer feedback. Sales numbers are everything in this industry. Ask Disney.

You can say you're not try something because you don't like it, but how can you know you won't like it before you try it? So you think I'll eventually come around to liking the fact that the choice to reset a $10 toy has been made for me and I'm forced to make said choice before I can try it to see if I like it? Then if I don't like it I'm expected to pay another $10 and do it all over again?...Ummmm no.

You can see major flaws with the implementation of a game mechanic by watching a lets play, only to discover you barely notice it's even there while playing yourself. Watching someone else play is different from experiencing it yourself because your attention is distributed differently.
For me personally, watching others game play videos has helped me decide on purchasing decision I was on the fence with. Hell watching Teal's (Tealgamemaster) play-thru of SSA helped seal the deal for me getting into this franchise...and the rest is history. Once I see for sure if the Crystals are re-settable I can decide what I want to do as far as when or if I get the game. I also want to see additional game modes this time around as well. I don't think another Story Mode only experience will be enough for me at this point.
Edited 1 time - Last edited at 06:51:26 23/09/2016 by Tigorus
GhostRoaster617 Emerald Sparx Gems: 3963
#17558 Posted: 07:22:33 23/09/2016
Yeah I agree with you Tigorus. I don't think I ever found any reason to revisit Superchargers while I do occasionally revisit the other four games. I do miss all of them additional modes, leveling up all of my Skyladners and all of those quests for each character. What I really miss are heroic challenges, but we all know those are ancient history now. A total shame really, but makes sense for all the trouble the mode had for others.
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
juarmo Blue Sparx Gems: 749
#17559 Posted: 07:59:49 23/09/2016
Quote: Tigorus
Quote: juarmo
Quote: Tigorus


Are you saying that creating an entirely new game mode was easier to "port over" than giving us a game mode we had in three earlier released entries? That doesn't make much since. Arena mode and pvp were already staples that they simply had to create a few new levels (rooms really) and maybe some new mechanics. Arena had pvp and pve modes in Swap Force and had loads of utility and variety. Racing is racing. Granted they did have Water, Air and Ground methods of transport but they were all racing (talking in the context of endgame content not story mode). Plus it clearly didn't work as evidenced by the sales of Super Chargers. Maybe it's fatigue but I think they are getting more and more out of touch with their player base assuming they know what we want. I'd be curious to know if the sales figures for Trap Team were less than Swap Force just as Super Chargers was less than Trap Team. Bottom line...BRING BACK PVP AND ARENA MODE!!!!!



It's easier to port over BECAUSE IT DOESNT HAVE TO BE CHANGED. Easier than already having the infrastructure of pvp?

You mean the infrastructure that also already exists for racing, and allows them to copy/paste a lot more than JUST the infrastructure?
There's no new vehicles, no new tracks, etc.
Everything can be taken from Superchargers.
In other words, it's easier to implement.
On top of that, vehicles still do something now.
I've never seen a figure NOT be forwards compatible in some way, so... I can't help but feel like you want PVP so bad that it's blinding you, because saying "this is easier because reasons!" without stopping to think about the part where your reasons apply to the other side.


PVP would require MASSIVE additions. How so? They simply have the attacks do percentage based damage (This attack does 5% and this attack 15%, as an example)

And apparently it's difficult to implement online features. It's not something you can slap on to any 2P mode, based on SC interviews, that's a massive undertaking in and of itself

%hp attacks? make having MORE HP a disadvantage? Sure, it makes the character's level irrelevant, but the game isn't grind heavy at all, and there are plenty of characters based around high HP and tanking smaller, faster hits to deal heavy and but slow ones,, you know. Characters like crusher would be screwed because they die just as easily but heal less than everyone else, and also rely on their massive reserves of health to rank hits long enough to pull off a powerful (but slow) attack


The movesets' damage has to be adjusted for each figure. True but they do it every sequel when they make old Skylanders work in the new game.

and having to do it twice will take twice as much time to do

If they did Sky1 or Sky2 PVP mechanics, Light and Dark would have to be factored in (Light beats dark and Dark beats light would work I guess?) Again just more numbers.

Lol, Trap Team had a number of flaws, and PVP was easily... The third biggest omission, tops.

Arena mode needs to come back, but battle mode would simply take too much to reintroduce. Agree to disagree.
That was an observation, not an opinion. I'd love to play PVP online, it sounds like fun! My bro is the only one I can play locally with, he loves co-op, but hates playing PVP modes. Online PVP would allow me to actually partake.
But I don't realistically think it'll come back, too much work for them.


