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The Definitive Skylanders PvP Tier List: GIANTS EDITION. [STICKY]
Tashiji Yellow Sparx Gems: 1453
#1251 Posted: 03:28:49 18/12/2012
^That's exactly why they're all in the same tier. They're the only truly reliable counters to one another, with a select few exceptions (such as Slam Bam > Ignitor) throughout the rest of the roster.

EDIT: And what exactly puts Blaze Dragon Sunburn in A, anyway? Am I missing something, or is he still just as easy to interrupt as before? He still slows down when charging his flamethrower, as well. It still has medium range at best, and any interruption puts you back to Square One.

To sum it up, Blaze Dragon relies on an attack that every character in the game can outrun (you can barely move at maximum charge), and on top of that, is highly interruptable. I don't think he's changed at all since S:SA, really... Although, I'm not being rhetorical when I ask if I'm missing something. He just seems like his old D-or-C-tier self when we play him in PVP, and I estimate him to be grossly over-placed unless there's some factor that just isn't apparent to me.

So, what's the deal with Blaze Dragon? Do we have any B.D. Sunburn supporters here who can say why he belongs in A-tier and not C or D?
Edited 1 time - Last edited at 07:10:38 18/12/2012 by Tashiji
D-Rex Blue Sparx Gems: 815
#1252 Posted: 10:26:03 18/12/2012
Damage ticks faster, I believe.

...that's pretty much it.
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EgoNaut Yellow Sparx Gems: 1730
#1253 Posted: 18:06:03 18/12/2012 | Topic Creator
Sorry for being away for a moment there. College is vommiting homework all over my face right now. smilie

  • Trigger Happy S2 / Golden Frenzy moved to D Tier. Now both S2 Trigger Happys are in D Tier.
  • Flameslinger / Marksman (series 1) moved to D Tier. Any other opinions on S1 Pyromancer?
  • Eruptor / Volcanor (series 1) moved to C Tier.

I think that should be everything.

It'd be good to see Sunburn / Blaze Dragon investigated, though.
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LightSpyro13 Blue Sparx Gems: 861
#1254 Posted: 19:42:16 18/12/2012
Quote: EgoNaut
Sorry for being away for a moment there. College is vommiting homework all over my face right now. smilie

  • Trigger Happy S2 / Golden Frenzy moved to D Tier. Now both S2 Trigger Happys are in D Tier.
  • Flameslinger / Marksman (series 1) moved to D Tier. Any other opinions on S1 Pyromancer?
  • Eruptor / Volcanor (series 1) moved to C Tier.

I think that should be everything.

It'd be good to see Sunburn / Blaze Dragon investigated, though.



Blaze Dragon smilie Want me to do a video on it?

smilie Pyromancer S1 should be kept where it is. Flawed, but not D tier.
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Fins, of fury!
EgoNaut Yellow Sparx Gems: 1730
#1255 Posted: 19:44:10 18/12/2012 | Topic Creator
Quote: LightSpyro13
Quote: EgoNaut
Sorry for being away for a moment there. College is vommiting homework all over my face right now. smilie

  • Trigger Happy S2 / Golden Frenzy moved to D Tier. Now both S2 Trigger Happys are in D Tier.
  • Flameslinger / Marksman (series 1) moved to D Tier. Any other opinions on S1 Pyromancer?
  • Eruptor / Volcanor (series 1) moved to C Tier.

I think that should be everything.

It'd be good to see Sunburn / Blaze Dragon investigated, though.



Blaze Dragon smilie Want me to do a video on it?

Go ahead.
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LightSpyro13 Blue Sparx Gems: 861
#1256 Posted: 20:00:51 18/12/2012
Hopefully my homework won't be a pain in the ass like my Book Report was, my teachers took a crap on me with homework with last week. I personally feel Blaze Dragon is B tier.


EDIT: Tasiji is wrong on this one. No offense, but the Flamethrower isn't really interruptable. Unlike in story mode, if you get hit with an attack the flamethrower still keeps going in PvP and it doesn't end. You can keep using the breath until you let go of the button or (if) you die.

I agree about dropping him down (but not D or C, I recommend smilie and that he slows down, but not that he's easy to interrupt.
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Fins, of fury!
Edited 1 time - Last edited at 02:19:24 19/12/2012 by LightSpyro13
Tashiji Yellow Sparx Gems: 1453
#1257 Posted: 20:57:54 18/12/2012
Please do investigate. My preliminary impression is C or D, but who knows what further testing will yield. It is still very hard to catch opponents and remain fully charged with this attack, regardless of faster ticks. To be honest, most characters in general tick faster, so it's not exactly like Blaze Dragon is the only one who's gotten faster in the transition to the Giants engine.

