Heres my card game idea:
Basics:
Getting ready:
If you have more SSA cards use those, or if you have more SG cards use those.
Shuffle the cards and put in a pile. Each player draws 5 cards. Make sure you have a dice.
Objective:
The object of the game is to win the most cards.
The dice:
1: The one with the most power
2: The one with the most armor
3: The one with the most speed
4: The one with the most luck
5: Combine power and armor
6: Combine speed and luck
Playing:
Each player takes turns rolling the dice each turn. When the dice is rolled if its a one the player with the most power wins, a two most armor etc. etc. Each player then places a card face down. Then flip them over, whoever has the most wins. In result of a tie roll again. At the end, the player with the most cards wins.
With the SG cards:
With the SG cards everything is the same except people can tell if you have a SG card, and know that you MIGHT have a giant.
Different modes:
Blind mode: Each player places a card BEFORE rolling the dice.
If you have any more ideas post.
darkSpyro - Spyro and Skylanders Forum > Skylanders: Giants > Skylanders card game ideas
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Hot Head1 Green Sparx Gems: 195 |
#1 Posted: 01:26:55 12/11/2012 | Topic Creator
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have all but series 2 have: + starter pack |
Edited 1 time - Last edited at 06:15:45 12/11/2012 by Hot Head1
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gillgrunt987 Diamond Sparx Gems: 7681 |
#2 Posted: 01:31:58 12/11/2012
Not really bothered.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot. |
Nibelilt Ripto Gems: 401 |
#3 Posted: 01:41:46 12/11/2012
I play Skystones.
Strength Stat = Upper Spike Defense Stat = Lower Spike Agility Stat = Left Spike Luck Stat = Right Spike The number of spikes is the stat divided by twenty. You must end with a round stat, however, so say, 55 Attack divided by twenty is 2.75. Round it up to 3. If you happen to end with v.50, you round up rather than down with v.25. Giants' Spikes are halved as well(AFTER any rounding up/down). There are serious balance issues with this, and I haven't found any use for miscellaneous cards yet, though. |
Edited 1 time - Last edited at 01:42:15 12/11/2012 by Nibelilt
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zookinator Platinum Sparx Gems: 5726 |
#4 Posted: 02:14:01 12/11/2012
Here's mine *ahem*
Each of the magic items have an effect, which I will not say now. The stats on each card determines this: 1.Power- How much attack you deal if you win a dice roll. 2.Defense- How much attack you can take, when it reaches 0, it is out if the game. 3.Speed- Determines who rolls first. 4.Luck- Determines how many dice you roll, here is how it goes: 5-30 luck: 1 die, 35-60 luck: 2 dice, 65-90 luck: 3 dice, 95-120: 4 dice, 125-150: 5 dice You shuffle the cards and deal them out to each player. Whoever has the only character out is considered the Ultimate Portal Master. Item Effects: Sky-Iron Shield- protects you from 1 hit from your opponent's Skylander Anvil Rain- Does 10 damage per turn to your opponent's Skylander Hidden Treasure- gives 10 luck to your Skylander Ghost Pirate Swords- Does 5 damage per turn to your opponents Skylander Healing Elixir- Heals 10 hit points each turn Time Twister- Let's you roll twice, you choose what roll you keep Winged Boots- Gives 10 more speed to your Skylander Sparx the Dragonfly- Does 15 damage per turn to your opponent's Skylander Location Piece Effects: Empire of Ice- Forces the Skylander Slam Bam into play, giving him 10 more speed Pirate Seas- Forces the Skylander Terrafin into play, giving him 10 more attack Darklight Crypt- Forces the Skylander Ghost Roaster into play, giving him 10 more hit points Dragon's Peak- Forces the Skylander Sunburn into pay, giving him 25 more luck Depending on which Skylander you get is what Magic Items and location piece you get: Slam Bam- Gives you the Empire of Ice, Sky-Iron Shield, and Anvil Rain Terrafin- Gives you the Pirate Seas, Hidden Treasure, and Ghost Pirate Swords Ghost Roaster- Gives you the Darklight Crypt, Healing Elixir, and Time Twister Sunburn- Gives you the Dragon's Peak, Winged Boots, and Sparx the Dragonfly Each player may choose one Magic Item to use, but if a player chooses to use a Location Piece, only one may be played to replace the Magic Item. And when you use a Magic Item or Location Piece, it must recharge, and cannot be used for 2 turns. What do you think of my idea? |
Hot Head1 Green Sparx Gems: 195 |
#5 Posted: 05:14:48 12/11/2012 | Topic Creator
^ good idea
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have all but series 2 have: + starter pack |
zookinator Platinum Sparx Gems: 5726 |
#6 Posted: 13:32:25 12/11/2012
Thanks. There are more parts to it, and it's all typed up into the rules sheet.
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Bean Sprout Blue Sparx Gems: 893 |
#7 Posted: 20:14:18 12/11/2012
I have done a few of these. I will post them later.
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"No, John. It is pretty weird that ghosts have to pee." |
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