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I wonder how far TFB are on Sky 6
skylandersspyro Emerald Sparx Gems: 3872
#1 Posted: 02:56:35 09/10/2015 | Topic Creator
I wonder what they have completed.......
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ZapNorris Ripto Gems: 5109
#2 Posted: 02:58:30 09/10/2015
they've probably removed all the stuff we like about this game already.
GigaCamo Emerald Sparx Gems: 4288
#3 Posted: 03:00:34 09/10/2015
Honestly I don't care right now. We just got a new game. I'll wait a few months before wanting to know more.
skylandersspyro Emerald Sparx Gems: 3872
#4 Posted: 03:02:41 09/10/2015 | Topic Creator
But a lot of people have completed the game already.Superchargers should have had more chapters
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Uh Uh Uh! You didn't say the magic word!
mastermc54 Emerald Sparx Gems: 3448
#5 Posted: 03:29:57 09/10/2015
Quote: skylandersspyro
But a lot of people have completed the game already.Superchargers should have had more chapters


You and others will have completed the game even if it was longer and if there were more chapters. What's the solution??? Release the game in spurts via DLC? There's no right way to do it. The game is long enough for the main target demographic...the children. Any longer and kids would take forever to complete it. Maybe more people who have completed the game should either learn to pace themselves with Skylanders games or play a different game which is lengthier, more challenging, and more age appropriate. We're never getting a super long Skylanders game. The best we can hope for is a Skylanders game with more things to do and replay-ability once finished. Personally, I prefer the expansion and adventure packs over the extra racing courses you can unlock with this game.
CelesteInk Blue Sparx Gems: 595
#6 Posted: 03:46:16 09/10/2015
All I know is I am starting to lose faith in Toys for Bob. Their games feel like early era PS2 games, whereas Vicarious Visions make games in the quality of the current generation console. I want to say "I won't buy it, I have no interest in what they make." but... I know I'll buy it anyway. lol
I just hope they listen to the fans for once, like keeping the staggering and knockbacks in... as well as those menus. No idea why Toys for Bob struggle so horribly with menu screens.
Bionichute Yellow Sparx Gems: 1889
#7 Posted: 04:10:14 09/10/2015
They're probably too busy working on a bunch of characters instead of working on actual gameplay
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kaosmumishot Emerald Sparx Gems: 3271
#8 Posted: 04:13:52 09/10/2015
Quote: CelesteInk
All I know is I am starting to lose faith in Toys for Bob. Their games feel like early era PS2 games, whereas Vicarious Visions make games in the quality of the current generation console. I want to say "I won't buy it, I have no interest in what they make." but... I know I'll buy it anyway. lol
I just hope they listen to the fans for once, like keeping the staggering and knockbacks in... as well as those menus. No idea why Toys for Bob struggle so horribly with menu screens.


I would have disagreed with you completely on this, but I've actually really liked parts of SSC. I hate the vehicles and driving, flying, sailing etc, but the story is good and some chapters have been really innovative.

Overall I still prefer TFB's style, but STT was very disappointing in terms of a lack of content. Less gimmicks and more game play would be great.

But back to the original question I wonder how far along they are too. The only reason I come on here and complain is in the hope that the developers at least read my complaints. But not much point TFB reading any complaints now if there are already too far down the path to change things.
Skylander3112 Gold Sparx Gems: 2128
#9 Posted: 04:25:46 09/10/2015
Making vehicles having 'special' features like the Traps
CelesteInk Blue Sparx Gems: 595
#10 Posted: 04:40:46 09/10/2015
@Kaosmumishot I agree about having hopes that Toys for Bob would see our complaints and fix them, but it's just wishful thinking and I doubt such would happen.
Maybe I am wrong, and I hope I am wrong, but if I look at their previous three games, I just don't feel good about their fourth. Spyro's Adventure had the quality of a PS2 release game (but it really was a good game), whereas Giants... in *my* opinion was horrible and just felt like an expansion, and Trap Team fixed almost every problem Giants had BUT it took away most good things Swap Force had. I just don't see the effort V.V put in their games, in TfB's games. And really, those menus need fixed. lol
Muffin Man Platinum Sparx Gems: 5785
#11 Posted: 05:14:33 09/10/2015
My guess is they're about halfway through. It's a two year development cycle, right? And about a year has gone buy since Trap Team.


