update 2: well it's been several days and nothing. Title back to how it was.
update 3: ShadowStorm, who got the game early, as well as BlackWing116, have confirmed that crystals indeed cannot be reset in any way. Patches are our last hope before we have to start bringing out the data removal tools.
Once again, taking discussion out of GD so it's not a mess.
As we've heard from youtubers, there isn't an option to reset Creation Crystals. This means you can't change Battle Class, and from what it seems, no way to start clean should you want to go back to grinding for your abilities. This isn't going to end well.
- It goes against the giimmick of choosing and managing your dear creations - Great, you let your little sibling play alone, now you're stuck with Ninja forever. Good luck creating the characters you wanted as they said, because you can't even choose a torso.
- It encourages the use of illegal/third party tools - Not going to mention names as it is against the rules, but we know they exist, and it's not just Pyrofer's safe backup tool. You're not going to just tough it out and stick to your Ninja, you're going to dig deep to get what you want instead, Acti allowing or not. And used stores aren't going to help either, as you want your money's worth of the character creator.
- It hurts trading and people living abroad - Yeah, it doesn't any good to Acti, but it does harm to the community. Not everyone will have a thorough plan to the day they get tired of their class. Worse, people like me living in Brazil? We only have crazy scalpers to get our figures from, because taxing is easily 50 dollars no matter what you buy from official stores. I won't touch crystals if there is a chance I'm getting something that was tested past the initial screen on accident, either.
The post, uh, went through before I could finish writing down stuff, but this is the meat of things. Feel free to add your reasoning or arguments on the other side as well.
edit: An article with Activision's even more horrible excuse
Quote:
"We wanted to make sure that there wasn't a sea of options, and that there weren't so many different factors affecting the gameplay of the character that you couldn't focus and create what we thought of as a class," he told me. If you could constantly shift absolutely everything about it, you almost lose the fun of having a particular kind of character and the distinctions that we have."