There were other reasons Superchargers were unpopular. People's opinions of Vehicle gameplay was soured by the "forced gimmicks" in each level. If they relegated vehicles solely to s racing mode, it could very well have been more popular. Love or hate racing them removing more end game content was more than most of us were willing to take...especially if you don't care about racing making it the most expensive campaign mode of all time.

Which is EXACTLY what I meant by "other reasons". A lot more than Battle Mode was missing.

And sales numbers means little, voting with your wallet is an inherently flawed concept because only people who actually play the game have the authority to offer feedback. Sales numbers are everything in this industry. Ask Disney.

Sales numbers mean nothing. Ask anyone who gave Wind Waker a fair shot.

You can say you're not try something because you don't like it, but how can you know you won't like it before you try it? So you think I'll eventually come around to liking the fact that the choice to reset a $10 toy has been made for me and I'm forced to make said choice before I can try it to see if I like it? Then if I don't like it I'm expected to pay another $10 and do it all over again?...Ummmm no.

The same can be said of cores.
You don't get to change their movesets either, you simply get two choose between two different variations of that moveset.
Imaginators still have more options for their moveset anyway.
People shouldn't get bent out of shape when they're omitting an option they've never included before.
Even Senseis are locked into specific classes, does anyone complain? No!
Isn't it obvious? You're not meant to make the choice after buying a Crystal, you're supposed to have an idea going in.
It's not about letting you create spontaneously, it's about "bringing your creations to life"
Sure they let you replace parts, or even change him completely, but that's probably for fine tuning, you don't start with all the parts, find one that works better, you can switch it out.
The drawings that inspired TFB were thought out BEFORE drawing them, not made up as they go along...
"WOW! This one even has a catchphrase, this one even has descriptions of how it might attack!"
They were inspired by how well thought out some of them were.
Battle classes are final because if your OC has a sword, then of course he's gonna be a Knight, regardless of whether you dislike the playstyle of Knights!


You can see major flaws with the implementation of a game mechanic by watching a lets play, only to discover you barely notice it's even there while playing yourself. Watching someone else play is different from experiencing it yourself because your attention is distributed differently.
For me personally, watching others game play videos has helped me decide on purchasing decision I was on the fence with. Hell watching Teal's (Tealgamemaster) play-thru of SSA helped seal the deal for me getting into this franchise...and the rest is history. Once I see for sure if the Crystals are re-settable I can decide what I want to do as far as when or if I get the game. I also want to see additional game modes this time around as well. I don't think another Story Mode only experience will be enough for me at this point.


It can help you make a decision, sure, but nothing beats firsthand experience when it comes to informed decisions.
You can't even really call it an informed decision, really, something might seem intrusive but be relatively unnoticavle when your mind is focusing its attention on the boss or whatever.

Some activity might look fun and end up being tedious or immersion breaking, something might seem disruptive while watching someone else play and you find that when your attention is on the character or enemy, so you hardly notice, you rarely notice it or it's subtle enough to where it adds to the experience.
You're heads not in the game if you're not the one playing, you're an outside observer, and a lot of games are mind numbingly boring to watch and a blast to play.
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 1 time - Last edited at 08:04:06 23/09/2016 by juarmo
GhostRoaster617 Emerald Sparx Gems: 3963
#17560 Posted: 08:30:56 23/09/2016
Well I did all I could to make the postere look better. The guys still can't be seen all that well, but the colors of the guys are more identifiable.

[User Posted Image]
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 08:46:50 23/09/2016 by Buuzer
AdamGregory03 Gold Sparx Gems: 2156
#17561 Posted: 08:37:07 23/09/2016
Guys.
Blaster-Tron was not a mistake.
It was a decision made by real people that probably everyone at TfB unanimously agreed on.
Sorry about your precious Luminous.

But we got Blaster-Tron instead.
End of story.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
omer1698 Gold Sparx Gems: 2258
#17562 Posted: 08:40:50 23/09/2016
Quote:
Guys.
Blaster-Tron was not a mistake.
It was a decision made by real people that probably everyone at TfB unanimously agreed on.
Sorry about your precious Luminous.