Of course I could be totally wrong about how long the development cycle actually lasts.
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FaboulousFab Yellow Sparx Gems: 1247
#12 Posted: 06:03:11 09/10/2015
All depends on the gimmick, and financial directives from Activibucks.
But now, i guess everything is decided, gimmick, toy design, modes, online or not, number of levels.
It's more the whipping time for the coders and graphists.

I'm just curious to see what place they'll leave for the vehicules.
I bet on one tiny race for each land type at best smilie
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Okaps Platinum Sparx Gems: 6245
#13 Posted: 06:24:09 09/10/2015
Quote: ZapNorris
they've probably removed all the stuff we like about this game already.


So they're remaking SSC Wii/3DS versions?
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#all Spyros are valid
TTD Hunter Gems: 6647
#14 Posted: 08:07:44 09/10/2015
They've probably created the bare bones of the game (basic levels without textures etc), they probably have one or two 'prototype' levels full of textures, environmental changes and NPCs to interact with to pitch to Activision. They've, most definitely already settled on an idea for a gimmick and now working on how they're going to market it, package it etc. I expect them to have a base idea for a launch date to give the team deadlines to meet and timeliness for extra employees to come in and work on small things. Also, this depends on the game, sometimes the story is one of the initial ideas but with some developers it's decided on quite late into the preproduction phase. I think that they've probably already decided on the future of Kaos, whether he's going to be a villain or an
arrogant NPC like at the end of SuperChargers.

So yeah, they're probably just over half way into production by now.
TakeYourLemons Gold Sparx Gems: 2350
#15 Posted: 08:18:16 09/10/2015
It seems we spend 350 days wondering about the future and about 15 days about the current game lol.
Bifrost Prismatic Sparx Gems: 10706
#16 Posted: 08:54:31 09/10/2015
At this point they're past alpha, if they start at January because don't expect game devs to have any kind of big vacations, they're bottom of the food chain in a AAA company. I just really hope they know to keep what's good instead of throwing it away because VV changed it. Like,put nicknames back,put autoregister back, put Arenas back, but don't throw the level of writing back to square one or remove the amazing combat gameplay. This could be the opportunity we're waiting for to have VV's best plus TFB's best, and it could also save development time by actually polishing what's there instead of redoing it, now that would be amazing and give the game proper extra features.

That said, when's voiced Skylanders talking to NPCs, not just Superchargers.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 08:55:16 09/10/2015 by Bifrost
Snap Shot Gold Sparx Gems: 2672
#17 Posted: 11:18:17 09/10/2015
They would have chosen the gimmick and have a few dummy levels underway. I think the roster will be the same size as SC. I just hope we have a whole new roster to play with.
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The Bone Chompy Yellow Sparx Gems: 1201
#18 Posted: 12:52:34 09/10/2015
Quote: skylandersspyro
But a lot of people have completed the game already.Superchargers should have had more chapters



"ALL THE GAMES SHOULD HAVE MORE CHAPTERS"
Like really stop complaining.
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^This might be sarcasm.
Bifrost Prismatic Sparx Gems: 10706
#19 Posted: 12:55:03 09/10/2015
All games should have an adequate amount. Speed to finish isn't the issue, is that two were fillers that didn't help the pace,one at a moment that needed more time to settle - were there an adequate number or length to set the mood, it wouldn't be a problem.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Spellslamzer75 Yellow Sparx Gems: 1333
#20 Posted: 12:58:08 09/10/2015
Quote: ZapNorris
they've probably removed all the stuff we like about this game already.


Quote: Bionichute
They're probably too busy working on a bunch of characters instead of working on actual gameplay


Quote: Skylander3112
Making vehicles having 'special' features like the Traps


All of the above.