The more play-testing the better, though.
Imada Green Sparx Gems: 488
#1258 Posted: 21:01:19 18/12/2012
I was sure this was a sticky thread
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Im so proud of you
gillgrunt987 Platinum Sparx Gems: 7409
#1259 Posted: 21:34:27 18/12/2012
I agree with LS13. Blaze Dragon is alright but the body on fire part can clobber melee characters. Otherwise, a quick ranged character could easily beat him. So he is good but only stays in upper tiers due to his last path upgrade, says I.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
LightSpyro13 Blue Sparx Gems: 861
#1260 Posted: 23:47:33 18/12/2012
I'd actually say ANY ranged character could beat him, even the slowest ones like Prism Break or Zook. For me, only those who are very short-ranged don't stand a chance (like Stealth Elf or Ghost Roaster). But once I make my video, I'll let it do most of the talking.

It's annoying how he's so slow on Blaze Dragon. Sure you can teleport and phoenix dash, but the teleporting doesn't go far on inclines and I HATE the Phoenix Dash attack. It's stupid, what's the point of even having that? Give him a better ability TFB. like the ability to actually FLY.

EDIT: I actually think it depends on which arena you're in. Smaller arenas such as Docks of Doom, Frost Fight, Aqueduct, and Lockdown Islands give Blaze Dragon smilie an advantage because speed isn't as useful as many of the other ones; there isn't much room to run away (not to mention the slippery ice on Frost Fight will give him a bit of a boost of speed when in grand blaze). Bigger arenas like Slime Pipe, Wheel of Power, Cyclops Square, and Troll Factory on the other hand give him a disadvantage; more space= more room to run and put your speed to good use. So I still find it B tier.


Anyway, since he isn't sorted I vote smilie Barrier Boost for B tier and I find it far superior to Paramushroom Promotion. This path improves his close-quarters combat skills and you can actually do something with the mushroom ring now. Your opponent gets too close (he's normally vulnerable in close range), pop up a ring to knock them away and shoot the ring to make it exploding, continuously doing 20 damage to the opponent. Your opponent bursts through your ring, they get in the poisonous cloud and take damage while in it (not a lot of damage though). You can burrow underground to become temporarily immune to attacks and you can blow up the ring by touching it too. His attacks go farther than smilie Tempest dragon and is better for close range, he can pop Melon Master smilie's defenses and get to him easily, he can burrow to avoid himself's (Paramushroom Promotion version) paratroopers and mushrooms, and has a greater attack output than :Sb: Medea Griffin S1.


His drawbacks are his speed and health. He doesn't move very fast and he doesn't seem to have much health from my perspective, making him kinda weak outside the ring. Fast Hit & Run characters like Stealth Elf or Spyro will pummel him (Pook Blade Saint and Blitz Spyro). Terrafin S1 (Both paths) shares his burrow defenses and is faster, so he can beat shroomy with ease. smilie's Landmines can blow up him up when he comes out of the ground (she isn't faster, but has stronger attacks and is better in close quarters) and her Power Surge combo could probably go through his ring if he doesn't burrow.

He's kind of like a longer ranged Eruptor with more defenses, but also with less health (I Can't remember cuz I reset him back) and damage. He could do 116 with the Self-Slingshot while inside the ring though.
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Fins, of fury!
Edited 1 time - Last edited at 06:38:34 19/12/2012 by LightSpyro13
Thumpterra12 Ripto Gems: 120
#1261 Posted: 13:57:22 19/12/2012
hey, i found smething out about whirlwind. hold the tempest cloud button (X for me) and the cloud will travel farther, and you can still move!
EgoNaut Yellow Sparx Gems: 1730
#1262 Posted: 19:38:57 19/12/2012 | Topic Creator