But we got Blaster-Tron instead.
End of story.


you are right, lets just be happy that we have fully playable villains with skill trees and all.
---
" i am thou, thou art i"
Edited 1 time - Last edited at 08:41:38 23/09/2016 by omer1698
Takadox360 Gold Sparx Gems: 2888
#17563 Posted: 09:29:03 23/09/2016
Blaster-Tron is better anyway.
---
i am trash
omer1698 Gold Sparx Gems: 2258
#17564 Posted: 09:33:02 23/09/2016
i hope we will get a clear poster soon. everytime i look on the poster i feel like i look through a very thick glass.
---
" i am thou, thou art i"
flarewolf 34 Blue Sparx Gems: 576
#17565 Posted: 11:00:46 23/09/2016
same here i want a clearer picture too
---
my youtube channel
https://www.youtube.com/channel/UCJ1A12cTLUPE1rLewjqX5Bw?view_as=subscriber
Wishblade Emerald Sparx Gems: 3262
#17566 Posted: 11:08:25 23/09/2016
Quote: juarmo
Quote: Zekrom Prime
Quote: TrapShadowFan


Luminous is literally a knight, but do they choose the actual knight villain to become a knight sensei?

"NOPE LET'S GO WITH THE PURPLE ROBOT" -TfB at the bar after work one night



I would have given him a raise



I'd have him demoted, then instruct his peer turned superior to demote him, do that til he's been demoted 5 times over, then have him fired altogether (it's more humiliating that way then to simply move him 5 steps down the chain of command at once and/or fire him myself), and then do everything in my power to make sure he never gets another job in that line of work.
Edit: I'd do the same to whichever executive green-lighted the idea if I also had the authority to do so.
You don't get to have your cake and eat it too. Either you make him the tech villain and cut Krankcase, for his sake, or you pick luminous.
By all means, he ought to be tech in the first place, so you don't get to make him light.


I think there's an opening for Oiling Assistant, Second Class.
---
Any last wishes?
juarmo Blue Sparx Gems: 749
#17567 Posted: 11:40:34 23/09/2016
Quote: Wishblade
Quote: juarmo
Quote: Zekrom Prime



I would have given him a raise



I'd have him demoted, then instruct his peer turned superior to demote him, do that til he's been demoted 5 times over, then have him fired altogether (it's more humiliating that way then to simply move him 5 steps down the chain of command at once and/or fire him myself), and then do everything in my power to make sure he never gets another job in that line of work.
Edit: I'd do the same to whichever executive green-lighted the idea if I also had the authority to do so.
You don't get to have your cake and eat it too. Either you make him the tech villain and cut Krankcase, for his sake, or you pick luminous.
By all means, he ought to be tech in the first place, so you don't get to make him light.


I think there's an opening for Oiling Assistant, Second Class.


I played Giants too, you know.
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Drek95 Emerald Sparx Gems: 4761
#17568 Posted: 11:41:57 23/09/2016
I can understand the difficulties of supporting PvP (kinda) but I cannot help but be a bit annoyed by the fact a legacy feature such as Battle Mode has been apparently thrown away in favor of Racing.
I'm happy it's back, it's still a nice option for replayability but the former fits the series so much better.

Still, let's not forget we have seen screenshots of Battlebrawl arena, and I think that's definitely a good sign whether it will be PvE, PvP or Imaginators exclusive.
Let's have faith in the devs, they definitely listened a lot this time.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
juarmo Blue Sparx Gems: 749
#17569 Posted: 12:06:51 23/09/2016
Quote: Drek95
I can understand the difficulties of supporting PvP (kinda) but I cannot help but be a bit annoyed by the fact a legacy feature such as Battle Mode has been apparently thrown away in favor of Racing.
I'm happy it's back, it's still a nice option for replayability but the former fits the series so much better.

Still, let's not forget we have seen screenshots of Battlebrawl arena, and I think that's definitely a good sign whether it will be PvE, PvP or Imaginators exclusive.
Let's have faith in the devs, they definitely listened a lot this time.



It isn't "in favor of". Battle mode was thrown out in Trap Team, Racing wasn't added til Superchargers.
I'd say Battle Mode would be a large investment, but I do certainly hope Arenas come back, along with Challenge missions of some sort. (Heroic Challenges, Extra Missions, Villain Quest, Supercharged Challenges) I want SOMETHING. (Extra Missions would be the best format for them. Unlike Supercharged Challenges and Villain quests, they're not locked to specific characters, and unlike Heroics, they don't need to make one for each character.)
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
AdamGregory03 Gold Sparx Gems: 2156
#17570 Posted: 12:07:24 23/09/2016
So just because he's a robot that means he can only be Tech element?
Maybe his design doesn't fit the element but what about his gameplay?
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
Chompy-King257 Gold Sparx Gems: 2956
#17571 Posted: 12:15:18 23/09/2016
Quote: AdamGregory03
Guys.
Blaster-Tron was not a mistake.
It was a decision made by real people that probably everyone at TfB unanimously agreed on.
Sorry about your precious Luminous.

But we got Blaster-Tron instead.
End of story.