I'll be honest, I'm not expecting much from them. There are a lot of things they could do that would instantly destroy my interest in the next game. I hope it won't be what I'm expecting, however. smilie
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Bifrost Prismatic Sparx Gems: 10706
#21 Posted: 13:04:30 09/10/2015
In almost one year of developmeng already, if they were slacking or still on 'what we'll do about the previous game' phase, Acti would have them kicked out. Building a game doesn't happen just in the last 6 months if you're at least sorta competent, even if it's hardly presentable at this point most likely.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 13:05:08 09/10/2015 by Bifrost
HeyitsHotDog Diamond Sparx Gems: 8759
#22 Posted: 13:13:30 09/10/2015
Quote: Bifrost
At this point they're past alpha, if they start at January because don't expect game devs to have any kind of big vacations, they're bottom of the food chain in a AAA company. I just really hope they know to keep what's good instead of throwing it away because VV changed it. Like,put nicknames back,put autoregister back, put Arenas back, but don't throw the level of writing back to square one or remove the amazing combat gameplay. This could be the opportunity we're waiting for to have VV's best plus TFB's best, and it could also save development time by actually polishing what's there instead of redoing it, now that would be amazing and give the game proper extra features.

That said, when's voiced Skylanders talking to NPCs, not just Superchargers.



For them to keep VV's best game-play and graphics wise, TfB should just use VV's engine everything is there. TT's is literally Giant's engine with SF's graphics-esqe graphics.
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Drek95 Emerald Sparx Gems: 4761
#23 Posted: 13:24:42 09/10/2015
Let me guess...

- trying to come up with an interesting roster of new faces;
- finding 5 or 6 good ideas for revamps;
- working on a gimmick which doesn't feel forced and won't overshadow the regular gameplay and the Skylanders themselves;
- bringing back those little details which made this series much coherent with itself.

That's about it.
I will try to write down more serious ideas but I felt this topic needed a bit more balance and since many whiny and non-helpful comments have been made, I figured out a couple more positive ones wouldn't have hurted. smilie
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Current Number of Champions of the Skylands: 154
HeyitsHotDog Diamond Sparx Gems: 8759
#24 Posted: 13:31:36 09/10/2015
Quote: Drek95
Let me guess...

- trying to come up with an interesting roster of new faces;
- finding 5 or 6 good ideas for revamps;
- working on a gimmick which doesn't feel forced and won't overshadow the regular gameplay and the Skylanders themselves;
- bringing back those little details which made this series much coherent with itself.

That's about it.
I will try to write down more serious ideas but I felt this topic needed a bit more balance and since many whiny and non-helpful comments have been made, I figured out a couple more positive ones wouldn't have hurted. smilie



I pray for a Spyro, Hotdog, Riptide and Countdown revamps, along with more of my favorites.


Also Pit skymiibo please!
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Sleepy0429 Emerald Sparx Gems: 3358
#25 Posted: 13:36:54 09/10/2015
KIRBY SKYMIIBO
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AzureStarline Emerald Sparx Gems: 3539
#26 Posted: 13:43:54 09/10/2015
Pretty sure they're ideating.

Reference to this classic: https://www.youtube.com/watch?v=ziOG_GHNVq0
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Spybomb Blue Sparx Gems: 636
#27 Posted: 14:04:46 09/10/2015
Not really concerned where they are at in developement. We just got the 5th entry in the series, and people want to do nothing but complain as usual. What I would like to see is the large collection of people complaining, create their own game studio and do better.
Swap Force Fan Emerald Sparx Gems: 4124
#28 Posted: 14:37:40 09/10/2015
I hope they focus all on on-foot combat like they did before this game, bring back PvP, and have many extra things to do like bonus missions, arena battles, Kaos Doom Challenges, etc.
Muffin Man Platinum Sparx Gems: 5785
#29 Posted: 15:12:49 09/10/2015
Quote: Sleepy0429
KIRBY SKYMIIBO



So much yes.
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Just ate a time muffin and now I'm traveling through the time vortex.
skylandersspyro Emerald Sparx Gems: 3872
#30 Posted: 15:16:44 09/10/2015 | Topic Creator
Quote: Muffin Man
Quote: Sleepy0429
KIRBY SKYMIIBO



So much yes.



No a FOX SKYAMIIBO
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Uh Uh Uh! You didn't say the magic word!
Muffin Man Platinum Sparx Gems: 5785
#31 Posted: 16:31:22 09/10/2015
Quote: skylandersspyro
Quote: Muffin Man
Quote: Sleepy0429
KIRBY SKYMIIBO



So much yes.