  • Sunburn / Blaze Dragon moved to B Tier just for now. We can move him down further as more opinions and findings come in.
  • Shroomboom / Barrier Boost placed in B Tier, just so he can go somewhere. I'm happy to move him around as other recommendations are expressed about where he should go.
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Thumpterra12 Ripto Gems: 120
#1263 Posted: 19:42:41 19/12/2012
Oil baron=A tier. Look at the dmg. Will explain more later. School.
camoses Blue Sparx Gems: 768
#1264 Posted: 20:04:29 19/12/2012
Paramushroom promotion should be E tier, even D is generous for him. Paratroopers are freaking next to useless, and he loses to almost everyone in averge tier, and a lot of D tier.
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The great cornholio!
Thumpterra12 Ripto Gems: 120
#1265 Posted: 21:24:19 19/12/2012
Ok, oil baron bot head is very effective in pvp. His flamefire bursts and oil are still very effective, and the lava rain actually does decent dmg, and the meteor lets loose a nice 100 dmg. It has a large AOE, and is very hard to avoid. The rain is hard to avoid, too.
Dragon Master58 Yellow Sparx Gems: 1366
#1266 Posted: 21:58:14 19/12/2012
Quick question: why is S1 chop chop apparently better on vampiric warrior? I know the wow pow does wonders for S2 undead defender, but S1 undead defender is still very defensive, even without the wow pow.
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Tashiji Yellow Sparx Gems: 1453
#1267 Posted: 22:42:39 19/12/2012
^But he doesn't do enough damage to win. His numbers are among the lowest in the game, Wow Pow notwithstanding.
EgoNaut Yellow Sparx Gems: 1730
#1268 Posted: 22:50:03 19/12/2012 | Topic Creator
Anyone got anything to add about Hot Head / Oil Baron, and where it should be in relation to Burninator?
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zap18 Gold Sparx Gems: 2521
#1269 Posted: 23:13:21 19/12/2012
Quote: EgoNaut
Anyone got anything to add about Hot Head / Oil Baron, and where it should be in relation to Burninator?



I'd say A
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Salsa is best monkey
Amiibos or skylanders? Not sure this time around
Thumpterra12 Ripto Gems: 120
#1270 Posted: 23:15:59 19/12/2012
he is strong

here's the dmg:

oil baron:

flamefire bursts: 18 dmg;fast ticking.
oil blobs:20 dmg, 30 lit on fire.
lava rain: 15 dmg, ticks SUPER fast. 20 dmg to oiled targets.
lava rain oil bursts:15 dmg, and they are sure to get lit by the lava rain.
meteor:100 dmg, very little time to make, about 1/4 the time it takes for tree rex to charge the photosynthesis blast, large AOE, the same as slam bam's ice hammer combo.

the burniator:

flamefire bursts:27 dmg, ticks fast.
oil blobs:22 dmg, 37 lit on fire.
lava rain: 7 dmg, ticks SUPER fast.

it really adds up more with oil baron. you get more abilities, too.
Earth-Dragon Blue Sparx Gems: 972
#1271 Posted: 23:46:57 19/12/2012
Can Lance A Lot stand against the current B roster? It's changed substantially since he was added.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
camoses Blue Sparx Gems: 768
#1272 Posted: 00:18:33 20/12/2012
I think he can. I was able to beat Blaze dragon sunburn, both camos, medea griffin sonicboom(S1), slam bam glacier yeti, and S2 blademaster ignitor with him yesterday.
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The great cornholio!
Thumpterra12 Ripto Gems: 120
#1273 Posted: 00:20:29 20/12/2012
blademaster, no. the dmg is too much.
camoses Blue Sparx Gems: 768
#1274 Posted: 00:30:05 20/12/2012
What do u mean no? it really did happen, also blademasters HP is lower than Fright riders by quite a bit.
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The great cornholio!
Thumpterra12 Ripto Gems: 120
#1275 Posted: 00:38:12 20/12/2012
oh yeah..... the hp..... iggy's is a bit low.
camoses Blue Sparx Gems: 768
#1276 Posted: 00:52:28 20/12/2012
I believe its the third lowest, the second being boomer, and first being trigger happy.
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The great cornholio!
Thumpterra12 Ripto Gems: 120
#1277 Posted: 00:57:11 20/12/2012
Yes, thats right, from SSA. I wonder if any newlanders have lower health..... Hmmm.
garnado Green Sparx Gems: 208
#1278 Posted: 02:02:07 20/12/2012
Quote: garnado
I believe Eye of the strom Warnado should go up to C tier, maybe B. He can be very good playing keep away like Drill sergant. Think I'm biased?(my name and avatar) well I agree with wind master in E tier.