I like Blaster-Tron better anyways.
---
i made the "bus" look like my "dad"
Drek95 Emerald Sparx Gems: 4761
#17572 Posted: 12:22:22 23/09/2016
Yeah, I meant "Racing is now in two games but there is still no trace of Battle Mode".

To be fair, while I would have still preferred Luminous over Blaster-Tron as our Light reformed villain I have to admit he probably does suit that Element better than Tech.
Tech is mostly based on mechanical robots or machines used by other creatures and while we do have higher-tech examples such as Gearshift and Spy Rise they are still not nearly as advanced as Blaster-Tron or Astroblast's suite.

Light seems to be based around two main concepts: angelic/holy themes and "bright" outer space; the latter obviously includes extremely advanced technology and elements such as astronauts and sci-fi robots.
I am not a fan of how he breaks the Element's color palette (even if he's certainly not the first example) but if Blaster-Tron's has to be a Skylander then he deserves to be in Light

And as Adam said, his gameplay might make him fit his Element even more.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Bifrost Prismatic Sparx Gems: 10386
#17573 Posted: 12:50:08 23/09/2016
They could've at least changed his colors like Hood Sickle. I bet he looks pretty good with gold lights.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
AdamGregory03 Gold Sparx Gems: 2156
#17574 Posted: 12:57:45 23/09/2016
Quote: Bifrost
They could've at least changed his colors like Hood Sickle. I bet he looks pretty good with gold lights.


Wait, they changed Hood Sickle's color?
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
TheToyNerd Gold Sparx Gems: 2137
#17575 Posted: 12:57:52 23/09/2016
http://www.trucadevtest.com/tr..._Listing_EN.pdf

Yo!!!! Apparently in Canadian Toys R Us, you can play Skylanders Imaginators tomorrow. Get on this DarkSpyro
Bifrost Prismatic Sparx Gems: 10386
#17576 Posted: 13:05:36 23/09/2016
Noice, you guys know how it goes! Poke around but don't get in trouble.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
TheToyNerd Gold Sparx Gems: 2137
#17577 Posted: 13:08:34 23/09/2016
Check to see if you can reset the Crystals, please! That should be a main priority.

Also, wtf? Why is Canada the only one getting this???
Edited 1 time - Last edited at 13:12:48 23/09/2016 by TheToyNerd
Drek95 Emerald Sparx Gems: 4761
#17578 Posted: 13:20:33 23/09/2016
Quote: Bifrost
They could've at least changed his colors like Hood Sickle. I bet he looks pretty good with gold lights.


Yeah, but maybe that would have been too much of a big design change.
Actually, I had to compare a Trap Team image of Hood Sickle to his Sensei look because at first I thought he barely got changes: he did got some but they are rather subtle and go well with both his design and his new Element.

It's just funny how they did anything to at least stick as much as possible to the Element colors (to the point of making Grave Clobber a Water Skylander), for reformed villains, only to slap a purple robot in Light.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
juarmo Blue Sparx Gems: 749
#17579 Posted: 13:20:59 23/09/2016
Quote: Drek95
Yeah, I meant "Racing is now in two games but there is still no trace of Battle Mode".

To be fair, while I would have still preferred Luminous over Blaster-Tron as our Light reformed villain I have to admit he probably does suit that Element better than Tech.
Tech is mostly based on mechanical robots or machines used by other creatures and while we do have higher-tech examples such as Gearshift and Spy Rise they are still not nearly as advanced as Blaster-Tron or Astroblast's suite.

Light seems to be based around two main concepts: angelic/holy themes and "bright" outer space; the latter obviously includes extremely advanced technology and elements such as astronauts and sci-fi robots.
I am not a fan of how he breaks the Element's color palette (even if he's certainly not the first example) but if Blaster-Tron's has to be a Skylander then he deserves to be in Light

And as Adam said, his gameplay might make him fit his Element even more.



1. Blaster Tron isn't a Space Odyssey Sci-Fi robot, he's a Terminator one. Not from space, from the future.
2. Every techlander and their mothers have mechanical lasers
3. Astroblast becomes a literal star, is made of crystal, and is wearing futuristic tech, not being straight up made of said tech.
4. He fits better in tech. End of Story.
5. Compared to most Robot Skylanders, his AI is quite rudimentary, so I say "no" to him being "too advanced" to be tech. What about his design seems more "advanced" then say, bouncer? you'd think it'd be the robot built 10,000 years from now that would be the one to pass a Turing Test, but nope! And insult to injury, Bouncer, a robot built 10,000 years in the PAST, probably could.

