Skylanders: Spyro's Adventure - 5,360,000
Skylanders: Giants - 5,450,000
Skylanders: Swap Force - 6,130,000
Skylanders: Trap Team - 4,470,000
Skylanders: SuperChargers - 2,580,000
Skylanders: Imaginators - 1,440,000
We can see from this the peak of the franchise was was Skylanders Swap Force while the latest entry in the franchise, Skylanders Imaginators only managed to sell just over a million copies - that's an astonishing 4,690,000 drop in sales. I believe that there were two critical things that contributed to this.
![[User Posted Image]](https://vignette1.wikia.nocookie.net/spyro/images/f/f2/Skylanders2.jpg/revision/latest?cb=20120724233555)
Competition
For the release of the first two Skylanders games there was no competition, the Toys to Life category belonged exclusively to Activision. However, in 2013 Disney released their rival to the Skylanders brand - Disney Infinity. Critics generally gave it positive reviews, and it sold an impressive 5,060,000 copies. However, just a couple of months after the release of Disney Infinity, Skylanders: Swap Force released selling an overwhelming 6,130,000 copies.
![[User Posted Image]](http://www.iheartinfinity.com/wp-content/uploads/2013/12/disney-infinity-how-to-guide.png)
Fast forward a year and Nintendo decide to throw their hat in the ring by creating their own Toys To Life figurines - Amiibo. However, unlike Skylanders and Infinity, Amiibo worked a little differently. Instead of having a specific game for the Amiibo to work in it would work in various Nintendo games such as Smash Bros, Mario Kart and Splatoon. Placing the Amiibo on the Nintendo Wii U gamepad or the New 3DS would unlike various things in different games. In Smash Bros placing an Amiibo on the gamepad would allow you to train the corresponding character to fight, allowing them to reach level 50. The Amiibo line launched alongside Smash Bros for Wii U in September 2014. Smash Bros sold 7,800,000 copies. To compete, Disney released a sequel to Disney Infinity - Disney Infinity 2.0: Marvel which featured characters from the Marvel universe. However, critics didn't review the sequel as highly as the original. It also sold less copies at 4,060,000 copies. Finally, Activision released Skylanders: Trap Team which sold 4,470,000. It is evident by the second year that the sales for both Skylanders and Infinity lowered, this is most likely because both required the purchase of additional figures and the average consumer can't afford to fund both games so most had to choose one or the other.
![[User Posted Image]](https://i.ytimg.com/vi/xktvBQVBZXs/maxresdefault.jpg)
One year after that, Lego decided that they wanted a piece of the Toys to Life cake, their answer to Toys to Life was Lego Dimensions. This game features many characters from different franchises such as DC, Back to the Future, Doctor Who and Sonic the Hedgehog as well as having the original voice cast from many of these franchises return to voice their character (such as Michelle Gomez as Missy and Christopher Lloyd as Doc Brown). This had an appeal to many fan bases as they purchased the game purely because their favourite franchise was making an appearance in a video game. However, due to their being more competitors in the Toys to Life category than ever each of the brands suffered. Lego Dimensions sold 3,660,000 copies, Skylanders: SuperChargers sold 2,580,000 copies and finally, Disney Infinity 3.0 sold 2,780,000 copies.
![[User Posted Image]](https://static.gamespot.com/uploads/screen_kubrick/1534/15343359/2901191-ld_gameplayscreen_155.jpeg)
2016 started to see the downfall of the Toys to Life genre. With such low sales, Disney announced that they would not be continuing with the Disney Infinity Franchise. Lego continued to release new figures and levels for Lego Dimensions but they didn't sell as much as Lego had hoped. Finally, a sixth game in the Skylanders franchise launched - Skylanders: Imaginators which only sold 1,440,000 copies. Amiibo continued to do well but it could be argued that it was less to do with the digital aspect of the Amiibo but for the high quality figures that represented such iconic gaming characters. In addition to this, all Amiibo can be used in The Legend of Zelda: Breath of the Wild which is the second best reviewed game of all time.
![[User Posted Image]](https://cdn.vox-cdn.com/uploads/chorus_asset/file/8135127/Daily1.jpg)