Any reason this was overlooked?
LightSpyro13 Blue Sparx Gems: 861
#1279 Posted: 02:57:48 20/12/2012
Quote: Thumpterra12
blademaster, no. the dmg is too much.



But his health is a bit lower and Ignitor is nowhere near as fast as Fright Rider (faster on Joust Jockey though, the superior path in my opinion), plus the damage ISN'T too much. He does have more armor and a longer range though, and the Blue Flame is good too.

As you can see in my video (it was me playing for those of you who weren't aware, although most of you already are): Sir Lance A Lot is really decent, though I like Joust Jockey better.
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Fins, of fury!
matrix Yellow Sparx Gems: 1441
#1280 Posted: 05:26:08 20/12/2012
This list is kinda messed up... sorry.
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I like Skylanders...
Thumpterra12 Ripto Gems: 120
#1281 Posted: 05:32:31 20/12/2012
Its pretty good. I like it.
LightSpyro13 Blue Sparx Gems: 861
#1282 Posted: 05:37:07 20/12/2012
Quote: matrix
This list is kinda messed up... sorry.



Well it is a COLLABORATIVE project that is STILL IN PROGRESS. Why don't you be more specific and actually state what is messed up?
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Fins, of fury!
matrix Yellow Sparx Gems: 1441
#1283 Posted: 15:57:54 20/12/2012
Quote: LightSpyro13
Quote: matrix
This list is kinda messed up... sorry.



Well it is a COLLABORATIVE project that is STILL IN PROGRESS. Why don't you be more specific and actually state what is messed up?



Crusher's hammer path is way better then rubble path.
EDIT- at least on PS3 it is.
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I like Skylanders...
Edited 1 time - Last edited at 15:58:42 20/12/2012 by matrix
milton310 Blue Sparx Gems: 958
#1284 Posted: 16:06:35 20/12/2012
I would sort Hot Head Oil Baron in good characters, and his Burninator Path in Very Good Characters. I tested them with my dad who battled with each path 10 times
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"One choice can lead to a change to the metagame"
Member of the Smogon OU/Ban Committee
Head of Pokemon Omega Ruby and Alpha Sapphire Tiering List
Thumpterra12 Ripto Gems: 120
#1285 Posted: 16:08:59 20/12/2012
which arenas? burniator is superior in the big, open arenas like slime pipe, sunrise towers, and lockdown islands.
oil baron is good at the small, bounce pad filled arenas like mushroom grove.
EgoNaut Yellow Sparx Gems: 1730
#1286 Posted: 18:53:34 20/12/2012 | Topic Creator
@matrix:
Crusher's hammer path has a higher damage output certainly, but it is more difficult to use than his Rubble Path: The hammer swings so slowly and predictably that it takes a fair bit of practice to hit opponents who aren't slow. This tier list is about the inherant abusable-ness of each Skylander rather than the power they can achieve if you took time to practice with them. Because of this, the Rubble Path is considered slightly better than the Granite path.

This is a tier list where anyone's ideas and suggestions are listened to and used. If you think something in our Tier List should be changed, you should tell us what it is and then provide reasons why instead of just telling us that you think the tier list sucks.


@garnado:
Sorry that your post was overlooked. Warnado / Eye of the Storm was discussed a fair bit earlier on in the thread and we had pretty certain reasons form him to be in D Tier when we put him there:
Eye of the Storm has become harder to use in 'Giants, with or without keep-away tactics, because the mini-warnados barely aim any more. Consider that Warnado's damage output on both paths has always been pretty low: Now that in 'Giants all characters have higher HP because of the raised level cap, Warnado just can't do an acceptable ammount of damage any more to be the kind of character he was in SA.
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Edited 1 time - Last edited at 18:54:55 20/12/2012 by EgoNaut
DocCroc Yellow Sparx Gems: 1668
#1287 Posted: 20:53:48 20/12/2012
There's also a longer delay between Warnado's basic spin attacks this time around. It feels a lot clumsier to use as an attack or for movement.
Thumpterra12 Ripto Gems: 120
#1288 Posted: 20:55:50 20/12/2012
Ive noticed that with my cousins.
milton310 Blue Sparx Gems: 958
#1289 Posted: 22:26:46 20/12/2012
Quote: Thumpterra12
which arenas? burniator is superior in the big, open arenas like slime pipe, sunrise towers, and lockdown islands.
oil baron is good at the small, bounce pad filled arenas like mushroom grove.