No a FOX SKYAMIIBO


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Just ate a time muffin and now I'm traveling through the time vortex.
angelg Gold Sparx Gems: 2802
#32 Posted: 18:06:01 09/10/2015
I'm not an expert, but I would say they are pretty much advanced in the development. All the pre-production decisions will have already been taken a while ago: gimmick, modes, roster, levels designs, etc. These kind of factors are the foundation of a game, the rest is built above them. I'm pretty sure some decisions have even been taken during early phases of SCC development, like the introduction of more skymiibos, which I think is gonna happen.

At this point they know what is their goal: number of levels to create, roster to be made, modes to be introduce, gimmick to be created, there's little room for new decisions or innovations, everything is written and the goal is clear. Maybe some minor changes: a few characters, a few levels, but not huge things.

Who knows what gimmick they are working on: sports, customization, weapons, crossover?

btw I would love to see Pit as a skymiibo as well smilie
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Edited 1 time - Last edited at 18:06:25 09/10/2015 by angelg
GameMaster78 Emerald Sparx Gems: 3321
#33 Posted: 18:10:35 09/10/2015
I don't know, but they should definitely adopt the higher quality textures of the characters and levels that VV uses on their Skylander games, while not killing what makes Skylanders, Skylanders, like how it was this year.
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Phoenix_Lord Gold Sparx Gems: 2061
#34 Posted: 18:31:51 09/10/2015
If the prices go up again...(for figures that are no different in size) i will be done with the game...they are just getting to costly. I think 10 bucks for these figures is more then enough.
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Deja Vu Platinum Sparx Gems: 5590
#35 Posted: 19:24:30 09/10/2015
Why does everyone haze TFB. I honestly like them more than V.V. They know that we don't want those overreposed characters, they have better character designs and also care about the background characters (as showed in TT) I can't wait to see what they will do and hope that it's able to top Superchargers. I hope the gimmick has something to do with the elements (after all, they introduced Light & Dark to us), as it was one of the main reasons why I adore Skylanders so much.
Bifrost Prismatic Sparx Gems: 10706
#36 Posted: 19:27:03 09/10/2015
I respect both now that VV proved their worth, and I just want them to not try to make two different series in the same franchise because of implied bickering over features :I
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
fairyland Emerald Sparx Gems: 3800
#37 Posted: 19:30:27 09/10/2015
Wasn't it said in some interview that the VV people went to Japan this past December to ask Nintendo to ask about putting DK and Boswer into the game? If this is true, then they can create figures and add characters into the game rather quickly, in less than 3 to 4 months turn around time.

Also, we know a few things from that leaked game day image that I found last November where the head of VV was playing some demo that the interns made up. In that image you can see the same exact health bar stuff that is used in SuperChargers game as well as a parody on the name Battlecast on the wall. From that we know that they knew what Battlecast was going to be going forward. Also the health bar shows the vehicle's health, so the vehicle concept was obviously well decided and implemented by then. Obviously the game was mostly finish if they went to Nintendo a few months later as well. So it's very likely that Sky 6 is very close to being finished by now and all that really needs to be done is tweeking minor things, working out bugs and perhaps adding a few characters until it's released.

I've seen other posts mentioning during the Giants period that they were working on several projects years a head of time, so it's very likely that VV and TFB have people working on Sky 7 and Sky 8 as well and perhaps even Sky 9. I'm sure it's something like 80% done for Sky 6, 40% for Sky 7, 20% for Sky 8 and general ideas for after that. It would be nice if game designers were able to comment about these things but I'm sure it's trade secrets and they had signed disclosures to never discuss it.
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Chompy-King257 Gold Sparx Gems: 2956
#38 Posted: 20:59:23 09/10/2015
I like TFB, but I feel like once you beat the story and clear some arena challenges, the game gets boring real fast. It makes you kind of desperate for new character releases, and TFB kind of stinks when it comes to character distribution...

