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WowPow Opinions [CLOSED]
Drill_Sergeant Blue Sparx Gems: 520
#1 Posted: 03:03:13 02/01/2013 | Topic Creator
Hey guys, I made this mainly because I am very curious about the Series 2 Wow Pow Powers. So, everybody can post the character who they have the WowPow for, what the power is, and how they like it! I only have Ignitor, Chop Chop, and Slam Bam so far and Chop Chop's is amazingly powerful, Slam Bam's sled is hilarious and fun, and Ignitor's blue trail is OK, but atleast it looks cool.
spyroflame0487 Emerald Sparx Gems: 3866
#2 Posted: 03:36:57 02/01/2013
From what I have: (i think the names are right?)

Sonic Boom: Super Baby! oh gosh, the super baby is a nightmarish creature from the depths of hell but it's hilarious and very powerful.
Whirlwind: Cloudburst! Pretty neat. Helpful on the cloud path mostly.
Terrafin: Dive Burrow! going through the ground is pretty much infinite now from what I saw. When your "time" is up underground, simply jump up right before and then back down and you can continue burrowing.
Flameslinger: Speed Demon! Going super fast is alright, super helpful to make the circle.
Ignitor: Blue Flame! Just increases your damage for both paths. Pretty cool leaving fire behind since it's blue...kind of makes me wish we had a blue flamed Ignitor
Stealth Elf: Knife Blender! Pretty useless overall. I mean, Stealth Elf is already overpowered and this doesn't really increase your damage that much.
Stump Smash: Auto Nuts! This thing is awesome because you just keep spewing the nuts out. They also look like grenades now.
Zook: Target Lock! Basically helps to lock onto a target and hit them from father away with more damage.
Double Trouble: Triple Trouble! Hits multiple enemies but the power usually kills them before you can chain anyways...
Drill Sarge: Futurecannon! Coolest upgrade ever. It shoots out the normal 2 points of damage the auto blaster does, PLUS 10 more from the future cannon. Also Drill Sarge looks awesome with it on.
Trigger Happy: Megablast! Just gives you a bit more attack with the machine gun. Not bad.
Cynder: Lightning Rain. It's alright. Don't use it that much though since it didn't really seem to be super useful.
Hex: Skull Buddy! Makes a giant skull floating over you (that looks suspiciously like the Undead Source. Helpful for a bit but it honestly disappears too fast. Should stay out longer like Sonic Boom's Super Baby.
Chop Chop: Shield Skewer. Don't like Chops that much regularly, shield burst is alright for a bit more damage but not useful overall.
Gill Grunt: Anchors Away! Gilly's Anchors have always been cool, but horrible to try and aim especially if you're moving. Shooting 3 off is nice but nothing special really.
Slam Bam: Sleigh Me! Makes you ride on a sleigh to the tune of sleigh bells. Pretty cool makes him faster when moving long distances.

Overall, I'd say Sonic Boom's Super Baby is my favorite Wow Pow. It's just a horrifying uncaring monstrosity. It doesn't help that it just sits there too like a mindless zombie when there's no enemies left.
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Why did Uncle Peter have an interdimentional portal in his attic?
Spyro's entire collection! [Updated June 28th 15]
Hexin_Wishes Yellow Sparx Gems: 1522
#3 Posted: 04:22:43 02/01/2013
Cynder is the only 'lander with a WowPow I've got so far since I'm refusing to re-buy the Origilanders (I've not gotten the legendaries yet though but someone please tell me they've got their WowPow!) and I quite like it. It's my most powerful Cynder attack so far.
Nroc-Nuika Platinum Sparx Gems: 5410
#4 Posted: 05:22:15 02/01/2013
As I don't have all the series 2, I'll give my opinions on the ones I do have.

Double Trouble's Triple Trouble really helps out when fighting bigger and stronger enemies. It doesn't slow you down while you use it and does continuous damage. It's not very flashy, and in all honesty I often forget it's there. There's a difference in having it and not, but it's marginal.

