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darkSpyro - Spyro and Skylanders Forum > Fandom > Fan Art > Skylanders Pixel Art [Requests Open]
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Skylanders Pixel Art [Requests Open] [CLOSED]
Infinitus Gold Sparx Gems: 2207
#1 Posted: 00:34:51 16/12/2012 | Topic Creator
Using Photoshop, I'll create Pixel Arts of Skylanders, and I take requests. Feel free to leave comments and feedback.

Eruptor:
[User Posted Image]
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Shadow Dragon Avatar Made By Me!
My New Art Thread!
Edited 1 time - Last edited at 00:35:05 16/12/2012 by Infinitus
Ryanator20x6 Yellow Sparx Gems: 1848
#2 Posted: 02:15:26 16/12/2012
I'd like smilie and smilie please.
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Hello from Seattle

ask.fm/RyanNeely889
Infinitus Gold Sparx Gems: 2207
#3 Posted: 02:20:04 16/12/2012 | Topic Creator
Sure, I'll work on it ASAP
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Shadow Dragon Avatar Made By Me!
My New Art Thread!
DragonDog Ripto Gems: 1798
#4 Posted: 20:50:12 19/12/2012
smilie?????
StarNinjini Green Sparx Gems: 381
#5 Posted: 00:53:47 20/12/2012
Ninjini please! With stars around her! Thanks!!! smilie
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Hoot Loop :3
Thumpterra12 Ripto Gems: 120
#6 Posted: 01:04:22 20/12/2012
Pease, when tou got time, could you please make a thumpy? And could it please be on a square canvas? With plain white background? Thanks!
Kurui Ripto Gems: 191
#7 Posted: 05:38:33 20/12/2012
Pretty nice pixels there~ I see room for great growth. Few suggestions to help you take it to the next step.

When saving pixel art, save as .png. The quality won't be muddled if you would.

And try to make the outlines only 1 pixel in width unless you're denoting line thickness. That will prevent that stepping stair jaggedy outline look and create more smooth curvature.

Example of why 1 pix width can still do the trick:

[User Posted Image]
Having a 1 pixel width for the outline will help make a smooth transition in curves, especially when you scale down to %100

[User Posted Image]
See? The 1 pix width helps the curves look natural and not staggered like the way the body of your Eruptor sprite looks. The bits of 2 pix width around the ends of my sprite's hair still help the hair have a pointy quality without making the overall sprite feel weighted.

Art and game (c) Ronan Castel
I just helped make assets for his game. But he owns all rights to it~

Not the best sprites in my arsenal, but good for teaching.

You have a good starting potential for sprite art :3 That's why i give you tips. Hope I helped and keep it up.
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