I tried it on all the arenas
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"One choice can lead to a change to the metagame"
Member of the Smogon OU/Ban Committee
Head of Pokemon Omega Ruby and Alpha Sapphire Tiering List
Thumpterra12 Ripto Gems: 120
#1290 Posted: 22:43:42 20/12/2012
oh. i think that the oil is hard to aim, but thats me.
LightSpyro13 Blue Sparx Gems: 861
#1291 Posted: 23:31:40 20/12/2012
Here's the Sunbutt Blaze Dragon video I promised:
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Fins, of fury!
zap18 Gold Sparx Gems: 2521
#1292 Posted: 23:37:58 20/12/2012
Quote: LightSpyro13
Here's the Sunbutt Blaze Dragon video I promised:



Another Skylander you are hating on?
Lets add him to the list


Camo
Whirlwind
Sonic Boom
Whirlwind
Bash
Flashwing
Drobot
Trigger Happy
Flameslinger
Hex
Aura24
Sunburn
There.
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Salsa is best monkey
Amiibos or skylanders? Not sure this time around
Edited 1 time - Last edited at 23:41:22 20/12/2012 by zap18
Thumpterra12 Ripto Gems: 120
#1293 Posted: 23:38:48 20/12/2012
it looks like he ticks really fast!
Tashiji Yellow Sparx Gems: 1453
#1294 Posted: 23:42:05 20/12/2012
^ He does, but it has to charge first, and resets to square one when he is hit by literally anything. If this were a fast process, he'd still be great, but it's really not. Not when opponents are moving a mile a minute.
LightSpyro13 Blue Sparx Gems: 861
#1295 Posted: 00:15:14 21/12/2012
Quote: zap18
Quote: LightSpyro13
Here's the Sunbutt Blaze Dragon video I promised:



Another Skylander you are hating on?
Lets add him to the list


Camo
Whirlwind
Sonic Boom
Whirlwind
Bash
Flashwing
Drobot
Trigger Happy
Flameslinger
Hex
Aura24
Sunburn
There.


For your information I don't hate Sunburn, Trigger Happy, Hex, Bash, or Whirlwind. They are just average-classed in my opinion, and I thought "Sunbutt" would be a funny nickname.

Sunburn and Whirlwind are annoying to play as though, and a little bizarre.

I like Hex quite a bit, fairly decent, but I prefer all of the other Undead guys over her (even Chop Chop). Same with Bash, but Earth instead of Undead.

Trigger Happy is just average.


Quote: Tashiji
^ He does, but it has to charge first, and resets to square one when he is hit by literally anything. If this were a fast process, he'd still be great, but it's really not. Not when opponents are moving a mile a minute.



Good news is: You can't interrupt it in PvP unless you're using Sunbutt and just decide to let go of A and turn it off yourself, it's not possible. And you can just stop anytime.

I agree that it's not A tier, but still better than D or C.
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Fins, of fury!
Tashiji Yellow Sparx Gems: 1453
#1296 Posted: 02:15:13 21/12/2012
A and B are simply loaded with Water types and ranged characters, though. It's like trying to place Superman in a tier where half his rivals are made of Kryptonite. C is the first tier where he gets a fair spread of characters he can beat without them simply deciding not to be hit by you and moving away. I can't accept that a character who can be defeated by an opponent deciding not to be hit by you anymore and moving away would be any higher than C. D is definitely excessive, I agree; I've played him a bit more since making that claim, and he just annihilates them.

However, I've just got to keep saying what I've said all along; Blaze Sunburn is too exploitable, and by too common of a type of character. Some characters are just weak--Trigger Happy and his 500 HP say hello. Some are strong, but too hard to use to really be worth it, such as Ultimate Spinner Wrecking Ball. Blaze Dragon isn't quite in this category either (he's mad-easy to use) but it's getting closer. He's a strong character with a weak style of play. It's like if using the Eldritch Beam slowed Double Trouble to a crawl too, or if firing ice lances made Chill stop running. I don't think either of those two would be anywhere near S or A if they worked that way in-game, so I don't think it's a workable approach for Sunburn either. Even if you speed up next to them with your charge and begin the process right in their faces, good luck getting anywhere near the third tier charge you need for those fast numbers before even the slow adversaries have scooted off. Keep in mind that you're playing against people here. As soon as you notice your opponent is packing Blaze Dragon, you play keep-away--it's a standard strategy, and works against him in a bad way in PVP, especially with more practiced opponents.