Gill's Anchor's Away doesn't do it for me. I use it about as much as I did with the standard Anchor Cannon; never. It's too slow to charge up, and if Gill's a water weaver, you might as well just fly in hosing everything down.

Slam Bam's Sleigh me is great. I always felt Slam Bam's Ice slide was just sucky, it was short, slow and did no damage. Sleigh me not only looks flashier and lasts longer, but it does a pretty impressive 40 damage, that's an insanely good charge attack.

The Megablast upgrade for Trigg is just 'meh'. I mean, it's pretty good, but so is the golden machine gun. You can spam it pretty badly but it's not too exciting at all. And you're stuck stationary for the move, which isn't helpful if you're getting swarmed by enemies.

Future Cannon for Drill Sarge is INSANELY good. Especially if your Drill is on the megadozer path. You can just hold down the button and bulldoze charge everything to oblivion. There's not much that can slow you down, and any stragglers on your tail the cannon will take out for you.

Ignitor's Blue flames are kind of 'meh' once again. They leave a trail of fire that damages enemies, but it's very hit and miss. Where the other Skylanders feel powered up with their Wow Pows, Ignitor just feels like his has an addition, it should just be a basic upgrade, not his most powerful and expensive ability.

Flameslinger's Speed Demon Wow Pow feels very good to use, and makes good ol' flamey the fastest thing in the game. It's not very powerful or useful to take down enemies, but it sure gets you places fast if you need to do a bit of backtracking.

Stealth Elf's Knife blender is very 'eh' aswell. It's pretty much moot unless on the Pook blade saint path, and even then you probably won't ever use it. The build up is too slow and the payoff just isn't impressive.

Stump Smash's auto-nuts are not bad. Holding down the secondary attack button you shoot out about 5 rounds of quickfire nuts, which on the Nutcrafter path, doubles the outcome, making it a good crowd clearer. The sheer speed of it allows you to break through shields and the nuts bounce around the stage, hitting enemies from all angles.

Zook's Target Lock is just 'meh'. I'd like to say it's good for clearing enemies at a range, but the range of the crosshair is too short. You're better off using the standard Bazooka attack and holding down the button longer so the shell lasts longer.

Skull Buddy for Hex definitely LOOKS flashy, and it punches out a whopping 200 damage per hit, but it's just not that great. The charge up takes way too long, even on bonecrafter and it disappears too quickly. It also is picky with just what exactly it wants to destroy, armoured enemies seem to dodge it's gaze completely. That, and it instantly disappears if you get hit.

Shield Skewer for Chop Chop is actually really good. It acts as a charge for Choppy, speeding him up and allowing him to clear out weak enemies, and lets him leave stronger ones in the dust. Of course it also has the nifty bonus of being able to deflect attacks, what with it being a shield and all.

Cynder's lightning Rain is boring, for lack of a better word. It's (surprisingly) not flashy, and it's over pretty quickly. The hitbox is also very small for an attack this scale. It tries to be the Cynder equivalent of Spyro's ground pound but it fails more then that does.

Bash's Rolling Thunder is ridiculously fun. Set up a couple of stone projections around you and do the attack to send a flurry of rocks at your opponents. Not to mention it hits pretty hard and gets you some extra distance for when your roll starts to slow down.

Terrafin's Dive burrow. In short you won't ever have to come out the ground. Just activate this and start burrowing again. Play on sandhog for ultimate terrain mastery.

Cloubursting for Whirlwind on the tempest dragon path is good. Very good. Just fly while leaving tempes clouds everywhere and watch the destruction happen in your wake. It's not as good on ultimate rainbower, but has a similar effect.

Sonic Boom's Super Baby is adorable. That said it's also nice and powerful. Smush your babies into one big one that stands in one spot. Roar at it with the resonant frequency upgrade and watch it destroy. The good thing about it is after you form to super baby, and can re hatch your babies and have the all active at the same time. The bad thing is that the super baby doesn't move, meaning it's pretty limited, and the charge up to activate it is a bit long too, leaving you wide open.

