Perhaps you will never know that your brain is converting your imagination into reality and every kooky creature and talented warrior you've ever thought up travel to a strange realm where they can live forever.
The world known as Everlasting is a fantastic place where humans release their creations to live. It’s a world bursting with vivid color and magic. There are four provinces; Aspen of North, Oriens of East, Cretta of South, and Aduro of West. Happier creatures prefer to live in Oriens, while darker hearts prefer to keep to Aduro.
Lately, the colors of Everlasting have been fading and strange storms have begun to wash over the land. Kindlemist Alp is erupting, and the ash is falling down on Cretta. Dark clouds are circling over Berzelius Summit in Aspen. Water is starting to recede in Daggertongue Cove, and a tsunami beat down on Skiff Beach. The cliffs in the south of Cretta are starting to crumble into the sea, and it’s snowing in the volcanics Aduro. Worst of all, tensions are heating up between provinces.
Concerned citizens have traveled to Krovarth, the largest settlement in Everlasting, to speak to the queen and creator of the magical land. They wish to find out what it is that’s causing this strange disturbance.
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Welcome mortal! Please fill out the following character sheet!
Name:
Gender:
Age:
Species:
Power/Talent 1:
Power/Talent 2:
Personality:
Appearance:
History:
Weaknesses:
Strengths:
Location: (where they live. If they are just arriving to Everlasting, simply put “new arrival”)
Other:
Now that you've done that, please abide by the simple laws and rules of Everlasting!
1) I am the GM, so if you can’t think of anything to say, let me know and I’ll help you!
2) No godmodding or taking the plot in a sharp turn! As a RP, you may add your own parts to the plot, but please don't do anything that affects weather, other characters, or restricts what someone wants to do!
3) If you add certain details to your characters sheet, please follow them! If a character sheet says that Rose is allergic to vanilla, she shouldn’t be eating vanilla ice cream, now should she?
4) If your character is used to heat, they really shouldn’t be living in the Arctic of Aspen! Vice versa with cold and the volcanics of Aduro!
5) The problems that were mentioned in the plotline aren’t too major yet, so make sure that your character isn’t overreacting about it! They should only be somewhat worried, or not really care (depending on their personality).
6) While there are seven settlements shown on the map, they're only MAJOR settlements.
7) You may have as many characters as you can look after, but I strongly suggest having a minimum of two!
8) Evil characters are allowed, but they are mostly forced to live in the province of Aduro.
Your Guide to Everlasting:
If you’re ever unsure about a detail or location, PLEASE refer back to this section. This will give you the best visual reference to the realm besides pictures of each place. The most I can give you is the following map and a written description of each major location. If you ever need a further explanation on anything NOT included here, just let me know.
![[User Posted Image]](http://i50.tinypic.com/121shlk.png)
(Settlement Quickguide: 1 -Invidea , 2 – Ariddale, 3 – Inber, 4 – Ancra, 5 – Krovarth, 6 – Vesper, 7 – Throai)
NORTH: Aspen
Aspen is half wintery wonderland, of which a large portion is large, jagged mountains that surround the serene Berzelius Summit. The only major settlement, number 7 on the map, is called Throai, and can be accessed by an underground path through the tundra. Part of the settlement is actually underground, and the rest is going up a slant out of the large hole and out into the open. The lower level of Throai is mostly for the purpose of sheltering visitors and shops from the harsh winds, while the upper area is more the residential area where strong houses are built. Aspen is really the only peaceful province, as it is content with its borders has no tensions with other provinces.
EAST: Oriens
Oriens is a place where most creatures travel if they want a break from their usual lifestyle. Skiff Beach is an incredibly large beach that takes up a good portion of the eastern-most area of the province, where many go to relax and sometimes watch the legendary Oriens sunrise. Oriens is also home to the riverside settlement, Vesper, number 6 on the map. Vesper is one of the most popular settlements in Oriens since it’s located between the river and Sparwood Forest, thus being the trading hub of the land. Sparwood Forest is home to many woodland creatures of all shapes and sizes, and even some elves choose to reside here rather than any of the settlements. The most outstanding point in Oriens is the settlement of Krovarth, number 5 on the map. This is the largest and most established settlement, pretty much a city. The base of it starts in the grasslands, then working backwards up the hill and finally ending where Dreamstride Palace is perched atop a cliff. Within the Palace lives Lucidelle, the Dreamweaver and queen of Everlasting. Oriens has a sort of rivalry with Aduro, particularly its settlement Invidea, as the creatures of the Western province are angered that the queen’s palace is so far away from them, and they try to force the citizens of Oriens to give up the queen. There is also a sort of tension between Oriens and Cretta, as the border between the two regions cuts right through the Irricana Woods, and both want all of the woods as their land.
SOUTH: Cretta
Roughly the smallest province in all of Everlasting, mostly due to the fact that it’s mostly covered in large mountains, almost completely cut off from Aduro. The only main settlement in Cretta is Ancra, number 4 on the map. Life in this small settlement is stressful, as the only way to get water is to go through the Irricana Woods, a forest full of dangerous creatures that do not like to be trifled with. Mount Hinton is the second tallest mountain in Everlasting (excluding the volcano of Kindlemist Alp), and the mountain range it is part of surrounds most of the border.
WEST: Aduro
Mostly inhabited by the less cheerful or evil creatures of Everlasting. Home to the volcanic region of the land and Kindlemist Alp, Aduro is also home to a majority of any sort of fire-related creatures. Kindlemist Alp is a huge volcano, of which is usually dormant despite the glowing red that comes from the top of it. The Sakari Desert is home to one of the three settlements of Aduro, Ariddale, number 2 on the map. The creatures that live here are lovers of heat and strong endurers, as water is only shipped in to Ariddale once a week. The Acadia Tropics is a giant tropical rain forest, and home to settlement number 3, Inber. It is the second smallest settlement in Everlasting, and smallest in Aduro. Inber is built above ground, in the strong limbs of the trees. The inhabitants are nature lovers, and only use the wood from dead trees to build their homes and shops. There is a small band of a beach separating the Acadia Tropics and Daggertongue Cove. The third largest settlement in all of Everlasting is Invidea, number 1 on the map. They are not shy in showing their jealousy and hatred toward Krorvarth, despising the fact that it holds the queens majestic palace so far away from them. The creatures of Invidea and the rest of Aduro have attacked Krovarth before, but the city protected the Dreamstride Palace well, and forced the Aduroan creatures away.
If you have any questions or concern, please ask and I will clear things up!