Or do i need to list all the tech Skylanders with teh lazorz to proov muh point?
1. Drobot
2. Bouncer
3. Trigger Happy
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Takadox360 Gold Sparx Gems: 2888
#17580 Posted: 13:21:39 23/09/2016
I don't really care for PvP....but they atleast could give a short statement on why it's not coming back / if it's coming back. Answering the question 3 years in a row with "We don't talk about it yet" or "You will see later" is just stupid.
Just straight up say that you don't intend on bringing it back. Avoiding a question like that is some Sean Murray crap.
---
i am trash
juarmo Blue Sparx Gems: 749
#17581 Posted: 13:26:13 23/09/2016
Quote: Takadox360
I don't really care for PvP....but they atleast could give a short statement on why it's not coming back / if it's coming back. Answering the question 3 years in a row with "We don't talk about it yet" or "You will see later" is just stupid.
Just straight up say that you don't intend on bringing it back. Avoiding a question like that is some Sean Murray crap.



That's not the answer they gave!
The answer they gave was the same one Disney gave to Square Enix on the subject of letting Sora fight in a game: they don't want to kill the image of the character.
In other words, heroes don't fight other heroes. They fight bad guys.

such a flimsy excuse though. Just market it as sparring to hone their skills snd keep them sharp. :S
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 2 times - Last edited at 13:28:55 23/09/2016 by juarmo
Bifrost Prismatic Sparx Gems: 10386
#17582 Posted: 13:26:32 23/09/2016
They've been doing this way before Hello Games.
I brought it up a while ago but I'll go into detail: during one of the firsf Trap Team interviews, one of the youtubers was excitedly asking if Glumshanks was back, since after SF people were wary of guys being replaced. Immediate "we won't talk about Glumshanks for now". We got hyped for months because that surely meant he had an important role... Come release, nope. They said that almost like a reflex.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
AdamGregory03 Gold Sparx Gems: 2156
#17583 Posted: 13:48:07 23/09/2016
Quote: juarmo
1. Blaster Tron isn't a Space Odyssey Sci-Fi robot, he's a Terminator one. Not from space, from the future.
2. Every techlander and their mothers have mechanical lasers
3. Astroblast becomes a literal star, is made of crystal, and is wearing futuristic tech, not being straight up made of said tech.
4. He fits better in tech. End of Story.
5. Compared to most Robot Skylanders, his AI is quite rudimentary, so I say "no" to him being "too advanced" to be tech. What about his design seems more "advanced" then say, bouncer? you'd think it'd be the robot built 10,000 years from now that would be the one to pass a Turing Test, but nope! And insult to injury, Bouncer, a robot built 10,000 years in the PAST, probably could.

Or do i need to list all the tech Skylanders with teh lazorz to proov muh point?
1. Drobot
2. Bouncer
3. Trigger Happy


1. A, the Future of Skylands takes place in a space-like setting, and B, like you said, he's from the future, so it's probably safe to assume that he's more advanced than any other robots currently in Skylands.
2. That's just false.
3. And there are plenty of Tech Skylanders that aren't 100% mechanical either.
4. Not gonna bother explaining why though? Oh, right, "BECUZ HE IZ A ROBUTT."
5. Except Bouncer and Blaster-Tron were originally designed with different purposes in mind. According to Bouncer's backstory, he was a sports celebrity, so he was probably built from the ground up to act like one. While we don't know Blaster-Tron's backstory, it's likely he was designed to be more like a computer, hence why he's the most robotic of the robot characters. And no, that's not a reason for him to be better suited to the Tech element either, because again, he's from the future, where it's possible robots could be made advanced enough to harness the powers of elements other than Tech.

Also are those three the only examples you could think of? Because that laser isn't even a main power of Trigger Happy, it's an upgrade of his that's exclusive to one of his paths. Also you say that like only Tech Skylanders can shoot lasers, when characters like Double Trouble, Scratch, and Spotlight (who is a LIGHT ELEMENT character) prove you wrong. And I know their lasers function differently, but they're still lasers.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
Edited 2 times - Last edited at 13:50:00 23/09/2016 by AdamGregory03
TheToyNerd Gold Sparx Gems: 2137
#17584 Posted: 13:50:17 23/09/2016
Hey, can we stop giving Juarmo attention and focus on the fact that people here will be able to play Skylanders Imaginators at Canadian TRUs
Drek95 Emerald Sparx Gems: 4761
#17585 Posted: 13:55:51 23/09/2016
Quote: juarmo
Quote: Drek95
Yeah, I meant "Racing is now in two games but there is still no trace of Battle Mode".