I hope this helps people.
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BlazeHeatnix28 Blue Sparx Gems: 911
#5 Posted: 20:50:46 03/01/2013
Here are my opinions on the ones I have so far:

Gill Grunt: Amazing. The charge time is short, the anchors each do a boatload of damage, and can pass through and hit multiple targets. I love it.

Double Trouble: Also very useful, especially around groups of larger enemies, though he becomes unstoppable.

Ignitor: Pretty good, but disappears way too quickly, and only does 10 damage(Rapidly).

Chop Chop: BEST.WOW-POW.EVER. I don't even need to say anything, the Shield Skewer does a ton of damage, plows through enemies, enhances Chop Chop's speed greatly, is easy to spam, and works excellently on both paths.

Zook: Good in certain areas, but the targeting reticle needs more range.

Stealth Elf(Legendary): Will post when I have purchased the upgrade and tried it out.
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LightSpyro13 Blue Sparx Gems: 861
#6 Posted: 21:08:15 03/01/2013
Quote: spyroflame0487
From what I have: (i think the names are right?)

Sonic Boom: Super Baby! oh gosh, the super baby is a nightmarish creature from the depths of hell but it's hilarious and very powerful.
Whirlwind: Cloudburst! Pretty neat. Helpful on the cloud path mostly.
Terrafin: Dive Burrow! going through the ground is pretty much infinite now from what I saw. When your "time" is up underground, simply jump up right before and then back down and you can continue burrowing.
Flameslinger: Speed Demon! Going super fast is alright, super helpful to make the circle.
Ignitor: Blue Flame! Just increases your damage for both paths. Pretty cool leaving fire behind since it's blue...kind of makes me wish we had a blue flamed Ignitor
Stealth Elf: Knife Blender! Pretty useless overall. I mean, Stealth Elf is already overpowered and this doesn't really increase your damage that much.
Stump Smash: Auto Nuts! This thing is awesome because you just keep spewing the nuts out. They also look like grenades now.
Zook: Target Lock! Basically helps to lock onto a target and hit them from father away with more damage.
Double Trouble: Triple Trouble! Hits multiple enemies but the power usually kills them before you can chain anyways...
Drill Sarge: Futurecannon! Coolest upgrade ever. It shoots out the normal 2 points of damage the auto blaster does, PLUS 10 more from the future cannon. Also Drill Sarge looks awesome with it on.
Trigger Happy: Megablast! Just gives you a bit more attack with the machine gun. Not bad.
Cynder: Lightning Rain. It's alright. Don't use it that much though since it didn't really seem to be super useful.
Hex: Skull Buddy! Makes a giant skull floating over you (that looks suspiciously like the Undead Source. Helpful for a bit but it honestly disappears too fast. Should stay out longer like Sonic Boom's Super Baby.
Chop Chop: Shield Skewer. Don't like Chops that much regularly, shield burst is alright for a bit more damage but not useful overall.
Gill Grunt: Anchors Away! Gilly's Anchors have always been cool, but horrible to try and aim especially if you're moving. Shooting 3 off is nice but nothing special really.
Slam Bam: Sleigh Me! Makes you ride on a sleigh to the tune of sleigh bells. Pretty cool makes him faster when moving long distances.

Overall, I'd say Sonic Boom's Super Baby is my favorite Wow Pow. It's just a horrifying uncaring monstrosity. It doesn't help that it just sits there too like a mindless zombie when there's no enemies left.



smilie No the ground time isn't infinite. You can only bellyflop for 4 times and on the fourth one you come right back to the surface; plus you can't move when using the regular bellyflop (which is the fourth one, even if you try to dive back in), leaving yourself open to attack.

smilie Stealth Elf is not overpowered. She has health and armor WAY too low to be that, she would be if she had better defense. I agree that her Wow pow is useless though.

