darkSpyro - Spyro and Skylanders Forum > Skylanders Toys and Merchandise > Why Are The Poses So Bland?
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scratchking22
Blue Sparx
Gems: 725
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#1 Posted: 00:28:55 06/01/2014 | Topic Creator
I always wondered why they had to make the poses so bland. After they announced series 2 characters, I thought they were saving the good poses as another incentive for buying the same character again, but they didn't turn out much better. For SWAP Force, they shook it up a little, with Big Bang Trigger Happy, Scorp, Trap Shadow, and Stink Bomb, but they are still not very exciting. There are plenty of easy ways to improve the figure's pose, for example, Zoo Lou could be riding mid-boar or Grilla Drilla could be beating his chest. I understand with the swappers because they have to swap, but seriously, why the boring, standard poses?
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#2 Posted: 00:46:46 06/01/2014
Well, Zoo Lou because he is a S1, and most S1 are bland.
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BigGuy0810
Yellow Sparx
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#3 Posted: 01:34:58 06/01/2014
I dont understand why they put S3 cynder on her base practically sideways so you either display her facing forward but the skull on the base sideways or the skull on the base facing forward but her facing sideways
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goldenrushducks
Yellow Sparx
Gems: 1572
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#4 Posted: 01:56:50 06/01/2014
Quote: BigGuy0810
bouncer is backwards, though. |
SkylanderSteve
Yellow Sparx
Gems: 1440
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#5 Posted: 11:18:36 06/01/2014
The designers are limited by many factors: durability (as some children are pretty rough with the toys), mass apeal, and what will fit in the package. I saw a really cool chop chop pose that was abandoned because his sword did not fit within the dimensions.
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Dark fhoenix
Emerald Sparx
Gems: 3211
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#6 Posted: 11:22:59 06/01/2014
A more durable toy at the cost of being a itty bitty more boring is fine by me .
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Edited 1 time - Last edited at 11:23:40 06/01/2014 by Dark fhoenix
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Matteomax
Platinum Sparx
Gems: 5385
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#7 Posted: 13:04:09 06/01/2014
Now.. Look at this. Compare S2 Gill Grunt to Anchors Away Gill Grunt.
S2 Gilly has a great pose, but Anchors Away? Looks very bland. They run out of ideas.. What can ya say?
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lcopley98
Blue Sparx
Gems: 725
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#8 Posted: 14:04:05 06/01/2014
Do these figures have wires running within them?
I would assume that this is a big issue too. However,
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GhostRoaster617
Emerald Sparx
Gems: 3963
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#9 Posted: 20:40:05 06/01/2014
Well I for one am OK with
and 's poses, but that's also true that some of the poses were pretty generic this game. I do know some good ideas they can do for the next game like if some characters return to the next from Swap Force like performing her spin kick spinning around attack, could be performing his jump attack while flying, somehow give the illusion that is going into his ghost form and even riding his motorcycle.
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#10 Posted: 21:40:24 06/01/2014
Well, the poses tend to give an indication of where they are in the series. Series one is standard, what they look like when you put them on at level 1. Series two tends to be what they look like fully powered up, and kind of reference their special ability. Series three references their new look/wow pow 2.
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Kartoonkid91
Blue Sparx
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#11 Posted: 21:54:57 06/01/2014
I love Pop Fizz. He and Spyro were my main guys in Giants and the first two I leveled up to the cap. But Im not a huge fan of the Mega Ram horns and especially the Mega Gulp design.... Its way too light, and Pop Fizz's nails aren't painted, plus is backpack straps are missing. I wish they could of had his monster side as the character or spyro having fireballs shooting out or running fast like he's going to ram, that would be cool!
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and
's poses, but that's also true that some of the poses were pretty generic this game. I do know some good ideas they can do for the next game like if some characters return to the next from Swap Force like
performing her spin kick spinning around attack,
riding his motorcycle.









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