To be fair, while I would have still preferred Luminous over Blaster-Tron as our Light reformed villain I have to admit he probably does suit that Element better than Tech.
Tech is mostly based on mechanical robots or machines used by other creatures and while we do have higher-tech examples such as Gearshift and Spy Rise they are still not nearly as advanced as Blaster-Tron or Astroblast's suite.

Light seems to be based around two main concepts: angelic/holy themes and "bright" outer space; the latter obviously includes extremely advanced technology and elements such as astronauts and sci-fi robots.
I am not a fan of how he breaks the Element's color palette (even if he's certainly not the first example) but if Blaster-Tron's has to be a Skylander then he deserves to be in Light

And as Adam said, his gameplay might make him fit his Element even more.



1. Blaster Tron isn't a Space Odyssey Sci-Fi robot, he's a Terminator one. Not from space, from the future.
2. Every techlander and their mothers have mechanical lasers
3. Astroblast becomes a literal star, is made of crystal, and is wearing futuristic tech, not being straight up made of said tech.
4. He fits better in tech. End of Story.
5. Compared to most Robot Skylanders, his AI is quite rudimentary, so I say "no" to him being "too advanced" to be tech. What about his design seems more "advanced" then say, bouncer? you'd think it'd be the robot built 10,000 years from now that would be the one to pass a Turing Test, but nope! And insult to injury, Bouncer, a robot built 10,000 years in the PAST, probably could.

Or do i need to list all the tech Skylanders with teh lazorz to proov muh point?
1. Drobot
2. Bouncer
3. Trigger Happy


I don't even know why I am going to answer you when your fourth point negates all personal opinions, but whatever:

1) I know he comes from the future but he's clearly based on stereotypical retro sci-fi robots, which kinda implies the fact the technology is so advanced that space is no longer a limit.
The whole Future of Skylands level is space-themed.
2) Yeah, so?
Lasers are simply concentrated rays of light, probably nothing hard to obtain in a fantasy world full of magic crystals: Arkeyans had lasers as well, and we all know they were the perfect mix between Magic and Tech.
Blaster-Tron, if anything, is possibly the only robot using pulses of charged up energy which probably requires a more advanced technology than pew pew pew lasers.
3 That's precisely what I said.
5) He speaks and acts that way because it's funny: he's not a perfect hero like the majority of the Skylanders, he's just a weird, goofy and comical villain.
What does Blaster-Tron use?
A pulse blaster is some kind and a jetpack; oh, and he also has a monitor as a face.
Bouncer used floating laser mines, regular guns, other type of lasers and rockets: more weaponry but less advanced.

Don't want to fill this topic with such discussions though: if you think Blaster-Tron would have been better as a Tech characters I respect your opinion but don't agree.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Bifrost Prismatic Sparx Gems: 10386
#17586 Posted: 14:00:24 23/09/2016
Quote: TheToyNerd
Hey, can we stop giving Juarmo attention and focus on the fact that people here will be able to play Skylanders Imaginators at Canadian TRUs

Considering nearly every morning I come back to Drek or someone else and Juarmo arguing, good luck with that.

We've seen older skylanders at the France demo so that's out of the way, I don't recall any nigh unplayable characters by gameplay changes... Maybe take Bash or someone else with copious amounts of hitstun in SC to see if they lowered it.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 14:01:09 23/09/2016 by Bifrost
juarmo Blue Sparx Gems: 749
#17587 Posted: 14:02:46 23/09/2016
Quote: TheCasualToyFan
Hey, can we stop giving Juarmo attention and focus on the fact that people here will be able to play Skylanders Imaginators at Canadian TRUs



Yeah, I should stop posting when I haven't been able to sleep.
I come here to search for news, don't find any, and then start an arguement with the first guy I see
I can't think straight.
Someone jam my internet signal please.
Then I can sleep and hopefully wake up to more Skylanders news and in a better mood.
I hope we get some actual news as well.

Edit: forgot: he's still not a nerd.
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 2 times - Last edited at 14:10:03 23/09/2016 by juarmo
AdamGregory03 Gold Sparx Gems: 2156
#17588 Posted: 14:21:02 23/09/2016
Yeah... Sorry for fueling the flames.

Anyway, playable demo, that's cool. Sucks that it's Canada only though...
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
DeadPortal Blue Sparx Gems: 612
#17589 Posted: 14:27:32 23/09/2016
Anyone in the US wanna carpool across the border?
---
My FanFiction

https://m.fanfiction.net/u/6264483/DeadPortal
juarmo Blue Sparx Gems: 749
#17590 Posted: 14:30:15 23/09/2016
Quote: AdamGregory03
Yeah... Sorry for fueling the flames.

