Quote: angelgThe problem i see with all of this is that they want people to buy a game per year, and if the former has had great replay value fans may feel they still don't need to buy the new one (yeah call of duty proves me wrong in a certain sense, but not that wrong).
The solution to that stares you in the face.
Support and Evolving Gimmicks. D2 & D3 had different characters. D2 doesn't get any new content, D3 still does. You build a game with solid replay, and then you build on that replay. skylander series seems born of physical DLC more than replay, its about the figures.
The big difference between Diablo and skylanders - and why I'm not asking for a diablolanders is complexity. I would LOVE UP AND DOWN if they did bleed the two together, but what made Diablo was constantly getting stronger via specialized gear. The characters here have a performance 'cap' with no variations on attacks. Trap team took a shot at this, being able to quickly switch to a 'second' character allowed for 'setups', though some were nerfed pre-release (looking at the ice troll for instance), but it failed as the characters were less about blending with your cahracter, and more about being characters unto themselves (short of the mages). I can't say "add gear" - not the weak sauce they ahve now, but gameplay affecting gear - it just seems like too much for the younger "still targeted" audience.
- Unreall