Again, I'm not trying to say he doesn't kill fast. He does. He sure destroys things at A or B-tier pace, and that's confusing, because it stands to reason he should be in one of those tiers if his damage is competitive. Problem is, other characters don't have to charge up for theirs, don't have to start over when it's interrupted, and don't ever sacrifice the ability to walk so egregiously that S1 Stump Smash can saunter right out of your way and eventually win if he's careful.

Sunburn can pick up a couple wins he really has no business getting on Blaze Dragon, like an advantage to Stealth Elf. Truth is, though, he loses to some real stinkers too; I mean, I can barely think of another character who takes such a hard loss to Harpooner S1 Gill Grunt. He is far too inconsistent, for my liking at least, to exist in a tier where characters are expected to be consistent. This definitely necessitates at least lowering from A, and while I do think C more accurately reflects his real abilities, I'd be happy as well to see him in B. Just as long as I don't have to pretend he's as good as Tree Rex when I come in this thread, because A is absurd.
Edited 4 times - Last edited at 02:21:44 21/12/2012 by Tashiji
Thumpterra12 Ripto Gems: 120
#1297 Posted: 02:18:45 21/12/2012
i dont have him, but that was an amazingly informative post. nice work, tashiji.
Tashiji Yellow Sparx Gems: 1453
#1298 Posted: 02:36:06 21/12/2012
Thanks. It's just imperative to an accurate tier list to at least recognize that the difference between Flame Lord (a strong, strategic, defensive guy with few weaknesses) and Blaze Dragon the Exploitable is at least one tier's strength, if not greater. Nothing ever happened to change Flame Lord being better, we just got enamored by the Giants engine and faster ticking moves for the first few weeks, and now we're cleaning up after that.

EDIT: Got the new guys. First impressions...

S2 Volcanor Eruptor is easily B, maybe A. Lava barf gives him something he can use to finally defeat fleeing opponents, and the damage is very high for the type of move it is--35. He can run while barfing, too. This new capability combined with his already powerful but limited-range volcanoes makes him the complete package, and a character we have to take very seriously now. More S2 Eruptor testing for whoever's got him, because he is a massively improved character. Magmantor isn't improved as much because the barf follows the same trajectory as lava lobs, and the two can't be used at once. He is still up to D from E though. Eruptor's Wow Pow is very nice.

S2 Lightning Rod belongs on Typhoon Titan, because now the path has some offense. Yes, damage per tick is still low (15~) but the mode of delivering is far more consistent and easier to rack up numbers with. With just this addition alone, I recommend immediate C-tier placement, with potential testing for his ability to compete in B. It at least improves him a full tier from where he was. Doesn't do much for Lightning Lord though, since Grand Lightning is still the superior ranged attack; all it does is gives the previously one-dimensional Typhoon Titan a viable second dimension, thereby improving him considerably.

S2 Prism Break seems to benefit Crystaleer more-so, since he can instantly deploy multiple crystals for it and it will be easier to trap people and connect with. However, Prismancer's does more damage per hit... but I don't feel that compensates for lack of crystals on the field. The Wow Pow is helped tremendously by reflection, which is less available to Prismancer when there are not chompies to turn to crystals.

More testing for new guys as we get them, please.
Edited 1 time - Last edited at 15:19:51 21/12/2012 by Tashiji
DocCroc Yellow Sparx Gems: 1668
#1299 Posted: 18:00:04 21/12/2012
Been impressed with Eruptor so far, the wow pow allows him to play much more agressively, something he just couldn't do before. It balances perfectly with Volcanor since eruptions give him a nasty defensive attack, and lava barf lets him put the pressure on offense.

Magamantor, from early testing, is definitely better as well. It needs more of an adjustment of playstyle however, since his magma blobs and lava barf can't be used simultaneously. I've found the most success trapping opponents in the corner with exploding magma blobs and lava balls, then closing in with his wow pow. He loses some of his defensive punch opposed to volcanor, but lava barf covers it fairly well and most people won't want to approach Eruptor anyway if they can help it.

If you can play him with a more tactical mindset, setting up traps and whatnot, I actually think Magmantor could be a solid C. It's too early to say though, so I'd definitely like to hear more impressions as they come in.
gillgrunt987 Platinum Sparx Gems: 7409
#1300 Posted: 20:40:36 21/12/2012
I live in the UK so I honestly have no idea about Series 2 Eruptor.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
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