What do you lot think of this person's point of view? He does make a good point, but he does "bang" on a bit.
http://www.youtube.com/watch?v=ETYfANXVo3w
darkSpyro - Spyro and Skylanders Forum > Video Gaming > Gamers Losing Focus?
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SuperSpyroFan Diamond Sparx Gems: 9414 |
#1 Posted: 08:19:57 25/09/2013 | Topic Creator
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sonicbrawler182 Platinum Sparx Gems: 7105 |
#2 Posted: 20:14:43 25/09/2013
Ah, good ol' Shokio!
I totally agree with him.
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bonbonsalad Gold Sparx Gems: 2212 |
#3 Posted: 21:03:09 27/09/2013
He does bring up a good point. I can imagine all of the Call of Duty hating in the comments.
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GhostRoaster Yellow Sparx Gems: 1803 |
#4 Posted: 19:03:13 01/10/2013
Very good point. I'm very old school...when graphics were VERY MUCH BAD...gameplay is all you had. I think games nowadays basically "play themselves" with very little thinking or true skill required.
So yeah, gamers need to define a good game as gameplay first, and then graphics, story, replayability etc. a close second
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Edited 2 times - Last edited at 19:05:23 01/10/2013 by GhostRoaster
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Arc of Archives Yellow Sparx Gems: 1486 |
#5 Posted: 08:19:42 02/10/2013
Yeah.
Honestly, the thing about story bothers me most. I'll paraphrase someone who wrote this in Gameinformer: those games are like games which have movie cutscenes. No. If your game is going to be highly story-oriented, then take advantage of what games do best: they place the player in the game! So use the games to put the player in the story! Of course, this doesn't mean you can't have a good game with a story epic as well... But I do feel like people are taking game stories into account too much. It's just, gah, it's hard to put into words. Ocarina of Time has a good story, but it's not just that. It has excellent gameplay. The characters are charming. And they add depth to the world, which adds to the game, because it adds to the experience and that feeling of adventure. It's a game based around feeling like you're on an adventure, so a story along with that free world gameplay actually does add to it. Look, for a good story in a game- take Skylanders. I love that game- but not because of the story, because the story is like an experience. Yes, it's written very, very cheesy, but it's doing things right- you're part of the story. You get to be in the story. What you do (changing the figures) does actually affect what's happening in the gameplay and who you control. Of course, this has been much less prominent in Giants and SF, but the toy on portal action is involving in itself and overall, it's just a good game. The story in a game should, ideally, either make you a part of it or add to the feeling the game is conveying. I think it goes like this: if you could compile and slightly change all the story elements from your game and it wouldn't make the movie any less involving than a game version, just make it into a movie... Even with Professor Layton, which I love, I actually preferred the movie to the games, because sometimes the puzzles can feel like they just get in the way of a great story, and vise versa. I never did end up beating Miracle Mask. Anyway, I knew games have been lacking lately, and he pretty much put into words just why. I think cutscenes and story have been too prominent in games lately. You can argue story adds to the experience of many games, but I've also seen many where it feels like it just gets in the way. Did Ducktales Remastered really need to add cutscenes? Is it adding to the experience? Or does it slow things down?
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Edited 1 time - Last edited at 08:21:32 02/10/2013 by Arc of Archives
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