Zook-Barrier
Camo watermelons
Bash tail
Sunburn firebreath
Double T clones
Spyro either
Cynder ghostmode
Stump smash hammers
Trigger happy guns
Prism break crystals
Warnado turtles
Voodoo axe
Zap water trails
Whirlwind either
Eruptor lava balls
Flameslinger Pyro
Robot don't ask
Drill sergeant either (WW likes drills)
Lightning rod lightning
Ignitor sword
Wrecking ball rolling
Stealthy elfy blades
Terrafin punches (baby seizures)
Gill grunt hose
The rest I have no idea (help me out)
darkSpyro - Spyro and Skylanders Forum > Skylanders: Giants > What Paths to Pick-WUMBO
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