Anyway, playable demo, that's cool. Sucks that it's Canada only though...



You didn't fuel them. I don't care who puts the shoe on so long as the shoe fits. Blaster Tron's foot is too blocky, being a robot and all that. Unfortunately, Lob Goblin is the only other real alternative besides Luminous, and Luminous is really the only villain who fit squarely in Light, unless someone thinks of a non-Light villain to be Light element.

23 more days guys, then us Americans get the game. HYPE (Mine won't arrive until
the day after or the day after that... Oh well...)
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 1 time - Last edited at 14:34:55 23/09/2016 by juarmo
DeadPortal Blue Sparx Gems: 612
#17591 Posted: 14:39:29 23/09/2016
Ok, so kinda off topic, but if I live in Tennessee, and preordered at a TN GameStop, can I pick it up at a GameStop in another state? Because I'll be on vacation in another state when it releases
---
My FanFiction

https://m.fanfiction.net/u/6264483/DeadPortal
juarmo Blue Sparx Gems: 749
#17592 Posted: 14:42:43 23/09/2016
Quote: AdamGregory03
Quote: juarmo
1. Blaster Tron isn't a Space Odyssey Sci-Fi robot, he's a Terminator one. Not from space, from the future.
2. Every techlander and their mothers have mechanical lasers
3. Astroblast becomes a literal star, is made of crystal, and is wearing futuristic tech, not being straight up made of said tech.
4. He fits better in tech. End of Story.
5. Compared to most Robot Skylanders, his AI is quite rudimentary, so I say "no" to him being "too advanced" to be tech. What about his design seems more "advanced" then say, bouncer? you'd think it'd be the robot built 10,000 years from now that would be the one to pass a Turing Test, but nope! And insult to injury, Bouncer, a robot built 10,000 years in the PAST, probably could.

Or do i need to list all the tech Skylanders with teh lazorz to proov muh point?
1. Drobot
2. Bouncer
3. Trigger Happy


1. A, the Future of Skylands takes place in a space-like setting, and B, like you said, he's from the future, so it's probably safe to assume that he's more advanced than any other robots currently in Skylands.
2. That's just false.
3. And there are plenty of Tech Skylanders that aren't 100% mechanical either.
4. Not gonna bother explaining why though? Oh, right, "BECUZ HE IZ A ROBUTT."
5. Except Bouncer and Blaster-Tron were originally designed with different purposes in mind. According to Bouncer's backstory, he was a sports celebrity, so he was probably built from the ground up to act like one. While we don't know Blaster-Tron's backstory, it's likely he was designed to be more like a computer, hence why he's the most robotic of the robot characters. And no, that's not a reason for him to be better suited to the Tech element either, because again, he's from the future, where it's possible robots could be made advanced enough to harness the powers of elements other than Tech.

Also are those three the only examples you could think of? Because that laser isn't even a main power of Trigger Happy, it's an upgrade of his that's exclusive to one of his paths. Also you say that like only Tech Skylanders can shoot lasers, when characters like Double Trouble, Scratch, and Spotlight (who is a LIGHT ELEMENT character) prove you wrong. And I know their lasers function differently, but they're still lasers.


#1 really hot fire is still fire, so why isn't really advanced tech still tech.
#2 it's an exaggeration, not a lie. Big difference.
#3. Please! a spacesuit barely counts as tech, and his blaster is powered by a radiance crystal or something.
#4. #1-3 are the explanation, silly!

Someone doesn't own Series 2 Trigger Happy. Pleb!
His original Wow Pow was firing lasers from his Gatling.
And if your going to treat magic electricity as Lasers, Voodood or Hoot Loop, works just as well as Double Trouble.
A lazer is a focused beam, but I simply believe the light generated by spotlight doesn't need to be and isn't focused, because it's already a high concentration of energy.
It's "Light Breath", not a laser, tbh.
And i meant he uses a Laser GUN. If lasers are generated through magic, it gets a pass. If it's created through tech, no way!
---
My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Edited 1 time - Last edited at 14:58:00 23/09/2016 by juarmo
TheToyNerd Gold Sparx Gems: 2137
#17593 Posted: 14:46:26 23/09/2016
Quote: DeadPortal
Ok, so kinda off topic, but if I live in Tennessee, and preordered at a TN GameStop, can I pick it up at a GameStop in another state? Because I'll be on vacation in another state when it releases



I'm pretty sure preorders are tied to the store you ordered them from. I'm not sure though... You still have the receipt?
TrapShadowFan Emerald Sparx Gems: 3511
#17594 Posted: 14:57:04 23/09/2016
I don't care if it's in canada, as long as we get some good info from it I'll be fine!
AdamGregory03 Gold Sparx Gems: 2156
#17595 Posted: 15:28:29 23/09/2016
Quote: juarmo
Cutting this out to save space and because it's right above this one.