smilie A bit of damage, really? Come on, the Shield Skewer does 61 damage on Undead Defender and it makes him so super fast and agile now, you don't even need the other 2 attacks anymore!
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Fins, of fury!
spyroflame0487 Emerald Sparx Gems: 3866
#7 Posted: 22:18:25 03/01/2013
Quote: LightSpyro13

smilie No the ground time isn't infinite. You can only bellyflop for 4 times and on the fourth one you come right back to the surface; plus you can't move when using the regular bellyflop (which is the fourth one, even if you try to dive back in), leaving yourself open to attack.

smilie Stealth Elf is not overpowered. She has health and armor WAY too low to be that, she would be if she had better defense. I agree that her Wow pow is useless though.

smilie A bit of damage, really? Come on, the Shield Skewer does 61 damage on Undead Defender and it makes him so super fast and agile now, you don't even need the other 2 attacks anymore!


Ah well, I haven't tried doing it that many times.
Stealth Elf is able to do a whole lot of damage in a very short amount of time, which unless you have a farther range attacker, she can close in on them and end them. Maybe in PvP it's different, but there's not an enemy in the game that can do much of anything to Stealth.

To be honest, I love Chop's design, but I've never found either of his paths very good. I'm not sure, but I think I'm on the other path, which maybe is why I didn't notice it doing that much damage.
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Why did Uncle Peter have an interdimentional portal in his attic?
Spyro's entire collection! [Updated June 28th 15]
princessluna409 Green Sparx Gems: 469
#8 Posted: 22:48:06 03/01/2013
I have no Wow Pows cause I hardly have chances to play. But still, I enjoy them. I've tried wow pow people before.
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sharktank Green Sparx Gems: 469
#9 Posted: 05:56:01 04/01/2013
Hex's wow pow goes away sooooo fast! I thought I was doing something wrong! Then finally on like my 30th try, BAM! A ton of damage, but very difficult to use. I'm sure it was made to be that way because otherwise, you would be un-stoppable.
Tributaryink9 Blue Sparx Gems: 762
#10 Posted: 06:38:55 04/01/2013
I agre totally with spyroflame. Sonic boom's wow pow... AMAZING!!! It does 60 damage per bite!
Also, Trigger Happy's Wow Pow is pretty good too.
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Favorites: smilie smilie smilie smilie
Edited 1 time - Last edited at 03:13:53 06/01/2013 by Tributaryink9
wreckingballbob Emerald Sparx Gems: 4565
#11 Posted: 10:12:15 04/01/2013
I think smilie's and smilie's wow pow's look strong I think smilie's and smilie's should be alright
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5.7.
SparCrux1101 Yellow Sparx Gems: 1898
#12 Posted: 07:31:41 05/01/2013
What is prism break's wow pow? hes the only series 2 i want, but im impatient and i want to know what he can do
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LightSpyro13 Blue Sparx Gems: 861
#13 Posted: 19:48:37 05/01/2013
Quote: SparCrux1101
What is prism break's wow pow? hes the only series 2 i want, but im impatient and i want to know what he can do



It lets him send a pulse right down his energy beam when using that attck, it does 57 damage on Crystaleer and 87 ( I think) on Prismancer (Crystaleer still is the superior path though, better defenses) . It's terrifying, he's really tough to defeat now.

He's not my favorite Series 2 though, Stump Smash and Eruptor have that honor. He does come close in 3rd place though (Whirlwind Comes 2nd, her wow pow is amazing!).
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Fins, of fury!
Hexin_Wishes Yellow Sparx Gems: 1522
#14 Posted: 19:55:30 05/01/2013
I love Stealth Elf's wow pow. It makes her even more baller.
Ignitor and Slam Bam have cute ones too.
LightSpyro13 Blue Sparx Gems: 861
#15 Posted: 19:59:09 05/01/2013
Best Wow Pows:

Stump Smash- Auto Nuts!

Eruptor- Lava Barf!

Whirlwind- Cloudbursting!

Prism Break- Pulse Power!

Gill Grunt- Anchors Away!

Hex- Skull Buddy!

Chop Chop- Shield Skewer
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Fins, of fury!
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