Quote: lushipurThe 10x gold is active even without putting the chest on portal?
Cause if u dont use the portal u dont get it.
Instead the Xp bonus is always on
Yeah, you're right. I didn't realize just HOW "freemium" the game actually was - if you "only" pay $6.99 for the app instead of buying the total package you're suffering from penalties of only earning 25% of the XP you could be and a mere 10% of the gold. Whereas if you buy the $50 package, you're going to speed through (and lose interest in) the game that much faster, as you're earning up to 10,000 gold per fight as early as the second level.
There's just nothing to really accomplish other than unlocking the next stage, and not much incentive to go back and do it again. Sure, you can get more gems and unlock more abilities, but other than that your
characters can't improve. They don't gain levels, they can't go on quests to improve their personal stats, you just spend gems to unlock more moves and coins to improve the strength of those moves. Wham-Shell can go from being never used in battle to being maxed out without swinging his mace a single time.
Much like Cloud Patrol, it's missing something by lacking any sort of "benefits earned through repeated play" for INDIVIDUAL Skylanders. Once you have a Skylander with two move slots and two maxxed out moves, there's nothing that can improve them further.
I'd have made it so every Skylander levels through combat, which unlocks more features for them.
At Level 2, you'd get a small health increase.
At Level 3, you'd get a small attack increase.
At Level 4, you'd unlock your second move.
At Level 5, you'd get another small health increase.
At Level 6, you'd get a small defense increase.
(At this point, you'd have the health/attack/defense the Skylanders currently have in-game.)
At Level 7, you'd unlock the ability to use two moves at once.
At Level 8, you'd get another small attack increase.
At Level 9, you'd get another small health increase.
At Level 10, you'd unlock your third (and best) move.
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This would also open the option for an "expansion" to improve all Skylanders to Level 15 later, offering another small health/attack/defense boost along the way, along with a FOURTH move and (at Level 15) the ability to use THREE moves at once.
That would have encouraged actually playing with a character repeatedly, as opposed to going through two levels and using your gems and chest-enhanced loot to max one character's skills out. That formula will get old fast.