After you just said you want to stop arguing... Okay.

1. Why is it impossible for a robot to be anything other than Tech? If they made a robot character with flamethrowers as a weapon, would you rather it be Tech or Fire?
2. Still false.
3. Please! Lasers barely counts as tech, they're concentrated light!
4. And as me and Drek have pointed out, your "explanation" is extremely flawed and pretty much boils down to the fact that he's a robot without explaining why he shouldn't be any element other than Tech other than that.

His Wow Pow? So still not a part of his main moveset.
Exactly. More characters that prove you don't need to be Tech to use lasers.
No, it's not Light Breath. Firstly, Spotlight shoots them out of her eyes, not her mouth. Second, that attack is straight up referred to officially as beams, not breath. Even by simply watching gameplay of her, you cannot tell me that those aren't lasers she's shooting from her skull.
So? Chompy Mage wields a bazooka now. Should he be turned into Tech also?
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
Edited 2 times - Last edited at 15:36:27 23/09/2016 by AdamGregory03
omer1698 Gold Sparx Gems: 2258
#17596 Posted: 15:32:23 23/09/2016
how do you made this quate inside quate inside quate thing above me?
---
" i am thou, thou art i"
Edited 1 time - Last edited at 15:32:54 23/09/2016 by omer1698
Beastrt Green Sparx Gems: 121
#17597 Posted: 15:36:34 23/09/2016
So I was looking on the norwegian GameStop website and found packaging for all W1 and W2 Skylanders including Mysticat and Aurora.

Not sure if we seen those before, but here it is.
https://www.gamestop.no/Search...ch?q=skylanders
McMurderpaws Yellow Sparx Gems: 1330
#17598 Posted: 15:44:59 23/09/2016
Quote: TheToyNerd
Quote: DeadPortal
Ok, so kinda off topic, but if I live in Tennessee, and preordered at a TN GameStop, can I pick it up at a GameStop in another state? Because I'll be on vacation in another state when it releases

I'm pretty sure preorders are tied to the store you ordered them from. I'm not sure though... You still have the receipt?

As a former GameStop employee, I can affirm that preorders ARE tied to the store they're set at. You have two real options:

1) You can call them on launch day and let them know you're out of town, and then they'll hold your game beyond the 48 hours that the preorder normally guarantees.
2) You can go to the GameStop you preordered from and cancel your preorder for store credit, then use that credit to make a new preorder at the store you'll be near on the launch date.

I would only recommend option 2 if you're visiting family or friends and will be there for more than a few days. It'd be even better if you could give said family/friend your gift card number and have them set the preorder locally on your behalf.
Edited 1 time - Last edited at 15:48:15 23/09/2016 by McMurderpaws
angelg Gold Sparx Gems: 2791
#17599 Posted: 15:45:59 23/09/2016
Quote: Drek95
Yeah, I meant "Racing is now in two games but there is still no trace of Battle Mode".

To be fair, while I would have still preferred Luminous over Blaster-Tron as our Light reformed villain I have to admit he probably does suit that Element better than Tech.
Tech is mostly based on mechanical robots or machines used by other creatures and while we do have higher-tech examples such as Gearshift and Spy Rise they are still not nearly as advanced as Blaster-Tron or Astroblast's suite.

Light seems to be based around two main concepts: angelic/holy themes and "bright" outer space; the latter obviously includes extremely advanced technology and elements such as astronauts and sci-fi robots.
I am not a fan of how he breaks the Element's color palette (even if he's certainly not the first example) but if Blaster-Tron's has to be a Skylander then he deserves to be in Light

And as Adam said, his gameplay might make him fit his Element even more.


True, light designs seem to be based on those two ideas. Knight Light and spotlight fit the angelic theme, while luminous, blaster tron and astroblast are on the bright-outer space side.

I'm curious about Aurora, on one hand, her catchphrase revolving the speed light mades me think of her being in the latter cathegory but her overall appearance seems to go more on the celestial side. Plus she uses swords, which is a more angelic weapon than, let's say, a laser gun


As for the PvP, I think that's one of the few things where we nearly all agree we would like to have it back.
---
Life sucks...and then you die.
First | Previous | Page 352 of 636 | Next | Last
1 2 3 ... 350 351 352 353 354 ... 634 635 636

Please login or register a forum account to post a message.

Username Password Remember Me