*Coughcoughyawntrapscoughcough*
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CelesteInk Blue Sparx Gems: 595
#39 Posted: 21:02:36 09/10/2015
I've thought about it a little bit, and since it seems like TfB makes a game one year after the development of a V.V. game (and vice versa), maybe that's why Trap Team fixed all of Giants problems but took away good things from Swap Force. Maybe V.V. are just better developers for games (I'd argue it's no question), but after Swap Force and some stuff in Superchargers, who knows, maybe the next TfB game will step it up. I kinda wish TfB and V.V. would just make different series' all together though, it would be far less confusing as the series continue to change its core playstyle between the two.
Snap Shot Gold Sparx Gems: 2672
#40 Posted: 21:09:23 09/10/2015
I honestly think activision will keep pumping out games until they will reach tenth one. After that they will reevaluate. Hence sky 6 would have had more than a year of planning.
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Bifrost Prismatic Sparx Gems: 10706
#41 Posted: 21:19:22 09/10/2015
Quote: CelesteInk
I've thought about it a little bit, and since it seems like TfB makes a game one year after the development of a V.V. game (and vice versa), maybe that's why Trap Team fixed all of Giants problems but took away good things from Swap Force. Maybe V.V. are just better developers for games (I'd argue it's no question), but after Swap Force and some stuff in Superchargers, who knows, maybe the next TfB game will step it up. I kinda wish TfB and V.V. would just make different series' all together though, it would be far less confusing as the series continue to change its core playstyle between the two.



They said already plenty of times it's a 2-year development cycle. While one is revealing a game,the other has started pre-production and alpha, and the roles change every year.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
AdamGregory03 Gold Sparx Gems: 2156
#42 Posted: 21:20:07 09/10/2015
I have no idea how far in development they are... But I do hope they do the following with Sky6:
-Take VV's advice and give old characters new movesets if they simply have to do reposes.
-Work their butts off to balance the game's gimmick with the actual game itself.
-Do not pull a Traptanium gates on us again.
-Give us some replayability.
-Don't be afraid to have more than three modes.
-Generally, just don't screw it up.
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chained skull Gold Sparx Gems: 2971
#43 Posted: 23:10:18 09/10/2015
I just want a few things from TFB
-Better game graphics (seems like they've used the same graphic engine every game they made for graphics SC takes it)
-less characters and more gameplay *AKA replayability* (That's one thing TFB needs to focus less on is the characters, seriously i'm content with the 20 new skylanders we got and I do count the old skylanders in SC since they have all new kits oh and modes like survial, arena, and something like the driving elemental challenges in SC)
-Don't force the gimmick but don't make it real lame. (My fav gimmicks where giants and driving wasn't a fan of trapping villains but I did like the the thing about swapping characters as in being able to swap the figure halves but the gimmick challenges in swap force felt so boring and dull)
-And most importantly KEEP ONLINE CO OP A THING (especially bring back the FIGHTING ARENA AND MAKE ONLINE PVP like it'd make it so more worth to buy the new characters)
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Chompy-King257 Gold Sparx Gems: 2956
#44 Posted: 15:39:39 11/10/2015
All I want them to do is do a better job distributing their products. Any US Portal Master will understand with those cursed Yawn Traps.

Anyway, I also really want Malefor as the main villain. Kaos is cool and all, but I think Superchargers is the last time I will ever see him as a true villain.
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i made the "bus" look like my "dad"
PwnageFTW Yellow Sparx Gems: 1716
#45 Posted: 17:11:06 11/10/2015
Quote: skylandersspyro
Quote: Muffin Man
Quote: Sleepy0429
KIRBY SKYMIIBO



So much yes.



No a FOX SKYAMIIBO



Why not a SONIC skymiibo and a CRASH skylander?
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Earth-Dragon Blue Sparx Gems: 972
#46 Posted: 20:00:12 11/10/2015
Awesome....people begging for content limited to one console that will sap production time from all consoles.

Have we learned nothing?
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Drek95 Emerald Sparx Gems: 4761
#47 Posted: 23:01:24 11/10/2015
Fans?
Apparently no.

Better create exclusives for "where your fans are" rather than make a higher quality product for all the platforms.
Yup.

I simply hope TfB will do what they think it's better and listen to constructive criticism as much as V.V. did.
Nothing else.
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 2 times - Last edited at 23:04:59 11/10/2015 by Drek95
Muffin Man Platinum Sparx Gems: 5785
#48 Posted: 23:15:20 11/10/2015
Quote: Earth-Dragon
Awesome....people begging for content limited to one console that will sap production time from all consoles.

Have we learned nothing?



[User Posted Image]
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Just ate a time muffin and now I'm traveling through the time vortex.
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